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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-29-2011, 01:06 PM   Top  -  End  -  #91
Mystic Muse
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Quote:
Originally Posted by Delivery Ninja View Post
Ah, I see. Good to know you've got more dragons lined up, since I really like what you've done with the Silver one thus far. ^_^
Thank you.

Okay, I tried to do something with "Encrusted hide" It ends up as a +11 bonus at level 19, and scales with level rather than HD.

Last edited by Soft Serve : 06-29-2011 at 01:06 PM.
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Old 06-29-2011, 01:40 PM   Top  -  End  -  #92
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Originally Posted by Benly View Post
If you want to give it some teeth, you could have the scales provide a certain amount of armor bonus in addition to their NA bonus, thus not stacking with normal armor unless the player wants to go out of her way to get heavy enough armor to override the inherent armor bonus.
great suggestion. and good job implementing it, soft serve.

Quote:
Originally Posted by soft serve
Improved Alternate Form (Su): At level 9 The Silver Dragon retains the following in any form if she wishes.
Spoiler

Silver Ingenuity
Silver Dragon SLAs
Detect Evil.
Protective Aura
Boon of Bahamut
Domain
Paladin Casting
Bahamut's Grace.
Quote:
Perfected Alternate Form (Ex): At 20th level, nothing short of epic magic or the powers of a deity can see the Silver Dragon for what she really is. In addition, Alternate form can now be used as a free action, and she gains a bonus on disguise checks equal to her HD. Lastly, Alternate form and improved alternate form become extraordinary abilities instead of supernatural.
ok, this is looking very nice. i want to play a silver dragon sometime now.
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Old 06-29-2011, 01:46 PM   Top  -  End  -  #93
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Originally Posted by Stycotl View Post
great suggestion. and good job implementing it, soft serve.
Thanks.




Quote:
ok, this is looking very nice. i want to play a silver dragon sometime now.
Well, hopefully I can get another nomination soon then.

Last edited by Soft Serve : 06-29-2011 at 01:46 PM.
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Old 06-29-2011, 02:06 PM   Top  -  End  -  #94
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Originally Posted by Soft Serve View Post
Thank you.

Okay, I tried to do something with "Encrusted hide" It ends up as a +11 bonus at level 19, and scales with level rather than HD.
Not bad. It might be a good idea to lower the progression to once every three or four levels in exchange for allowing the hide to be magically-enhanced, though.

Since it already gets a Natural Armor bonus at level 1, you could do something along the lines of getting a +1 Armor bonus to AC at 3rd level, and having it increase by one every three levels thereafter. It'd be a +6 total Armor bonus, and with a +5 enhancement bonus it'd be a total of +11 to AC. Same basic end result, albeit at 18 instead of 19, and in exchange for not being completely free, you get to add other useful armor properties on, if you want.

Last edited by Delivery Ninja : 06-29-2011 at 02:10 PM.
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Old 06-29-2011, 02:12 PM   Top  -  End  -  #95
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Originally Posted by Delivery Ninja View Post
Not bad. It might be a good idea to lower the progression to once every three or four levels in exchange for allowing the hide to be magically-enhanced, though.

Since it already gets a Natural Armor bonus at level 1, you could do something along the lines of getting a +1 armored hide at 3rd level, and having it increase by one every three levels thereafter. It'd be a +6 total Armor bonus, and with a +5 enhancement bonus it'd be a total of +11 to AC. Same basic end result, albeit at 18 instead of 19, and in exchange for not being completely free, you get to add other useful armor properties on, if you want.
Well, it can already get enhancement bonuses anyway. Or it will once I get the "Hoard" ability done. Also, it's just an armor bonus which shouldn't be that big of a deal. It doesn't boost touch AC, and a lot of abilities don't even target AC at higher levels.
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Old 06-29-2011, 02:21 PM   Top  -  End  -  #96
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Well, it can already get enhancement bonuses anyway. Or it will once I get the "Hoard" ability done. Also, it's just an armor bonus which shouldn't be that big of a deal. It doesn't boost touch AC, and a lot of abilities don't even target AC at higher levels.
But most monsters (read not PCs) still actually deal with AC and a large boost to your AC (in this case Con +3 over everyone else's) is still problematic. An Abjurant Champion using Greater Luminous Armor will have comparable (but still lower) AC against melee attacks, and significantly lower against melee. A polymorph using wizard will have a better AC but no one else will even compare (minimum of 8 less which means if the high AC guy is hit on a 10 you are probably not going to be hit at all).

