6/4/2013 - Free Wallpaper (and Mini Release)
5/29/2013 - Important: GiantITP Server Compromised
2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
Frequently Asked Questions (FAQ)

Order of the Stick 894 The Last Room
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 01-31-2012, 02:26 PM   Top  -  End  -  #241
Metahuman1
Ogre in the Playground
 
SamuraiGirl
 
Join Date: Mar 2011
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Soft Serve View Post
Any further comments about this will go in that thread before this gets derailed further.

====



That was the idea. Well, not the throwing in particular, but the massive amount of grappling.



Eeek. Don't want to allow those kind of shenanigans. Anything I can do to specifically disallow stuff like that?
Might I advise just saying that those are specific exceptions to the rules for Dragon type for this? Add to that in the comments that your doing this to specifically to avoid this kinda stunt.

Cause beyond that sorta thing, having the Dragon type is nice for getting you into PrC's or getting you other feats you don't normally have access too.

I personally always kinda wanted to try that special champion of Bahaumet themed one in the Draconomicon.
__________________
Swordmaster in the playground.
Metahuman1 is offline   Reply With Quote
Old 01-31-2012, 02:28 PM   Top  -  End  -  #242
Igneel
Ogre in the Playground
 
 
Join Date: Jun 2010
Location: 
In a cave w/piles of gold
Gender: Male
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Soft Serve View Post
That was the idea. Well, not the throwing in particular, but the massive amount of grappling.
I realize that, just that a lot of people don't like grappling. Course only the people interested in grappling would pick grappling classes so I suppose that's alright.

Quote:
Originally Posted by Soft Serve View Post
Eeek. Don't want to allow those kind of shenanigans. Anything I can do to specifically disallow stuff like that?
Truthfully I'm not sure if I ever figured out a way to fix that problem outside of stating that they don't age use dragon age categories...

Quote:
The Wyrmfire Disciple does not use the dragon aging categories, instead retaining the standard aging category for characters. However the Wyrmfire Disciple no longer takes ability score penalties for aging, though he still gains the ability score benefits, cannot be magically aged, and his maximum age is increased in a similar manner to a Dragonwrought Kobold [See page 39 of Races of the Dragon, or below]. The Wyrmfire Disciple still dies from old age.
__________________
Avvie by the awesome Ceika

"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter."

-Doomraga's Revenge by T.A. Barron

Extended Homebrew Signature
====
Playing
Spoiler
Igneel is offline   Reply With Quote
Old 01-31-2012, 02:49 PM   Top  -  End  -  #243
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Metahuman1 View Post
Might I advise just saying that those are specific exceptions to the rules for Dragon type for this? Add to that in the comments that your doing this to specifically to avoid this kinda stunt.
Yeah, maybe.

Quote:
Originally Posted by Igneel View Post
Truthfully I'm not sure if I ever figured out a way to fix that problem outside of stating that they don't age use dragon age categories...
Might just do this.
Mystic Muse is offline   Reply With Quote
Old 02-09-2012, 01:11 AM   Top  -  End  -  #244
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Alright, I specifically mentioned in the class that they retain their old age categories.

I also have some questions for the thread.

1. What portion of the Erinyes should I focus on? The SRD mentions them largely being Archers, but it also mentions their entangle ability which is rather unique. I have 8 levels to work with, so I'd prefer to stick to one part of the Erinyes.

2. I'd like to have a better way to update the thread on things, or to ask Questions. However, Double posting without mentioning updates to the current homebrew is frowned upon and I very much want to avoid it. Is there a good method I could use for this?

3. For unique Monsters (Such as Illurien), should I continue to allow any alignment, or restrict them specifically to their original alignments? There are going to be more unique monsters in the future, so I want to know now.

4. Does anybody have any advice on making any of the current Monster Classes more interesting? I'm particularly worried about the Nightmare and Illurien, but would like Critiques on anything.

