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Old 06-28-2012, 09:58 PM   Top  -  End  -  #331
ShadowFireLance
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Ok thanks!
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Old 06-28-2012, 10:07 PM   Top  -  End  -  #332
Mystic Muse
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You're welcome.

Remember, the more critique a class gets, the better it'll end up.
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Old 07-01-2012, 07:56 PM   Top  -  End  -  #333
Metahuman1
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Ok, so, read over the Erinyes. I like it a lot overall, but there are some things I think should be gone over.


Skills: Only thing jumping out at me here is that Search should be a class skill if Disable device is a class skill. Since the class is 8 lvl's long, it doesn't need trap finding just cause if they want it they can one level dip a class for it after they've taken there full Erinyes progression. (Or as much as there gonna bother taking anyway. )



Stats: You seem to be trying to make Cha, Con and Str the priority stats for most builds out of this class. Was that a balancing mechanic for some of the more powerful features?

Ability's: The Wish is something you may want to think about again. I can see a player who'd find a way to abuse it. Maybe and infinite XP Loop or something.

I do like the thing with the whip, but just to clarify, the rope does count as a whip when the Erinyes uses it, right? If so, I like the idea of the Erinyes being able to make one that's a custom job some how. Still working on the details for that idea in my head though.


The level cap ability, I think we need to think of something concrete to replace that if your opting to play a good/neutral aligned Erinyes. I know you touched on changes, and I was really, really, REALLY happy to see that since I like playing good guys, but given the nature of that level cap, I think there ought to be something flat provided for if your playing neutral or good with the class that fits that so that if a player brings this to his DM, the DM doesn't sit there and say "No, unless your gonna be evil because I don't want to think of a replacement for the level cap right now that isn't evil."


Maybe something with Imprisoning/sealing away Evil creatures/spirits/souls/ext?
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Old 07-01-2012, 08:57 PM   Top  -  End  -  #334
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Originally Posted by Metahuman1 View Post


Skills: Only thing jumping out at me here is that Search should be a class skill if Disable device is a class skill. Since the class is 8 lvl's long, it doesn't need trap finding just cause if they want it they can one level dip a class for it after they've taken there full Erinyes progression. (Or as much as there gonna bother taking anyway. )
Ah, meant to have Search on there.


Quote:
Stats: You seem to be trying to make Cha, Con and Str the priority stats for most builds out of this class. Was that a balancing mechanic for some of the more powerful features?
A little. Mostly, I didn't see much else as making sense. They're clearly supposed to be warriors, so they need Strength and Constitution, but they're also supposed to be tempresses, so they need charisma.

Quote:
Ability's: The Wish is something you may want to think about again. I can see a player who'd find a way to abuse it. Maybe and infinite XP Loop or something.
Have a better idea? I'm not trying to say this in a condescending manner, because I know it could come off that way, I'm just curious if there's a better way to represent the Wish-granting ability of devils without it being abusable.

Quote:
I do like the thing with the whip, but just to clarify, the rope does count as a whip when the Erinyes uses it, right?
Yes. Sorry that that was not clear.


Quote:
The level cap ability, I think we need to think of something concrete to replace that if your opting to play a good/neutral aligned Erinyes.
I agree.

Quote:
I know you touched on changes, and I was really, really, REALLY happy to see that since I like playing good guys, but given the nature of that level cap, I think there ought to be something flat provided for if your playing neutral or good with the class that fits that so that if a player brings this to his DM, the DM doesn't sit there and say "No, unless your gonna be evil because I don't want to think of a replacement for the level cap right now that isn't evil."
Agree again.


Quote:
Maybe something with Imprisoning/sealing away Evil creatures/spirits/souls/ext?
Maybe.

Will try to attend to this (And other stuff) later. Been a little busy lately.

Last edited by Mystic Muse : 07-02-2012 at 12:42 AM.
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Old 08-07-2012, 03:11 PM   Top  -  End  -  #335
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Praetor of Unity (Homebrew Monster)



Note: The following fluff does not apply for a purified Praetor of Unity. Read the spoiler entitled “Adaptation” for more details.

