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Old 06-16-2011, 11:54 AM   Top  -  End  -  #121
SPoD
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Togo, thanks, your math is correct. I did forget about the +8 to hit and, more importantly, damage. I think Saffron's opinion of Godot just rose slightly...
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Old 06-16-2011, 12:02 PM   Top  -  End  -  #122
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Holy! Your numbers were without Godot's boost? The respect is mutual.
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Old 06-17-2011, 12:49 AM   Top  -  End  -  #123
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

SPoD, did you also forget that your bow is +5 at the moment?

It looks like everyone but Sthrer and Saffron meet the targeting conditions for Haste, so I'm going to post on that assumption - if I'm misreading the map, please let me know.
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Old 06-17-2011, 02:10 AM   Top  -  End  -  #124
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Originally Posted by Ifni View Post
SPoD, did you also forget that your bow is +5 at the moment?

It looks like everyone but Sthrer and Saffron meet the targeting conditions for Haste, so I'm going to post on that assumption - if I'm misreading the map, please let me know.
I did, actually. I think I turned that guy into chunky salsa.

EDIT: Yeah, I did 20 extra points of damage than the 135 needed to knock him out: +12 for the critical, and then +4 to the second and fourth arrows. There's no way he's NOT dead. Togo, given that revised damage, would he have gotten knocked out before the last arrow drove into him? If so, I'd like to hold my fire on the last one. I'm willing to just give up the fourth attack altogether (as in, I'm not looking to hit someone else with it), I just don't want to shoot an unconscious man.
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Old 06-17-2011, 04:38 AM   Top  -  End  -  #125
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I did, actually. I think I turned that guy into chunky salsa.

EDIT: Yeah, I did 20 extra points of damage than the 135 needed to knock him out: +12 for the critical, and then +4 to the second and fourth arrows. There's no way he's NOT dead. Togo, given that revised damage, would he have gotten knocked out before the last arrow drove into him? If so, I'd like to hold my fire on the last one. I'm willing to just give up the fourth attack altogether (as in, I'm not looking to hit someone else with it), I just don't want to shoot an unconscious man.
Yes, you take him out with just two arrows.
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Old 06-17-2011, 05:14 AM   Top  -  End  -  #126
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

egad! 7 rolls, and my highest is a 13? The dice do not like me today!

Penrose, your move.

EDIT - followed by 1, 5, 5, 7, 15, 7. <humph>

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Old 06-17-2011, 06:43 AM   Top  -  End  -  #127
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Sorry, I have been having a crazy week at work.
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Old 06-17-2011, 07:24 PM   Top  -  End  -  #128
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Just to clarify, all the people who were higher initiative than the NPCs have now acted, and the spider riders have now acted. So now everyone in the party gets to act again. Rhion, Simon, you shouldn't have acted until now. You're both welcome to act now with the actions you've listed, or you can change your mind.

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Old 06-17-2011, 07:57 PM   Top  -  End  -  #129
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

I'm thinking Sthrer would put an ice wall between the public and the nearest spider rider. Where would that wall go, and what would I need to roll?
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Old 06-17-2011, 07:59 PM   Top  -  End  -  #130
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

I think I liquified another rider. Critical hit on the 4th arrow.
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Old 06-17-2011, 08:27 PM   Top  -  End  -  #131
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Maybe your first three arrows dropped him, and you'll get to redirect the crit? Maybe? I feel a bit sorry for Godot and her Vow of Nonviolence

Togo, re grapple damage, the way I read Evards is that on casting the tentacles just grab to hold, they can grapple to crush (for damage) on subsequent rounds ("once the tentacles grapple an opponent, they may make a grapple check each round on your turn to deal 1d6+4 points of bludgeoning damage"). If you disagree, feel free to roll the damages for me, it's just 1d6+4 for each grappled creature - or I can roll them after I get your response if you prefer.

*kicks self* Why on the Prime do I have Benign Transposition memorized instead of Blood Wind, when I knew we were going to Sigil?

If you have any requests for Umbriel's action, feel free to ask her IC through the Message; she's feeling inclined to chill out and conserve her spells, now that the vile gith-minions are all either nicely tangled up in tentacles or being perforated by Saffron, but will happily provide magical assistance if anyone needs it to join the fun (for example, I can pop off a Mass Fly if that would be useful to Derk and/or change Rhion and Simon's actions - Umbriel has no intention of going near the spiders herself, Str damage is nasty! She needs her allies to actually deal with them )
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Old 06-17-2011, 08:35 PM   Top  -  End  -  #132
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

My character might seem helpless, but he just doesn't want his cover blown.
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Old 06-17-2011, 08:45 PM   Top  -  End  -  #133
Togo
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Originally Posted by SPoD View Post
I think I liquified another rider. Critical hit on the 4th arrow.
Nice shooting. Yes, that will kill the rider WEST on the 4th arrow hit (not before).