5. Would anybody like me to do more stuff to supplement the Monster classes? I did those feats a while ago and was wondering if I should try something similar. For example, since I'd like to do some evil outsiders this month, I could try to make Fiendish Grafts.

6. What do you guys think of the idea of continued theme months for this thread? Not all monsters would coincide with the theme, (I do monsters for the Monster Class making competition sometimes) but most I planned on Creating would. You guys could then vote for specific themes and such if you wanted. I also plan on maybe releasing a few monsters in groups at this point (Such as if I made all the Chromatic Dragons at one) so should I do that, or keep things spread out in the future?

7. Is there anything I should be doing that I'm not? I've noticed the formats for my monsters isn't really standard. Should I change that, or keep it as is? And yes, I know I need to edit the latest monsters into my lists.
Mystic Muse is offline   Reply With Quote
Old 02-09-2012, 03:32 PM   Top  -  End  -  #245
Metahuman1
Ogre in the Playground
 
SamuraiGirl
 
Join Date: Mar 2011
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

1: I honestly never got the thing with them being advanced scouts, archers, master swords-women, casters, diplomats, Temptresses, and first in infantry via the Marine Core. If there was one thing I disliked about the race, it was that I felt they could have stood to pair some of that off. Drop Archer and advanced scouts, easy on the spell casting (They should have some synergy with casting classes I think so that if after 8 lvls you want to go that route you can, but not use it as a big focus.), and focus on the Demon-ish sword wielding Valkyries, expert temptresses and negotiators, and yes, the Rope thing of there's is a great trick, full of flavor and mechanically practical, so that should get a prominent feature.

2: If there is, I really can't think of it off the top of my head.

3: I'd put a clause encouraging there original alignment but allow any alignment. Honestly? Most DM's throw alignment restrictions out the window at the drop of the hat unless there determined to use what ever it takes to keep there players at a sub par power level.

4: I'll get back too you once I've taken one or two of them for a spin. Until I've seen how they preform in play I can't really give you much.

5: Yes, that would be interesting. And Graphs would be neat to see.

6: That's interesting if your getting enough requests for thing that fall within a certain category (Celestial, Demon, Fiend, Giant, Dragon, Fey, ext.) to do that. Otherwise, don't worry about it. =)

7: Personally, I don't see anything that jumps out at me, but that doesn't really mean much.
__________________
Swordmaster in the playground.
Metahuman1 is offline   Reply With Quote
Old 02-15-2012, 04:31 AM   Top  -  End  -  #246
Igneel
Ogre in the Playground
 
 
Join Date: Jun 2010
Location: 
In a cave w/piles of gold
Gender: Male
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Soft Serve View Post
1. What portion of the Erinyes should I focus on? The SRD mentions them largely being Archers, but it also mentions their entangle ability which is rather unique. I have 8 levels to work with, so I'd prefer to stick to one part of the Erinyes.

2. I'd like to have a better way to update the thread on things, or to ask Questions. However, Double posting without mentioning updates to the current homebrew is frowned upon and I very much want to avoid it. Is there a good method I could use for this?

3. For unique Monsters (Such as Illurien), should I continue to allow any alignment, or restrict them specifically to their original alignments? There are going to be more unique monsters in the future, so I want to know now.

4. Does anybody have any advice on making any of the current Monster Classes more interesting? I'm particularly worried about the Nightmare and Illurien, but would like Critiques on anything.

5. Would anybody like me to do more stuff to supplement the Monster classes? I did those feats a while ago and was wondering if I should try something similar. For example, since I'd like to do some evil outsiders this month, I could try to make Fiendish Grafts.

6. What do you guys think of the idea of continued theme months for this thread? Not all monsters would coincide with the theme, (I do monsters for the Monster Class making competition sometimes) but most I planned on Creating would. You guys could then vote for specific themes and such if you wanted. I also plan on maybe releasing a few monsters in groups at this point (Such as if I made all the Chromatic Dragons at one) so should I do that, or keep things spread out in the future?

