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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 10-16-2011, 01:13 AM   Top  -  End  -  #151
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Alright. I made the changes to Succubus. It doesn't advance casting, but that's because I felt like making it just a Bard cranked up to 11 wasn't a good idea. It's still pretty darn good as is. I also changed a few things to reflect the higher level you have to be in order to even qualify.

Undead don't qualify because most are immune to energy drain, and I don't care what your charisma is, you probably aren't going to look sexy as an undead.

The requirements are kinda steep, but any bard should find it easy enough to qualify for.
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Old 10-16-2011, 12:36 PM   Top  -  End  -  #152
Metahuman1
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Well, not with out the use of Illusion/Enchantment/Transmutation magic. Or being a Vampire, the exception that proves the rule. But your point is made.
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Old 10-21-2011, 12:21 AM   Top  -  End  -  #153
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Okay, while working on other stuff, I've been looking at the Nightmare.

The SRD version isn't going to be possible.


There is no way for me to balance getting two ninth level SLAs, especially one as broken as Astral Projection within five levels, especially ever having them be at-will. I...I just have no idea what WoTC was on when they thought that was a good idea. Traditional "Whatever it is, I'll take two of 'em" joke.

I'm going to end up doing what Hyudra did with the Frost Giant. I'm going to look at old legends about the creature, and make the creature based off of those instead of just what's in the SRD.
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Old 10-30-2011, 12:38 AM   Top  -  End  -  #154
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!


Drakkensteed
(Dragon Magic. Took liberties on background)



Description & Details:
The appearance of Drakkensteeds varies a lot. There are some that could barely be distinguished from their dragon parents, and others that barely look like they have any dragon blood in them at all. The dragon blood in them often gives them odd coat colors, and there are cases of the coat of their horse parent and their dragon's parent's scales combining colors creating grey Drakkensteeds, shimmering black ones, and even oddly splotched ones.

Adventures:
Drakkensteeds do have a bit of the greed of their dragon parents, and as such enjoy treasure as much as any dragon. They tend to have a particular appreciation for gems over gold and silver. Surprisingly, despite their parentage, some Drakkensteeds serve as mounts.

Alignment:
Drakkensteeds tend to follow the alignment of their Dragon parent, but this is merely a tendency. Some move above their base nature and choose their own alignments.

Religion:
Drakkensteeds usually revere Dragon gods such as Io, Tiamat, or Bahamut.

Ecology/Background:
Dragons are perverted beings who will do it with anything that moves, and several things that don't. This is the origin of the Drakkensteed, and many other things.

A Drakkensteed's preferred environment depends on their Equine parent. If their parent was a horse, they live in wide open plains. If their parent was a Pegasus, they live in the clouds. If their parent was a Unicorn, they prefer Forests.

Additionally, their Dragon parent's preferred environment may have an impact. A Black Dragon/Unicorn would prefer rainforests or forests.

Other classes:
Drakkensteeds get along with almost any class.

Favored Class: Varies

Unicorn Drakkensteed: Cleric or Paladin

War Horse Drakkensteed:
Barbarian or Fighter.

Pegasus Drakkensteed:
Druid or ranger.


Class

Spoiler



Comments
Spoiler


Changelog


Spoiler

Last edited by Mystic Muse : 09-20-2012 at 10:53 PM.
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Old 11-08-2011, 02:44 AM   Top  -  End  -  #155
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Okay, something I feel is an important update.

Rather than the Silver Dragon, I've added what I believe to be important information to the first post. The Silver Dragon has been moved to the third post, and there is now an index in the first post as well. Lastly, I did something resembling a FAQ in order to answer possible questions.

I'll try to get the last of my girlfriend's requests up tomorrow, and then go back to doing requests. I've been getting distracted with other stuff lately, but am going to get back into it.

Sorry for the lack of updates.
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Old 11-08-2011, 01:14 PM   Top  -  End  -  #156
Metahuman1
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Dude, it's called life, it's sorta a good thing that it's happening, cause when it isn't we as a whole don't tend to get around to doing anything at all.

