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Old 04-04-2012, 01:51 PM   Top  -  End  -  #751
Ifni
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Join Date: Apr 2007
Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Togo, did the earlier Scorching Ray zap hit one of Umbriel's images, or the mage herself? (She used Greater Mirror Image, which is an immediate action, as a defense: she has 7 images in addition to herself. If the bad guy has blindsight / true seeing obviously he can avoid the images.)

Also, is Derk close enough to a bad guy that he can full attack this turn without further assistance?

Buffs that people should remember:
-Haste (+1 AC, +1 to hit, one extra attack at full bonus)
-Bardsong (+8 to hit, +8 damage)
-Greater Magic Weapon (all manufactured weapons + monk unarmed strike are +5, up to a cap of 20 over the whole party)
-Spiderskin (+5 natural armor bonus to AC, for the meleers)
-Greater Mage Armor for Androse (+6 armor bonus to AC)
-Resist Energy - Fire (everyone has fire resistance 30 if it wasn't already better)
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Old 04-04-2012, 03:52 PM   Top  -  End  -  #752
Autopsibiofeeder
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Quote:
Originally Posted by Ifni View Post
Also, is Derk close enough to a bad guy that he can full attack this turn without further assistance?
For what it is worth, I am assuming I can. Since we both have not moved since my 'moment of brilliance'.
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Old 04-04-2012, 06:49 PM   Top  -  End  -  #753
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Yes, Derk is close enough.

Rolling to see what was hit, with 1 being Umbriel. (1d8)[1]
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Old 04-04-2012, 07:02 PM   Top  -  End  -  #754
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Quote:
Originally Posted by Togo View Post
Yes, Derk is close enough.

Rolling to see what was hit, with 1 being Umbriel. [roll0]
Haha, ok. Taking the damage. Ow!
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Old 04-04-2012, 07:09 PM   Top  -  End  -  #755
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Yep, looks like it hit Umbriel - whether through luck or true sight, wouldn't be immediately obvious.

Knowledge check from Umbriel will certainly be enough to reveal the new features as being that of a Kython - a race of evil abberrations supposedly created by fiends. Knowledge dungeoneering check if you want any additional information. One feature is obvious however - no eyes.
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Old 04-04-2012, 07:11 PM   Top  -  End  -  #756
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Right! I keep forgetting to post knowledge checks. Godot's decidedly sub-epic in this category, but it's worth a shot: (1d20+10)[16]
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Old 04-04-2012, 08:26 PM   Top  -  End  -  #757
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Knowledge (Dungeoneering) (1d20+19)[33]

EDIT: sorry, looks like only +18, so 32 not 33 is the final result.
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Last edited by Ifni : 04-04-2012 at 08:27 PM.
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Old 04-05-2012, 04:59 AM   Top  -  End  -  #758
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Know. (Dungeoneering) (1d20+11)[23]

Can I cast a spell and use a weapon in the same round?
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There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 04-05-2012, 06:29 AM   Top  -  End  -  #759
Cespenar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

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Can I cast a spell and use a weapon in the same round?
If your actions permit it, yes. Most of the time they both need a standard/full action, but there are ways. Quickened spells, etc.

What did you have in mind?
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Last edited by Cespenar : 04-05-2012 at 06:31 AM.
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Old 04-05-2012, 03:55 PM   Top  -  End  -  #760
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

I'm hasted, right? So I think I could cast another Magic Missile and shoot at the same time. Or cast two missiles, maybe?
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There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 04-05-2012, 04:50 PM   Top  -  End  -  #761
Autopsibiofeeder
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Quote:
Originally Posted by GuesssWho View Post
I'm hasted, right? So I think I could cast another Magic Missile and shoot at the same time. Or cast two missiles, maybe?
From the SRD (emphasis mine)
Quote:
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature’s jumping distance as normal for increased speed.

Multiple haste effects don’t stack. Haste dispels and counters slow.

Material Component: A shaving of licorice root.
I am afraid it does not work like that (anymore, I think you could do that in 3.0). Optimally using Haste is either by full attacking or moving more than usually. If you want to cast and attack, or cast twice, in the same round, you really have to look at the [Quicken spell] feat, or spells with a 'swift' or 'immediate' casting time. Note, however, that quicken spell does not really work for a sorcerer unless you have an alternative class feature from PHBII (if memory serves me well).

An alternative is to have a look at Arcane fusion Sor5 (CM, p96), which allows you to cast a 4th and a 1st level spell as one standard action and Greater arcane fusion Sor8 (CM, p96), which allows you to cast a 7th and 4th level spell as a standard action.

Also, Arcane spellsurge Sor7 (DM, p64) reduces the casting time of many spells by one step (i.e. standard becomes swift). This is interesting, but has its own restrictions (you cannot bypass or avoid it).

