Weeping as he ran, Tavosh didn’t see the discarded plank until he’d tripped over it. Even then he didn’t really see it, just reluctantly acknowledged that something benignly malevolent had tried to stop him.
Mumbling and groaning to himself, he continued on.
”They told us not to open the door! They told us!”
“Not until 2183. Clear as you like! But would they listen? Oh no.”
“2112! What did they hope to see?
He drops into a corner and pulls from his pocket a small rectangular metallic card. It’s seems pretty battered but as he passes his palm across the worn surface, a hologram flickers into life just above it. It’s the face of a respectably dressed middle aged gentlemen with a well trimmed beard and spectacles. It smiles and starts to speak…
Welcome lucky survivor! Welcome to Sanctuary 13!
The fact you’re listening to this means the worst has quite possibly already happened.
In the event of a nuclear holocaust, a deadly viral pandemic or an apocalyptic occurrence of similar magnitude - the worlds best and brightest were to be brought into the Sanctuaries. Here we’ve left store of food, water, fuel and technology to supply 1000 inhabitants and their descendents for 1000 years.
From here you should be able to outlast the problems of the outside world and, in time, repopulate it. Much of humanities knowledge has been stored digitally in this facility and others like it. You yourself will have at least one key skill to an exceptional degree or you would not be here.
There is one cardinal rule and the fate of humanity may depend upon it.
DO NOT OPEN THE DOOR. (Until the date displayed on the back of this card)
Sighing, Tavosh flipped the card over. A glowing red 2183 was flashing.
Would 71 more years really have killed them?
Welcome to Classic XIII. A Werewolf game.
Standard WW rules as described in the first post of WW Central. Please read it if unfamiliar with the game.
The 25% rule is not being used
Days last approx. 48hrs, Nights approx. 24hrs.
Auto-lynches occur after 2 consecutive days without pointing.
Auto-lynch replacements will not be accepted.
The devil does not know the ordinary wolves.
Helgraf's Scry Interference Rule is being used in this game.
PMs are allowed
Role Claiming is allowed
Using narrator PM’s is not allowed
Villager: You are a villager. Your job is to stay alive, and ferret out the werewolves.
Mason: Your job is to ferret out the werewolves, and to protect your fellow Mason(s). There will always be a minimum of 2 Masons in a group. The masons are told each other’s identities.
Seer: Each night phase, you may PM the Narrator and co-Narrator to look into the heart of one other player. When you select a player, the answer given to you will be villager, fool, or werewolf. Seers see the Devil as a Werewolf.
Fool: Thinks he is a seer. Is told that he is a seer. When a fool gets his foresight in the evening, he gets a random chance as to what he sees when he points somebody out. When he points to the Seer, he will always see the Fool, and vice versa.
Baner: This person is the carrier of the wolfsbane. Each night he may protect someone he believes is a villager, from the werewolves’ night-kill.
Werewolf: Each night phase the werewolves choose among themselves who they want to kill, and send this in to the narrator(s).
Devil: Is basically the seer for the werewolves, however gets more precise results (Specific role rather than just villager, fool, or werewolf).
For Team Villagers to win, the villagers must lynch all of the werewolves.
For Team Werewolf to win, they must simply reduce the number of villagers (Including special roles on Team Villager) to equal their current numbers.
Still Fighting (14/46):
Alarra Atreyu the Masked Llama
Bobby Archer BobTheFerret
Duneyrr Eldritch Knight Firemeier Fleeing Coward Forum Explorer Gray Mage GrlumpTheElder Imperial Psycho Inhuman Bot (Anatharon) Internet Flea Julian84 Khal Kwarkpudding Lady Tialait
Rakkoon Ramsus Razovor Reinholdt Rogue Nine (Zanshin) Rules Lawyer #1 Shadowydragon Smuchmuch Supagoof Tasroth The Fiery Tower The Grimmace
TsukikoJ Zar Peter
What do you mean "Dungeon Master" isn't a proper job?
Thanks to Thufir for the avatar.
D&D Characters Past and Present:
The Honest Man (3.5 LG human fighter), Princess Kailee (4e Good elf cleric), Elric (4e Good human paladin)
Talia Dakashnit (3.5 CE human fighter), Gabriel Stryfe (d20 Modern fast hero), Tacin Willow (3.5 NG human fighter//bard)
What shall I say to thee, rakkoon, thou cruel,
Ingrateful, savage and inhuman creature,
That knewst the very bottom of my soul,
That almost mightst have coined me into gold
Wouldst thou have practiced on me for thy use?