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Old 05-19-2011, 01:09 AM   Top  -  End  -  #1
ErrantX
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Default [PF] The Necromera, a vampiric-invoker prestige class [PrC]

The Necromera

Melisandra De'Lisle, a necromera

For all living beings, the blood is the life. Without blood, there is no life; there is only the cold stillness of the grave. But some refuse to let that be all for them, and for them, blood is power, and that power brings mastery over death. By engaging in dark practices involving vivisections, prayers to fell entities, blood-drinking, alchemy, and blasphemous rituals that bind dark powers to their very bones, some men and women begin walking a path of blood and shadows to avoid kneeling before Death’s dark throne. These men and women are known as the necromera, and they willfully embrace the power that blood brings.

Necromera all hail from the ranks of ebon initiates who have developed an unwholesome attraction to blood. These men and women use this attraction to delve into forgotten lore on necromancy and the very essence of life energies that is carried within the blood of all beings, and then they learn to pervert and alter these energies for their own uses. These new vampiric arts they develop are known as ‘Striga’ and are known for their gory displays of power. Some necromera have training in more combat-oriented classes, such as fighter, rogue or ranger, but most are scholars who walk this path. Rogues and bards who multiclass with ebon initiate also find much value in the arts of the necromera due to their social skill and the benefits the class provides.
Hit Die: d8

Prerequisites:
Alignment: Any non-good
Skills: Bluff 5 ranks, Intimidate 5 ranks, Knowledge (religion) 5 ranks
Feats: Necromantic Affinity
Invocations: Must be capable of using lesser invocations and must possess the allure of the dead and blood lash invocations.
Special: The character must have consumed blood on many different occasions from intelligent beings, and before taking his first level of the class, must have imbibed a philter of alchemically treated vampire blood costing 200gp.

The Necromera

LevelBABFort SaveRef SaveWill SaveSpecialInvocations
1st
+0
+1
+0
+1
Netherchannel, dark arts, blood pool, striga+1 invoker caster level
2nd
+1
+1
+1
+1
Fangs+1 level of existing invocation using class
3rd
+2
+2
+1
+2
Striga+1 invoker caster level
4th
+3
+2
+1
+2
Gaze of the eternal+1 level of existing invocation using class
5th
+3
+3
+2
+3
Striga, vampiric taint+1 invoker caster level
6th
+4
+3
+2
+3
Predator's call+1 level of existing invocation using class
7th
+5
+4
+2
+4
Striga, blood dependancy+1 invoker caster level
8th
+6
+4
+3
+4
Will of the Eternal+1 level of existing invocation using class
9th
+6
+5
+3
+5
Striga, predator's form+1 invoker caster level
10th
+7
+5
+3
+5
Sanguine rebirth+1 level of existing invocation using class

Class Skills: Bluff (Cha), Craft (Int), Diplomacy (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), and Stealth (Dex).
Skill Points per Level: 4 + Intelligence modifier

Class Features:

Weapon and Armor Proficiencies: The necromera gains no additional weapon or armor proficiencies.

Invocations: At every even level, the necromera gains new invocations known and an increase in caster level as if he had also gained a level in an invocation-using class to which he belonged before adding the prestige class level. He does not, however, gain any other benefits a character of that class would have gained, including eldritch blast or netherchanneling (see below). If the character had more than one invocation-using class before becoming a necromera, he must decide to which class to add each level for the purpose of determining caster level and invocations known.

Netherchanneling (Su): Every level of necromera progresses the character's ability netherchannel in regards to damage dice. If the character had no ability to netherchannel, then this class feature has no effect.

Dark Arts: For each odd level the character possesses in the necromera class, his caster level increases by one in his invocation using class but he does not gain additional new invocations for that level (instead he gains a striga in place of an invocation). Add the character’s class level to his ebon initiate level to determine what grade of invocation he may choose on levels in which he gains new invocations. Finally, the character continues to advance his shroud of death class feature.