Description and Details:Like many of her faction, The Praetor of Unity has no skin, but is outfitted with cracked, porcelain-like metal over her raw musculature. Her most recognizable characteristic is the set of broad blades of that bonelike metal that sweep back and away from her face. She often has lower-ranked cenobites and suture priests carrying her train and inscribing her utterances.

Adventures: The Praetor of Unity is most likely to adventure for a few different reasons. One would be to find more followers for the machine orthodoxy, often drawing them in with bluffing and diplomacy, corrupting them to the point of no return. Another would be finding things for the materials for the Orthodoxy’s main type of minion, golems. Lastly, they may adventure to kill any Heretics that stand in the way of their goal.

Alignment: The Praetor of Unity is always Lawful Evil.

Religion: Standard praetors have no religion and are completely devoted to serving their own vision of the Perfect Phyrexia. Cured Praetors may worship any god, though most gravitate towards evil ones after being cured.

Ecology/Background: The Praetor of Unity often arises when something is infected with Glistening oil and then steadily growing more and more loyal to the cause of the machine Orthodoxy. The goal of the machine orthodoxy is to free the blessed from the prison of the flesh, and make heretics useful by turning their spare tissues into golems.

Other classes: Unless another being offends the praetor’s sense of morality consistently, a Praetor of Unity will work with just about anybody.

Spoiler


Adaptation


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Comments
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Credit Where Credit is Due
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Last edited by Mystic Muse : 12-10-2012 at 05:52 PM.
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Old 08-07-2012, 03:37 PM   Top  -  End  -  #336
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I greatly approve of this class. I've seen several phyrexian homebrews, but a monster class is a new idea. Will you be doing any other praetors?
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Old 08-07-2012, 03:40 PM   Top  -  End  -  #337
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I greatly approve of this class. I've seen several phyrexian homebrews, but a monster class is a new idea. Will you be doing any other praetors?
Only other two I've seen stat-blocks for are Urubrask, and Jin-Gitaxias. Urubrask could be quite interesting, but I don't think there's anything I could do with Jin-Gitaxias. If I saw a stat-block for Sheoldred I might give her a shot, but haven't seen one of her, so Urubrask is the only one I'm considering at the moment.

I mainly wanted to use this for a villain in a campaign I'm running, which is why I wanted to get it out there.
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Old 08-07-2012, 04:06 PM   Top  -  End  -  #338
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I would like to add that it seems quite powerful, with several of the abilities almost worryingly so. Decimator web is the first that comes to mind. AoE saveless ability damage to all who come near at lvl 9 is kind of good. Really good. All of the auras are quite powerful, especially when stacked. Perhaps make so you can only have 1 at a time, with a high-level ability letting you have 2?
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Old 08-07-2012, 04:11 PM   Top  -  End  -  #339
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Originally Posted by radmelon View Post
I would like to add that it seems quite powerful, with several of the abilities almost worryingly so. Decimator web is the first that comes to mind. AoE saveless ability damage to all who come near at lvl 9 is kind of good. Really good. All of the auras are quite powerful, especially when stacked. Perhaps make so you can only have 1 at a time, with a high-level ability letting you have 2?
That was the idea, though I guess I didn't mention you could only have one up at a time clearly enough. You're only supposed to be able to have two up at once, and only in conjunction with one specific other one (Norn's Annex with Decimator web, Tempered Steel with Life's finale, and Due Respect with The Radiance of Truth).

Decimator web I could try and make weaker. Maybe just allow a save for the damage?

EDIT: Clarified the auras a bit better.

Last edited by Mystic Muse : 08-07-2012 at 04:43 PM.
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Old 08-07-2012, 05:06 PM   Top  -  End  -  #340
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Yeah, I had no idea that the auras were supposed to be exclusive. And yeah, web desperately needs a save.