No Worries, no rush, I sure everyone understands.
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Old 11-09-2011, 07:17 PM   Top  -  End  -  #157
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Unicorn (Monster Manual 1/SRD/MLP:FiM)


Description & Details: Unicorns are rather varied in their looks. They amount to simply being an oddly colored horse with a horn, but beyond that there tend to be few similarities between unicorns. Some are colored the same as normal horses, others have been seen to be the same color as zebras, or much more odd colors such as sky blue or deep purple.

Even a Unicorn's horn tends to be unique to each one. There have been sightings of unicorns with the tip of their horn broken off, horns that are one large spiraling twist, or ones that have been artificially sharpened to deal more damage when they gore their foes.

Religion:
The Unicorns who do worship gods tend to worship gods of nature, or gods who control some natural element. Most often, they worship the deities of the sun and moon as long as the tenets of said deities do not conflict with their own moral dispositions.

Adventures:
Unicorns most often adventure with good aligned beings, sometimes serving as mounts. Unicorns occasionally leave their homes to adventure on their own, often as some sort of service to either their home, or any gods they may serve.

Ecology/Background:
Unicorns mate for life, making their homes in open dells, or glades and forests they protect. Traditionally Good and Neutral creatures are welcomed in a Unicorn's home, and may pass freely through the forest, and even hunt. Evil Creatures may do so, but only at great risk of attack from the Unicorn defending the forest. A unicorn will also attack any creature hunting for Sport in its territory, or damaging the forest maliciously.

Lone Unicorns occasionally allow themselves to be “Tamed” and ridden by good aligned creatures. Such a unicorn, if treated kindly, will act as that creature's loyal steed for life, and will even follow it outside of its forest home.

Languages:
Unicorn begin play knowing Common and Sylvan, and can speak other languages for each point of intelligence bonus as per usual.

Favored Class:
Paladin or Cleric

Class
Spoiler


Comments
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Changelog
Spoiler

Last edited by Mystic Muse : 09-20-2012 at 10:54 PM.
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Old 11-09-2011, 08:24 PM   Top  -  End  -  #158
Hyudra
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Languages?

It's a bit weak at first level. I mean, you're just an animal with a iffy natural attack and some cantrips.

MLP unicorns seem pretty versatile with the magic they can create. What if the class schtick was that the unicorn had a 'floating' spell. Essentially the ability to draw any one spell from their choice of the druid (for more standard unicorns) or the sorcerer (for uniponies) spell lists (this choice is made once ever) and cast it, spontaneously, maybe only once or twice a day? Then, to keep players on their toes, you could have the restriction they couldn't cast the same spell in this manner twice in the same month, or there'd be a backfire of some sort?

It builds the idea that unicorns are inherently magical, and it gives the players just a bit more oomph.

Also, I think the Unicorn should be able to qualify for Improved Familiar. I mean, think about it. Pseudodragon is an option.
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Old 11-17-2011, 04:22 PM   Top  -  End  -  #159
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

....Why the heck did this not notify me that I had a new post in my thread? Sorry for the delayed response Hyudra


Quote:
Originally Posted by Hyudra View Post
Languages?
The SRD gives them both Sylvan and common. I figured I should cover everything I can, and the only thing I tend to leave out is starting wealth, which I'm not sure what to do with.

Quote:
It's a bit weak at first level. I mean, you're just an animal with a iffy natural attack and some cantrips.
True I guess. I'll try and think up something else to boost it.

Quote:
MLP unicorns seem pretty versatile with the magic they can create. What if the class schtick was that the unicorn had a 'floating' spell. Essentially the ability to draw any one spell from their choice of the druid (for more standard unicorns) or the sorcerer (for uniponies) spell lists (this choice is made once ever) and cast it, spontaneously, maybe only once or twice a day? Then, to keep players on their toes, you could have the restriction they couldn't cast the same spell in this manner twice in the same month, or there'd be a backfire of some sort?
I'm not sure what you're saying here. Make it so they can cast it only once or twice a day, and if they cast it more than once a month it backfires? That seems REALLY limited.

Quote:
Also, I think the Unicorn should be able to qualify for Improved Familiar. I mean, think about it. Pseudodragon is an option.
I was under the impression I had written it to be able to qualify for improved familiar (And, more importantly, dragon familiar)

Also, apparently I got the saves really screwed up. I'm....not sure how that happened.


