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Iron Chef Optimization Challenge in the Playground XXI
Welcome, contestants, judges, and guests to Iron Chef XXI. Here in Optimization Colosseum, contestants will endeavor to create an optimized and flavorful character using a specified D&D3.5 prestige class as a "Secret Ingredient".
Contestants: You will need to present your build at at least one of the following points: 5th level, 10th level, 15th, 20th, and a "sweet spot" that you feel is the high point of the build. Feel free to present as many of these as you like, and please give a rundown of the build's abilities and playability at all of the levels you didn't show. The rules are as follows:
Menu: For most challenges, the "special ingredient" will be drawn from Core plus Completes. There will, from time to time, be special challenges that showcase secret ingredients from other books--for example, the XPH.
32 point-buy is the presumed creation method, but we have generally allowed other levels of point-buy.
If you do use a different point-buy, please make your case for its necessity in your entry. Keep in mind that for using exceptionally large or small point-buys may warrant deductions in elegance and/or power.
Kitchen: Competitors will be free to use any official 3.5 rulebook in constructing their builds. Dragon magazine is disallowed, and Unearthed Arcana is allowed; but see Elegance below. Alternate rule systems from UA such as gestalt are not allowed, as they create a different playing field. Also, item familiars are forbidden because I hate 'em.
Cooking Time: Contestants will have until 11:59pm CUT on Thursday, May 26th 2011 to create their builds and PM them to the Chairman, true_shinken. Builds will then be posted simultaneously, to avoid copying.
Judging: Judging will be based on the following criteria, with each build rated from 1 (very poor) to 5 (exemplary) in each area: Originality, Power, Elegance, Use of Secret Ingredient.
Power level is up to you. Cheese is acceptable, but should be kept to a sane level unless you're showcasing a new TO build you've discovered. In the words of one of my predecessors, a little cheddar can be nice, but avoid the mature Gruyere unless you're making a cheese fondue.
Elegance could bear a little elaboration. It basically measures how skillfully you put your build together, and whether you sacrificed flavor for power. We're cooking here - if your dish doesn't taste good, it doesn't matter how well-presented it is. Use of flaws is an automatic loss of one point per flaw in this category. Other things that will cause lost points here are excessive multiclassing, and classes that don't fit the concept - using Cloistered Cleric in a front-line melee fighter, for example, will lose you points.
I am going to have to ask the contestants to PM me about any disagreement with the judges. Under no circumstances is a contestant to defend themselves inside the thread, since it breaks anonymity.
Presentation: Builds will be posted anonymously, in order to avoid the potential of bias towards a particular competitor. For this reason, please don't put your name in the build, as I'm likely to miss it when reviewing the entries!
Due to concerns about standardizing entry format, I'd like everyone to try to use the following table for their entry.
Spoiler
NAME OF ENTRY
Level
Class
Base Attack<br>Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
1st
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
2nd
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
3rd
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
4th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
5th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
6th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
7th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
8th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
9th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
10th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
11th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
12th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
13th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
14th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
15th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
16th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
17th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
18th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
19th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
20th
New Class Level
+x
+x
+x
+x
Skills
New Feats
New Class Abilities
Code
Spoiler
[b]NAME OF ENTRY[/b]
[table=head][b]Level[/b]|[b]Class[/b]|[b]Base Attack<br>Bonus[/b]|[b]Fort Save[/b]|[b]Ref Save[/b]|[b]Will Save[/b]|[b]Skills[/b]|[b]Feats[/b]|[b]Class Features[/b]
1st|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
2nd|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
3rd|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
4th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
5th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
6th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
7th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
8th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
9th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
10th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
11th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
12th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
13th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
14th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
15th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
16th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
