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Old 03-22-2012, 06:03 AM   Top  -  End  -  #721
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Happy to have Godot claim cover from Xiulcoatl - a creature born with an affinity with flame probably isn't going to be instinctively dodging bolts of fire. Godot, can you confirm how many bolts actually hit you, and the damage taken?

Sthrer - can you fly, or do you need a lift?

In general, all spells need line of sight and line of effect unless the say otherwise. Magic missle specifies that it is blocked by total cover - (ie an object between you and the target), so it can't go around corners. It can hit a creature with total concealment (ie invisible), provided you know roughly where to aim (which square to aim it at).
In this case, I'll assume you're getting to the roof (somehow?) and then magic missling the winged man once you have a clear shot at him.
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Old 03-22-2012, 11:01 AM   Top  -  End  -  #722
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Sorry. Two of the three blasts hit Godot, for full damage, so she's currently at 89/137 HP.

And she is THRILLED to be ducking behind the fireproof head of Xiulcoatl. If cover is allowed from the first round's blasts, then she's only hit by one for 24 points.
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Old 03-22-2012, 03:48 PM   Top  -  End  -  #723
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Umbriel's Knowledge checks:

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Old 03-24-2012, 02:31 AM   Top  -  End  -  #724
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

A lift or Spider Climb spell would work.

Can I do a check to recognize grafts? If they're described to Sthrer she ought to have at least a chance of knowing.
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There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.

Last edited by GuesssWho : 03-24-2012 at 02:34 AM.
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Old 03-24-2012, 12:46 PM   Top  -  End  -  #725
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Might as well roll knowledge checks as well

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Old 03-27-2012, 10:32 AM   Top  -  End  -  #726
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Togo has ill, normal service should resume within the next 24 hrs.
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Old 03-28-2012, 05:08 AM   Top  -  End  -  #727
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

I'm still ill, but I'm feeling a little more alert.

Xiulcoatl
Spoiler


Umbriel
Let me know what your standard action is, and confirm if you're giving Sthrer a lift.
Spoiler


Sthrer
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Godot, due to cover from Xiulcoatl you've been hit by only one bolt.
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Old 03-29-2012, 02:44 AM   Top  -  End  -  #728
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

The steed can only be ridden by me, but can carry 200 pounds in addition to my weight; can I give Sthrer a lift so long as I'm riding and controlling it? (assuming she weighs less than 200 pounds) If so, I'll give her a lift, if not, I'll cast Mass Fly so she and Simon can get up to the roof.

I will likely cast Glitterdust on the invisible figure, as a standard action if I'm not doing Mass Fly, or a quickened spell (using Augmented Casting) if I need to cast Mass Fly as well. I just want to confirm the nature of the invisible creature first.

You mentioned I can't see details with Blindsense, but I do have See Invisibility active as well, so I read that spoilerblock, and rolled the Planes check above.
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Old 03-29-2012, 04:43 AM   Top  -  End  -  #729
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Right, you can give Sthrer a lift. Since it's just a short distance she can grab onto you, and you can carry her up to the edge of the roof. Totally impractical for long journies, and uncomfortable as heck, but you can make it. You have enough movement, and Sthrer is... surprisingly strong.

Sthrer, I'll leave you to describe what a few seconds of physical contact with Sthrer would feel like to Umbriel.

Sthrer arrives on the edge of the roof, and casts magic missle at the winged man. Roll for damage please.

See invisibility
Spoiler


If both Sthrer and Umbriel can post descriptions of what they're casting (or I will), then I can do the actions of the winged man and the invisible creature.

Last edited by Togo : 03-29-2012 at 04:53 AM.
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Old 03-29-2012, 05:35 PM   Top  -  End  -  #730
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Things that Umbriel likes to know on Knowledge checks, roughly in order:
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I have enough information already to go ahead with my action, though, so will do that now.
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Old 03-30-2012, 01:01 AM   Top  -  End  -  #731
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Sthrer's casting Magic Missile. (5d4+5)[23]
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There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 03-30-2012, 02:09 AM   Top  -  End  -  #732
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Togo and Ifni:

I posted an action and initiative two weeks ago, but I think this is still the same round, or not? I did cast two defensive spells and then moved in order to be able to cast benign transposition at the next opportunity or when necessary (whichever comes first), so I assume I managed to reach part of the roof that is safe for Godot. I also did not draw my weapon in order to not provoke, but minor hell has broken loose 'around' my actions. So, this is what I make of it, let me know if I am wrong or out of line, Togo:

Round 0:
As Derk (at initiative 12) plans for non-hostility, the contours of a combat manifest. He casts a quickened and a standard action defensive spell and then flies up to a point on the roof where he can see Godot and where Godot would be relatively safe. During this move action, he draws his weapon. He also makes a knowledge (the planes) check ((1d20+13)[20]) to see if he knows stuff about Glabrezus that might come in handy in a fight.

Round 1:
It seems Godot is still feeling talking is an option and Derk trusts her, so he readies an action to cast benign transposition at the first sign of Godot in distress, or physical or magical power (spellcraft (1d20+8)[20]) directed at her.


Does this make sense, Togo? Am I right about the rounds and initiatives? If so I will move this to IC, or if not, adjust and move to IC.

Derk: In:12, hp:160, AC:45 t:18 inc t:27
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Old 03-30-2012, 06:44 AM   Top  -  End  -  #733
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Heck, apologies for the confusion. I'm still sick and off work, so my concentration is not what it should be.

Derk, yes, that's right. You didn't draw your weapon at first, but can do so now as well as readying a transposition. Feel free to post IC

Derk knowledge check about Glabrezu
Spoiler


Umbriel, can you give me the Caster Level on that spell please?

