The classic Anime Maid. I was sad when I found no classes for it, so I made one!
Status: Complete(?)
The Maid
"Yes master" | Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
|---|
| 1st | +0 | +0 | +2 | +2 | Lesser Retrieve Object, Contract Bound, Acrobatics, Sense Danger, Prestidigitation. Master!, Inner Power. |
| 2nd | +1 | +0 | +3 | +3 | Bonus Feat, Perfect Posture |
| 3rd | +2 | +1 | +3 | +3 | Lesser Sense Master. Locate Object |
| 4th | +3 | +1 | +4 | +4 | Cooking Expertise |
| 5th | +3 | +1 | +4 | +4 | Sense Master, Ambidexterity. Lesser Sleepless |
| 6th | +4 | +2 | +5 | +5 | Bonus Feat, Uncanny Dodge |
| 7th | +5 | +2 | +5 | +5 | Uniform Synchronization, For my Master |
| 8th | +6/1 | +2 | +6 | +6 | Sleepless |
| 9th | +6/1 | +3 | +6 | +6 | Sense Master, Locate Object |
| 10th | +7/2 | +3 | +7 | +7 | Bonus Feat, Retrieve Object, Evasion, Greater Prestidigitation. |
| 11th | +8/3 | +3 | +7 | +7 | Maid's Knowledge, Telepathic Link |
| 12th | +9/4 | +4 | +8 | +8 | Improved Uncanny Dodge, |
| 13th | +9/4 | +4 | +8 | +8 | Improved Uniform Synchronization, More then a Maid |
| 14th | +10/5 | +4 | +9 | +9 | Bonus Feat, Locate Object |
| 15th | +11/6/1 | +5 | +9 | +9 | Greater Sense Master, Greater Danger Sense |
| 16th | +12/7/2 | +5 | +10 | +10 | Greater Sleepless |
| 17th | +12/7/2 | +5 | +10 | +10 | Master's Call, Masters Wish |
| 18th | +13/8/3 | +6 | +11 | +11 | Bonus Feat, Greater Locate Object |
| 19th | +14/9/4 | +6 | +11 | +11 | Reassuring Presence, Uniform synchronization greater |
| 20th | +15/10/5 | +6 | +12 | +12 | Greater Retrieve Object, Master of Myself, Grand Prestidigitation. |
Hit Dice: d8
Skill Points: 6+Int (x4 at 1st level)
Class Skills: Appraise, Autohypnosis, Balance, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Gather, Heal, Information, Jump, Knowledge (Nobility/Royalty), Knowledge (Local), and one other Knowledge relating to current master, Listen, Move Silently, Perform, Profession, Sense Motive, Sleight of Hand, Spot, Swim, Tumble and Use Rope.
Class Features:
Weapons and Armor:
The Maid is not proficient with any armor or shields, but they are proficient with all simple weapons, and one weapon of masters choice. This can be any logical thing from a Frying Pan (like a club) Rubber Chicken (Non lethal damage anyone?) to Katana, spear, lance, or shuriken but not something illogical like a Cat. A normally not-weapon item is treated as a normal weapon for the masters chosen item. (No penalties for "Improvised Weapon")
Contract Bound:
The Maid looses all class features when she is not employed and she cannot own any objects not given to her by a master (Past or otherwise) If she intentionally does anything against her master, or disobeys her master, she must seek Atonement before she can regain her class features, so long as shes employed. A Maid cannot quit. Her master has to die, or release her. If the master dies, she receives five negative levels though this cannot kill her and they recover normally. She receives 3 permanent ability damage to each score, and requires an Atonement spell from any caster capable of using it before she can make a new contract. at which time she regains 2 ability points though they cannot exceed the ability points lost at the time of her last masters death but does not regain lost levels if they became permanent.
Making the contract: To make a contract requires one full minute during which the maid sheds her previous attire and dons the uniform of her new master in a magical display with lots of glowing, and an equal amount of nudity. The Master in the mean time signs her name on a shining parchment that appears before her. Once complete, the Master has access to Atonement which can only be used on the Maid, but is usable as a free action, and she is now attached to the Maid by an absolute bond.