<edit>Maybe there should just be an 'Auras' ability at first level that dictates how the activation of auras works, as well as which ones can be combined.
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Last edited by radmelon : 08-07-2012 at 05:20 PM.
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Old 08-07-2012, 05:09 PM   Top  -  End  -  #341
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Yeah, I had no idea that the auras were supposed to be exclusive. And yeah, web desperately needs a save.
Alright, I added a save to Web.

Is there anything else you think needs to be done?
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Old 08-08-2012, 11:06 PM   Top  -  End  -  #342
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  • Adventures flavor text is a touch too narrow.
  • Forgery & Gather Information feel out of place on the skill list.
  • If it's a template/prestige monster class, proficiencies should include 'plus what it knows from its previous existence' if it's not overwritten.
  • Detect Evil refers to 'the paladin's wisdom modifier'.
  • Not a huge fan of per encounter abilities. Not a huge fan of smite as written, either (referring to Smite Heretic here). There's room for more flexible stuff.
  • The SLAs seem sorta off target. From sanctuary to wall of stone to blindness/deafness. It's a bit 'all over the place'. Flavor text to explain the choices might be ideal.
  • Perhaps marrow shards should be forced to include the attacking enemy in the area?
  • Radiance of Truth is pretty powerful. Those bonuses add up fast if you've got, say, 4 trained riding dogs with you and 3 other party members. Consider that you're granting roughly 6000g worth of benefits to each of your party members within 60' at level 6.
  • The claws are fairly unimpressive until very late level, when they're barely viable as a weapon any more.
  • As I get to True Conviction, I'm not loving the plethora of stuff that works 'vs good'. Would it be possible for every reference to 'good' to be to 'heretics' instead, where a heretic is someone of an opposing alignment to one's god?
  • I almost feel like the protection against good effect with the light should switch places with the stat buffs (which would still need to be adjusted).
  • The auras are pretty powerful, and tempered steel's benefits add up pretty fast if you've got a retinue of followers/animals to stack up the effects. I'd consider making it party member only or (as an incentive to attack her & fitting her role as a war leader/tank) perhaps the aura shuts down for one round if she fails a saving throw or if she takes attack damage? Perhaps refreshed if she attacks someone with her claws? This could then be reduced as she gains levels, until it goes away at the higher levels where balance goes out the window anyways.
  • Phyrexian Aegis is pretty powerful with the fat wisdom bonus she gets. I'd put it a few levels higher or reduce the effect by ˝ and increase it up to 1x after a bit.
  • The teleport could maybe be reduced to 5' per 2HD. That's... pretty potent mobility at 8th.
  • I disagree with the other guy - I like Decimator Web. It won't have a grave effect over the course of a battle, but it adds up and it's incentive to remove her from the field.
  • Should probably specify what immunity to surprise means. Does it mean she acts in the surprise round or does it mean that enemies never get a surprise round against her (or her allies, who happen to be there?)
  • Phyrexian skin comes a bit late, I suspect. Not a huge deal.
  • Should state what kind of action Perforate is and how often it can be performed.
  • Blindsight & Lifesense come rather late.
  • Mutilate appears so soon after Perforate on the ability list that it feels redundant.
  • Flavor text on Phyrexian Unlife feels a bit off target.
  • Norn's Annex should state earlier in the description that it's an aura.

Don't take my list of criticisms as me saying it's bad. I like it. It's flavorful. Pretty darn good, and I'd almost join a game to play one.
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Old 08-09-2012, 12:09 AM   Top  -  End  -  #343
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Quote:
Originally Posted by Hyudra View Post
Adventures flavor text is a touch too narrow.
will try to fix later.
Quote:

Forgery & Gather Information feel out of place on the skill list.
I'll remove forgery, but I still feel like Gather Information fits.
Quote:
If it's a template/prestige monster class, proficiencies should include 'plus what it knows from its previous existence' if it's not overwritten.
Thanks for pointing that out. Changed it to be more standardized.
Quote:
Detect Evil refers to 'the paladin's wisdom modifier'.
Edited.