Update on Monster classes I've been working on:
Nightmare and Werebear are going to be up in a few days. I've got the bare bones for a few others done, but if there are any sorts of requests, I'd be quite happy to try and get those done if they aren't too high level (The problem with the Titan).
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Old 11-21-2011, 06:26 PM   Top  -  End  -  #160
mootoall
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

I know it's CR 15, but I'd be interested in seeing an Illurien (MMV) monster class, if you don't mind.
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Hulking Hurler can get something like (10^83)d6 damage, which is many orders of magnitude greater than the number of particles in the universe.
Characters:
Spoiler


Homebrew!


Wow, it's been a while. Sorry for the unexplained absence!
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Old 11-21-2011, 06:57 PM   Top  -  End  -  #161
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Quote:
Originally Posted by mootoall View Post
I know it's CR 15, but I'd be interested in seeing an Illurien (MMV) monster class, if you don't mind.
Ah yes. Illurien. The first Monster I ever attempted to make into a full class if I recall correctly.

As is probably quite apparent from her lack of presence in this thread, that didn't work out.

Illurien is tough for many reasons. There's her Rejuvenation ability which makes her nearly unkillable, There's Pointed Knowledge which is a DM nightmare, and last but not least, the Aethenaum Nefarious which has to be statted out as well to make her accurate to her original self. That's on top of her being a CR 15 monster, and having a lot of abilities to spread out.

I'll try to pull it off, but her being done by New Year's Eve would probably be a stroke of luck.

Two things I should mention.

1. Don't bother nominating monsters in the Monster classes voting thread anymore. Unless somebody associated with the project says otherwise, It's dead Jim.

2. I'll try and get Werebear up tonight. Things have been busy again lately, and they'll likely be busy this week too. There's Thanksgiving coming up, I'm DMing a game on Saturday and need to prepare, and my Grandpa isn't feeling well, so I might have to go down to Evansville in a couple of days, so the Nightmare probably won't be up any time soon. .
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Old 11-21-2011, 07:08 PM   Top  -  End  -  #162
Metahuman1
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Hey, i'm sorry about your grandfather. Don't rush on the project, just take it as time comes available. Being patient so you have time to deal with real life isn't going to hurt anything for anyone. =)
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Old 11-21-2011, 07:13 PM   Top  -  End  -  #163
mootoall
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Soft Serve View Post
Ah yes. Illurien. The first Monster I ever attempted to make into a full class if I recall correctly.

As is probably quite apparent from her lack of presence in this thread, that didn't work out.

Illurien is tough for many reasons. There's her Rejuvenation ability which makes her nearly unkillable, There's Pointed Knowledge which is a DM nightmare, and last but not least, the Aethenaum Nefarious which has to be statted out as well to make her accurate to her original self. That's on top of her being a CR 15 monster, and having a lot of abilities to spread out.

I'll try to pull it off, but her being done by New Year's Eve would probably be a stroke of luck.
Hmm, good points.

If her Rejuvenation ability is anything like a Ghost's, then it could probably just be granted, with the same limitations, at the same level you'd give it to a ghost. As it stands, the level check of the ghost might actually be a good idea; set some DC that's difficult to achieve at lower levels, but then becomes more easily made as she approaches the levels where Contingent True Resurrections actually aren't that uncommon. Alternatively, give it to her at the same level she gets her demon library of demonicness, discussed below.

The Aethenaum Nefarious is another interesting problem. Access to the Stronghold Builder's Guide might make it easier to make, but disregarding the physical aspects of it, which they player should be allowed to make up, how about it, like all other class features, scales with HD? It's a safe retreat the monster gets at, say, level 10, which gives a scaling bonus to all Knowledge checks? If you delay its rejuvination ability, perhaps say that this is the point where the Illurien's personal library has grown too big to carry, and now must be stored in its own, extremely magical building, which is created by the expenditure of a certain amount of time and materials, determined by a formula in the SBG?

Pointed Knowledge I'm not sure how to handle either.

Remember to feel free to ignore my deluded ramblings; I'm quite terrible at this sort of thing

Quote:
Originally Posted by Soft Serve View Post
Two things I should mention.