17th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
18th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
19th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities
20th|New Class Level|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|[center]+x[/center]|Skills|New Feats|New Class Abilities[/table]
For entries with spellcasting, use the following table for Spells per day and Spells Known. (Spells Known only if necessary, i.e. Sorcerer or Bard, but not Wizard or Warmage)
Spoiler
Spells per day/Spells Known
Level
0lvl
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
1st
-
-
-
-
-
-
-
-
-
-
2nd
-
-
-
-
-
-
-
-
-
-
3rd
-
-
-
-
-
-
-
-
-
-
4th
-
-
-
-
-
-
-
-
-
-
5th
-
-
-
-
-
-
-
-
-
-
6th
-
-
-
-
-
-
-
-
-
-
7th
-
-
-
-
-
-
-
-
-
-
8th
-
-
-
-
-
-
-
-
-
-
9th
-
-
-
-
-
-
-
-
-
-
10th
-
-
-
-
-
-
-
-
-
-
11th
-
-
-
-
-
-
-
-
-
-
12th
-
-
-
-
-
-
-
-
-
-
13th
-
-
-
-
-
-
-
-
-
-
14th
-
-
-
-
-
-
-
-
-
-
15th
-
-
-
-
-
-
-
-
-
-
16th
-
-
-
-
-
-
-
-
-
-
17th
-
-
-
-
-
-
-
-
-
-
18th
-
-
-
-
-
-
-
-
-
-
19th
-
-
-
-
-
-
-
-
-
-
20th
-
-
-
-
-
-
-
-
-
-
Code
Spoiler
[b]Spells per day/Spells Known[/b]
[table=head][b]Level[/b]|[b]0lvl[/b]|[b]1st[/b]|[b]2nd[/b]|[b]3rd[/b]|[b]4th[/b]|[b]5th[/b]|[b]6th[/b]|[b]7th[/b]|[b]8th[/b]|[b]9th[/b]
1st|-|-|-|-|-|-|-|-|-|-
2nd|-|-|-|-|-|-|-|-|-|-
3rd|-|-|-|-|-|-|-|-|-|-
4th|-|-|-|-|-|-|-|-|-|-
5th|-|-|-|-|-|-|-|-|-|-
6th|-|-|-|-|-|-|-|-|-|-
7th|-|-|-|-|-|-|-|-|-|-
8th|-|-|-|-|-|-|-|-|-|-
9th|-|-|-|-|-|-|-|-|-|-
10th|-|-|-|-|-|-|-|-|-|-
11th|-|-|-|-|-|-|-|-|-|-
12th|-|-|-|-|-|-|-|-|-|-
13th|-|-|-|-|-|-|-|-|-|-
14th|-|-|-|-|-|-|-|-|-|-
15th|-|-|-|-|-|-|-|-|-|-
16th|-|-|-|-|-|-|-|-|-|-
17th|-|-|-|-|-|-|-|-|-|-
18th|-|-|-|-|-|-|-|-|-|-
19th|-|-|-|-|-|-|-|-|-|-
20th|-|-|-|-|-|-|-|-|-|-[/table]
For other systems (Psionics, ToB, Incarnum, etc.) keep track of PP/maneuvers/essentia separately, preferably in a nice neat list.
Speculation: Please don't post or speculate on possible builds until the "reveal," in order to avoid spoiling the surprise if a particular competitor is producing a build along those lines.
Leadership is banned; we're producing a meal, not a seven-course banquet for a hundred diners.
So! Who wants to sign up as a contestant, and who wants to sign up as a judge? Looking for about 5 judges and as many contestants as feel like playing!
This week's special ingredient is: Sword & Fist's Ghostwalker!
We will have trophies for 1st through 3rd places, as well as a special trophy for honorable mention. The honorable mention prize is given to the most daring or unexpected build. Judges, contestants and guests alike are invited to vote for honorable mention via PM.
Allez optimiser!
Judges
Kuulvheysoon
kestrel404
gbprime
Contestants
z3ro
Amphetryon
yugi24862
ILM
Thurbane
Amechra
SartheKobold
OMGPonies
Re: Iron Chef Optimization Challenge in the Playground XXI
Quote:
Originally Posted by OMG PONIES
Wow. I think this source may be a bit too obscure for most possible competitors, myself included. I'll need to see if I can get my hands on a copy.
EDIT: Okay, not obscure, but still 3.0. And the book has been ordered.
Hm, maybe I went a bit overboard on this one. I thought most people would still have the book from their 3.0 days (it's the case with most of my friends), specially because they were cheaper.
If it does turn out to be too obscure, I might roll this as a side contest and choose another secret ingredient. It's just that this class is a perfect Secret Ingredient.
Re: Iron Chef Optimization Challenge in the Playground XXI
I not only have a copy, but I've actually USED this before. (well, for a friend... but the campaign went to 18th level, so it got quite the field test!)
__________________
.
Ding, You've Got Trophies!
Spoiler
Don't part with your illusions. When they are gone you may still exist but you have ceased to live. - Samuel Clemens
Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
When you ask a question, and I respond with something about the Truenamer, it might be because I think it's the best answer. More likely, though, is that I'm saying it because no one else will.
Re: Iron Chef Optimization Challenge in the Playground XXI
Errr...what? Weeell, will I have a hit to elegance for using 3,5 material?
__________________
English isn't my native. Sorry for all misunderstandings.
Familiar summons YOU avatar by happyturtle
To play a fighter is to play the game
To play a wizard is to understand the rules
To understand the rules and still play a fighter is to understand the game (c)don't remember who
Owner of 0 internets, 0 cookies, and 1 Guinness
Spoiler
Quote:
Originally Posted by babel_matrix
Never thought to put a song for the character... brilliant! Have a Guinness!
Re: Iron Chef Optimization Challenge in the Playground XXI
Wow. Now that is a gorram bizarre PrC. 3.0 had some weird crap in it, huh? (Not that 3.5 is any better, of course, but hey.)
Still, (Ex) access to the Ethereal and the Plane of Shadow? Very weird indeed.
I have a hunch that I know something that's going to knock some folks down in Originality this time. Not sayin' what, though.
I do have a (terrible, terrible) idea for a build that works strictly on thematics and not at all on mechanics, but I'll just let it germinate in my head and see if anything comes of it. Highly unlikely, since I do need to put at least something mechanical in there, but . . . weird.
I do love how the entry requirements basically say "no Incarnates!"
Still no promises about judging/entering/watching.
Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
When you ask a question, and I respond with something about the Truenamer, it might be because I think it's the best answer. More likely, though, is that I'm saying it because no one else will.