Quote:
Not a huge fan of per encounter abilities. Not a huge fan of smite as written, either (referring to Smite Heretic here). There's room for more flexible stuff.
Alright. Any particular suggestions for a new idea?
Quote:
The SLAs seem sorta off target. From sanctuary to wall of stone to blindness/deafness. It's a bit 'all over the place'. Flavor text to explain the choices might be ideal.
Alright, I've given it a bit of a shot.
Quote:
Perhaps marrow shards should be forced to include the attacking enemy in the area?
Makes sense. Edited that in.
Quote:
Radiance of Truth is pretty powerful. Those bonuses add up fast if you've got, say, 4 trained riding dogs with you and 3 other party members. Consider that you're granting roughly 6000g worth of benefits to each of your party members within 60' at level 6.
True. Think the aura should be weakened, or just be made more narrow?
Quote:
The claws are fairly unimpressive until very late level, when they're barely viable as a weapon any more.
Alright. What would you suggest I do to make them better?
Quote:
As I get to True Conviction, I'm not loving the plethora of stuff that works 'vs good'. Would it be possible for every reference to 'good' to be to 'heretics' instead, where a heretic is someone of an opposing alignment to one's god?
I could try, though it might take me a while to get all of that edited.

Quote:
I almost feel like the protection against good effect with the light should switch places with the stat buffs (which would still need to be adjusted).
Not entirely sure what you're saying here.

Quote:
The auras are pretty powerful, and tempered steel's benefits add up pretty fast if you've got a retinue of followers/animals to stack up the effects. I'd consider making it party member only or (as an incentive to attack her & fitting her role as a war leader/tank) perhaps the aura shuts down for one round if she fails a saving throw or if she takes attack damage? Perhaps refreshed if she attacks someone with her claws? This could then be reduced as she gains levels, until it goes away at the higher levels where balance goes out the window anyways.
Would making it, and The Radiance of Truth "Party Member only" (While specifying what that means) make them more balanced?

Quote:
Phyrexian Aegis is pretty powerful with the fat wisdom bonus she gets. I'd put it a few levels higher or reduce the effect by ˝ and increase it up to 1x after a bit.
Alright. May end up putting it a bit higher depending on what else gets switched around. Otherwise, I'll end up leaving it where it is, and maybe reducing the bonus a little.

Quote:
The teleport could maybe be reduced to 5' per 2HD. That's... pretty potent mobility at 8th.
Alright. Changed it.


Quote:
I disagree with the other guy - I like Decimator Web. It won't have a grave effect over the course of a battle, but it adds up and it's incentive to remove her from the field.
Aaaand Decimator Web has been changed back.

Quote:
[*]Should probably specify what immunity to surprise means. Does it mean she acts in the surprise round or does it mean that enemies never get a surprise round against her (or her allies, who happen to be there?)
Specified.
Quote:
Phyrexian skin comes a bit late, I suspect. Not a huge deal.
It comes about the same time as it does on things like dragons, so I figured it made sense there.
Quote:
Should state what kind of action Perforate is and how often it can be performed.
Fixed.

Quote:
Blindsight & Lifesense come rather late.
Where would you suggest putting them?

Quote:
Mutilate appears so soon after Perforate on the ability list that it feels redundant.
Alright. So, what would you suggest? There are a couple different avenues I could go towards fixing that, and I'd like your input.

Quote:
Flavor text on Phyrexian Unlife feels a bit off target.
Tried fixing
Quote:
Norn's Annex should state earlier in the description that it's an aura.
Okay. Tried fixing.
Quote:
Don't take my list of criticisms as me saying it's bad. I like it. It's flavorful. Pretty darn good, and I'd almost join a game to play one.
Glad to hear it.
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Old 08-09-2012, 12:49 PM   Top  -  End  -  #344
Hyudra
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Alright. Any particular suggestions for a new idea?
I think detect good and smite would be serviced by a more flavor-targeted approach, rather than a cloning of paladin abilities.

Smite Heretic - The Praetor of Unity serves the machine orthodoxy, and those who would stand in the way of this mission are Heretics. To be a Heretic, an opponent must explicitly oppose her task (rather than indirectly getting in her way), they must have an especially potent good alignment or they must be both good aligned and living.

