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Out-of-Character Out-of-character threads for the games going on above should be located here. OOC threads will expire after one year.

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Old 05-02-2013, 05:15 PM   Top  -  End  -  #1
Crux Argentum
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Join Date: Mar 2013
Default Castle Whiterock 3.5 OOC

The Greatest Dungeon Story Ever Told

"As the flame of my second life sputters and dims, I find myself thinking more and more on those heroes who, though we first met as enemies, granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom, yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended, the diabolic ingenuity of their adversaries, the deperate moments when hope was faint, and their final victory over the terrible dragon, Benthosruthsa.

"If I am granted sufficient time, I will see this amended. The world will know of the champions of Castle Whiterock."
-Koborth the Risen, General (retired)


A grim cloud hangs over the Northlands. At the time of this scribe's feeble scratchings, scarcely one-third of the North can be properly termed civilized. The great empires of yore have all slipped beneath the march of time. Where great cities once thrived, tall forests now stand. The magnificent works of wizards abound, but few can lay claim to their arcane might. Ruins of old whisper of long lost secrets, waiting only for those daring enough to uncover them. Fell monsters prowl the borderlands, while barbarian raiders grow ever bolder. The civilized nations of mankind, once the shining rulers of the North, are poised on the brink of ruin.

And yet, not all is lost. Courageous heroes hail from every quarter, eager to take up arms and spells in the defense of civilization. In Crieste, the Knights of the Sable March fight in the name of the Emperor and wage a secret war against their evil vizier. Dwarven warlords take up axe beside elven knights of the Blackbriar, Corsan, and Anseur. Knights of the Lance ride to the ends of the North, fighting for justice and good. And everywhere, adventurers - refusing to slip silently into the annals of history - fight their way into forgotten ruins and ancent dungeons, returning with untold riches and arcane relics.

It is a time of heroes, when power, riches, and honor can be won by anyone courageous enough to take risks against the threatening darkness.

For those who don't already know, Castle Whiterock is a Dungeon Crawl Classics 700 page+ "campaign in a box" published by Goodman Games. It is designed as an old-school-feeling super massive dungeon, taking characters from level 1 to 15+. In the course of adventuring in the 15 levels and 14 sublevels of the Castle Whiterock, the heroes will uncover secrets from the module's backstory as they seek out fortune and glory. In order to best the dungeon, the party will have to explore many strange locations. Perhaps they will find powerful allies and lost artifacts to help them against Benthosruthsa, the great red dragon dwelling at the bottom of the dungeon. It's also likely that they will make powerful enemies.

The Sixteen Questions:
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Old 05-02-2013, 07:08 PM   Top  -  End  -  #2
Mido
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Join Date: Aug 2009
Default Re: Castle Whiterock 3.5 OOC

Drake Jasil

Would like to claim the purple color for thought and speech text.
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Old 05-02-2013, 08:11 PM   Top  -  End  -  #3
Sheep Overlord
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Default Re: Castle Whiterock 3.5 OOC

Gladius http://www.myth-weavers.com/sheetvie...sheetid=555784 will lay claim to Dark Orange, if it shows up well enough - not a color I've used before.
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Old 05-03-2013, 12:27 AM   Top  -  End  -  #4
JelloCat
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Default Re: Castle Whiterock 3.5 OOC

Milo Tealeaf reporting for duty. I'll use GREEN for Milo.
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Old 05-04-2013, 08:18 AM   Top  -  End  -  #5
Mido
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Default Re: Castle Whiterock 3.5 OOC

Btw, I have it in good info that Autopsibiofeeder may be a bit late in replying to this thread. I think he had to travel for a bit but he will be able to join soon.
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Last edited by Mido : 05-04-2013 at 08:19 AM.
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Old 05-04-2013, 03:06 PM   Top  -  End  -  #6
Crux Argentum
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Default Re: Castle Whiterock 3.5 OOC

Hrm. Setbacks..

Any idea on an exact date when he'll be back?
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Old 05-04-2013, 05:59 PM   Top  -  End  -  #7
Mido
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Default Re: Castle Whiterock 3.5 OOC

Well, I'm not entirely sure, but in one thread he said next Sunday. I'm not sure whether he meant this coming Sunday or next Sunday because he posted that around Friday. He did say he would be online every so often.

