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Old 05-18-2011, 05:15 PM   Top  -  End  -  #1
Cheesegear
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Default Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

New thread time!

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Cheesegear presents Cheesegear's Newbie Guide on How to pick Warhammer 40K army, by Cheesegear (and contributors).

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This hobby breeds opinions like no tomorrow. Please read.

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Old 05-18-2011, 05:18 PM   Top  -  End  -  #2
Cheesegear
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Last time in the Eternal Darkness...

Renegade Paladin wants to know the best load-out for Harker's Squad.
PanNarrans wanted to know how squad-based powers work in Kill Team. Hint: They don't.

And Tome was making a list for his brother who likes Tanks and Heavy Weapons and has already decided on Codex Marines.
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Old 05-18-2011, 05:36 PM   Top  -  End  -  #3
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

My new and improved creed list, now with better (I think...) loadouts on the squads and non-squadded vendettas.
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Old 05-18-2011, 05:55 PM   Top  -  End  -  #4
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Renegade Paladin View Post
Question: If one were to field an IG veteran squad with Sergeant Harker [...] basically the question is what weapons to synergize with the mobile HB and is Demolitions worth it?
Well, from what I've seen, the best Veteran squads load-out with Plasma or Melta, and Chimera.

The only thing I've seen Harker - who gives Infiltrate - get used for is to get the squad a Dedicated Transport which gives the tank the ability to Outflank (hey that rhymes!). Outflanking tanks filled with triple Meltas. Classic. Everyone knows.


...I'll respond to the rest when I get home.
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Old 05-18-2011, 06:01 PM   Top  -  End  -  #5
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

A thought that I would like to share, based on a throwaway comment made in the last Thread:

Quote:
Originally Posted by Cheesegear
But, still, 'making points back' is no longer a concern when list-building.
While I understand exactly what you were originally referring to vis-à-vis the old style Victory Points, I do not believe that this statement is literally true in the current edition.

Admittedly I'm changing the context to apply to Kill Points in Annihilation games, in which 'making points back' (and, by extension, trying not to give them away to your opponent) works a little differently than it used to, but I think it's still valid.

It is a concern in a Tournament environment after all. Whatever army you're playing, you have a 1/3 chance of randomly rolling a scenario where you need to ask yourself, "which of my units are now a liability? They're fairly fragile, and if my opponent has built to List type X, Y or Z then they won't have chance to kill much in return".
Eldar Guardians vs. IG Tank Spam, for example, will struggle to earn the 1 Kill Point that they are inevitably going to yield to your opponent.

I'm not saying that it can be avoided - some units are definitely worth taking, even when their 'weakness' is only relative to the other two scenarios - just that it is something to factor into your list when you put it together.
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Old 05-18-2011, 06:02 PM   Top  -  End  -  #6
Cheesegear
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Renegade Paladin View Post
Question: If one were to field an IG veteran squad with Sergeant Harker [...] basically the question is what weapons to synergize with the mobile HB and is Demolitions worth it?
Well, from what I've seen, the best Veteran squads load-out with Plasma or Melta, and Chimera.

The only thing I've seen Harker - who gives Infiltrate - get used for is to get the same above squad a Dedicated Transport which gives the tank the ability to Outflank (hey that rhymes!). Outflanking tanks filled with triple Meltas. Classic. Everyone knows.

Of course, you can do the same with a Valkyrie which is 130 points (it really is), wheras Harker + Chimera is 110. Of course, the assumption actually is that you're playing Veteran-spam and your Valkyries are tied up carrying other Veteran squads, and your other FA slots are being used for Vendettas which the devs forgot to edit out the part where it really isn't a transport vehicle at all.

Basically, Harker's squad, for a 20 point discount, gets to pretend his Chimera is a(nother) Valkyrie and he Outflanks.

...I'll respond to the rest when I get home.
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Old 05-18-2011, 07:43 PM   Top  -  End  -  #7
Klose_the_Sith
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

The more I think about it, the more detached I get from GW's decision to monopolise the Australian market. Flames of War already jumped clear of the Maelstrom ship, GW were always going to follow suite when they saw that working.