7. Is there anything I should be doing that I'm not? I've noticed the formats for my monsters isn't really standard. Should I change that, or keep it as is? And yes, I know I need to edit the latest monsters into my lists.
1) I'm somewhat hesitant to make the suggestion of something along the lines of a Ranger choice or style option. They seem to be more adequately designed for archery over swordsmanship but that's mostly because they get a Flaming bow over a normal longsword (according to the d20srd). Temptress/Diplomat seems to just be part of their design since technically they are the devil version of succubi, not to mention flavored to be descendants of fallen angels. The entangle ability is a must keep imho. Maybe upgrade it so that it can be slightly more useful outside of areas with lots of ropes just lying around?

2) If there was something out there that homebrewers could do that fit what your wanting, I want to know it as well. Especially since its not like I'm NeoSeraphi and easily buried by other homebrew.

3) I'm going to have to agree with Meta on this one, clause encouraging their original alignment but allow any alignment.

4) I will have to get back to you after looking some over more closely.

5) PrC's/Templates could possibly supplement nicely, not sure which ones out there would be good without going into Original works, but still. Grafts are always welcomed as well.

6) That would be a interesting idea, and would definitely more worth while if requests could be made for said theme. But then we also don't want you to get over loaded with requests [Chromatic Dragons, including other sources, could lead to ~10 classes]. I believe that a few per month would definitely keep people more interested as well.

7) I say you find what you think is adequate, and just keep it that way unless its blatantly not helping others understand what you've written. At least for the Dragon Hoard ability, maybe use the[list] tags to better distinguish one description text from another? Nothing else comes to mind on what could be done/needs to be done to change so its good to me.

@Silver dragon:
Was looking it over for a chance of playing it in an Epic game, and noticed that under the "Improved Alternate Form" spoiler you still have Paladin Casting as something you retain despite the fact you removed it. Needless to say that I was looking through the rest of the class trying to find said feature till I checked the change log.
Another thing that came to mind was the Hoard ability for weapons. You describe it as "natural weapon gains the benefits of the manufactured weapon for as long as the dragon is attuned to it" which is all good for weapons with only a enhancement/ability modifier. But what about special weapons like the Sun Blade, or for the game I was thinking along the lines of Manyfang Daggers [FR: Serpent Kingdoms, pg 152]? Special abilities like making your claws glow like the sun, or for the Manyfang Daggers example able to create 3 'phantom' claws/teeth/other natural weapon to deal quadruple damage on successful hits, and quintuple damage on critical hits aren't exactly given by their enhancement bonuses so how does one interpret this ability?

On a side note: This brings the idea of a smaller dragon with multiple Sizing [MIC] weapons using its ability to change weapon size to any size desired 1) for a How to train your Dragon 'Toothless' effect, and 2) wielding Colossal claws for or other natural weapons much too big for the smaller body.
__________________
Avvie by the awesome Ceika

"Words ought to be chosen with greater care then either clothing or weaponry. For they can last much longer than the former, and cut deeper than the latter."

-Doomraga's Revenge by T.A. Barron

Extended Homebrew Signature
====
Playing
Spoiler
Igneel is offline   Reply With Quote
Old 02-15-2012, 06:52 AM   Top  -  End  -  #247
Merchant
Dwarf in the Playground
 
Join Date: Jul 2011
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

I just wanted say about the Erinyes in according to wiki they were creatures of vengeance. They hunted down certain individuals. I know it is not dnd flavor but maybe something like tracker/trapper feel.

Oh PS love monster classes and all your work Soft Serve. Along with Hyudra and a few others, you all are my heroes.

Last edited by Merchant : 02-15-2012 at 06:53 AM.
Merchant is offline   Reply With Quote
Old 02-15-2012, 01:00 PM   Top  -  End  -  #248
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Igneel View Post
5) PrC's/Templates could possibly supplement nicely, not sure which ones out there would be good without going into Original works, but still. Grafts are always welcomed as well.
I've got a rather obscure sourcebook called Denizens of Avadnu where I can get a few new templates from.

