Homebrew - Cambion
One of my players really wants to play a cambion in my upcoming campaign. I looked at the 3.5 abilities for it and decided to make a homebrow stat sheet. Would you guys look over it and give me your opinions.
Str +6, Dex +4, Con +4, Int +2,
Base Land speed 40 feet
Darkvision 60 feet
4 hitdice of outsider
Base Saves REF +4 FORT +4 WILL +4
Skill points 7x(8+int)
Climb, Gather Information, Hide, Jump, Knowledge Local, Listen, Move Silently, Sense Motive, Spot, Tumble
Proficient with Simple and Martial Weapons
Proficient with Light armor but not with shields
+2 Natural Armor
Immune to Electricity
Resistance Acid 5, Cold 5, Fire 5
At will – Detect Magic
Alternate Form (Su) A cambion can assume the form of a specific Medium humanoid (typically a human, drow, elf, aasimar, tiefling, githyanki, githzerai, marrash, or gnoll, but sometimes a goblinoid) as a standard action once per day. This ability functions as a polymorph spell cast on itself as a 4th-level caster, except a cambion does not regain hit points for changing form and can assume only the form of that specific creature. A cambion can remain in its humanoid form until it chooses to return to its natural form.
Languages: Abyssal, Common, Telepathy Bonus languages: Celestial, Draconic, Infernal, Goblin, Elven
Favored Class: Rogue
Player:"Can I buy a Black Bear, to later be awakened and have him become a pimp for the slaves I have just purchased?"
DM:"Yes you can........ write up the bear while I go bang my head into the wall."