Older D&D/AD&D and Other SystemsThe forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).
Re: General Exalted Discussion V: Our Armies are Pants
Elemental Lens + Elemental Bolt + Fire Aspect + 1 Mote = 12L Damage?
Elemental Lens + Refining the Inner Blade (Greatsword) + Fire Aspect = Strength + 22L Damage?
Is that right? That seems abnormally cheap to get to rocket tag damage levels. The WP cost of Inner Blade might be a bit rough, but other than that it's less than half the attunement cost and even higher damage than the Grand Goremaul.
Also, would anyone be willing to run an Alchemicals game? I've got a somewhat delusional Jade Industrialist I'd like to play. I don't care if it's autocthonia or post seal breach or what, I'd just like a game that doesn't die.
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Originally Posted by turkishproverb
I am not getting into a shootout with Golentan. Too many gun-arms.
Re: General Exalted Discussion V: Our Armies are Pants
I had a most terrible idea. It is, sticking to canon, virtually impossible (possibly completely impossible), but it is such a bad idea it won't leave my mind.
Basically, one of the Solars who escaped the Usurpation somehow survives to the present day and submits himself to Dimming of the Light. What would the result be? How would the Deathlords react? What would his social status in the Underworld be like? What kind of Essence 7+ Abyssal Charms might he invent?
Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by AThousandWords
knightMARE is recruiting for an Alchemicals game right now, in the Recruitment section.
I'd like something with more of a promise of success than I've found with signing up for things in the recruitment threads, but thanks for the tip. I'll look into it.
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My motto: Repensum Est Canicula.
Quote:
Originally Posted by turkishproverb
I am not getting into a shootout with Golentan. Too many gun-arms.
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Re: General Exalted Discussion V: Our Armies are Pants
Quote:
Originally Posted by Feriority
Well, I know this is an out-of-left-field theory, but...
Essence 7+ Solar charms with a more deathy flavor to them?
The problem is that Essence 7 Solar Charms are usually distinctly Solar, without clear death-aspected analogues. I mean, while there might be a theoretical mirror to Shinmaic Calibration, it would be vastly different from the mirror. Consider that, even at Essence 3, only the most basic Charms, such as perfect defenses, tend to have straight-forward mirrors. While basic effects are likely to remain the same, the more esoteric ones should be distinctly Abyssal.
Re: General Exalted Discussion V: Our Armies are Pants
Quote:
Originally Posted by The Rose Dragon
I had a most terrible idea. It is, sticking to canon, virtually impossible (possibly completely impossible), but it is such a bad idea it won't leave my mind.
Basically, one of the Solars who escaped the Usurpation somehow survives to the present day and submits himself to Dimming of the Light. What would the result be? How would the Deathlords react? What would his social status in the Underworld be like? What kind of Essence 7+ Abyssal Charms might he invent?
What precisely does Dimming of the Light do? Does it turn you into a living Abyssal?
Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by Indon
What precisely does Dimming of the Light do? Does it turn you into a living Abyssal?
Well, all Abyssals are living, but yes. Basically, it reverses the Essence of a Solar, making them into an Abyssal without any loss of power. It also binds that particular Exaltation into a Monstrance.
Re: General Exalted Discussion V: Our Armies are Pants
Quote:
Originally Posted by The Rose Dragon
Well, all Abyssals are living, but yes. Basically, it reverses the Essence of a Solar, making them into an Abyssal without any loss of power. It also binds that particular Exaltation into a Monstrance.
It's not an Abyssal or Solar charm, I would hope? Because then it'd presumably have a Mirror version!
Re: General Exalted Discussion V: Our Armies are Pants
Quote:
Originally Posted by The Rose Dragon
I had a most terrible idea. It is, sticking to canon, virtually impossible (possibly completely impossible), but it is such a bad idea it won't leave my mind.
Basically, one of the Solars who escaped the Usurpation somehow survives to the present day and submits himself to Dimming of the Light. What would the result be? How would the Deathlords react? What would his social status in the Underworld be like? What kind of Essence 7+ Abyssal Charms might he invent?
He would be a Deathlord, but unconstrained by the Passions that force the Deathlords to be shadows of people instead of devastating forces of necrotic doom. In short, he would be a horror the likes of which Creation has never seen.