Quote:
@Silver dragon:
Was looking it over for a chance of playing it in an Epic game, and noticed that under the "Improved Alternate Form" spoiler you still have Paladin Casting as something you retain despite the fact you removed it. Needless to say that I was looking through the rest of the class trying to find said feature till I checked the change log.
Thanks, I'll remove it.

Quote:
Another thing that came to mind was the Hoard ability for weapons. You describe it as "natural weapon gains the benefits of the manufactured weapon for as long as the dragon is attuned to it" which is all good for weapons with only a enhancement/ability modifier. But what about special weapons like the Sun Blade, or for the game I was thinking along the lines of Manyfang Daggers [FR: Serpent Kingdoms, pg 152]? Special abilities like making your claws glow like the sun, or for the Manyfang Daggers example able to create 3 'phantom' claws/teeth/other natural weapon to deal quadruple damage on successful hits, and quintuple damage on critical hits aren't exactly given by their enhancement bonuses so how does one interpret this ability?
It's meant to give you the same benefits and penalties you would have i you were actually wielding the weapon. So, you should be able to still get the light effect from the Sun Blade, along with the effects of any materials it's made out of.

Quote:
On a side note: This brings the idea of a smaller dragon with multiple Sizing [MIC] weapons using its ability to change weapon size to any size desired 1) for a How to train your Dragon 'Toothless' effect, and 2) wielding Colossal claws for or other natural weapons much too big for the smaller body.
Hmm. Not sure if this is good or bad.

Been working on the evil outsiders. Going to try and get the Nycaloth and Erinyes done by the end of the month. I can't really find a low CR demon I find interesting, so I'll probably avoid that.

Last edited by Soft Serve : 02-15-2012 at 01:00 PM.
Mystic Muse is offline   Reply With Quote
Old 02-16-2012, 08:24 PM   Top  -  End  -  #249
Barbarian MD
Troll in the Playground
 
 
Join Date: Nov 2007
Gender: Male
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

If you're still taking them...

Request: Warden Archon. Preferably one that's not 15 levels long...!
__________________
Fantastic Barbarian, M.D. avatar by Ceika

My 'brews

Are you a Hombrewer? Submit your creations to the GiTP Homebrew [Compendium] threads!
Barbarian MD is offline   Reply With Quote
Old 02-16-2012, 09:27 PM   Top  -  End  -  #250
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by mhvaughan View Post
If you're still taking them...

Request: Warden Archon. Preferably one that's not 15 levels long...!
I'm always taking them, but it greatly helps to know what source they're from.
Mystic Muse is offline   Reply With Quote
Old 02-16-2012, 10:21 PM   Top  -  End  -  #251
Barbarian MD
Troll in the Playground
 
 
Join Date: Nov 2007
Gender: Male
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Terribly sorry!

It's from Book of Exalted Deeds. Big armored bear archon. Not too exciting--just great strength, some SLAs and teleport, and a badass picture.
__________________
Fantastic Barbarian, M.D. avatar by Ceika

My 'brews

Are you a Hombrewer? Submit your creations to the GiTP Homebrew [Compendium] threads!
Barbarian MD is offline   Reply With Quote
Old 02-16-2012, 10:40 PM   Top  -  End  -  #252
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by mhvaughan View Post
Terribly sorry!

It's from Book of Exalted Deeds. Big armored bear archon. Not too exciting--just great strength, some SLAs and teleport, and a badass picture.
Ah alright.