1. Don't bother nominating monsters in the Monster classes voting thread anymore. Unless somebody associated with the project says otherwise, It's dead Jim.

2. I'll try and get Werebear up tonight. Things have been busy again lately, and they'll likely be busy this week too. There's Thanksgiving coming up, I'm DMing a game on Saturday and need to prepare, and my Grandpa isn't feeling well, so I might have to go down to Evansville in a couple of days, so the Nightmare probably won't be up any time soon. .
I hope your holiday season goes well!
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Quote:
Originally Posted by Divide by Zero View Post
Hulking Hurler can get something like (10^83)d6 damage, which is many orders of magnitude greater than the number of particles in the universe.
Characters:
Spoiler


Homebrew!


Wow, it's been a while. Sorry for the unexplained absence!
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Old 11-21-2011, 07:21 PM   Top  -  End  -  #164
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by mootoall View Post

The Aethenaum Nefarious is another interesting problem. Access to the Stronghold Builder's Guide might make it easier to make, but disregarding the physical aspects of it, which they player should be allowed to make up, how about it, like all other class features, scales with HD? It's a safe retreat the monster gets at, say, level 10, which gives a scaling bonus to all Knowledge checks? If you delay its rejuvination ability, perhaps say that this is the point where the Illurien's personal library has grown too big to carry, and now must be stored in its own, extremely magical building, which is created by the expenditure of a certain amount of time and materials, determined by a formula in the SBG?
Actually, she'd probably get it at level one, and it would expand as she grows in power. At first, it'd be like three or four shelves with various books. At level 15, or a certain HD, or whatever I ended up doing with it, it'd probably end up being like the Library at Alexandria or the Library of Congress. This is something I experimented with the first time I tried creating her. At a certain HD or level, she got extra rooms that had certain benefits, such as a room that helped with divinations, or a room that gave her access to creating magic items, ETC.

If I can find where my original drafts went, I might be able to work from those.



Quote:
Remember to feel free to ignore my deluded ramblings; I'm quite terrible at this sort of thing
I think you underestimate how happy feedback and help makes me at this point.

Quote:
I hope your holiday season goes well!
Yours too.
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Old 11-22-2011, 12:05 AM   Top  -  End  -  #165
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Alright. Due to my word processor not functioning right now, Werebear will have to wait until tomorrow.

In the meantime, I'll do the only thing I can and look over previous classes for mistakes, and get rid of the links to the Monster class project since it's dead.
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Old 11-22-2011, 12:34 PM   Top  -  End  -  #166
mootoall
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Since you're looking for feedback, I figured I'd do a little bit to help.

Drakkensteed

There are a few minor capitalization/grammar issues here, but those will be fixed in due time, I imagine, so I won't focus on those.

Breath Weapon Is this meant to be an at-will, no recharge ability? Because if so, I might suggest lowering it to either 1d8/2 HD, or 1d6/2 HD, to keep it closer in line with the DFA. Considering the fact that it's got only three levels that it invests in the breath weapon, with plenty of room for multiclassing, whereas the DFA has to stay in for 18-20 levels to get its best options, including invocations and breath effects, and the fact that the Drakkensteed gets a bunch of neat things as well, I'd think about lowering it.

Pegasus No real complaints about this particular racial path, though I'd consider allowing the wings to give a bonus to jump checks, so that Warblade multiclassing becomes more attractive.

Warhorse Couldn't hurt to give the Drakkensteed full BAB if they take the Warhorse path. Only gives them a +1 BAB, but it's nice at first level.

Trample I'd recommend stating that trample attack damage increases in size with you, elsewise it quickly becomes less relevant,since you can't PA with it. Additionally, I'd base the save off of strength, but that's just because it makes more sense to me.

Growth The problem with growth without stat boosts is that you lose a lot of to-hit, and become a lot *easier* to hit. I'd recommend, to counterbalance this just a tad, giving the Warhorse an enhancement bonus to its natural weapons scaling with HD.

Unicorn Looks pretty nice all-around, maybe include a clause that each level in Drakkensteed Unicorn counts towards half a level in sorcerer/cleric/paladin for casting?
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Quote:
Originally Posted by Divide by Zero View Post
Hulking Hurler can get something like (10^83)d6 damage, which is many orders of magnitude greater than the number of particles in the universe.
Characters:
Spoiler


Homebrew!