Blood Pool (Su): The necromera learns to store eldritch energies within his very blood, creating a reservoir of this power within him to power his unique striga and other abilities. The limit to how much this reservoir can contain is limited by twice the necromera’s class level plus his Charisma modifier. Certain striga abilities can be used to regain blood points, or blood consumed (through drinking it from wounds or using his fangs) may be used to replenish this blood supply; every Constitution point of blood loss that the character consumes restores one blood point, and the character replenishes his Charisma modifier in blood points each day. Blood points may be spent to power striga (see below), or may be used for the following abilities:
Vampiric Healing: The character may spent one blood point to regain 1d12 hit points (multiple blood points may be spent at a time to regain health, not to exceed the character’s Charisma modifier) as a swift action. Alternately, the character may spend five blood points to regenerate a lost limb or organ over the course of a day; the character must be in a state of rest to restore the lost piece of his body.
Strength of the Damned: The character may grant himself a +2 profane bonus to Strength for one round per class level per blood point spent (multiple blood points may be spend at a time to increase Strength, not to exceed the character’s Charisma modifier) as a swift action. The character may not increase his Strength by more than +10.

Striga (Su): One of the signature abilities of the necromera, the very reason these dark souled men and women follow this bloody path, is that of the striga or blood magic. By calling upon the innate power of the blood within them, the necromera is capable of achieving powerful supernatural effects using blood as a medium to duplicate the myriad of abilities of vampires. At each odd level, the character may select a striga. Additional striga may be purchased using the Extra Invocation feat if the necromera should choose to, but he must have levels of the necromera class to be able to do so. Like invocations, striga are supernatural abilities and fall into a distinction of tiers (least, lesser, greater, and dark).
Spoiler


Fangs: The necromera may grow a pair of vampiric fangs at will. These fangs are too small to be used in normal combat, but if the character is grappling he may bite his foe to drain blood from them. At 2nd level, if his foe is pinned he may inflict one point of Constitution damage as he drains blood from his foe, and at 5th level this improves to 1d4 points of damage. On each successful attack, the necromera gains 5 temporary hit points or he may recover one blood point.

Gaze of the Eternal (Su): The vision of the necromera sharpens, as do his other senses. The character gains the Alertness feat at this level, and his gains low light vision and darkvision of 60ft. If he already possesses one or both of these qualities, then triple the distance of his low light vision and add an additional +30ft to his darkvision. A side affect of this is that the character gains the light sensitivity trait, suffering a -2 penalty on Spot checks and attack rolls while in bright light.

Vampiric Taint: The taint of vampirism has taken deeply into the necromera, and his transformation into one of the undying is inevitable, but it is not without its benefits. Firstly, the character gains resiliency and strength of body in the form of DR 5/silver and a +2 bonus to his Strength score. Additionally, the character gains some of the feral beauty of the vampire and gains a +2 bonus to his Charisma score. The necromera however does gain some of the vampire’s frailty, taking 1d6 points of non-lethal damage for every minute he is exposed to direct sunlight (if the character keeps more than 90% of his body covered and protected from the sunlight he need only take damage for every hour due to indirect sources).

Predator’s Call (Sp): By invoking the predatory power of his blood, the necromera may call to the lesser hunters of the world. He may summon 1d6+1 rat swarms, 1d4+1 bat swarms, or a pack of 3d6 wolves as a standard action which will serve for one hour. The summoned beasts arrive within 2d6 rounds, and only one summon may be active at a time. This is considered a summoning invocation.

Blood Dependency: The necromera is progressing more towards his inevitable transformation into a vampiric entity, and his body refuses to be able to derive sustenance from mortal food; only the blood of the living will nourish him now. The character must spend two blood points every day to nourish his form, and if he does not then he begins starve and dehydrate per normal rules; he must live off of the blood of living beings now.

Will of the Eternal (Sp): The mental prowess of the necromera grows ever stronger, and he gains the ability to beguile the minds of mortals. He may elect to use charm monster or dominate person as a spell-like ability at will, using his invocation-using caster level and the DC is Charisma-based.

Predator’s Form (Su): The necromera gains the unholy ability to assume the shapes of the beasts he may summon. The character gains the alternate form ability to change his shape into that of a dire wolf or a dire bat at will.