The master chooses to bestow on the Maid a single Exotic Weapon, this choice cannot be changed unless she releases the maid and redoes the contract. The Maid gains proficiency with the new weapon and can summon it easily with Retrieve Object no matter the size.
She cannot have an already existing master.
Cannot be master to more then one Maid.
The Maid Must wear her uniform. She looses her features if she takes them off unless she does so with the intent to change into another. (They can't wear the same uniform 24/7 now can they)
When in their Uniform, They gain their Wisdom modifier to AC, Wis +1 at fifth, +2 at Tenth, +4 at fifteenth, and +8 at twenty. These stack with Uniform Synchronization.
The Uniform Cannot be worn under armor in most classes (if they happen to be proficient in any) Unless the uniform designated by the Master is some sort of skintight suit.
Last Words:
The Master can make a final command, usually done when they expect to die or such.
If he does so, he looses his contract with the Maid but the maid is under an effect similar to a less painful Geas/Quest though it cannot be dispelled. The Maid is sickened each day she does not go about completing the last words, after a week, she starts gaining negative levels (until level 1) a month later, the negative levels start getting permanent one by one, day by day.
If she takes a new Master in the mean time, She only gets sickened, and must still complete the Last Words. The Last Words are now capable of being eliminated by a Break Enchantment or higher spell.
If she looses her contract through use of Last Words, She retains her Class Features for 24 hours. If she goes about completing the Last Words, she continues to retain her class features for another 24 hours if at least four Hours were dedicated to completing the Last Words. The maid instinctively knows if shes about to lose her Class Features, If she looses her self or something, she'd get a silent, mental warning she needs to get back on track or loose her features.
Retrieve Object:
As a free action, The Maid can recall an item or creature that the Maid or Master possesses permanently (The same item/creature being summoned, not creating a new one), Or an item not owned, which disappears in 5 minutes/ Maid level. Owned items can be don't matter for wealth restrictions as long as the Maid or Master owns it. Maid cannot conjure creatures the master doesn't own.
At first level, The Maid can call Small or lower objects and creatures. Such as a Tea Cup, a Dagger, A cat, ect. As its non-living, and Non-Sentient and not worth more then her masters total wealth divided by four.
At level Ten, The Maid can conjure any Medium or smaller object, such as a Chair, a Sword, or a boar, ect. and can conjure any item not worth her masters total wealth divided by two.
At level Twenty, The Maid can conjure any Huge or smaller object, such as a Table, a Balista, or a Frost Worm. She can now also conjure living things with an intelligence score of less then five. And can conjure at her masters full wealth.
Retrieve Object cannot conjure special or specific items. Such as a Magic sword, or a unique object like "Bob's favorite shirt" unless the unique/magic item is her masters or one of the Maids personal objects given to her by a master.
Note about retrieving creatures:
You can only conjure creatures you or your master owns. And even if your master owns it, you can not conjure a creature with more HD then you have Maid levels, and with more INT then 1/2 your INT score rounded down.
Acrobatics:
The Maid gains 1/2 her class levels to Jump, Tumble, Climb, and Balance checks.
Prestidigitation:
a first level maid can use Prestidigitation at will, only changes last until they fade normally or are messed up again.
Greater Prestidigitation:
a Maid of Tenth level can clean and color items in a 10 foot cube, rather then 1 foot.
They can also put larger items to order in a five foot cube, such as clean that kids mess of toys. Larger items returning to where they belong if it is in the area of effect, such as a toy box, while simple filth is just eliminated.
Grand Prestidigitation:
A Maid of twentieth level can clean and color items in a 50 foot cube, rather then 10 feet.
They can also put larger items to order in a twenty five foot cube, and the effect is now linked with the Maids Retrieve object ability, only a bit different. Items cleaned return to wherever they belong in a nice orderly, teleportational manner, even if the item in question is anywhere on the same plane in the Masters mansion because he left his favorite pen in his pocket by incident.
Master!:
The maid at level one gains the following:
Any time when the Maid is within 10 feet of the Master, she can, as an immediate action, take a hit for the master. She must be aware of the at tack and not flat footed. she can only save the Master this way.