For future reference, except under special circumstances, the amount of levels a class will have is equal to its Challenge Rating. So, the Warden Archon will end up having 8 levels.
Mystic Muse is offline   Reply With Quote
Old 02-16-2012, 10:54 PM   Top  -  End  -  #253
Barbarian MD
Troll in the Playground
 
 
Join Date: Nov 2007
Gender: Male
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

That will be a drastic improvement over the terribly bloated original version.
__________________
Fantastic Barbarian, M.D. avatar by Ceika

My 'brews

Are you a Hombrewer? Submit your creations to the GiTP Homebrew [Compendium] threads!
Barbarian MD is offline   Reply With Quote
Old 02-17-2012, 10:47 AM   Top  -  End  -  #254
Merchant
Dwarf in the Playground
 
Join Date: Jul 2011
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

I would like to request for a homebrew monster to made into a monster class, if that is alright.

http://www.giantitp.com/forums/showp...43&postcount=8

Cohocubus from Paragons of Pleasure maybe with a little more oomph! Not sure if you need to ask for permission or something. Just liked the idea.
Merchant is offline   Reply With Quote
Old 02-17-2012, 12:26 PM   Top  -  End  -  #255
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Merchant View Post
I would like to request for a homebrew monster to made into a monster class, if that is alright.

http://www.giantitp.com/forums/showp...43&postcount=8

Cohocubus from Paragons of Pleasure maybe with a little more oomph! Not sure if you need to ask for permission or something. Just liked the idea.
Homebrew monsters made into classes are just fine, and I probably do need to ask permission from the creator to do so. If nothing else, it'd be polite.

However, in this particular case, I'm going to have to refuse to do this monster. I find the abilities too squicky. Monsters relying on mind-affecting abilities are something I just can't do, and I can't refluff the abilities without destroying what they are either.
Mystic Muse is offline   Reply With Quote
Old 02-22-2012, 03:29 AM   Top  -  End  -  #256
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Updates regarding the monsters I'm making.

While I couldn't find a low CR interesting Demon to make this month I have found two Yugoloths that interested me, one of which should be up soon if I find the time. Regarding the other, if anybody can think of any abilities regarding impaling stuff, that would help me out a lot. Any whip based things to help the Erinyes would be appreciated as well.

I also thought of a way to implement the "Summon X' abilities of Outsiders such as the Tanar'ri, Yugoloths and Baatezu. Should I go back and edit this in, or should I leave the previous class(es) as-is and think up something else?

Should I try to create more of these things? For example, get a few more demons, a few devils, and a few Yugoloths made so that one could have an adventuring party consisting of those? They probably won't be much of a focus, but it might be an interesting future policy for monsters with lower CRs.

As a side note, it disappoints me that Yugoloths didn't get a fiendish codex like the Demons and Devils did.

Just going to play next month by ear. I have no particular ideas for it, so I may just make random monsters and post whatever comes to mind.

Lastly, if there's some sort of thing I could use to give updates in the future (Twitter? A facebook? I have no idea) It would be nice to know.

I'm vaguely tempted to make a bunch of Dinosaur Monster Classes so people can have Land Before Time-esque Campaigns.
Mystic Muse is offline   Reply With Quote
Old 02-29-2012, 02:16 AM   Top  -  End  -  #257
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Canoloth (Monster Manual 3)


Aww, look at the wittle puppy. Isn't he just so cute? A condescending, hapless adventurer, just prior to having their trachea forcibly removed by the “Wittle Puppy”

descriptions and details: This massive armored canine snarls and flicks its huge tongue inside its double-jawed Mouth. Eyeless, it sniffs and snorts as it shifts its bulk and rakes the ground with its four clawed feet.

A canoloth loooks like an armored bulldog the size of a human, with two sets of jaws: A vertical set inside and a horizontal set outside. It has no eyes, relying totally on hearing and smell to find intruders. Its most prominent feature is a barbed tongue several inches thick that it can flick out at targets. A Canoloth stands about 4 feet tall at the shoulder, is six feet long, and weighs about 400 pounds.

Alignment: A Canoloth born in the bleak eternity of Gehenna is almost always going to be neutral evil. Canoloths are often some flavor of evil, but there's nothing in particular preventing them from being neutral or even good.

religion: Canoloths serve the Yugoloth Generals of Gehenna, or whoever they believe meets their standards.

Ecology/Background: The scouts and skirmishers in Yugoloth armies, Canoloths also serve as guardians and bodyguards for their masters. Their keen senses spot stealthy adversaries which are then apprehended with their wicked barbed tongues.