Sanguine Rebirth: Upon reaching 10th level, the necromera experiences an extraordinary transformation of his body and soul as his form transitions from life to unliving immortality. The character's type changes to undead (augmented) and he loses his Constitution score (gaining his Charisma modifier in its place for bonus hit points). He gains a +4 bonus to his natural armor, his Strength increases by +4 (for a total of +6), his Dexterity by +2, and his Charisma by an additional +2 (for a total of +4). His damage reduction improves to DR 10/silver, and he gains gaseous form as a supernatural ability (CL 5th, but he may remain in this form indefinitely and move a fly speed of 60 with perfect maneuverability). The necromera gains a slam attack that inflicts 1d6 points of damage plus his Strength modifier and energy drains one level per successful hit. He also gains a bonus feat from the following: Alertness, Combat Reflexes, Dodge, Improved Initiative, or Lightning Reflexes. A side effect of this transformation however, is that the necromera assumes all of the traditional weaknesses of a standard vampire, but also gains the ability to create vampire spawn or standard vampires per the normal vampire template; the necromera is a different and unique sort of vampire and his bonuses and benefits are necessarily different, and they do not pass on their unique traits.

----
Moar fluff forthcoming.

-X
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Old 05-19-2011, 04:06 AM   Top  -  End  -  #2
Lix Lorn
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

I like it! A lot!
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Old 05-19-2011, 12:04 PM   Top  -  End  -  #3
ErrantX
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

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Originally Posted by Lix Lorn View Post
I like it! A lot!
Thanks Lix! I have some anxiety regarding the class's balance; it is meant to provide an alternate path for ebon initiates, but beyond that I'm not sure if it works in a balanced game at tier 3 (what I tend to balance around).

-X
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Old 05-19-2011, 12:15 PM   Top  -  End  -  #4
Lix Lorn
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

It doesn't look it. xD But I'm not a great judge.
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Old 05-19-2011, 07:19 PM   Top  -  End  -  #5
Morrolan
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

Awesome! I'm so going to use this as a recurring villain in my campaign.
Ill take a more critical look at it tomorrow, when I've had some sleep.
Just wanted to say: Great job!

Edit: One thing I did notice, standard vampire weaknesses? Too bad :)
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Old 05-19-2011, 10:38 PM   Top  -  End  -  #6
ErrantX
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

Quote:
Originally Posted by Lix Lorn View Post
It doesn't look it. xD But I'm not a great judge.
I appreciate your input, thanks!

Quote:
Originally Posted by Morrolan View Post
Awesome! I'm so going to use this as a recurring villain in my campaign.
Ill take a more critical look at it tomorrow, when I've had some sleep.
Just wanted to say: Great job!

Edit: One thing I did notice, standard vampire weaknesses? Too bad :)
Thank you, that's awesome. If you can, lemme know how it turns out? I'd appreciated the extra looksee. And yah... it needed it.

-X
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Old 05-19-2011, 10:39 PM   Top  -  End  -  #7
Veyr
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

How does selecting a Stirga work? I mean, like, what level can be selected at a given time? Is it just whatever type of Invocation you can use? I'm very worried that with the 5/10 progression, getting Darks might be quite difficult. OK, it's not exactly a 5/10 progression: you really should put something in the table for the odd levels, just so it's clear. Something like "+1 level of existing invocation-using class (Stirga only)", perhaps?


The Stirga are really, really hard to read like that... could you perhaps, at least, put some extra spaces between paragraphs/different Stirga?

Nocturnal Marauder is awesome but the Rage thing seems too much...

Also, I was really hoping to recreate Dampeer with this — I recommend some Stirga relating to Fear (a Frightful Presence one as a Greater or maybe Dark would be cool), and a more combat-ready bite, perhaps. The Vampiric Flight ability would also be kind of cool: make a charge attack through enemies, dealing minor damage to, but healing your for, each.


The multiclass restriction in Vampiric Taint... I really, really dislike that.


Sanguine Rebirth seems... almost to have more harm than good. Anyway, you need more detail: type changes to Undead, all current and future HD become d12s, etc.