I just wish I had the money to restructure my army and make it competitive, or perhaps more to the point I wish that GW would make more builds competitive so that I didn't have to abandon my Vindicators and Tactical Squad heavy builds in order to win games.
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Old 05-18-2011, 07:44 PM   Top  -  End  -  #8
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Triple outflanking meltas...so much fun...
The thing that sucks about having plasma guns is that if you take Harker, you can't take Grenadiers (4+ save) so meltas are probably better, but it would be nice to take them and to cut through Terminators like butter...Termiebutter?
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Old 05-18-2011, 08:16 PM   Top  -  End  -  #9
Renegade Paladin
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Yes, normally melta is the obvious choice, but I was wondering what the heck synergizes with the bolter. I suppose the answer is not much, though, so I'll just melta it up. Thanks.
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Old 05-18-2011, 08:25 PM   Top  -  End  -  #10
Craftworld
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Renegade Paladin View Post
Yes, normally melta is the obvious choice, but I was wondering what the heck synergizes with the bolter. I suppose the answer is not much, though, so I'll just melta it up. Thanks.
Do you mean bolters on Guardsmen or are you talking about Space Marines? (thinking the former but I could be wrong)
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Old 05-18-2011, 08:26 PM   Top  -  End  -  #11
Renegade Paladin
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

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Originally Posted by Craftworld View Post
Do you mean bolters on Guardsmen or are you talking about Space Marines? (thinking the former but I could be wrong)
I mean Sergeant Harker carries a heavy bolter, and is Relentless. Because he, like everyone else from Catachan, is Rambo.
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Old 05-19-2011, 02:41 AM   Top  -  End  -  #12
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

So, today on my way home from work, I decided to stop by GW to pick up some things since I was paid yesterday and my pocket was on fire - you know how it is.

I was... Saddened. Apparently people have been harassing the Australian local store Blackshirts over GWUK's decision to put market protection clauses in their distribution contracts just like most other companies in the world. Y'know, as if it's the Blackshirt's fault.

Obviously, people are quitting the hobby and GW wont get any more of their money. Because, you know, they were buying from Maelstrom and have been giving GW so much money already.

The only reason buying from Maelstrom is any good in the first place was because of the Euro market crash.

Anyway, I'll stop there. I had a lot more stuff, but, the Backspace key is my friend. Besides, continuing this conversation hits real-world politics and we're supposed to keep away from that stuff.

Point is, the Blackshirts aren't to blame for this...Stuff. If you're going to harass anyone, don't harass your local GW staff. Not even the managers will be able to solve it. Send e-mails and write letters to the proper people.
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Old 05-19-2011, 08:56 AM   Top  -  End  -  #13
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Here Here. Don't take it out on your local store owner. Especially if you don't actually patronize the guy in the first place.


So, a bit late, but I won my first game (well, second, technically, but first one in years, and with my army) last friday. 1850 point of Necrons vs. 1850 points of All Tzeentch Demons.

The dice where with me that night. 2nd turn, he killed upwards of 15 units...

Every model got back up. EVERY SINGLE One. It was amazing. Of course, the fact that his HQ and the Blue scribe ended up in the wrong half, and one squad of pink horrors got tossed as far away from me as was physically possible helped.
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Old 05-19-2011, 09:38 AM   Top  -  End  -  #14
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Squark View Post
Here Here. Don't take it out on your local store owner. Especially if you don't actually patronize the guy in the first place.


So, a bit late, but I won my first game (well, second, technically, but first one in years, and with my army) last friday. 1850 point of Necrons vs. 1850 points of All Tzeentch Demons.

The dice where with me that night. 2nd turn, he killed upwards of 15 units...

Every model got back up. EVERY SINGLE One. It was amazing. Of course, the fact that his HQ and the Blue scribe ended up in the wrong half, and one squad of pink horrors got tossed as far away from me as was physically possible helped.
Congratulations *shakes hand*

Tzeench demons are a bit of a pushover, but beating them with necrons is an accomplishment.

also winning so early in your gaming years is impressive, i played for a year before getting my first win... now i have 4 and have been playing for about a years and 1/3

DM
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Old 05-19-2011, 09:56 AM   Top  -  End  -  #15
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Eh. I've been in for six months, and have multiple wins, but my win/loss ratio is dropping as my metagame learns to bring antivehicle weaponry.
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Old 05-19-2011, 10:47 AM   Top  -  End  -  #16
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Darius Macab View Post
also winning so early in your gaming years is impressive, i played for a year before getting my first win... now i have 4 and have been playing for about a years and 1/3

DM
Really? I got my first win in my third ever game with my Tau. That was roughly the point where I stopped using Fire Warriors for Troops, and started taking Kroot. They might be useless, but they're cheap and make excellent defensive screens.