Re: Iron Chef Optimization Challenge in the Playground XXI
Interesting - I have the book, but I'll have a think about whether I have time to compete or not...
Couple of questions about the class: the Painful Reckoning, Resolute Aura, Anonymity, Feign Death, Superior Iron Will, Etherealness and Shadow Walk abilities don't have Ex, Sp or Su tags.
Is there any errata? If not, I'd suggest as follows:
Painful Reckoning (Ex) [As Berserker Strength ACF] Resolute Aura (Su) [As Aura of Despair]
Anonymity (Su) [?] Feign Death (Ex) [As per the very similar ACF of the same name in Exemplars of Evil]
Superior Iron Will (Ex) [As per the Still Mind class feature]
Etherealness (Sp)
Shadow Walk (Sp)
[edit] Just checked the official 3.5 errata for S&F:
Resolute Aura (Ex)
Feign Death (Sp)
Etherealness (Sp)
Shadow Walk (Sp) [/edit]
Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
When you ask a question, and I respond with something about the Truenamer, it might be because I think it's the best answer. More likely, though, is that I'm saying it because no one else will.
Re: Iron Chef Optimization Challenge in the Playground XXI
Quote:
Originally Posted by Thurbane
[edit] Just checked the official 3.5 errata for S&F:
Resolute Aura (Ex)
Feign Death (Sp)
Etherealness (Sp)
Shadow Walk (Sp) [/edit]
Well, that makes this whole thing substantially less interesting. (Ex) planar travel was one of the most interesting things this class got. Shame, really.
Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
When you ask a question, and I respond with something about the Truenamer, it might be because I think it's the best answer. More likely, though, is that I'm saying it because no one else will.
Re: Iron Chef Optimization Challenge in the Playground XXI
But what to do when the errata contradicts the errata? From later on in the same errata:
Quote:
Originally Posted by Sword & Fist Errata, page 4
p. 21, Ghostwalker: Change etherealness and shadow walk to supernatural abilities (Su) (from extraordinary).
Also, another point of errata worth noting:
Quote:
Originally Posted by Sword & Fist Errata, page 4
p. 21, Ghostwalker Insert per hour after the shadow walk “heals at the rate of 3 hit points per ghostwalker level per hour.”
EDIT: What is the Iron Chef ruling on FAQ considerations? I know that the Simple RAW thread doesn't take them into consideration, but what about us? The reason I ask:
Quote:
Originally Posted by FAQ, page 2
How is the ghostwalker’s painful reckoning power supposed to work? Sword and Fist says that you get this bonus after you lose 50% or more of your hit points in an initial encounter. Does this mean that if my character is at 50% or less hit points in the middle of a fight, I get this bonus for the remainder of the fight? Would I also get the bonus if one or the other party flees and the fight happens with the same foe again at a later date? If so, do I have to wait until I drop to 50% of my hit points or less before I get the bonus? How many “initial encounters” can be stacked up? I can count numerous times that one party fled a battle only to have it happen at a later time in the campaign, and these were fairly numerous. I could see this rule getting abused if used in this fashion. What kinds of things is the bonus effective against? What other bonuses does the painful reckoning bonus stack with?
If the ghostwalker finishes an encounter and has lost 50% or more his hit points during that encounter, he forever after gets his painful reckoning bonus against the foe or foes he faced in that encounter, provided the ghostwalker is alive when the encounter finishes. The DM has to decide when the encounter is “finished,” but if one side or the other flees, that’s pretty much the end of the encounter. The bonus does not automatically apply whenever the ghostwalker’s hit points fall below 50%.
Once a ghostwalker gains a painful reckoning bonus against a particular foe, he can’t gain it again against the same opponent. (Though if the ghostwalker goes up a level, his painful reckoning bonus goes up against all foes.) He does not, however, have to wait until his hit points fall below 50%; he gets the bonus whenever he faces the foe again.
A painful reckoning bonus applies to Armor Class, attack, and damage rolls, as noted in the class description. It stacks with all other bonuses except itself. Note that the Armor Class bonus applies against touch attacks and when the ghostwalker is caught flat-footed or otherwise denied his Dexterity bonus.
__________________
ON VACATION 5/23-5/31. Posting may be slow or nonexistent until the first week in June, but I'm still around.
Re: Iron Chef Optimization Challenge in the Playground XXI
Clarification of Painful Reckoning, please. Are you a) required to lose 50% of your HP in the course of the battle or b) required to have your HP total fall below 50% of its normal maximum?
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Re: Iron Chef Optimization Challenge in the Playground XXI
Quote:
Originally Posted by Amphetryon
Clarification of Painful Reckoning, please. Are you a) required to lose 50% of your HP in the course of the battle or b) required to have your HP total fall below 50% of its normal maximum?
Sounds like you must lose more than half your maximum HP. So if you have 100 max hp, you must lose 50 regardless of where you actually start the encounter. The way I read it, it also means that if you lose 50 hp overall but actually heal, say, for 30 hp during the fight (ending the fight 20 hp below your starting total), you'd still activate Painful Reckoning.