She can also use an effect similar to taunt as a free action, rolling 1d20+Cha+ 1/2 maid levels vs a will save. If she succeeds, the subject becomes focused on the Maid but attacks otherwise normally.
Greater Master!
a maid of tenth level can cast Maid's Sanctuary on the Master as a movement equivalent action, at will. Only effects the Master. a Maid's Sanctuary is different from "Sanctuary" in that it renders the subject dislocated from reality. Area effects pass right through them, And the only way to attack them is directly, if they beat a will save equal to 15+ Maid level.
In edition, she can take hits for any ally.
Grand Master!
a maid of fifteenth level can cast "Cloud Mind, Mass" on all within a 30 feet radius of the designated area (which is within 400 feet + 50/maid level) The only effect this Cloud Mind can produce is render them incapable of perceiving the Master. The save for this is the same as Maid's Sanctuary and Both effects are unaffected by Spell resistance, and treat Spell Immunity as having a SR of 30.
In edition, She can use Maid's Sanctuary on any ally.
Sense Danger:
The Maid adds her Wisdom score to her Armor class, Reflex saves, and can sense when something of her master's is in danger, including herself and her master. Such as "Master's carriage".
You cannot be surprised, and you accurately know the danger enough to quickly react to it. Such as taking an arrow/bullet for your master (or trying to block or deflect it somehow) You don't know exactly what it is, or anything other then "Small projectile en route for the masters head"
At level fifteen, She knows the dangers more accurately. "Poisoned Arrow is being fired from the top right window of the overlooking building. Will fire in five...four...-"
Inner Power:
The Maid chooses her primary ability score. Intelligence, Wisdom, or Charisma. Replace references for wisdom, with chosen ability modifier.
In edition, she chooses her Inner Power:
Fighting:
increase her Attack progression by one step. (20/15/10/5) and gain martial maneuvers and stances. Initiator levels equal to Maid levels (+ any maneuver granting multiclass). Gain 1 new maneuver every two levels. every three levels, gain a maneuver of a higher rank. Gain 1 stance every four levels. They chose their own two pools to draw from. whether it be white raven or some homebrew accepted by DM. The maid is always considered to have all known maneuvers readied at all times. (Swift action all recovered anyway)
Magic:
gain 1/2 sorcerers spellcasting progression, using her chosen modifier. (at level 20, she'd cast spells as a tenth level sorcerer) She uses her Maid levels for Caster Levels. They gain a single animal in a manner similar to a familiar. Only it is not magical, its merely intelligent and obeys you. useful for a friend, but not much else. They're intelligent enough to write or perform almost human actions, such as lifting the seat before they relieve themselves in a civilized manner. this pet has a 6th sense as to where its master is as well as the maids master.
Vitality:
increase her hit dice by two steps. (d12) and she doesn't suffer from negative aging effects. She automatically stabilizes when dying, Immune to Poison and Disease, Negative levels (When master dies, you lose class features, therefor level loss from that still counts against you). And heal 1 point of ability damage a round, but not ability drain which merely heals over time at 1 point per day. She takes x1.5 effect from healing effects, and gains regeneration 5/Negative energy and fast healing 1 Similar to an Undead, she automatically succeeds on fortitude and constitution saves and is not subject to massive damage.
Skill:
Increase her skill point increase by two steps. (10) take any skill as a class skill and can reroll any failed skill check (once per check) a number of times equal to her chosen modifier. They also get +10 extra lump skill points to spend at first level and can Rank skills out to Level +5 rather then level +3. Every four levels, she gains Sudden Strike starting at 1d6, and increasing by 1 die each advancement.
Psionics:
gain 1/2 Psion manifestation progression, using her chosen modifier. (at level 20, she'd manifest powers as a tenth level Psion) She uses her Maid levels for Manifester levels. They gain a pet rock. the rock can speak telepathically to the Psionic Maid (but they can't return a comment telepathically unless they do so through a power), and is intelligent. Its aware of its surroundings, but is otherwise useless besides being a nice friend. Might want to be careful avoiding "Wtf" looks from people who see you talking to a rock. To avoid loosing Rocky, the P-Maid is always be aware of its position...