Quote:
True. Think the aura should be weakened, or just be made more narrow?
I'd weaken the effect.

Quote:
Alright. What would you suggest I do to make them better?
We discussed this by IM, but she could apply some debuff on hit if you want to make her more of a melee bruiser, or if you want to just give her something to do in combat without making her horrifically powerful, she could refresh her resources (every 3 melee hits over time, she may refresh X spell levels of SLAs she's already cast that day? Or regain a smite?)

Quote:
Would making it, and The Radiance of Truth "Party Member only" (While specifying what that means) make them more balanced?
Potentially. Maybe limit it to X individuals nearby?

Quote:
Aaaand Decimator Web has been changed back.
I should note I liked it as written. Wasn't aware you'd changed it from something.

Quote:
Where would you suggest putting them?
Earlier level. I'd encourage making other changes and seeing if, when shuffling things around, you find an opening to slot these in.

Quote:
Alright. So, what would you suggest? There are a couple different avenues I could go towards fixing that, and I'd like your input.
One could go at an earlier level, and another ability could be pushed to a later point. Teleport is an ability that should be moved to later, while Perforate could be bumped down a few levels. You could almost switch them around (or something close to that, shuffling abilities around some.)
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Old 08-09-2012, 01:28 PM   Top  -  End  -  #345
Mystic Muse
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Originally Posted by Hyudra View Post
I think detect good and smite would be serviced by a more flavor-targeted approach, rather than a cloning of paladin abilities.
Alright.

Quote:
Smite Heretic - The Praetor of Unity serves the machine orthodoxy, and those who would stand in the way of this mission are Heretics. To be a Heretic, an opponent must explicitly oppose her task (rather than indirectly getting in her way), they must have an especially potent good alignment or they must be both good aligned and living.
Alright. I'll see what I can do to make it more flavorful.


Quote:
I'd weaken the effect.
Alright. Though, I feel like doing both this, and limiting it to a certain number of individuals, nerfs it to the point where it becomes just an okay ability.

Quote:
We discussed this by IM, but she could apply some debuff on hit if you want to make her more of a melee bruiser, or if you want to just give her something to do in combat without making her horrifically powerful, she could refresh her resources (every 3 melee hits over time, she may refresh X spell levels of SLAs she's already cast that day? Or regain a smite?)
I initially had each attack with her claws also deal constitution damage at one point (I think it was 8th level), but was worried about how well-balanced that would be. The only problem I see with some sort of debuff with her claws is how quickly it could end up adding up.

I could maybe add enhancement bonuses to the claws? I could also make them both manufactured and natural weapons, which I think could be sufficient to make them a lot better, since it gives you iteratives. The two-weapon fighting line as bonus feats would also make sense if I were to do that.


Quote:
Potentially. Maybe limit it to X individuals nearby?
Seems like doing this with both of them (To me anyway) could be sufficient for balancing the boosts.

Quote:
I should note I liked it as written. Wasn't aware you'd changed it from something.
I changed it from no save to a save, and then changed it back to no save when you said you didn't think it needed a save.


Quote:
Earlier level. I'd encourage making other changes and seeing if, when shuffling things around, you find an opening to slot these in.
Okay.

Quote:
One could go at an earlier level, and another ability could be pushed to a later point. Teleport is an ability that should be moved to later, while Perforate could be bumped down a few levels. You could almost switch them around (or something close to that, shuffling abilities around some.)
Alright, I'll shuffle things around a bit when I get the chance, and see how things pan out.

Last edited by Mystic Muse : 08-09-2012 at 01:28 PM.
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Old 08-15-2012, 11:18 PM   Top  -  End  -  #346
Mystic Muse
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Okay, a general update followed by updates and comments on the Praetor of Unity.