Yugoloths are prized as the equivalent of guard dogs among many different races. If raised from a young enough age, they can potentially be taught undying loyalty to a master like a natural dog. However, this tends to be done by the foolhardy rather than the prepared, and an improperly trained Yugoloth is liable to attack random passerby or its “Master” if chosen too late after its born, or if it is treated improperly. It might look like a dog, but it's still a freaking Yugoloth, so treat it with a little respect. Though, I guess you don't have to, so long as you don't mind ending up like the hapless adventurer up there.

Other Classes: Canoloths are generally willing to work for just about anybody so long as they can get paid for it. Mages tend to like them for their uses on the front line, especially Necromancers.

Favored Class: Barbarian.

Languages: A yugoloth knows Draconic, Abyssal and Infernal.

Spoiler



Comments

Spoiler


Changelog
Spoiler

Last edited by Mystic Muse : 09-20-2012 at 10:49 PM.
Mystic Muse is offline   Reply With Quote
Old 02-29-2012, 10:24 AM   Top  -  End  -  #258
radmelon
Bugbear in the Playground
 
 
Join Date: Feb 2010
Location: 
The Blind Eternities
Gender: Male
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Does it have hands? Nothing in the "canoloth Body" ability says otherwise.
__________________
Homebrew:

Misc:
Spoiler
radmelon is offline   Reply With Quote
Old 02-29-2012, 12:32 PM   Top  -  End  -  #259
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by radmelon View Post
Does it have hands? Nothing in the "canoloth Body" ability says otherwise.
They do not. Thank you for pointing this out, I've clarified it. I also had a slightly off-kilter saving throw bonus which I've fixed.
Mystic Muse is offline   Reply With Quote
Old 02-29-2012, 10:27 PM   Top  -  End  -  #260
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

[center]Mezzoloth (Monster Manual 3)




descriptions and details: This Six-limbed Insectoid monstrosity stares ahead unblinkingly with glowing red eyes. In one pair of its arms it menacingly holds a Trident, while its second pair of arms, tipped with claws, reaches for your vitals.

A Mezzoloth looks like a human-sized insect with heavy chitin and four limbs tipped with sharp claws. Its wide-set eyes glow red when it's angry (Which is nearly almost always). When arrayed for Battle, Mezzoloths are most commonly seen wielding Tridents and shields. A mezzoloth stands 7 feet tall and weighs 250 pounds.

Alignment: A Mezzoloth born in the bleak eternity of Gehenna is almost always going to be neutral evil. Mezzoloths are often some flavor of evil, but there's nothing in particular preventing them from being neutral or even good.

religion: Either loyal to the Yugoloth lords, or whoever meets their standards. They particularly like gods of war such as Kord, Gruumsh, Ares, ETC.

Ecology/Background: Mezzoloths are the most common Foot Soldiers in the Yugoloth armies. They understand little beyond combat, but their skill in battle is fearsome. When they aren't fighting, they're often imagining new ways to hurt their enemies and developing their martial skills.

Other Classes: Mezzoloths tend to work as mercenaries and get along with just about anybody willing to pay enough. They prefer to work with others with a love of battle.

Favored Class: Warblade or Crusader.

Languages: Mezzoloths speak Abyssal, Draconic and Infernal.

Class
Spoiler



Comments

Spoiler


Changelog
Spoiler
.

Last edited by Mystic Muse : 09-24-2012 at 01:04 AM.
Mystic Muse is offline   Reply With Quote
Old 02-29-2012, 10:33 PM   Top  -  End  -  #261
radmelon
Bugbear in the Playground
 
 
Join Date: Feb 2010
Location: 
The Blind Eternities
Gender: Male
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Do natural weapons count as unarmed strikes for the "Body Spikes" ability?
__________________
Homebrew:

Misc:
Spoiler
radmelon is offline   Reply With Quote
Old 02-29-2012, 10:48 PM   Top  -  End  -  #262
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by radmelon View Post
Do natural weapons count as unarmed strikes for the "Body Spikes" ability?
No they do not. I was under the impression Unarmed Strikes were specifically different from natural weapons. All Unarmed Strikes are natural weapons, but not all Natural weapons are unarmed Strikes?