Mentalist:
gains Psychic Talent, and two Psychic skills for free, as well as 15 skill points to spend in psychic related skills. Every five levels she gains a new Psychic skill, and another 5 skillpoints for psychic related skills.
Healer:
Gain 1/2 Cleric spell progression, using her chosen modifier. (at level 20, she'd cast prayers as a tenth level cleric). She users her Maid levels as caster levels. When they heal, they add their 1/2 their class levels to healed damage. But Healer Maids tend to dislike fighting, they take -1/4 class levels to damaging effects they produce, be it spell or sword.
Demonic:
Fear Aura 1/4 maid levels/day. DC =Chosen mod +Maid levels. Land speed +30ft. Can use spells, powers, and take any feat with [evil] [Vile] [Corrupt or [taint] descriptors despite alignment or would be restrictions based on your moral standing. Gain fiendish subtype. Can be bound utterly by contracts, in return, Master's soul becomes yours at the fulfillment of this special contract. Every soul possessed grants permanent bonuses determined by the DM based on the characteristics of the individual souls.
Angelic:
Fly speed x2 land speed, gain wings of a chosen color. Gain the celestial subtype. Free use of Cure light wounds, Atonement, Consecrate, and Daylight. Can use Hallow once a day. At the end of your contracts, you leave your masters blessed. Giving them the ability to ignore an effect that would have killed them once a day. Must have been Maid to them for more then three months prior, however.
Invoker:
Every 2 levels the Maid gains one new Invocation from what ever source she wishes so long as its Least (Or comparable, under some re-name). Starting at 1 invocation at 1st, 1 at 2rd, 1 at 4th th and so on from there.
At eight level she can choose Least or Lesser.
at 16th she can choose least, lesser, or Greater invocations.
She can also gain a demi-familiar as if she had the Magic inner power.
Bonus Feats:
The Maid gains bonus feats every four levels. These feats are taken from the Fighter Bonus Feats, or General.
Perfect Posture:
The Maid gains 1/2 her class levels to Bluff, Balance, Escape Artist, Hide, and Move Silently checks, and can always retain perfect posture as long as she is conscious. Thus remaining perfectly still for hours if need be, unblinking, and not reacting to anything though she's still perfectly aware of it.
Sense Master:
The Maid can "Remote View" her master as many times as her class levels divided by four plus her wisdom modifier as long as her master wishes it. The master also gains use of this Remote Viewing to view the Maid at any time. the maid has no say in the matter. If she tries to resist somehow, it is considered going against the master.
Range is 1 mile per caster level at 3rd level, 4 miles per caster level at fifth, and anywhere on the same plane at level fifteen.
Locate Object:
The Maid can locate any object the Master desires within class level x500 feet. (To a range of 10,000 feet at level 20. or 1 mi. and 4719 feet.)
Cooking Expertise:
The Maid become adept at providing for her masters needs. She gains + 1/2 class levels to Craft: Cooking, Perform (cook), Craft: Alchemy, and Craft: Poisonmaking checks.
She can always take ten on such checks, and can improvise tools with no penalty (Though she could simply retrieve such tools)
Ambidexterity:
The maid can use either hand with equal proficiency. Halving any penalties for two handed actions.
Sleepless:
The Maid has trained herself to function on less sleep.
At 5th level, the Maid requires only four hours of sleep, but is considered to have a full eight hours of rest for all effects relating to it. Maids still require eight hours of sleep to replenish any spellcasting or daily abilities.
At 8th level, she needs only four hours of Meditation. She needs no sleep and is immune to mundane fatigue, exhaustion, and sleep effects. Maids still require eight hours of rest to replenish any spellcasting or daily abilities.
At 16th level, she needs no rest. She is immune to fatigue, exhaustion, and sleep effects mundane or otherwise. Maids now only need four hours of meditation to replenish any spellcasting or daily abilities.
Uncanny Dodge:
The Maid gains the Uncanny Dodge feature as a Barbarian. She retains dex bonus when she would normally be denied it, Not including helplessness.
She gains Improved Uncanny Dodge at level 12.