Standardized the Knowledge skills on classes. I was looking over the Bard for a campaign, and the knowledge was supposed to be "All skills, taken individually" rather than "Any"
  • I was turning the class into a villain for a Skype game I'm running, and I think Phyrexian Aegis probably needs to be dropped like a bad habit. Any ideas for a good passive ability to replace it?
  • Changed the Praetor's claws into both Natural and Manufactured weapons, and made them considered "Light" so they can be used in Two-weapon fighting, a line of feats which she gets for free the further in the class one goes.
  • Limited her beneficial auras a little more, at least until much higher levels.
  • Changed Blindsight and Lifesense to level 8 where the Teleporting used to be.

Last edited by Mystic Muse : 08-15-2012 at 11:37 PM.
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Old 09-20-2012, 10:43 PM   Top  -  End  -  #347
Mystic Muse
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Okay everybody, just a heads up. According to This announcement, We're not allowed to use any copyrighted images we don't have the holder's permission for.

I'm not sure what the status is on any of the WotC pictures, but I know for a fact I don't have the copyright holder's permission for most of my pictures, and it's against board rules to do this apparently, so I'm going through my classes and purging them of their current pictures.

If anybody would like to do their own picture for a class and let me use it, that'd be fantastic, but otherwise, I think I'm going through this picture-less from now on.

Sorry, been rather busy so I haven't been able to work on much new. I don't even have the time for DMing PbPs any longer.
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Old 09-21-2012, 09:05 AM   Top  -  End  -  #348
radmelon
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Well, you could always ask the artist for permission, in my experience they usually say yes.
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Old 09-23-2012, 10:55 PM   Top  -  End  -  #349
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Well, you could always ask the artist for permission, in my experience they usually say yes.
Well, the problem is, I have to track down the artist and such for every single picture. I've got a little over twenty monster classes done, and that is going to be a pain. I'd probably need to hire a copyright lawyer to determine exactly who I need to ask for permission on the WotC stuff since I can't ask here (Giving or asking for legal advice is against the rules after all). The problem is, I can't actually do that since I don't have the money.

As a more relevant side note, I'm going to try and get one monster class done before the month is over, and start attending to several requests. I get a lunch break at my job so I can work on them a little then. I've also got several things I want to do in addition to the requests, some of them custom, most of them traditional WotC stuff (Though, some templates being made like the half-dragon again so I don't shoehorn in stuff into just a few levels, and a class isn't screwed over by taking it).

Last edited by Mystic Muse : 09-23-2012 at 10:57 PM.
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Old 11-12-2012, 04:09 AM   Top  -  End  -  #350
Mystic Muse
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Default Re: Mystic Muse's Marvelous Manual of Monster Class Mania! (3.5 Taking requests)


Lillend (Monster manual/SRD.)

Favored Class: Bard


HD:d10
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Last edited by Mystic Muse : 11-22-2012 at 07:04 PM.
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Old 11-12-2012, 12:15 PM   Top  -  End  -  #351
Metahuman1
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Ok, I love the lilliend class, but a couple of things.

1: It might be good to throw improved Unarmed Strike in there just to help stress to pain in the rear type DM's that there suppose to not necessarily need weapons to fight. This shouldn't be Unbalancing since, well, it's a fluff benny.

2: Where Bluff and Intimidate and Tumble and UMD left off on purpose, or was that an accident? I'd imagine that an outsider who opts to operate as a bard might would be good a playing tricks every so often when the situation was right, even if that was a rarity for them. And that with all that magic and general kick-buttyness, they could be pretty darn intimidating when they felt like it. I'd also imagine they'd have the ability to figure out how to use wands and scrolls and such easily enough, and the ability with those snake like reflexes and agility to keep form always getting hit when they tried to close with there opponent.

3: You know the point of the Constrict Maneuver is that it does Time and a half str damage, right? BTW, may wish to stipulate to make it easy for grapple builds (An already sub optimal option.) that the Lilliend can use other things that boost her Str damage, such as feats and class features, to do more then that much str damage.

Example: Takes the feat from Forgotten Realms Campaign Setting that makes it so that none Flurry based unarmed strikes do 1.5 str in damage makes the Lilliend Constrict at x2 str for damage.