Last edited by Veyr : 05-19-2011 at 10:44 PM.
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Old 05-19-2011, 10:58 PM   Top  -  End  -  #8
ErrantX
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

Quote:
Originally Posted by Veyr View Post
How does selecting a Stirga work? I mean, like, what level can be selected at a given time? Is it just whatever type of Invocation you can use? I'm very worried that with the 5/10 progression, getting Darks might be quite difficult. OK, it's not exactly a 5/10 progression: you really should put something in the table for the odd levels, just so it's clear. Something like "+1 level of existing invocation-using class (Stirga only)", perhaps?
It's 'Striga', and you get a striga ever odd level just as the class table says. Additionally, the class feature dark arts should cover this.

Quote:
The Stirga are really, really hard to read like that... could you perhaps, at least, put some extra spaces between paragraphs/different Stirga?
That's fair. Done.

Quote:
Nocturnal Marauder is awesome but the Rage thing seems too much...
It gets the rage thing as it turns you into a battle-beast, and because it is really good. I feel that it balances it, but you may still continue to use Striga.

Quote:
Also, I was really hoping to recreate Dampeer with this — I recommend some Stirga relating to Fear (a Frightful Presence one as a Greater or maybe Dark would be cool), and a more combat-ready bite, perhaps. The Vampiric Flight ability would also be kind of cool: make a charge attack through enemies, dealing minor damage to, but healing your for, each.
Striga are specifically blood-related; see the Ebon Initiate class for fear abilities, as the Necromera builds off of it. I see that I neglected to link the Ebon Initiate; my bad, I will link it in the OP. There is a flight ability in Blood Wings. Vampires cannot use their bites in combat per se, but can in a grapple for great effect. Also, Nocturnal Marauder can use a bite attack.

Quote:
The multiclass restriction in Vampiric Taint... I really, really dislike that.
I'm sorry you don't like it, but the reasoning is pretty simple: if you're transforming into a vampire, after a while you're going to end up as one. Stopping before it happens is bothersome; I think that if you've gone in 5 levels, you're likely going to finish it anyway but it does enforce commitment to it.

Quote:
Sanguine Rebirth seems... almost to have more harm than good. Anyway, you need more detail: type changes to Undead, all current and future HD become d12s, etc.
There a few bits I missed here, but I don't agree that it does more harm than good. I will clean it up some, but could you clarify this 'more harm than good' thing?

-X

EDIT: Some changes have been made.
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Old 05-19-2011, 11:40 PM   Top  -  End  -  #9
Veyr
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

Quote:
Originally Posted by ErrantX View Post
It's 'Striga', and you get a striga ever odd level just as the class table says. Additionally, the class feature dark arts should cover this.
It does cover it, in terms of RAW, but as a very visual person, I use the table more than the text for this kind of thing. Yes, the table says you get a Striga every odd level. It doesn't say that you advance your "spellcasting" aside from Invocations Known at the same time. And that's a huge difference.

Quote:
Originally Posted by ErrantX View Post
That's fair. Done.
Thanks.

Quote:
Originally Posted by ErrantX View Post
It gets the rage thing as it turns you into a battle-beast, and because it is really good. I feel that it balances it, but you may still continue to use Striga.
I don't know precisely if it's balanced or not, but I'm... not a fan of abilities that turn off your other abilities, especially in a class that is at least nominally expanding those abilities. Like, a Barbarian's not so bad, because a Barbarian has no reason to use Intelligence-based abilities. An Invocation user does. It's like Tenser's Transformation or Dark Discorporation; the latter's really cool, but I'd never use it because it eliminates most of my class features as a Warlock.

The ability to use Striga while in Marauder form may compensate for that; I'd have to try it, I suppose.

Quote:
Originally Posted by ErrantX View Post
Striga are specifically blood-related; see the Ebon Initiate class for fear abilities, as the Necromera builds off of it. I see that I neglected to link the Ebon Initiate; my bad, I will link it in the OP. There is a flight ability in Blood Wings. Vampires cannot use their bites in combat per se, but can in a grapple for great effect. Also, Nocturnal Marauder can use a bite attack.
Fair enough about the Fear stuff; I'll look into the Ebon Initiate. I know Vampires can't use their bite in combat, but I was suggesting perhaps adding a way that a Necromera could. I see that the Nocturnal Marauder gets one, but it doesn't seem to count as a Vampire bite (i.e. draining the enemy to heal yourself). Am I mistaken there?