Mind you, I have yet to win in Fantasy.
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Old 05-19-2011, 10:50 AM   Top  -  End  -  #17
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

I think I won at about my third or fourth game in both 40k and Fantasy respectively. Though my win ratio in Fantasy improved rather quickly, while that in 40k remained unsteady at best. It improved greatly as soon as I started to use Eldar instead of Chaos Space Marines, though.
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Old 05-19-2011, 11:17 AM   Top  -  End  -  #18
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Hmmm... my win ratio in 40k has been steadily climbing. It seems once I get used to an army I start winning with it more than often.

Fantasy has just been generally bad. But then I am playing wood elves so that is to be expected.
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Old 05-19-2011, 12:50 PM   Top  -  End  -  #19
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

There's a 500 point doubles tournament coming up in Cardif so I was thinking about dark eldar lists.

Haemonculus with hexrifle
65 points

5 Kabalite Warriors
sybarite with venom blade
venom with night shields and splinter cannon
150 points

5 Kabalite Warriors
sybarite with venom blade
venom with night shields and splinter cannon
150 points

5 Kabalite Warriors
venom with night shields and splinter cannon
135 points

In theory has what it takes to kill other 500 point lists, but isn't really 'good' and I don't have the models.

I can do
Archon (haemonculi or succbus would probably be better here but I'm attatched to my archon)
clone field, agoniser
100 points

9 wyches
hekatrix with agoniser, shardnet and impaler, haywire grenades
raider
208 points

10 warriors
blaster, splinter cannon
raider
175

Which gives me 17 points to spare somewhere.
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Old 05-19-2011, 02:13 PM   Top  -  End  -  #20
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Darius Macab View Post
Tzeench demons are a bit of a pushover, but beating them with necrons is an accomplishment.DM
Mono-Tzeentch isn't bad. At least, as mono-Daemons go anyway. You actually have shooting!

Quote:
Originally Posted by Squark View Post
So, a bit late, but I won my first game (well, second, technically, but first one in years, and with my army) last friday. 1850 point of Necrons vs. 1850 points of All Tzeentch Demons.

The dice where with me that night. 2nd turn, he killed upwards of 15 units...

Every model got back up. EVERY SINGLE One. It was amazing. Of course, the fact that his HQ and the Blue scribe ended up in the wrong half, and one squad of pink horrors got tossed as far away from me as was physically possible helped.
Old shooty Codexes hate Necrons, because there's just not enough firepower to kill everything and you can't sweep them in assault without an extreme amount of luck.

I've played some games against Necrons with my Tau that just resulted in my knocking everything down each turn for almost all of it to get back up. I spent 3 turns killing the same 3 Destroyers. It was infuriating.

And mono-Tzeentch would have had a similar problem.

Do you have the lists to hand? I'm curious what your opponent was using.
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Old 05-19-2011, 02:21 PM   Top  -  End  -  #21
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Klose_the_Sith View Post
I just wish I had the money to restructure my army and make it competitive, or perhaps more to the point I wish that GW would make more builds competitive so that I didn't have to abandon my Vindicators and Tactical Squad heavy builds in order to win games.
I wonder if it'd actually be cheaper to find a friend or acquaintance that lived in Europe or the USA, having them buy stuff for you and then just paying the postage to where you live. I've sent and received packages Down Under several times, it's not always all *that* expensive.

I would've recommended eBay, but to be fair that won't solve the problem of buying newer models at cheaper prices. Can't have everything, I guess.

Quote:
Originally Posted by Cheesegear View Post
Point is, the Blackshirts aren't to blame for this...Stuff. If you're going to harass anyone, don't harass your local GW staff. Not even the managers will be able to solve it. Send e-mails and write letters to the proper people.
Just adding my voice to the choir of "Well said, sir". Nothing is ever solved by harassing the poor, underpaid minions on the 'front lines' or retail.
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Old 05-19-2011, 02:45 PM   Top  -  End  -  #22
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Hey everyone, you remember when I posted an off-the-wall Thousands Sons list a while back and promised that more was coming? (No? Oh well...) Well, here we are, several months later just in time for the Word Bearers to step up to the plate.

Word Bearers 2000 points
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Old 05-19-2011, 03:06 PM   Top  -  End  -  #23
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

I know people who do the "two daemon weapon chaos lords" thing and it always seemed to be the least logical army in existance.
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Old 05-19-2011, 03:24 PM   Top  -  End  -  #24
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Nameless Ghost View Post
Mono-Tzeentch isn't bad. At least, as mono-Daemons go anyway. You actually have shooting!