Cause grappling deserves something nice.

4: The artisan ability is, interesting, but I have a suggestion that might be more mechanically sound. At that level she receives one rank in each skill, class skill or otherwise. This is treated as a trained rank. It's a single rank though, so don't expect mericals.

If you want it to become more powerful, you could stipulate that Bard levels stack with Lilliend Levels for Bardic Knowledge, and more importantly, for Bardic Knack. The last part gives you half your total levels of Bard + Lilliend on any skill check unless you have more ranks then that in the skill already, so this would basically be like having maxed cross class skill ranks in all skills. Which could be very, very spiffy thing to have indeed. And the best part, this way, there's no trained only restrictions to fear.



But yeah, love the class, I'm gonna have to see if I can get a game going to play with it a bit.
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Old 11-12-2012, 12:20 PM   Top  -  End  -  #352
Mystic Muse
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Default Re: Mystic Muse's Marvelous Manual of Monster Class Mania! (3.5 Taking requests)

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Originally Posted by Metahuman1 View Post
Ok, I love the lilliend class, but a couple of things.

1: It might be good to throw improved Unarmed Strike in there just to help stress to pain in the rear type DM's that there suppose to not necessarily need weapons to fight. This shouldn't be Unbalancing since, well, it's a fluff benny.
Good point. It's not like IUS is that fantastic a feat anyway.

Quote:
2: Where Bluff and Intimidate and Tumble and UMD left off on purpose, or was that an accident? I'd imagine that an outsider who opts to operate as a bard might would be good a playing tricks every so often when the situation was right, even if that was a rarity for them. And that with all that magic and general kick-buttyness, they could be pretty darn intimidating when they felt like it. I'd also imagine they'd have the ability to figure out how to use wands and scrolls and such easily enough, and the ability with those snake like reflexes and agility to keep form always getting hit when they tried to close with there opponent.
Good point. Will fix that when I can.

Quote:
3: You know the point of the Constrict Maneuver is that it does Time and a half str damage, right? BTW, may wish to stipulate to make it easy for grapple builds (An already sub optimal option.) that the Lilliend can use other things that boost her Str damage, such as feats and class features, to do more then that much str damage.

Example: Takes the feat from Forgotten Realms Campaign Setting that makes it so that none Flurry based unarmed strikes do 1.5 str in damage makes the Lilliend Constrict at x2 str for damage.

Cause grappling deserves something nice.
Whoops. Base monster only does Strength damage, so I got confused. Also, it was 4 AM.

Quote:
4: The artisan ability is, interesting, but I have a suggestion that might be more mechanically sound. At that level she receives one rank in each skill, class skill or otherwise. This is treated as a trained rank. It's a single rank though, so don't expect mericals.
People only say that word when they don't have anything nicer to say.


[quote]If you want it to become more powerful, you could stipulate that Bard levels stack with Lilliend Levels for Bardic Knowledge, and more importantly, for Bardic Knack. The last part gives you half your total levels of Bard + Lilliend on any skill check unless you have more ranks then that in the skill already, so this would basically be like having maxed cross class skill ranks in all skills. Which could be very, very spiffy thing to have indeed. And the best part, this way, there's no trained only restrictions to fear. =/quote] Ah, good idea.

I'll attend to these later. I have cousins coming over soon and a job to go to.


Quote:
But yeah, love the class, I'm gonna have to see if I can get a game going to play with it a bit.
Glad it's a hit. I was a bit worried.

Last edited by Mystic Muse : 11-12-2012 at 12:22 PM.
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Old 11-12-2012, 01:05 PM   Top  -  End  -  #353
Metahuman1
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Default Re: Mystic Muse's Marvelous Manual of Monster Class Mania! (3.5 Taking requests)

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Good point. It's not like IUS is that fantastic a feat anyway.
This is very true. All it does here is full a fluff requirement and MAYBE save you a feat tax if you opt to build a quasi-monk with this class as part of your base. And that's a cool enough mental image that I think it's ok to save it a feat tax.