Quote:
Originally Posted by ErrantX View Post
I'm sorry you don't like it, but the reasoning is pretty simple: if you're transforming into a vampire, after a while you're going to end up as one. Stopping before it happens is bothersome; I think that if you've gone in 5 levels, you're likely going to finish it anyway but it does enforce commitment to it.
Why though? I mean, no other transformation class in the game has such a requirement. From a game-design standpoint, you'd only be slowing it down — why not? If nothing else, due to the way Striga work, I might want to delay levels where I get Striga so I can get some Dark ones without spending feats. And it's not like you can't get out of Sanguine Rebirth, if you simply time your levels so that Necromera 10 happens after you stop playing (for instance, I never play Epic so if I just took Necromera 5 at ECL 16th or later, I'd never hit Sanguine Rebirth).

Mostly, to me this reads as way too much meddling with what the player wants to do. I dunno, my reaction to that is the same as it would be with a railroading DM; it's kind of the same thing.

Quote:
Originally Posted by ErrantX View Post
There a few bits I missed here, but I don't agree that it does more harm than good. I will clean it up some, but could you clarify this 'more harm than good' thing?
You take on the classic, well-known weaknesses of a Vampire. Losing your Con score at 15th at the earliest hurts: you couldn't have dumped it for 14 levels, but now it's wasted ability score. Both Ebon Initiates and this class have d8 hit dice; switch to d12s is equivalent to an average of +2 HP/level, or a Con of 14. Ebon Initiates seem pretty melee-focused, so his Con was hopefully at least 14, so that's a wash at best, but now you can't enhance it with Con-boosting items. Your type turns to Undead, which is awesome, but you could have gotten that a long time ago, more cheaply, with Necropolitan, plus Tomb-Tainted Soul is now a completely wasted feat.

You do get to create spawn, and your Slam attack does drain levels, both of which are excellent. Considering those two, it's probably worth the weaknesses of a normal Vampire and the other issues, so my first-glance analysis of more harm than good is probably incorrect. That said, there are a lot of drawbacks here, despite the potent abilities that probably make them worth it.
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Old 05-20-2011, 12:44 AM   Top  -  End  -  #10
Avalon®
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

I don't think that losing Con hurts it very much. You have to note that thanks to Dark Arts, you are still progressing your Shroud of Undeath feature which eventually grants you Cha mod to both saves and hp.
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Old 05-20-2011, 03:09 PM   Top  -  End  -  #11
NosferatuZodd
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

I like this alot, are you planning on adding more striga eventually?
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Old 05-21-2011, 02:24 AM   Top  -  End  -  #12
ErrantX
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

Quote:
Originally Posted by Veyr View Post
It does cover it, in terms of RAW, but as a very visual person, I use the table more than the text for this kind of thing. Yes, the table says you get a Striga every odd level. It doesn't say that you advance your "spellcasting" aside from Invocations Known at the same time. And that's a huge difference.
I guess I could put something in there for this.

Quote:
I don't know precisely if it's balanced or not, but I'm... not a fan of abilities that turn off your other abilities, especially in a class that is at least nominally expanding those abilities. Like, a Barbarian's not so bad, because a Barbarian has no reason to use Intelligence-based abilities. An Invocation user does. It's like Tenser's Transformation or Dark Discorporation; the latter's really cool, but I'd never use it because it eliminates most of my class features as a Warlock.

The ability to use Striga while in Marauder form may compensate for that; I'd have to try it, I suppose.
I will clarify some of Nocturnal Marauder; I need more Striga as well to make this more useful.

Quote:
Fair enough about the Fear stuff; I'll look into the Ebon Initiate. I know Vampires can't use their bite in combat, but I was suggesting perhaps adding a way that a Necromera could. I see that the Nocturnal Marauder gets one, but it doesn't seem to count as a Vampire bite (i.e. draining the enemy to heal yourself). Am I mistaken there?
Oversight on my part, again, Marauder sucks and I need to fix :P

Quote:
Why though? I mean, no other transformation class in the game has such a requirement. From a game-design standpoint, you'd only be slowing it down — why not? If nothing else, due to the way Striga work, I might want to delay levels where I get Striga so I can get some Dark ones without spending feats. And it's not like you can't get out of Sanguine Rebirth, if you simply time your levels so that Necromera 10 happens after you stop playing (for instance, I never play Epic so if I just took Necromera 5 at ECL 16th or later, I'd never hit Sanguine Rebirth).