Wow, it's been a while. Sorry for the unexplained absence!
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Old 11-22-2011, 01:01 PM   Top  -  End  -  #167
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by mootoall View Post
Since you're looking for feedback, I figured I'd do a little bit to help.

Drakkensteed

Breath Weapon Is this meant to be an at-will, no recharge ability? Because if so, I might suggest lowering it to either 1d8/2 HD, or 1d6/2 HD, to keep it closer in line with the DFA. Considering the fact that it's got only three levels that it invests in the breath weapon, with plenty of room for multiclassing, whereas the DFA has to stay in for 18-20 levels to get its best options, including invocations and breath effects, and the fact that the Drakkensteed gets a bunch of neat things as well, I'd think about lowering it.
Gah. Drakkensteed has apparently been my sloppiest work yet.

It's supposed to be a 1d4 recharge time. I'll edit that in. It was also supposed to be per 2 HD, so I apparently just didn't click on the "2" key hard enough.

Quote:
Pegasus No real complaints about this particular racial path, though I'd consider allowing the wings to give a bonus to jump checks, so that Warblade multiclassing becomes more attractive.
Alright. Good idea.


Quote:
Warhorse Couldn't hurt to give the Drakkensteed full BAB if they take the Warhorse path. Only gives them a +1 BAB, but it's nice at first level.
Alright. Seems reasonable.

Quote:
Trample I'd recommend stating that trample attack damage increases in size with you, elsewise it quickly becomes less relevant,since you can't PA with it. Additionally, I'd base the save off of strength, but that's just because it makes more sense to me.
Alright, I'll edit that in.



Quote:
Growth The problem with growth without stat boosts is that you lose a lot of to-hit, and become a lot *easier* to hit. I'd recommend, to counterbalance this just a tad, giving the Warhorse an enhancement bonus to its natural weapons scaling with HD.
Eh, I guess that'd be okay.


Quote:
Unicorn Looks pretty nice all-around, maybe include a clause that each level in Drakkensteed Unicorn counts towards half a level in sorcerer/cleric/paladin for casting?
These are considered almost universally a bad idea. This was also the problem with the previous versions of Illurien and a lot of other monster classes.

Last edited by Soft Serve : 11-22-2011 at 01:11 PM.
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Old 11-22-2011, 02:55 PM   Top  -  End  -  #168
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Were-Bear (SRD)




Description and details: Were-Bears come from all over. In their humanoid forms, they can be just about anything from little kids to wizened Elders.

There are Werebears of just about every type. The most common are Black, Brown, Polar and Dire, but there are also sightings of Pandas, koalas, and just about any other type of Bear you can think of.


Adventures:
Lycanthropes are just as varied as Humanoids, Goblinoids, Monstrous Humanoids, and giants when it comes to adventure. They'll search for anything that appeals to them, kill anything that threatens them, or walk in the service of a greater Good, or evil as the case my be.

Alignment: Lycanthropes have no natural alignements. You are as likely to meet a Lawful Good Were-Bear as you are a chaotic Evil Were-Bear.

Religion: Lycanthropes tend to worship whatever deities they worshiped before being transformed, or worship deities of the night if they give in to the beast, or revel in their new forms.

Other Classes:
Lycanthropes get along well with most classes. The only exceptions are excessively zealous Paladins or clerics.


Were-bear Prerequisites

To become a Were-bear, the character must meet the following requirements

Race:
Any Medium or Large humanoid, goblinoid, Monstrous humanoid, or giant.
Special: Must have been injured by the natural attack of another Were-bear.

Class
Spoiler


Comments
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Last edited by Mystic Muse : 09-20-2012 at 10:56 PM.
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Old 11-22-2011, 03:18 PM   Top  -  End  -  #169
Metahuman1
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

YAY!!!!!!!

*Glomps Soft Serve!*


THIS CLASS IS AWESOME!!!!! THANK YOU!!!!!

I SOOOOOO wanna get this in a game, maybe go for unarmed combatant build.