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Originally Posted by Mystic Muse View Post
Good point. Will fix that when I can.
Glad I could help. =)

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Originally Posted by Mystic Muse View Post
Whoops. Base monster only does Strength damage, so I got confused. Also, it was 4 AM.
It's cool, that's why we post the monsters to crite them. That way, people catch small details that got over looked cause it was 4 AM at the time. ;)

[quote=Mystic Muse;14210595]People only say that word when they don't have anything nicer to say.


Quote:
If you want it to become more powerful, you could stipulate that Bard levels stack with Lilliend Levels for Bardic Knowledge, and more importantly, for Bardic Knack. The last part gives you half your total levels of Bard + Lilliend on any skill check unless you have more ranks then that in the skill already, so this would basically be like having maxed cross class skill ranks in all skills. Which could be very, very spiffy thing to have indeed. And the best part, this way, there's no trained only restrictions to fear. =/quote] Ah, good idea.

I'll attend to these later. I have cousins coming over soon and a job to go to.
Hehe, well, it is interesting in that at present it similar to one of the Factotums class ability's, Which is spiffy and all, but we want to keep that more Bardic flavor, this is the way to go I feel. Plus, mechanically it can be very useful, and it can help reduce MAD as you don't need quite as much Int with this cause Skill points go farther.


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Glad it's a hit. I was a bit worried.
You really did a sound job on it. Tack on the things we mentioned above and this looks like it's gonna be a truly enjoyable class to play.

Only thing now is, do I wanna Gestalt it with Dragon Fire adept just because, Or Swordsage just because, and progress Bard on the other side?

Musical Kung Fu Snake lady with wings, or Musical fire breathing snake lady with wings. The age old choice.
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Old 11-12-2012, 01:26 PM   Top  -  End  -  #354
Starsign
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Default Re: Mystic Muse's Marvelous Manual of Monster Class Mania! (3.5 Taking requests)

Hey there. Is requests still possible? I was wondering if you might be able to class up the Greathorn Minotaur from Monster Manual IV please.
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Old 11-12-2012, 09:19 PM   Top  -  End  -  #355
Mystic Muse
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Hey there. Is requests still possible? I was wondering if you might be able to class up the Greathorn Minotaur from Monster Manual IV please.
Requests are always open, it just takes me a little while to get to them sometimes.
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Old 11-13-2012, 02:53 PM   Top  -  End  -  #356
zetsu1919
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Default Re: Mystic Muse's Marvelous Manual of Monster Class Mania! (3.5 Taking requests)

i would like to help make these if i could, i always like helping out and it's easy inspiration
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Old 11-13-2012, 03:16 PM   Top  -  End  -  #357
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i would like to help make these if i could, i always like helping out and it's easy inspiration
If you want to help, you're going to need either AIM or Skype. Alternatively, critique any of the classes you think need improvement.

I could maybe direct you better if I knew what you meant by "Help make these."
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Old 11-13-2012, 04:15 PM   Top  -  End  -  #358
zetsu1919
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never mind, i've just been PMed that what i am asking is not allowed, so ignore what i said
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Old 11-13-2012, 06:36 PM   Top  -  End  -  #359
IKilledTheDevil
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Default Re: Mystic Muse's Marvelous Manual of Monster Class Mania! (3.5 Taking requests)

Hey Muse! When are you going to make those MLP style Griffin and Earth Pony classes? I've been waiting! By Celestia, I want to be a Griffin wizard!
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Old 11-13-2012, 11:38 PM   Top  -  End  -  #360
Mystic Muse
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Default Re: Mystic Muse's Marvelous Manual of Monster Class Mania! (3.5 Taking requests)

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Hey Muse! When are you going to make those MLP style Griffin and Earth Pony classes? I've been waiting! By Celestia, I want to be a Griffin wizard!
Sorry. Real life stuff kept getting in the way. This is at least a month and a half later than I intended to release the Lillend, and several things didn't pan out the way I wanted (Turns out that break during work was pretty much a one time thing for example).
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