Since it's kind of a foot note in the previous post, I'd like to say again, no Erinyes today. I'll do whatever I can to get it up tomorrow or Saturday, but tonight I'm exhausted, and Friday really isn't going to work well at all.
Mystic Muse is offline   Reply With Quote
Old 03-13-2012, 09:55 PM   Top  -  End  -  #263
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Okay, unfortunately, Erinyes won't be up any time soon for a variety of reasons. I apologize for this. I imagine this became painfully obvious at some point.

The bright side is, I'm still working on classes, and should be finished with a couple of requests this month.
Mystic Muse is offline   Reply With Quote
Old 03-13-2012, 10:04 PM   Top  -  End  -  #264
Metahuman1
Ogre in the Playground
 
SamuraiGirl
 
Join Date: Mar 2011
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

*Shrug.* Stuff happens.

Anyway, any chance the Lillend will be up some time soon?
__________________
Swordmaster in the playground.
Metahuman1 is offline   Reply With Quote
Old 03-13-2012, 10:08 PM   Top  -  End  -  #265
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Quote:
Originally Posted by Metahuman1 View Post
*Shrug.* Stuff happens.

Anyway, any chance the Lillend will be up some time soon?
Not something I'm currently working on, but I can give it a shot.
Mystic Muse is offline   Reply With Quote
Old 04-02-2012, 12:39 AM   Top  -  End  -  #266
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

Muckdweller (Serpent Kingdoms)



Description and Details:A rustling in the marsh weeds briefly reveals itself as a bipedal creature that resembles an upright Gila monster. It waddles forward on partially webbed rear feet, then darts back into the undergrowth, its mottled hide blending with the grasses.

Alignment: Usually neutral. A muckdweller's poison makes it a prime candidate for an assassin or similar character, but their alignments are very much up to Nurture rather than Nature

Ecology/Background: Muck dwellers are bipedal amphibians that dwell in swamps, marshes, and mud-bottomed bodies of still water. Many serve kuo-toa or lizardfolk tribes, surviving on the periphery of such societies and venerating their gods. Muckdwellers are omnivorous, but they prefer fresh, warm meat to plants, insects, and aquatic animals. They dwell below the water but maintain muddy, above-water areas for resting, eating, and hoarding shiny objects. Though they are not tool users, they do occasionally build rafts of reeds, twigs, and mud on which to float and hunt, as well as shelters where they can hide from predators. Muckdwellers hibernate during the winter months in temperate or colder climates. A muckdweller looks like a miniature bipedal dinosaur with mottled gray and brown scales and a pale yellow underbelly. Its short tail is used for balancing and swimming. It has partially webbed rear feet and small, weak, prehensile foreclaws. Muckdwellers speak Draconic.

Other Classes: Muckdwellers work well with sneakier classes such as rogues, and tend to not get along with characters who are opposed to their venoms such as Paladins or exalted characters.

Class
Spoiler


Comments
Spoiler


Changelog

Spoiler

Last edited by Mystic Muse : 09-24-2012 at 01:31 AM.
Mystic Muse is offline   Reply With Quote
Old 04-02-2012, 12:55 AM   Top  -  End  -  #267
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

STYX DRAGON (From Draconomicon)


Descriptions and Details: A Styx dragon has a long, serpentine body with tiny, flipperlike claws that are useless on land and in combat. Its wings are too small to carry it aloft, but help to propel it through the water. Its tail splits into two long, bladed whips that it can use to slash and grab its prey. A Styx dragon’s scales are slimy and range from dark brown to rusty red in color. Its eyes glow with a lurid yellow light.

Alignment: Often Neutral evil, and even when they aren't evil, they are most likely still some form of neutral.

Religion: Any deity of their alignment.