Mostly, to me this reads as way too much meddling with what the player wants to do. I dunno, my reaction to that is the same as it would be with a railroading DM; it's kind of the same thing.
I looked at it from the perspective of the ebon initiate/necromera's magic has become a vicious disease in their body and that's why they must advance it. I can see where you're coming from and I will think on it it.

Quote:
You take on the classic, well-known weaknesses of a Vampire. Losing your Con score at 15th at the earliest hurts: you couldn't have dumped it for 14 levels, but now it's wasted ability score. Both Ebon Initiates and this class have d8 hit dice; switch to d12s is equivalent to an average of +2 HP/level, or a Con of 14. Ebon Initiates seem pretty melee-focused, so his Con was hopefully at least 14, so that's a wash at best, but now you can't enhance it with Con-boosting items. Your type turns to Undead, which is awesome, but you could have gotten that a long time ago, more cheaply, with Necropolitan, plus Tomb-Tainted Soul is now a completely wasted feat.

You do get to create spawn, and your Slam attack does drain levels, both of which are excellent. Considering those two, it's probably worth the weaknesses of a normal Vampire and the other issues, so my first-glance analysis of more harm than good is probably incorrect. That said, there are a lot of drawbacks here, despite the potent abilities that probably make them worth it.
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Originally Posted by Avalon® View Post
I don't think that losing Con hurts it very much. You have to note that thanks to Dark Arts, you are still progressing your Shroud of Undeath feature which eventually grants you Cha mod to both saves and hp.
Avalon pretty much said what I said; Shroud of Death nets you a d12+Charisma modifier for hit points and that's not bad at all. You're looking at Barbarian hit points there. Between that, energy drain (which would stack with your netherchanneling) and the ability to make spawn? I dunno, sunlight and water aren't that bad, and you can't beat the undead type for immunities. For the small price of a feat you can select as a 2nd level Ebon Initiate as a bonus feat and that you will get 10-15 levels worth of use from it too. Ebon Initiates can use their Netherchanneling to heal their wounds, after all.

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Originally Posted by NosferatuZodd View Post
I like this alot, are you planning on adding more striga eventually?
Thanks! Yes I am, I just kinda ran out of steam before I posted it. I'll totally take suggestions though! For Striga or traditional Ebon Initiate invocations both.

-X
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Old 05-21-2011, 09:23 AM   Top  -  End  -  #13
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

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Originally Posted by ErrantX View Post
I guess I could put something in there for this.
Appreciated. I will admit that I'm not entirely sure how best to show it...

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Originally Posted by ErrantX View Post
I will clarify some of Nocturnal Marauder; I need more Striga as well to make this more useful.

Oversight on my part, again, Marauder sucks and I need to fix :P
Heh, I wasn't even really commenting on power or balance, just... I dunno, just how it sucks to have a power turn off half or more of your other powers?

Like, if I wanted to make my fear-beast, I'd take those fear Invocations as an Ebon Initiate, but then if I went with Nocturnal Marauder... I can't use them.

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Originally Posted by ErrantX View Post
I looked at it from the perspective of the ebon initiate/necromera's magic has become a vicious disease in their body and that's why they must advance it. I can see where you're coming from and I will think on it it.
It's a cool idea, I admit, but it feels a little too... like I said, railroad-y. I dunno if that's really helpful commentary, but I'm having trouble articulating what I mean. I guess I mean that I think class designers should be focusing on giving the player's options, not forcing them to play the class a particular way.

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Originally Posted by ErrantX View Post
Avalon pretty much said what I said; Shroud of Death nets you a d12+Charisma modifier for hit points and that's not bad at all. You're looking at Barbarian hit points there. Between that, energy drain (which would stack with your netherchanneling) and the ability to make spawn? I dunno, sunlight and water aren't that bad, and you can't beat the undead type for immunities. For the small price of a feat you can select as a 2nd level Ebon Initiate as a bonus feat and that you will get 10-15 levels worth of use from it too. Ebon Initiates can use their Netherchanneling to heal their wounds, after all.
OK, chalk this up to my unfamiliarity with Ebon Initiates.