Umbriel knowledge check about Glabrezu
Spoiler


Xiulcoatl knowledge check about Glabrezu
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Old 03-30-2012, 10:01 AM   Top  -  End  -  #734
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Togo, a slight misunderstanding with Rhion's location. He traveled up on Umbriel's steed as a bird. After his transformation, he should be right next to her.
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Last edited by Cespenar : 03-30-2012 at 10:01 AM.
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Old 03-30-2012, 11:42 AM   Top  -  End  -  #735
Autopsibiofeeder
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Misrolled damage in the IC

(4d6+21)[34] + (4d4)[12]

Edit: Nevermind, I rolled a 1. That's my punishment for 'fearlessly charging with righteous wrath'. Upon the DM the glorious task of making a fool out of Derk .
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Last edited by Autopsibiofeeder : 03-30-2012 at 01:59 PM.
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Old 03-30-2012, 03:01 PM   Top  -  End  -  #736
Autopsibiofeeder
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Nice, Togo.


One minor thingy, which does not really matter. Derk typically wields a heavy flail (he has a morphing metalline weapon, which is by default set to adamantine heavy flail). Again, it doesn't matter for now at all, but it might become relevant in the future, so I figured it be wise to point you to it.

...I checked it, it is just about safe to pound on a roof with such force with a blunt adamantine object
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Old 03-30-2012, 04:06 PM   Top  -  End  -  #737
Toliudar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

**Immediately claims the phrase "just about safe" for use in the future.** Brilliant description, Togo.
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Old 03-30-2012, 06:36 PM   Top  -  End  -  #738
Ifni
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Quote:
Originally Posted by Togo View Post
Umbriel, can you give me the Caster Level on that spell please?
CL 19, it's a Beguiler spell. Umbriel takes 10 on any required CL check for 29 (although it does ignore SR).

*goes to read IC*
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Old 03-31-2012, 02:47 AM   Top  -  End  -  #739
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

I believe Sthrer already explained the guy havng wings.

ETA: Does 'halved' mean we only take half that damage, or what?
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There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.

Last edited by GuesssWho : 03-31-2012 at 02:48 AM.
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Old 03-31-2012, 02:54 AM   Top  -  End  -  #740
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

And since I didn't do the damage roll right IC, (1d8+6)[8] plus (1d6)[3] (cold) plus (1d6)[6] (fire)
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Originally Posted by Nerd-o-rama View Post
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 03-31-2012, 10:10 AM   Top  -  End  -  #741
Toliudar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

I'm pretty sure that Sthrer can also add 8 to her attack and damage rolls from Godot's morale bonus.
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Old 04-01-2012, 08:02 PM   Top  -  End  -  #742
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

I added it to the attack roll. Not sure about the damage roll, if it is added Togo can do that.
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Originally Posted by Nerd-o-rama View Post
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 04-03-2012, 05:38 AM   Top  -  End  -  #743
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Sorry for the delay, real life is only now catching up for my week off sick. I should be able work out the full combat results , and your opponent's actions, tonight once I can get to my books.

Sthrer, Yes, you can add the +8 to hit and to damage. It gets added to 'weapon damage', which is more or less everything a PC would weild, but not spells. I'm happy to add it myself if needed.

You can also attack more than once in a round, if your BAB is 6 or more. I know sorcerors usually don't bother with that, but it is an option, and given the huge bonuses you get to hit, might well be worth trying.

Firing into a grapple, as Sthrer is attempting to do, carries a risk of hitting the wrong person. I've give you until tonight if you want to change the action, otherwise I'll roll the 50/50 myself. On the bright side, a gold dragon is probably harder to hit than a winged mutant, and will probably take less fire damage from the bow, so it may be a risk worth taking.


On a different subject, Grappling does indeed provoke an attack of opportunity, unless you have the improved grapple feat or are using the improved grab ability. If that AOO is sucessful, it can then negate the grapple attempt.

Which may be why he has armed himself with a claw....
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Old 04-03-2012, 05:48 AM   Top  -  End  -  #744
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Sure, I'll roll again. Try for the Glabrezu this time, maybe.

(1d20+15)[22] to hit

(1d8+14)[17] damage plus (1d6)[1] cold and (1d6)[4] fire
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Originally Posted by Nerd-o-rama View Post
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 04-03-2012, 05:50 PM   Top  -  End  -  #745
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Also Sthrer is Hasted, so +1 to hit and an extra attack at full bonus.
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Old 04-03-2012, 05:57 PM   Top  -  End  -  #746
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Oh boy, this is getting hard to keep track of. Does that mean I have three attacks?
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Quote:
Originally Posted by Nerd-o-rama View Post
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 04-03-2012, 06:27 PM   Top  -  End  -  #747
Toliudar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

That's exactly it - two attacks at your full attack bonus, one attack at 5 lower than your full attack bonus (factoring in +9 from haste and the bard effect).
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Old 04-04-2012, 03:34 AM   Top  -  End  -  #748
Cespenar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Quote:
Originally Posted by GuesssWho View Post
Oh boy, this is getting hard to keep track of. Does that mean I have three attacks?
Try keeping track of Rhion's attacks for a round, for a change.
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Old 04-04-2012, 07:00 AM   Top  -  End  -  #749
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Ak, no internet last night. Apologies.

Sorry also about the multiple postings - I'm having some problems with the boards. I've now deleted the extra versions.

The concentration check also messed up - rerolling here concentration (1d20)[17] -as before he only fails on a one.

(Rhion can you give me some indication of what form you're in the post that you put your attacks in? It helps if I don't have to backtrack to find it.)

Everyone may now act again.
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Old 04-04-2012, 12:31 PM   Top  -  End  -  #750
Cespenar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Oh, seems I referenced it to the earlier battles without elaborating, sorry. It's Dire Lion form, with added wings thanks to the Eagle's Wings feat.
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