And coupled with the 20th level ability your AC is another 5+ points meaning you cannot be hit at all by most enemies and your saves will have Charisma to them as well which furthers the problem since it gives you high defenses against all types of attacks.
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Last edited by Zaydos : 06-29-2011 at 02:24 PM.
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Old 06-29-2011, 02:23 PM   Top  -  End  -  #97
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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But most monsters (read not PCs) still actually deal with AC and a large boost to your AC (in this case Con +3 over everyone else's) is still problematic. An Abjurant Champion using Greater Luminous Armor will have comparable (but still lower) AC against melee attacks, and significantly lower against melee. A polymorph using wizard will have a better AC but no one else will even compare (average of 8+ less which means if the high AC guy is hit on a 10 you are probably not going to be hit at all).
Okay, so +6 as was suggested then or what?
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Old 06-29-2011, 02:32 PM   Top  -  End  -  #98
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Okay, so +6 as was suggested then or what?
+6 is definitely more reasonable, although I'd still suggest keep it closer in line with light armor since you already have 2 stats (eventually 3) to AC so your AC won't be any worse than an AC focused melee combatant already. Although this also depends on what you're balancing against.

Crusader, Sorcerer, or higher.

A crusader is going to have +13 armor bonus and +3 Dex bonus assuming +5 Mithril Full-Plate.

You'll have a +6 better AC off the bat (assuming 12 starting Con) since you'll both need the HP from an amulet of health anyway. Then you'll have Dex modifier (same or better). So assuming it got +2 and could be enhanced (if it can't be there are other ways to get it enhanced) you'd have the same AC as a crusader who didn't sink feats into better AC. With +4 you have 2 better, or the same as a crusader who uses 2 feats on AC. With +6 you have 4 better and the same as a crusader who uses 3 feats on AC and takes the maneuverability hit of wearing Mechanus Gear Armor/spends a 4th feat on AC. With +8 you have 2 better than a crusader can get. With +10 4 better. With +11 5 better than the guy who sank more than half his feats into AC.
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Old 06-29-2011, 02:40 PM   Top  -  End  -  #99
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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+6 is definitely more reasonable, although I'd still suggest keep it closer in line with light armor since you already have 2 stats (eventually 3) to AC so your AC won't be any worse than an AC focused melee combatant already. Although this also depends on what you're balancing against.

Crusader, Sorcerer, or higher.
Trying to balance against Crusader and other tier 3s.
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Old 06-29-2011, 03:06 PM   Top  -  End  -  #100
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Hmm. Keeping it in line with light armor...

+2 at 3rd level, +3 at 9th, +4 at 15th-18th?

Or, actually, hang on. Zaydos, did your calculations take into account the fact that the size increases decrease AC? If not, the +6 progression should probably be pretty balanced, overall.

Last edited by Delivery Ninja : 06-29-2011 at 03:11 PM.
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Old 06-29-2011, 03:12 PM   Top  -  End  -  #101
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Hmm. Keeping it in line with light armor...

+2 at 3rd level, +3 at 9th, +4 at 18th?

Or, actually, hang on. Zaydos, did your calculations take into account the fact that the size increases decrease AC? If not, the +6 progression should probably be pretty balanced, overall.
Yeah. Or more technically whenever it grows a size category its Natural Armor increases by 1 in addition to their Con negating the penalty to regular AC and I simply used Con (which with +4 from level up and +6 item since frontliners get that item by high levels regardless is at minimum a +5 bonus, and probably more).

As a note, though, I'd advice against a scaling non-enhancement bonus or have it reach max at relatively low levels. From a fluff perspective a scaling bonus that doesn't reach max till high levels is awesome (Smaug, Fafnir) but from a crunch it means that your AC will be too low at low levels and too high at high levels because armor bonus is mostly static past 2nd level (best armor possible) and it is the other bonuses (enhancement to armor, enhancement to natural armor, deflection, etc) which scale.
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Old 06-29-2011, 03:17 PM   Top  -  End  -  #102
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Ah, so maybe starting off with the +2 at level 1, and having it increase at levels 3 and either 5 or 6, then?