These spells are bread and butter for many sorcerer builds. If you want more detailed info, send me a pm, since there's a (copyright) limit to the info I can publicly share on this forum.
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Old 04-05-2012, 04:58 PM   Top  -  End  -  #762
Cespenar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

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Originally Posted by GuesssWho View Post
I'm hasted, right? So I think I could cast another Magic Missile and shoot at the same time. Or cast two missiles, maybe?
Unfortunately, Haste doesn't change anything regarding spells or actions.

Edit: Autopsibiofeeder, why did you ninja me while giving many times more useful information?
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Last edited by Cespenar : 04-05-2012 at 05:21 PM.
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Old 04-05-2012, 05:02 PM   Top  -  End  -  #763
Autopsibiofeeder
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Quote:
Originally Posted by Cespenar View Post
Unfortunately, Haste doesn't change anything regarding spells or actions.
Okay, I am fumbling horribly in combat right now, but that's no reason to put me on ignore, huh?
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Last edited by Autopsibiofeeder : 04-05-2012 at 05:03 PM.
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Old 04-05-2012, 05:25 PM   Top  -  End  -  #764
Cespenar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Quote:
Originally Posted by Autopsibiofeeder View Post
Okay, I am fumbling horribly in combat right now, but that's no reason to put me on ignore, huh?
I had started writing that before you posted, but then got carried away. Sorry.
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Old 04-07-2012, 01:41 AM   Top  -  End  -  #765
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Alright. So since the arrows didn't do any damage I think I'll cast Magic Missile again.

(5d4+5)[17] at the grafted man.
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Quote:
Originally Posted by Nerd-o-rama View Post
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 04-07-2012, 09:04 PM   Top  -  End  -  #766
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Waiting on Knowledge (Dungeoneering) (rolled above, got 32). Also it would be great if I could find out whether any of the bad guys went down before my action. Feel free to consider Umbriel delaying her action in the meantime.
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Old 04-10-2012, 06:43 PM   Top  -  End  -  #767
Obrysii
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

I've been really busy as of late, sorry all
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Old 04-13-2012, 11:20 AM   Top  -  End  -  #768
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Apologies. I've been in Devon for the last week. We were supposed to have inernet access, but didn't.

Normal service will be resumed today.
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Old 04-13-2012, 11:50 AM   Top  -  End  -  #769
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Knowledge Dungeoneering on Kythons
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Umbriel - none of the bad guys are 'down', but the winged man seems to be under the effects of Godot's uncontrollable hideous laughter spell, and unable to act.

Last edited by Togo : 04-13-2012 at 11:51 AM.
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Old 04-21-2012, 08:01 AM   Top  -  End  -  #770
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Um...

I appreciate it's been the easter holidays, and I for one was away for a while, but I'm hoping things will pick up again now.
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Old 04-21-2012, 02:53 PM   Top  -  End  -  #771
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Apologies. I've been traveling with sporadic Net access for the past two weeks, and will be traveling for one more week after this. Just hold Umbriel in delay for the moment, she'll conserve resources and watch in amusement as her buffed-up party members do what they do best.
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Old 04-21-2012, 05:32 PM   Top  -  End  -  #772
GuesssWho
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

So, did it look like Sthrer's missed attacks came close to hitting or no?
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Originally Posted by Nerd-o-rama View Post
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Most awesome thread derailment ever.
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Old 04-22-2012, 05:23 AM   Top  -  End  -  #773
Autopsibiofeeder
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

So, what is up with rolling all these 1's? Do I get a bonus now I rolled a 1 in three consecutive rounds?
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Old 04-23-2012, 06:48 AM   Top  -  End  -  #774
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Bah, only if I do too!

I knew I should have used the spell-like abilities last round. Ah well.

To clarfiy, the fight is effectively over, although you should decide what to do with the winged man before Xiulcoatl lets go or the spell wears off. And the only obvious way off the roof is the exterior staircase that leads down to the balcony at the back of the building.

Up close it's obvious that the second horn is both empty, and has partially collapsed.

Quite a nice view from here, when the smog clears.
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Old 05-03-2012, 04:51 AM   Top  -  End  -  #775
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Ok, it's been over a week, and no posts...

Can I just check how many players we still have?
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Old 05-03-2012, 05:51 AM   Top  -  End  -  #776
Autopsibiofeeder
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

At least one!
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Old 05-03-2012, 07:15 AM   Top  -  End  -  #777
Cespenar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

And my axe.
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Old 05-03-2012, 09:32 AM   Top  -  End  -  #778
Toliudar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

And my bow.
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Old 05-04-2012, 01:48 AM   Top  -  End  -  #779
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

And I'm back from three hectic weeks in Europe and a week visiting Prospective Faculty Job Location, so hopefully should be able to be more active again - sorry, I am still interested in this game, because the story is awesome and I want to see where it goes, this has just been lower priority than my other commitments.

So: and my, er, spellbook?
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Old 05-04-2012, 05:26 AM   Top  -  End  -  #780
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Ok, sounds like people are still interested.
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