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Re: General Exalted Discussion V: Our Armies are Pants
One more question about movement. Can you move and attack/flurry and then continue your move if you still have some left? Say I have 6 yards to move and I want to move to the target smack him and keep moving, sort of like a hit-and-run. Is that a thing?
Re: General Exalted Discussion V: Our Armies are Pants
Sure thing: if your movement is a Dash/Jump action, you can even include it in your Flurry! If it's just ordinary movement, then you can move reflexively once per tick, so you could (for your action)...
1) Move up to opponent.
2) Flurry him for X attacks as a Speed (whatever) action.
3) Reflexively move once per tick until your next turn.
Re: General Exalted Discussion V: Our Armies are Pants
Quote:
Originally Posted by TheCountAlucard
Sure thing: if your movement is a Dash/Jump action, you can even include it in your Flurry! If it's just ordinary movement, then you can move reflexively once per tick, so you could (for your action)...
1) Move up to opponent.
2) Flurry him for X attacks as a Speed (whatever) action.
3) Reflexively move once per tick until your next turn.
So essentially you can use the move action as much as you want as long as you don't go over your yard limit for that tick in total? Awesome
Re: General Exalted Discussion V: Our Armies are Pants
Question regarding Flurries and extra action charms. I'm correct in surmizing that you can't combine mundane flurries with extra action charms. For instance, making a Dash action and a charm such as Iron Whirlwind or Trance of Unhesitating Speed isn't possible, with the rules in their current state.
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Re: General Exalted Discussion V: Our Armies are Pants
Quote:
Originally Posted by Tavar
Question regarding Flurries and extra action charms. I'm correct in surmizing that you can't combine mundane flurries with extra action charms. For instance, making a Dash action and a charm such as Iron Whirlwind or Trance of Unhesitating Speed isn't possible, with the rules in their current state.
Pretty much, but that's because Extra Action Charms like Iron Whirlwind Attack and Trance of Unhesitating Speed only allow for certain kinds of actions. If you go with the Adorjan Extra Action Charms, however, you'll find they're much more versatile.
Re: General Exalted Discussion V: Our Armies are Pants
So I know that somewhere in Creation (Southeast, maybe?) there are those weird black & white hairless monkey/panda people. And I guess Chayans are generally very tall with white hair? Haltans have green hair, and people from the west can have hair of various purple/blue shades.
So, what else is out there? I'm curious as to what other weird looking (but still valid for Exaltation) people are out there in creation. I guess there was a minotaur or something that Exalted? What else?
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Re: General Exalted Discussion V: Our Armies are Pants
Quote:
Originally Posted by DragonSinged
So I know that somewhere in Creation (Southeast, maybe?) there are those weird black & white hairless monkey/panda people. And I guess Chayans are generally very tall with white hair? Haltans have green hair, and people from the west can have hair of various purple/blue shades.
So, what else is out there? I'm curious as to what other weird looking (but still valid for Exaltation) people are out there in creation. I guess there was a minotaur or something that Exalted? What else?
Anything and everything. There are batmen, lizardmen, the dune people, the people of the air, birdmen, mole people, and more. If you can imagine it, it probably exists in Creation.
Re: General Exalted Discussion V: Our Armies are Pants
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Originally Posted by Kyeudo
Anything and everything. There are batmen, lizardmen, the dune people, the people of the air, birdmen, mole people, and more. If you can imagine it, it probably exists in Creation.
But are all of those capable of Exalting?
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Quote:
Originally Posted by Grifter, character in game I'm GMing
I was fine in Kingsfort until I met you guys. This looking for immortality thing is gonna get me killed!
Re: General Exalted Discussion V: Our Armies are Pants
Most of them, yes. An Exaltation's likely to go for an unmutated host, but a heroic soul's a heroic soul, so you may well have one of the weirder ones Exalt.
Now, you'll want to note that Dragon Kings, Mountain Folk, neither of those can Exalt.
Re: General Exalted Discussion V: Our Armies are Pants
Protip: any human has a chance of Exalting. Wyld barbarians, People of the Air/Dunes/Etc. and beastmen are all human.
That "Minotaur" who Exalted was just a Lunar.
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