Last edited by Delivery Ninja : 06-29-2011 at 03:18 PM.
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Old 06-29-2011, 04:00 PM   Top  -  End  -  #103
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Okay, lowered it to the equivalent of a chain shirt. That better?

Please remember to nominate the class if you think it's complete enough to play.
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Old 06-29-2011, 04:41 PM   Top  -  End  -  #104
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Yep. ^_^ Looks perfectly fine to me. And now, in order to make a nomination, I simply need to offer up a critique... Admittedly, I'm not very good at those, though.

Originality: While clearly based off of Oslecamo's original Silver Dragon monster class, this version does an excellent job differentiating itself from its predecessor, occupying a significantly different party role and really finding its own separate identity in the process. 4/5

Balance: Tier 3 was stated as the intended balance level of this class, and it manages to rest solidly at that Tier through all 20 levels of the class, if sometimes on the higher end of Tier 3. 4/5

Flavor: An excellent take on the basic concept of the Silver Dragon, this monster class does away with the generic draconic spellcasting in favor of abilities that emphasize its control over storms, great dislike for injustice and evil, and tendency to walk in disguise amongst 'lesser' races. 5/5

Elegance: Grammar and spelling are excellent, and aside from minor mistakes here and there, the actual rules of the class are laid out clearly and consistently. Layout is good, and the picture used was well-chosen. 4/5

Playability: The class is extremely playable, and looks like it would be an absolute blast to bring to a table. 5/5

I'll probably add in a few extra comments later. For the moment, I've got an appointment to get to.
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Old 06-29-2011, 05:40 PM   Top  -  End  -  #105
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Eh, I don't know why you balance it against chain shirt, seeing dragons evoke picture of very heavy armour, that is, plate. I mean, Warforged can have +8 armor adamantine plating (meaning impassable DR) on level 1, so you should keep plate progression, IMHO. It won't make them Tier 2 anyway.
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Old 06-29-2011, 05:44 PM   Top  -  End  -  #106
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Eh, I don't know why you balance it against chain shirt, seeing dragons evoke picture of very heavy armour, that is, plate. I mean, Warforged can have +8 armor adamantine plating (meaning impassable DR) on level 1, so you should keep plate progression, IMHO. It won't make them Tier 2 anyway.
As others have pointed out, it's because of the natural armor. A +4 Constitution brings that up to the equivalent of plate at level 5 or higher, and it can get higher easy.

Last edited by Soft Serve : 06-29-2011 at 05:45 PM.
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Old 06-29-2011, 06:07 PM   Top  -  End  -  #107
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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As others have pointed out, it's because of the natural armor. A +4 Constitution brings that up to the equivalent of plate at level 5 or higher, and it can get higher easy.
Hmm, okay. Still, the original version of the class struck me as rather MAD, so expecting high con might not be a given. Human melee classes had easier time keeping all needed stats high. But you might have a point.

Anyway, to me, dragons are the epitome of creation, not equivalents of guy in a shirt, but I'm not the one writing it
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Old 06-29-2011, 07:00 PM   Top  -  End  -  #108
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Hmm, okay. Still, the original version of the class struck me as rather MAD, so expecting high con might not be a given. Human melee classes had easier time keeping all needed stats high. But you might have a point.

Anyway, to me, dragons are the epitome of creation, not equivalents of guy in a shirt, but I'm not the one writing it
My calculations expected a 12 Con, not a high one and it still was better than heavy armor without heavy feat investiture.
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Old 06-29-2011, 07:02 PM   Top  -  End  -  #109
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Perhaps a bonus that scales based on the value of the hoard. The dragon might, instead of waltzing down to the Magic-Mart, place loot in its hoard to gain bonuses rather like those gained from magic items of equivalent value.
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Old 06-29-2011, 10:49 PM   Top  -  End  -  #110
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Perhaps a bonus that scales based on the value of the hoard. The dragon might, instead of waltzing down to the Magic-Mart, place loot in its hoard to gain bonuses rather like those gained from magic items of equivalent value.
I believe Soft Serve is already planning something along those lines, actually.