Old shooty Codexes hate Necrons, because there's just not enough firepower to kill everything and you can't sweep them in assault without an extreme amount of luck.

I've played some games against Necrons with my Tau that just resulted in my knocking everything down each turn for almost all of it to get back up. I spent 3 turns killing the same 3 Destroyers. It was infuriating.

And mono-Tzeentch would have had a similar problem.

Do you have the lists to hand? I'm curious what your opponent was using.
Mine...
Let's see... Deployment was Dawn of War, game type was.. the one where you have 2 objectives... The middle game type (where you roll a 3 or for on a d6)
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Demons
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EDIT: The first game I won was... a long time ago. Several years, ago, with my cousin's Ultrasmurfs. I started great (must have done well in shooting), but a powerfist blowing up his tank (with my squad clustered around it) nearly cost me the game.
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Old 05-19-2011, 03:40 PM   Top  -  End  -  #25
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Closet_Skeleton View Post
I know people who do the "two daemon weapon chaos lords" thing and it always seemed to be the least logical army in existance.
Normally I wouldn't even think about it; Daemon Weapon Lords are okay, and I do generally use one in my regular CSM lists because they're nice and cheap and complement both Knorne Berzerkers and Plague Marines nicely, but two of them is swiftly missing the point and you're much better off bringing in a Daemon Prince or Sorceror. In this list, however, I'm using them to fulfill a role that nothing else would be reliably able to (CC support and an Icon, with no squad worth speaking of to back him up), which is why they're there. It's a quirky army anyways; I've already acknowledged that it's far from competitive, to a much greater degree the other "let's see what I can do with the Chaos units nobody likes" lists I've been writing.
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Old 05-19-2011, 04:00 PM   Top  -  End  -  #26
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by DaedalusMkV View Post
Word Bearers
I don't know much about Chaos Marines, but can't Chosen take multiple special weapons? (or am I thinking of a different unit?). I'd suggest taking advantage of this.

Quote:
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Pinning is amazing when it works. Tau Gun Drones pinning GK Paladins.

Quote:
Originally Posted by Squark View Post
Necrons
I really like Solar Pulse. Denying your opponent the ability to shoot (mostly) for an entire turn is amazing.

But, yeah, I can see exactly why this Daemon list had issues with your army. It doesn't have enough shooting to actually make a dent in your Warrior horde before the sheer volume of firepower blows it apart in retaliation.

I've been working on a mono-Tzeentch list myself on and off and it's fun to play, even if it isn't the most effective thing in the world.

Once I get them converted, I plan to run 2/3 Daemon Princes to help with combat/tanks and hope they survive the initial drop. Because that's all you can really do.

Actually, for anyone curious, the list currently looks a bit like this:
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Old 05-19-2011, 04:41 PM   Top  -  End  -  #27
Wraith
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by Winterwind View Post
Congratulations! Sounds like your Blood Angels had some nice target practice.

Adding battle report to archiv--- oh wait, wrong thread. Sorry, habit.
Not a comprehensive list by any means, but feel free to expand on any I've missed for the sake of posterity

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Last edited by Wraith : 06-26-2011 at 02:45 PM.
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Old 05-19-2011, 04:52 PM   Top  -  End  -  #28
Closet_Skeleton
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Quote:
Originally Posted by DaedalusMkV View Post
It's a quirky army anyways; I've already acknowledged that it's far from competitive, to a much greater degree the other "let's see what I can do with the Chaos units nobody likes" lists I've been writing.
I wasn't talking about competativeness.

Though on that front a lord with mark of khorne and twin lightning claws riding a juggernaut is actually better at killing stuff than a daemon weapon one and you can give him an icon too.
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Old 05-19-2011, 05:21 PM   Top  -  End  -  #29
Timberwolf
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

Wraith, just a quick correction, when it says "Wolfie vs the Grey Knights", Wolfie is me, I was playing Blood Angels. Cheers for saving that though.
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Old 05-19-2011, 05:28 PM   Top  -  End  -  #30
Wraith
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Default Re: Warhammer 40K Tabletop XII: "Now in Rapid Fire range!"

The post has been edited by the authority of the Inquisition.



IE: Happy to oblige
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Last edited by Wraith : 05-19-2011 at 05:31 PM.
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