Hmmmmm, you know, Monk and Fist of the Forest with Decisive strike and an attack of opportunity build is REALLY tempting right off the top of my head with this class as the base, I'd actually be strong and tough enough to make it fee sable.
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Old 11-22-2011, 03:38 PM   Top  -  End  -  #170
Mystic Muse
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Metahuman1 View Post
YAY!!!!!!!

*Glomps Soft Serve!*


THIS CLASS IS AWESOME!!!!! THANK YOU!!!!!

I SOOOOOO wanna get this in a game, maybe go for unarmed combatant build.

Hmmmmm, you know, Monk and Fist of the Forest with Decisive strike and an attack of opportunity build is REALLY tempting right off the top of my head with this class as the base, I'd actually be strong and tough enough to make it feasible.
I aim to please.

Nightmare is going to take a while longer. I did some editing in order to boost it and make it less boring so it has an entire dead level right now, and I still need to write the whole thing out. Plus, considering how Sloppy Drakkensteed apparently was, I also need to read it over about 3 times once it is finished to make sure I don't miss anything. Lastly, I still need to do some editing on the Unicorn since Hyudra mentioned it was kinda weak.

Status Update on Illurien: I actually did find an old draft of her, and while it'll still take a while, it won't take as long as if I had to make her from scratch.

I have the feeling that since I've already done two, people are going to be asking for more were-monsters. While I might do more in the future, I'm trying to make sure I have a little variety in my offerings, so no more of those any time soon. I'm also not going to make any Were-animals that aren't in the SRD, so please don't request them. I remember one of the iterations of the community thread had about 20 different types of Lycanthrope, and I'm really not in the mood to do that.

I think I've addressed any concerns. Anybody have any questions?

Last edited by Soft Serve : 11-22-2011 at 03:38 PM.
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Old 11-25-2011, 12:16 AM   Top  -  End  -  #171
Mystic Muse
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Nightmare (SRD)

Credit to Trixie for inspiration.


Description and Details:
Nightmares are almost exclusively black horses. They are only distinguishable at birth and in their youth by their demonic seeming eyes.

Once fully grown, their manes, tails, and even Hooves are permanently set aflame, distinguishing them from their mortal Brethren. The color of the flame is what tends to vary. There are flames in every color of the rainbow, white, and even black.

Adventures:
Fear is a powerful Motivator, and Nightmares generally adventure in order to spread fear far and wide. Each Nightmare's reason for doing so is different, and most have a preferred method. The most common way of spreading fear among Nightmares is by affecting dreams.

Alignment:
Nightmares are usually not Altruistic. The vast majority of them work in self interest, or because they enjoy spreading fear. The former are generally neutral, and the latter generally evil. If raised in their natural environment of Hades, Nightmares will be almost exclusively evil.

Ecology/Background:
Nightmares exist almost solely in the Plane of Hades. There are exceptions, but they are rare, and are likely to be one of the few good or neutral Nightmares that exist.

Religion: Nightmares, if they worship anything, will generally worship gods of fear, or who wish to spread fear. If gods of fear do not mesh with their alignment, they will worship a god who is at least indifferent to their actions

Other Classes:
Even if they're their allies, Nightmares tend to have a natural bias against creatures immune to fear such as Paladins. Nightmares also tend to have a natural bias towards classes that spread fear such as the dread Witch.

Favored Class:
Warlock

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Last edited by Mystic Muse : 09-20-2012 at 10:58 PM.
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Old 11-25-2011, 12:28 AM   Top  -  End  -  #172
Hyudra
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Hrm.

1st level is a little weak, again. BAB 0, an attack for 1d4+Str, and ability to apply fatigue. Remember, this is a creature without hands, so you can make it a bit more powerful or versatile to compensate, maybe.

Favored class: Cleric feels a bit out of place. I mean, you're getting +Cha via. the class. At the very least, I'd suggest Favored Class: Favored Soul, but the class that fits the most, IMHO, is Warlock.

Overall, I'd say it maybe feels a bit thin. You don't get that many SLAs in total, some are redundant, and your offensive output feels a bit delayed (ie. Hooves at 8HD). You're also fairly ineffective against, say, undead. Imagine a lowish level character with a few levels in Nightmare against an ogre Skeleton - DR, not affected by fatigue, not affected by exhaustion, not affected by the mind affecting stuff.