Ecology/Background: Also known as shadowdrakes or darkwyrms, Styx dragons haunt the putrid waters of the River Styx throughout its nearly infinite length. One of the few creatures immune to the harmful effects of the river, Styx dragons swim with impunity across the top layers of all the Lower Planes, feasting on fiends and any other creature they can find and catch. Styx dragons make their lairs by burrowing into the mud on the banks of the Styx. They do not like to leave their native plane, but if one is forcibly brought to the Material Plane, it will thrive in fetid water. Styx dragons normally subsist on the flesh of fiends, but enjoy eating any meat, Particularly rotting carrion.

Other Classes: Styx dragons get along with other classes that are not on extreme ends of the alignment scale such as Druids.

Favored Class: Nothing comes to mind. Taking suggestions.

Languages: Styx Dragons begin play speaking Abyssal, Draconic and infernal.
Class
Spoiler



In addition to the features described herein, there are new feats to enhance the Styx dragon's disease based abilities. (Credit to Hyudra)
Quote:
Extraordinary Disease [Monstrous]
Your disease works in a manner above and beyond that of other creatures of your type.
Prerequisite: A natural weapon that can transmit disease, 13 Con and 6HD, at least one of which must be a level in a monster class.
Benefit: Choose one of the following from the list to enhance your poison:
Spoiler

Special: This feat may be taken multiple times, choosing a different option each time (or choosing options that specifically allow multiple instances).
]

Comments


Spoiler


Changelog
Spoiler

Last edited by Mystic Muse : 09-24-2012 at 01:28 AM.
Mystic Muse is offline   Reply With Quote
Old 04-30-2012, 02:12 AM   Top  -  End  -  #268
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

First, I'd like to apologize for not updating with a monster class or something similar as I'd have liked. I assure you this project is not dead, just maybe on hold for a little while.

I did make a slight overhaul to the various classes that I'm likely going to continue to use in future classes for various reasons.

The first change I made was changing Growth to "May" instead of having to grow size categories. This allows for more customization, and may fit certain concepts better.

The second change was changing it to simply "Grow a size category" and say what you ordinarily grow to. This is because the monster may already be the size they'd be growing to for whatever reason (A half-gold silver dragon would grow to large size at 6 HD and then grow to...large at its 10th Silver Dragon level. Yeah, that doesn't work) and so I changed it to work as it should.

Lastly, I changed the language of each growth ability to be consistent since it wasn't before. The way several abilities read, it didn't exclude gaining the ability bonuses from growing size categories, and that creates problems.

The good news is, I've got a six hour car ride tomorrow, and after doing my Science Homework, I'll have nothing I have to do, so I can be sure to work on requests.
Mystic Muse is offline   Reply With Quote
Old 04-30-2012, 03:18 PM   Top  -  End  -  #269
Metahuman1
Ogre in the Playground
 
SamuraiGirl
 
Join Date: Mar 2011
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

It's cool. I'm awaiting the return just to see what got worked on. =)
__________________
Swordmaster in the playground.
Metahuman1 is offline   Reply With Quote
Old 05-02-2012, 12:45 AM   Top  -  End  -  #270
Mystic Muse
Titan in the Playground
 
 
Join Date: Mar 2009
Location: 
My Equestria
Gender: Female
Default Re: Soft Serve's Syllabus of Monster Classes. (3.5) taking requests!

The Clockwork Horrors. (MM2. Yes, I'm completely insane, why do you ask?)


This isn't war, this is pest control.


Alignment: While not required, players playing Clockwork horrors are strongly encouraged to be Lawful Evil.

Favored Class:
None

Other fluff to come later when I have the time to type it out.

Electrum Horror
Spoiler


Gold Horror
Spoiler


Platinum Horror
Spoiler


Adamantine Horror
Spoiler


Comments
Spoiler


Changelog
Spoiler

Last edited by Mystic Muse : 08-05-2012 at 11:56 PM.
Mystic Muse is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 12:53 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.