Tomb-Tainted Soul is still a wasted feat. Maybe give them a bonus feat? And perhaps like a one-time bonus to... I dunno, maybe Cha, equal to their Con mod, so it wasn't wasted?

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Originally Posted by ErrantX View Post
Thanks! Yes I am, I just kinda ran out of steam before I posted it. I'll totally take suggestions though! For Striga or traditional Ebon Initiate invocations both.
I will try to think of some, but I'll have to read through the Ebon Initiate more thoroughly first to get an idea of what you already have.
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Old 05-21-2011, 09:34 AM   Top  -  End  -  #14
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

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Thanks! Yes I am, I just kinda ran out of steam before I posted it. I'll totally take suggestions though! For Striga or traditional Ebon Initiate invocations both.

-X
How about a Striga giving some sort of Lifesense? Called Bloodscent?
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Old 05-21-2011, 11:52 AM   Top  -  End  -  #15
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

May I suggest raiding some stuff from Exalted for this? Abyssals in particular are pretty much vampires+ as well as some others undead
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Old 05-22-2011, 09:57 PM   Top  -  End  -  #16
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

Made some changes for Marauder, Sanguine Rebirth, Vampiric Taint, and the class table. Some new Striga as well. More to come.

-X
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Old 05-22-2011, 10:16 PM   Top  -  End  -  #17
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

I like the changes to Vampiric Taint (heh, obviously), but I'm not... quite sure what's changed with Nocturnal Marauder and Sanguine Rebirth. With the former, is it just that the Claw attacks impart negative levels?

As for the table, definitely an improvement, but in reality the Necromera is actually getting more than just Caster Level from it. It's really a difficult thing. It might be too large for the table, but can you fit "+1 invoker caster level and highest invocation" or something? That seems to imply that you're actually moving directly from Lesser to Greater or whatever, so that's not quite right, but at least it should be something to indicate that you should look to see how it works... I dunno, I'll try to think of something better.
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Old 05-26-2011, 09:30 PM   Top  -  End  -  #18
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

Hmmmmmmmmm, just got to thinking and I came up with maybe a Least Striga.

Satiate Hunger (Least): By selecting this Striga, the Necromera has managed to infuse his hunger into his abilities as thoroughly as it has infused itself into him.

If the Necromera has any other means of causing Constitution drain (a Wounding weapon, Shadow Hand or Stone Dragon maneuvers, etc.), he may use that to regain blood points as well. This ability does not cost blood points.



Just something small, but helpful for those who like to play the role of Constitution drainer to the hilt...lol
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Old 05-26-2011, 10:22 PM   Top  -  End  -  #19
Veyr
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

I kind of feel like that'd be good as a base ability for the class. That said, I still don't have a great handle on the overall balance of this thing (it seems to be, but I don't know it in enough detail to judge how a change like that would affect the balance).

Also, Blood Points being 2*Lv+Cha seems weird: wouldn't Con be more... wait, no Con score. Well, you could just specify that Undead Necromera (including those who finish and gain Sanguine Rebirth) use Cha.

Last edited by Veyr : 05-26-2011 at 10:24 PM.
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Old 05-26-2011, 11:11 PM   Top  -  End  -  #20
Zarthrax
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

Personally, I'd leave it as is. Counting the fact that Shroud of Death circumvents anything based on Con. as is, it makes more sense to just leave it Cha.-based.

Interestingly, as long as you have a 14 or higher Charisma, you technically don't need to feed on blood to continue existing. You really only need to feed to fuel your powers. I like that, and how it plays into the whole 'kinda-sorta a vampire, but not really'.
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Old 05-27-2011, 09:30 AM   Top  -  End  -  #21
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Default Re: [3.5] The Necromera, a vampiric-invoker prestige class [PrC]

The Blood pool abilities, at present, are hard to read. I suggest using bullet pointed[list] tags and maybe bolding those subheadings. italics dont really cut it...
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