If I had any suggestions, I'd recommend a class feature that works off of the enemy being fatigued, exhausted or unconscious. Mess with their heads, be actually nightmarish.
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Old 11-25-2011, 12:49 AM   Top  -  End  -  #173
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Hrm.

1st level is a little weak, again. BAB 0, an attack for 1d4+Str, and ability to apply fatigue. Remember, this is a creature without hands, so you can make it a bit more powerful or versatile to compensate, maybe.
Alright. Any particular suggestions? Maybe reduce the hooves down to 4 HD, or even just giving them out at first level?

Quote:
Favored class: Cleric feels a bit out of place. I mean, you're getting +Cha via. the class. At the very least, I'd suggest Favored Class: Favored Soul, but the class that fits the most, IMHO, is Warlock.
for some reason, my brain is stuck on "Stick purely to SRD classes" mode. Warlock sounds good.

Quote:
Overall, I'd say it maybe feels a bit thin. You don't get that many SLAs in total, some are redundant, and your offensive output feels a bit delayed (ie. Hooves at 8HD). You're also fairly ineffective against, say, undead. Imagine a lowish level character with a few levels in Nightmare against an ogre Skeleton - DR, not affected by fatigue, not affected by exhaustion, not affected by the mind affecting stuff.
You do have a point. Though, undead just seem like something Nightmares wouldn't interact with. It seems a bit like it defeats the purpose of the class to send something specifically immune to everything they can do up against them. Though, there are DMs that do that, so I would like to think of something decent to counteract that.

Quote:
If I had any suggestions, I'd recommend a class feature that works off of the enemy being fatigued, exhausted or unconscious. Mess with their heads, be actually nightmarish.
I'm not really quite sure how to do this. Again, any suggestions? Even just something to look at for inspiration would help.

Lastly, I did try to address the problem with the Unicorn while making sure it couldn't be abused too badly. Take a look if you get the chance?
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Old 11-25-2011, 01:31 AM   Top  -  End  -  #174
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Alright. Any particular suggestions? Maybe reduce the hooves down to 4 HD, or even just giving them out at first level?
I don't think it would be gamebreaking to get it at 1st or 2nd level.

If I were really trying to polish the class, I'd try to give it a more concrete, "This is something you can fall back on the majority of the time" class feature early, and grant hooves at some point a bit later. Just attacking all the time (perhaps opening with a touch of fatigue) for 26 or so encounters before you get more class features to draw on in combat is a bit on the boring side.

Quote:
For some reason, my brain is stuck on "Stick purely to SRD classes" mode. Warlock sounds good.
AFAIK, warlock is on the SRD somewhere. But yeah.

Quote:
You do have a point. Though, undead just seem like something Nightmares wouldn't interact with. It seems a bit like it defeats the purpose of the class to send something specifically immune to everything they can do up against them. Though, there are DMs that do that, so I would like to think of something decent to counteract that.
My working assumption is that a monster class may well be something you stick in a regular (or slightly irregular) adventuring group. So you might have the dread necromancer, paladin of tyranny and rogue with an ogre in tow, fighting the same range of threats any adventuring group might.

Generally speaking, if you get near totally, 100% hosed by most undead, there's a big problem. If I think of anything for you, I'll post or IM it.

Quote:
I'm not really quite sure how to do this. Again, any suggestions? Even just something to look at for inspiration would help.
Perhaps something like, "You gain X, Y and Z as SLAs, but they can only be used to affect fatigued (or exhausted, or unconscious) foes."

So you're starting to fatigue, your eyes are drifting shut, and there's a nightmare in front of you... that should be something that makes barbarians soil their loincloths.

For example:

Somnambulance - At 6th level you gain the ability to cast Dominate Monster on unconscious targets. They rise from their slumber and act as you bid, often committing nightmarish acts that, even as faint dreamlike memories, leave them haunted for days, months or years.

Quote:
Lastly, I did try to address the problem with the Unicorn while making sure it couldn't be abused too badly. Take a look if you get the chance?
Ok, but not tonight. Turning in.