I think we can wait a bit until he replies from either posts from this thread or PM's, how bout you guys?
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Old 05-04-2013, 06:12 PM   Top  -  End  -  #8
Crux Argentum
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Join Date: Mar 2013
Default Re: Castle Whiterock 3.5 OOC

Up to you guys. We can wait for Auto or I can shoot a PM to Hamste and see if he still wants to play with his cleric. I don't mind waiting, but I don't want you guys to lose interest either. So feel free to express your opinion.

Also, the vote for starting at the Slumbering Drake as opposed to the Castle ruins stands 2 to 1 (respectively) at the moment.
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Old 05-04-2013, 08:44 PM   Top  -  End  -  #9
Sheep Overlord
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Default Re: Castle Whiterock 3.5 OOC

I'm pretty comfortable with either way. I mean, it's a play by post game - it will not progress very quickly regardless, so waiting a little while to have what you've judged to be the best party won't be a killer.
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Old 05-05-2013, 10:40 AM   Top  -  End  -  #10
Autopsibiofeeder
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Bern, CH
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Default Re: Castle Whiterock 3.5 OOC

Quote:
Originally Posted by Mido View Post
Btw, I have it in good info that Autopsibiofeeder may be a bit late in replying to this thread. I think he had to travel for a bit but he will be able to join soon.
Yes, and thanks for mentioning this. I really expected a few moments of internet time the past few days, but the days were fully packed with social functions, an awesome concert, beer, slight hangovers and little sleep. That's what you get when you emigrate and g back 'home' for a few days per year.

I am sorry about delaying things, but I am here now.

Ernst will speak in "Blue". Here is the character sheet as well as the character background and personality.
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Last edited by Autopsibiofeeder : 05-05-2013 at 10:47 AM.
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Old 05-05-2013, 03:16 PM   Top  -  End  -  #11
Sheep Overlord
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Default Re: Castle Whiterock 3.5 OOC

No worries. :)

Looks like everyone's accounted for, then; shall we get started?
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Old 05-05-2013, 04:33 PM   Top  -  End  -  #12
Crux Argentum
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Default Re: Castle Whiterock 3.5 OOC

We shall

Castle Whiterock and its labyrinthine dungeons await your exploration...

IC Thread
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Old 05-07-2013, 12:42 AM   Top  -  End  -  #13
Crux Argentum
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Join Date: Mar 2013
Default Re: Castle Whiterock 3.5 OOC

Just want to share with you all that I am thoroughly stoked about this game! It is my one and only game here on the boards, so you all have my full attention.

There will be an abundance of eye-candy all throughout the game, as you may have already noticed. Be sure to let me know if there's anything I can do to make it better/more enjoyable.

Also, I think now is a fair time to warn you guys that Cillamar has a population of just over 1,000, giving it a gp limit of 800. This means you can't buy most magic items there (800 gp or less only, not enough for a +1 sword). The next nearest/biggest town is Galaron, which has a population of just over 8,000 and a gp limit of 15,000. Traveling there risks random monster encounters (without EXP seems how you level up when I say you do) and magic items worth over 15,000gp are virtually unattainable without very distant travel.

Luckily, Auto's cleric is presumably taking some item creation feats, so this may help in some regard. Just thought you guys should know since I figure it's kind of a big deal.
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Old 05-07-2013, 01:32 AM   Top  -  End  -  #14
Autopsibiofeeder
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Default Re: Castle Whiterock 3.5 OOC

Quote:
Originally Posted by Crux Argentum View Post
Also, I think now is a fair time to warn you guys that Cillamar has a population of just over 1,000, giving it a gp limit of 800. This means you can't buy most magic items there (800 gp or less only, not enough for a +1 sword). The next nearest/biggest town is Galaron, which has a population of just over 8,000 and a gp limit of 15,000. Traveling there risks random monster encounters (without EXP seems how you level up when I say you do) and magic items worth over 15,000gp are virtually unattainable without very distant travel.