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Well, it can already get enhancement bonuses anyway. Or it will once I get the "Hoard" ability done.
Only for the armor, admittedly, but I'm not sure how other items would be handled.
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Old 07-24-2011, 02:28 AM   Top  -  End  -  #111
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Pyroclastic Dragon
(from Draconomicon)




Description & Details:
A Pyroclastic Dragon looks like somebody took a volcano, lava and all, and turned it into a dragon. Its hide is made of rock with flowing magma underneath, its wings appear to be made of ash, and the claws and other sharp ends tend to look like they've been made of obsidian. A Pyroclastic Dragon's eyes look as if they've been formed out of magma, and instead of a frill like many dragons, it has a series of stone like plates going down its back.


Religion: Most Pyroclastic Dragons will serve gods of the Draconic pantheon. Those few who deign to break from this tradition will worship gods with similar ideals to their own or the lords of Gehenna.


Ecology/Background: Pyroclastic Dragons are native to the bleak eternity of Gehenna, an endless plane of screaming souls and volcanos. Pyroclastic Dragon lairs are often located inside or near a volcano due to their habit of Swimming in lava, and their love of the heat.

Other Classes:
Pyroclastic dragons tend to be quick to act and hot headed. As such, they prefer adventuring with classes like the Barbarian and tend to disdain studious classes like cloistered clerics or wizards.

Favored Class:
Barbarian.
Spoiler


Comments
Spoiler


changelog

Spoiler

Last edited by Mystic Muse : 09-24-2012 at 01:26 AM.
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Old 08-18-2011, 02:37 AM   Top  -  End  -  #112
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Alright, here's that hoard ability I promised. Please evaluate and critique honestly.

Spoiler


Is there any particular monster you guys would like me to do next? It seems you weren't exactly thrilled with the Pyroclastic.

Lastly, I'm thinking of taking away the "Does not stack with anything else." restriction on Bahamut's grace. By the time you can even get it to stack with things like divine grace, it's likely to be epic levels which are broken in half anyway, or gestalt where I doubt it would be a big deal at level 20.

Last edited by Soft Serve : 08-19-2011 at 05:56 PM.
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Old 08-19-2011, 01:43 PM   Top  -  End  -  #113
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Quote:
Originally Posted by Soft Serve View Post
Alright, here's that hoard ability I promised. Please evaluate and critique honestly.

Spoiler


Is there any particular monster you guys would like me to do next? It seems you weren't exactly thrilled with the Pyroclastic.

Lastly, I'm thinking of taking away the "Does not stack with anything else." restriction on Bahamut's grace. By the time you can even get it to stack with things like divine grace, it's likely to be epic levels which are broken in half anyway, or gestalt where I doubt it would be a big deal at level 20.

*Thinking this may be a little too long.
this is a cool ability. i do think that the 1-week minimum is too long. i don't see why the dragon couldn't conquer a castle and claim it immediately as its lair.

also, as far as the effects and abilities of items go, do the penalties apply? armor check and max dex and stuff?
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Old 08-19-2011, 03:17 PM   Top  -  End  -  #114
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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this is a cool ability. i do think that the 1-week minimum is too long. i don't see why the dragon couldn't conquer a castle and claim it immediately as its lair.

also, as far as the effects and abilities of items go, do the penalties apply? armor check and max dex and stuff?
Yeah, they do.

As for the time, I was just trying to prevent a player from choosing like a bag of holding as their hoard or something like that. There doesn't have to be a time limit, I just thought being able to designate a place as your hoard at will is a little abusive.

I changed Bahamut's grace so that, rather than not stacking with anything, it simply doesn't stack with Divine Grace or anything Divine Grace doesn't stack with.
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Old 08-19-2011, 05:49 PM   Top  -  End  -  #115
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Yeah, they do.

As for the time, I was just trying to prevent a player from choosing like a bag of holding as their hoard or something like that. There doesn't have to be a time limit, I just thought being able to designate a place as your hoard at will is a little abusive.
i was thinking––but forgot to mention––that you should make that require an 8-hour ritual too.