Keep it up. Kudos on keeping the monster classes alive.
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Old 11-25-2011, 01:46 AM   Top  -  End  -  #175
Mystic Muse
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Quote:
Originally Posted by Hyudra View Post
I don't think it would be gamebreaking to get it at 1st or 2nd level.

If I were really trying to polish the class, I'd try to give it a more concrete, "This is something you can fall back on the majority of the time" class feature early, and grant hooves at some point a bit later. Just attacking all the time (perhaps opening with a touch of fatigue) for 26 or so encounters before you get more class features to draw on in combat is a bit on the boring side.
Alright, good point. I'll work on that.


Quote:
AFAIK, warlock is on the SRD somewhere. But yeah.
I think it's in one of the complete books.

Quote:
My working assumption is that a monster class may well be something you stick in a regular (or slightly irregular) adventuring group. So you might have the dread necromancer, paladin of tyranny and rogue with an ogre in tow, fighting the same range of threats any adventuring group might.

Generally speaking, if you get near totally, 100% hosed by most undead, there's a big problem. If I think of anything for you, I'll post or IM it.
You do have a point.

Quote:
Perhaps something like, "You gain X, Y and Z as SLAs, but they can only be used to affect fatigued (or exhausted, or unconscious) foes."

So you're starting to fatigue, your eyes are drifting shut, and there's a nightmare in front of you... that should be something that makes barbarians soil their loincloths.

For example:

Somnambulance - At 6th level you gain the ability to cast Dominate Monster on unconscious targets. They rise from their slumber and act as you bid, often committing nightmarish acts that, even as faint dreamlike memories, leave them haunted for days, months or years.
This is the kind of ability I really don't want to give any monster class. Enchantment is one of my least favorite schools, and the dominate line especially. While I don't mind making them nightmare-ish, taking over another person's/creature's body is pretty much not going to be a feature of any class I make. At the very least, it's not going to be a major one.

Quote:
Kudos on keeping the monster classes alive.
Thanks.
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Old 11-25-2011, 01:48 AM   Top  -  End  -  #176
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Is there any chance of you making a Baernoloth? I know there aren't any official stats out there, but I've always wanted to see one. And maybe something with Obyriths?
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Old 11-25-2011, 01:51 AM   Top  -  End  -  #177
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Is there any chance of you making a Baernoloth? I know there aren't any official stats out there, but I've always wanted to see one. And maybe something with Obyriths?
Them being official isn't a problem. Them not having stats period would be, though not an insurmountable one.

I'm not familiar with either of those though. Can you give me a description? Links to the monster/ where they're located would also be nice if you have them.


Alright. An Obyrith or two might be feasible, but Baernoloths probably won't, short of somebody having statted them up, and me having that to work off of.

Are there any particular Obyriths you were looking for that I could specifically address? The ones I've seen vary between things like little CR 4s to CR 20+ Demon lords.

Last edited by Soft Serve : 11-25-2011 at 03:58 AM.
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Old 11-25-2011, 11:42 AM   Top  -  End  -  #178
TravelLog
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Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Here are a couple Baernoloth stat blocks if you're still looking:
Link One
Link Two

As for Obyriths, I wasn't thinking of anything in particular. Something with a high challenge rating would good though, simply because Obyriths are supposed to predate the Tanarii. Maybe Pale Night or Pazuzu? :D
Kidding. Any Obyriths would be fine.
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Last edited by TravelLog : 11-25-2011 at 11:43 AM.
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Old 11-25-2011, 11:46 AM   Top  -  End  -  #179
Mystic Muse
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Here are a couple Baernoloth stat blocks if you're still looking:
Link One
Link Two
Well, just don't expect an epic progression or it to be done any time soon. CR 20 classes take-

Quote:
Maybe Pale Night or Pazuzu? :D
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Old 11-25-2011, 12:04 PM   Top  -  End  -  #180
TravelLog
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Well, just don't expect an epic progression or it to be done any time soon. CR 20 classes take-



........

You hate me, don't you?

I do not. In fact, I'm continually impressed by the quality and quantity of your work and having nothing but respect for you.

*Boom* Defeated by a serious compliment!

Anyway, take your time. I just suggested them because I know you're always looking for new ideas.
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