Luckily, Auto's cleric is presumably taking some item creation feats, so this may help in some regard. Just thought you guys should know since I figure it's kind of a big deal.
Okay, so that means this is not going to be type of dungeon where we will be 'stuck' till the end. That's good . There's no point in trying to make a magic item when you're stuck in a dungeon with monsters that haunt you all the time.

I am happy to take a few item creation feats (arms&armour and wondrous items spring to mind). However, if I am to create these items for the party that is going to cost a lot of time and xp. Time is not necessarily an issue, but xp might be. First of all, because we don't 'do' xp. I don't know how you want to handle that, but I would like to make use of the variant rule that party members can contribute xp/energy/whatever else it will be for their own items. I don't fancy the idea of making everybody happy with magic weapons and nice magical clothing and as a thank you get rewarded with being lower level all the time
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Old 05-07-2013, 01:43 AM   Top  -  End  -  #15
Crux Argentum
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Join Date: Mar 2013
Default Re: Castle Whiterock 3.5 OOC

That will largely be an issue left to discuss amongst yourselves, but I can assure you that there will be XP awards which will serve explicitly to cover the costs of magic item creation.

I guess the main determining factor is your penchant for roleplaying and your friendliness towards the other players

Also, as mentioned previously, players are welcome to donate their bonus exp towards magic item creation if they are unable to craft magic items themselves. But we'll cross that bridge when it comes
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Old 05-07-2013, 07:56 AM   Top  -  End  -  #16
Sheep Overlord
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Default Re: Castle Whiterock 3.5 OOC

800gp limit, got it.

I'm not worried about acquiring expensive shinies for the forseeable future; just rounding out my current equipment, maybe getting some better armor and starting to upgrade to masterwork will take quite some time unless the dungeon is loot-heavy. I hadn't intended to put points into Craft skills, but if you'd like I could start doing so next level as part of my contribution.
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Old 05-08-2013, 04:28 PM   Top  -  End  -  #17
Crux Argentum
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Join Date: Mar 2013
Default Re: Castle Whiterock 3.5 OOC

JelloCat still with us?

Still time to make an entrance at the Drake. If not, there are opportunities to introduce players seamlessly at the dungeon.
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Old 05-09-2013, 10:41 AM   Top  -  End  -  #18
Mido
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Default Re: Castle Whiterock 3.5 OOC

On my end, no news in that regard. Tried PM'ing him/her yet?
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Old 05-09-2013, 06:12 PM   Top  -  End  -  #19
Crux Argentum
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Join Date: Mar 2013
Default Re: Castle Whiterock 3.5 OOC

I sent Jello a line. We'll continue without for now.

Hopefully Milo will show up at the Inn or we can incorporate his arrival IC at the dungeon. If not, I'll seek a rogue replacement, and if Jello shows up and still wants to play, we'll just have 5 players instead of 4 and everything will be fine
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Old 05-11-2013, 02:01 PM   Top  -  End  -  #20
Crux Argentum
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Join Date: Mar 2013
Default Re: Castle Whiterock 3.5 OOC

We can fast forward to morning and the ruins whenever you guys are ready.
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Old 05-12-2013, 12:30 PM   Top  -  End  -  #21
Sheep Overlord
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Default Re: Castle Whiterock 3.5 OOC

Fast forwarding is fine with me; I'm probably playing the least talkative character of the three of us. If the two of you would like to converse though, feel free; Gladius is a bit gruff, but not opposed to answering simple questions as long as he doesn't feel like people are prying.
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Old 05-13-2013, 04:11 AM   Top  -  End  -  #22
Mido
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Default Re: Castle Whiterock 3.5 OOC

I'm okay with a fast forward, although I think I'll give one of the pub games a try and see what kind of trouble I could get into.
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Old Yesterday, 07:50 PM   Top  -  End  -  #23
Sheep Overlord
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Default Re: Castle Whiterock 3.5 OOC

I suppose this means we should start looking for a replacement for JelloCat?
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Old Today, 02:39 AM   Top  -  End  -  #24
Autopsibiofeeder
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Default Re: Castle Whiterock 3.5 OOC

I dunno....is the DM still with us?
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Old Today, 02:47 AM   Top  -  End  -  #25
Mido
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Default Re: Castle Whiterock 3.5 OOC

Not sure, waiting out whether this game is still on.
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