Quote:
I changed Bahamut's grace so that, rather than not stacking with anything, it simply doesn't stack with Divine Grace or anything Divine Grace doesn't stack with.
sounds good.
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Old 08-19-2011, 05:57 PM   Top  -  End  -  #116
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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i was thinking––but forgot to mention––that you should make that require an 8-hour ritual too.
Alright. designating a place as your hoard requires 8 hours. Does it work well enough now to be put in both the classes?
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Old 09-10-2011, 01:07 AM   Top  -  End  -  #117
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Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

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Alright. designating a place as your hoard requires 8 hours. Does it work well enough now to be put in both the classes?
sorry, soft serve. i didn't see the question earlier. by "both," do you mean silver and pyroclastic? it seems good enough to me for that.
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Old 09-10-2011, 01:28 AM   Top  -  End  -  #118
Mystic Muse
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Join Date: Mar 2009
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Gender: Female
Default Re: Kyuubi's Kompendium of Kreature Klasses. (3.5)

Warning. Classes are created assuming you only have access to the SRD. This is the only thing I can assume every group using my classes will have access to, and so it is the only thing accounted for.



Succubus (SRD)

Description and details: This creature is Statuesque, stunning, and extraordinarily beautiful, with flawless skin and shining hair. Her form, so tempting, also has an otherworldly side. Large wings unfold from her back, and her eyes glow with sinister desire.

Alignment: In general, Succubi do not have long lasting relationships, and their jobs don't require any particular dedication or rules. They are most likely Chaotic and Evil, but some decide to have their own personal codes, and very very few even decide to join the side of good.

Other Classes: Succubi will adventure with anybody who can help them get their goals completed. What those are tends to vary, and there are even accounts of Succubi turning good and adventuring with Paladins.


Base Class version
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Prestige Class version
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Comments and FAQ
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Changelog
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Last edited by Mystic Muse : 09-20-2012 at 11:11 PM.
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Old 10-04-2011, 05:53 PM   Top  -  End  -  #119
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Alright. Two updates. The first is that I'm now taking requests for other monsters to do. If somebody would like, I can post a list of other monsters I planned on creating at some point. Please, just somebody post shpwing that they still give a damn about my project.

The second is, I was looking through some books, and created a few feats based off of others I saw. Really just something I thought might be good for an update while I worked on other stuff. As you can probably tell, I was looking at a book about dragons.

Horns [General]
Pre-requisites: Must have horns from some source, 9 HD
Benefit: The Creature gains a gore natural attack. This is a secondary natural attack that deals the following damage according to size.
SizeDamage
Tiny1d3
Small1d4
Medium1d6
Large1d8
Huge2d6
Gargantuan2d8
Colossal4d6
Special: If you take this feat, you cannot also take the Head plate feat.

Head plate [General]
Pre-requisites: 9 HD
Benefit: The Creature gains a headbutt natural attack. This is a secondary natural attack that deals the following amount of bludgeoning damage according to size.
SizeDamage
Tiny1d3
Small1d4
Medium1d6
Large1d8
Huge2d6
Gargantuan2d8
Colossal4d6
Special: if you take this feat, you cannot also take the Horns feat.

Tail Spikes [General]
Pre-requisites: Tail slap attack, 12 HD
Benefit: The damage of your tail slap increases by 2d6. Additionally, You can choose to start a grapple when you hit with a tail slap attack as if you had the improved grab special attack as long as the creature is 3 or more size categories smaller than you.

You can drop a creature you have snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If you are flying while you fling the creature, the creature takes this amount or falling damage, whichever is greater.

Body Spines: [General]
Pre-requisite: Must have spines or similar structures on body, 6 HD
Benefit: The Creature grows spines all over its body. Anyone climbing on or grappling with the Creature takes 1d4+Strength modifier damage each round they remain climbing/Grappling. This damage can also be added to a Tail Slap or Tail Sweep attack.

Last edited by Soft Serve : 10-15-2011 at 09:42 PM.
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Old 10-05-2011, 03:04 PM   Top  -  End  -  #120
Metahuman1
Ogre in the Playground
 
SamuraiGirl
 
Join Date: Mar 2011
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

A big part of the Succubus's thing was suppose to be mind blowing Cha like nothing else except maybe an Nymph, Dragon or Celestial could compete with. So maybe consider increasing it's Cha boost.

Just an Off the cuff idea for it.
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