Re: Togo's Planar Adventure set partly in Sigil (OOC)
Who is the next most injured person, anyway? And are you counting damage done or HP left?
ETA: She's still about half down, even with the healing.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Togo
All negative level effects have gone away now that the creature is dead.
I believe that spells lost are still lost though, unless someone corrects me?
If this is the LM atropal scion, then I do not see why the spells would be gone, per se.
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Living creatures in the aura are treated as having two negative levels unless they have some sort of negative energy protection or protection from evil.
It's a bit of a weird call either way, though, since this is a weird aura. One might say we had a penalty on attacks and saves etc., which is now gone and that we lost some spells which cannot be 'unlost'. On the other hand one might also argue that the spell loss was as temporary as the rest.
Let me know if you will stand by the decision (which I tink is as plausible as not doing so), because that kind of affects my spells per day .
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Normally, negative levels only take away one spell or spell slot, so losing an entire level of spells was a major difference with this aura. If you want to ret-con the aura to be like normal energy drain, then yes, we'd lose those spell slots until they're regained through rest, but then, we'd also have had those levels of spells available for use in the fight. It would of course be to our advantage to have the spells available to us again, so it's hard to be objective as to the most desirable course of action.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Toliudar
Normally, negative levels only take away one spell or spell slot, so losing an entire level of spells was a major difference with this aura. If you want to ret-con the aura to be like normal energy drain, then yes, we'd lose those spell slots until they're regained through rest, but then, we'd also have had those levels of spells available for use in the fight. It would of course be to our advantage to have the spells available to us again, so it's hard to be objective as to the most desirable course of action.
I think we only lost our two highest level spells, as per level drain, no?
The key here lies in 'is treated as if having gained two negative levels'. We never actually got two negative levels. Anywho, it is a weird thing and a DM's call. But of course his official job is trying to kill us, so Togo can't be called objective either .
In all honest objectivity, my first thought was that we would regain them, but I can see why one would judge otherwise.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Autopsibiofeeder
I think we only lost our two highest level spells, as per level drain, no?
That's what I put on the IC list. Two levels of spells would be far too nasty.
Quote:
Originally Posted by Autopsibiofeeder
The key here lies in 'is treated as if having gained two negative levels'. We never actually got two negative levels. Anywho, it is a weird thing and a DM's call. But of course his official job is trying to kill us, so Togo can't be called objective either .
In all honest objectivity, my first thought was that we would regain them, but I can see why one would judge otherwise.
Meh, the way I read it, you gain two levels, only it's more temporary than normal. You still suffer the same penalties, and you still die and turn into a wight if they exceed your hit dice. You don't get lost spell slots/ spells memorised back when you make your save and recover from negative levels, so I don't see why this would be different. (Obviously, for spontaneous casters, you get your spells known back. )
That's my take on it. Any strong opinions otherwise?
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Togo
That's my take on it. Any strong opinions otherwise?
Nah, I can live with that!
Edit: This is what my spells per day look like now. Not problematic yet, but I am guessing Togo will manage to drain a sorcerer out of most his (higher level) spells per day at the end of the day. Which is actually a good thing, and is also due to the fact that Derk tends to be a 'big spender' when it comes to magical energy (in combat):
Re: Togo's Planar Adventure set partly in Sigil (OOC)
I didn't think spontaneous casters lost spells-known when they took negative levels - am I misunderstanding?
On the question to hand, I think it's clear that prep-casters don't get the spells-prepared back. I've seen variation on the question of whether the slots come back as empty (so they can be filled) or as expended, and similarly on whether spontcasters get their slots back. I have no problem with your ruling, Togo.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Ifni
I didn't think spontaneous casters lost spells-known when they took negative levels - am I misunderstanding?
On the question to hand, I think it's clear that prep-casters don't get the spells-prepared back. I've seen variation on the question of whether the slots come back as empty (so they can be filled) or as expended, and similarly on whether spontcasters get their slots back. I have no problem with your ruling, Togo.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Cespenar
A smile of a DM has never been a good thing.
Aye, let's raise arms and wipe that smirk of his face!
Seriously though, I hope I did not screw the latest situation up, but if you want to go about and sneak around with Derk you had better tell him what to do precisely. Otherwise this happens. It might turn out just fine, but please remember he is just a mithril clad block of hit points with a military backround and a few funky sorcerer spells.
In all honesty, I am loving his blunt way of making sure he is in harm's way and getting away with it. Boy, does he deserve to die . But if you feel he ought to adapt, be less influencing/decisive/dominant in battle or whatever please do tell him. He will listen .
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Autopsibiofeeder
Seriously though, I hope I did not screw the latest situation up, but if you want to go about and sneak around with Derk you had better tell him what to do precisely. Otherwise this happens.
Certainly no problem. Rhion is no tactical genius himself, so interpret whatever he said as it would fit yourself the best. And he himself is compliant to advices in that sense, so, yeah.
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Originally Posted by Toliudar
Cespenar, just to clarify: are you sending only to Derk, or do all of us hear what's going on?
I thought Message needed a line of sight to work. If not, then by all means, I'm sending it to the whole group.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
I have taken a few liberties with the scene, largely for effect. However, given the precautions you took, if you want to claim a surprise round against the young lady then you are of course welcome to do so.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Cespenar
Twenty gold pieces say she's a succubus.
Nah, I just got a hit on the evil-radar...you owe me a beer, let's keep it that way . Also, be happy I am not playing a whimsical bard/joker, because then I would have jumped at the 'your dog' situation .
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Sthrer is probably near the room, just to make sure these idiots don't **** things up too much :D
I love the uncanny valley girl, btw, Togo.
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Quote:
Originally Posted by Nerd-o-rama
There were other programs that were deleted, but they either go quietly or spend the rest of their existence sitting around babbling about causality. Smith's different. He gets deleted and he's like "Hell no, I'm staying. And I'll steal your kernel privileges and spam copies of myself onto every last thing on the hard disk. How d'you like that?"
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Cespenar
I still find it funny that as a wolf, I can't work out door handles while still being able to attack with multiple high-precision martial art strikes and have a Dex score nearing the 30s. I mean, my aunt's cats can open the door! And they have, what, a Dex of 15?
Anywho.
I am sure they have a Hellcat or two walking about here, so the doors are probably pet-proof . Also, smashing doors is way much more fun!