Uniform Synchronization:
The Maid has become so adapt in wearing her Uniform, She gains a +1 to all physical actions while wearing it, and a +2 moral bonus on will saves. any penalties for a heavy/armored uniform (could happen) are eliminated. The Maid gains +10ft speed, +2 reflex, +2 Initiative, and gains a +2 bonus to Armor class.
At 13th level, The Maid gains a +5 moral bonus on Will saves and doubles her base speed. The Maid gains +4 Reflex, +4 Initiative, and +4 Armor Class.
At 19th level, The Maid gain +8 moral bonus on Will saves and triples her base speed. She gains +10 Reflex, +10 Initiative and +10 Armor Class.
For my Master:
The Maid gain her class levels to will saves that would cause her to directly go against her master.
Maids Knowledge:
The Maid knows the likes and dislikes of anyone she must serve. Will save applies if they don't wish this knowledge to be known
DC 10 +1/2 class level + Wis
Telepathic Link:
A Maid of eleventh level gains a telepathic link with her master that functions as long as they are on the same plane, and neither of them are blocked. The Master can choose not to allow the Maid to communicate with her. But the Maid has no choice if her master wishes to communicate.
More then a Maid:
The Maid gains +10 to Profession (Escort), and Diplomacy She now has more free will, and can question master's orders within reason without it considered as going against the master.
Master's Call:
The Maid can teleport to her masters side when he wishes it no matter the distance and through Dimensional Locks. Master can then Dismiss her to send her back to wherever she was if need be. She has no choice in the retrieval, but can choose if she wishes to go back.
Master's Wish:
The Maid can use Limited Wish as a supernatural ability a number of times per day equal to 1/4 her class levels + her Wisdom modifier. With no XP cost.
She can only use it to fulfill a wish of her master and not for personal means. Master's Wish is unaffected by Master of Myself and the Master cannot know of this ability. Masters may think it, but they cannot know it. If they do, the ability no longer functions.
Reassuring Presence:
The presence of the maid is enough to inspire others. The Master gains +5 to will saves to resist fear, break through enchantments, and cant be effected from spells such as "Nightmare" or any other spell/power to prevent restful sleep.
As long as the maid is within 5ft of the master.
Master of Myself:
The Maid can function without a Master, She treats herself as the master for all such effects.
If she still has a Master, she uses him as normal, and Cannot go against him as normal but she can act on her own will otherwise.
She no longer needs a Contract. Though not having a contract makes a few things useless, such as Master's Call.
Epic Progression:
| Level | Special |
|---|
| 21st | -Greater Masters Call |
| 22nd | Bonus Feat |
| 23rd | Greatest Retrieve Object. |
| 24th | Bonus Feat, |
| 25th | Greater Masters Wish |
Epic Features:
Masters Call, Greater:
The Maid can now, at will, teleport to her masters side and back to the destination she came from.
Greatest Retrieve Object:
The Maid can conjure objects as with the past retrieve objects. But of up to gargantuan size, or up to Small magic items.
Masters Wish, Greater:
As Masters Wish, But as Wish instead of Limited Wish.
Inner Power sorcerer spell progression:
| Level | Spells per Day | Spells Known |
|---|
| 1st | 0=5, 1=3 | 0=4, 1=2 |
| 3rd | 0=6, 1=4 | 0=5. 1=2 |
| 5th | 0=6, 1=5 | 0=5. 1=3 |
| 7th | 0=6, 1=6, 2=3 | 0=6, 1=3. 2=1 |
| 9th | 0=6, 1=6, 2=4 | 0=6, 1=4, 2=2 |
| 11th | 0=6, 1=6, 2=5, 3=3 | 0=7. 1=4, 2=2. 3=1 |
| 13th | 0=6, 1=6, 2=6, 3=4 | 0=7, 1=5, 2=3, 3=2 |
| 15th | 0=6, 1=6, 2=6, 3=5, 4=3 | 0=8, 1=5, 2=3, 3=2, 4=1 |
| 17th | 0=6, 1=6, 2=6, 3=6, 4=4 | 0=8, 1=5, 2=4, 3=3, 4=2 |
| 19th | 0=6, 1=6, 2=6, 3=6, 4=5. 5=3 | 0=9, 1=5, 2=4, 3=3, 4=2, 5=1 |