Note that if you switch to a target that's in a grapple, you'll be firing into a grapple, and thus need to randomise which you hit of the tentacles or the rider.

Can you remind me what you're using to ignore cover, or does that not still apply?

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Togo, re grapple damage, the way I read Evards is that on casting the tentacles just grab to hold, they can grapple to crush (for damage) on subsequent rounds
True, my mistake.
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Old 06-17-2011, 08:48 PM   Top  -  End  -  #134
Togo
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I'm thinking Sthrer would put an ice wall between the public and the nearest spider rider. Where would that wall go, and what would I need to roll?
Rider SOUTH. You could do a wall across the edge of the roof. There's no guarentee that a spider might not be able to jump or climb over it, although whether or not that would be easy is another matter. No roll necessary

Alternatively, you could enclose the spider rider and his mount (and all the tentacles) in a hemisphere of ice. That would trap them unless they managed to break through it, but it would simply fail if they made their reflex save.
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Old 06-17-2011, 08:59 PM   Top  -  End  -  #135
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you remind me what you're using to ignore cover, or does that not still apply?
Improved Precise Shot. In fact, it also specifically says when I shoot into a grapple, I always hit the right target.
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Old 06-17-2011, 09:29 PM   Top  -  End  -  #136
Ifni
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Obrysii, I feel you may also be overlooking the +8 morale bonus to hit and damage from Godot, and the fact that if you were anywhere near Umbriel in the morning, every weapon you own is now +5 (okay, if there are more than 20 weapons among the party, not ALL of them are magical, but when we discussed this earlier I think we only got to a total of 5)

Also, Umbriel did mention that the spiders are undead (whispered through the previously cast Message spell to the rest of the party), so unless your PC is unusually sympathetic to the undead for a gold dragon, I don't think he need have any qualms about re-killing it
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Old 06-17-2011, 09:49 PM   Top  -  End  -  #137
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Obrysii, I feel you may also be overlooking the +8 morale bonus to hit and damage from Godot, and the fact that if you were anywhere near Umbriel in the morning, every weapon you own is now +5 (okay, if there are more than 20 weapons among the party, not ALL of them are magical, but when we discussed this earlier I think we only got to a total of 5)

Also, Umbriel did mention that the spiders are undead (whispered through the previously cast Message spell to the rest of the party), so unless your PC is unusually sympathetic to the undead for a gold dragon, I don't think he need have any qualms about re-killing it
My apologies. I have had a hectic week and did not realize any of that.

So add +8 to my attack (total of 39) and +8 to my damage (so it's 15). And also, I suppose my character has no sympathies for an undead spider.
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Old 06-17-2011, 10:03 PM   Top  -  End  -  #138
Ifni
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My apologies. I have had a hectic week and did not realize any of that.

So add +8 to my attack (total of 39) and +8 to my damage (so it's 15). And also, I suppose my character has no sympathies for an undead spider.
No need to apologize! I wasn't trying to be snarky, it's easy to miss these things, I just wanted to make sure you knew about the buffs and the info
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Old 06-18-2011, 04:50 PM   Top  -  End  -  #139
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Just to clarify, all the people who were higher initiative than the NPCs have now acted, and the spider riders have now acted. So now everyone in the party gets to act again. Rhion, Simon, you shouldn't have acted until now. You're both welcome to act now with the actions you've listed, or you can change your mind.
Sorry, I was unsure of what would happen in case of an equal initiative count, so I wrote up Rhion's action nevertheless.

Anyway. Rhion doesn't do anything than getting himself some wings, he merely watches, since the situation looks well under control.
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Old 06-18-2011, 08:02 PM   Top  -  End  -  #140
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Ok, so still waiting for Umbriel (who has implied she's going to delay unless anyone asks her to do otherwise), and Sthrer, who was asking about wall of ice. And also Simon, who I managed to leave out of the initiative order entirely. Sorry about that THEChanger!
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Old 06-18-2011, 08:09 PM   Top  -  End  -  #141
Ifni
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Ok, so still waiting for Umbriel (who has implied she's going to delay unless anyone asks her to do otherwise), and Sthrer, who was asking about wall of ice. And also Simon, who I managed to leave out of the initiative order entirely. Sorry about that THEChanger!
Count me as delaying, I want to see how they react to Godot (although if anyone has any requests, please do just ask). I'll write an IC post where I'll also roll the tentacles' grapples for damage this round.

EDIT: ... okay, I'm grateful the dicebot saved that for a relatively inconsequential grapple-for-damage roll. 5, 4, 6, and 3 on 4d20! Y'all have fun with the spiders, I think Umbriel needs a beer
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Old 06-19-2011, 04:38 PM   Top  -  End  -  #142
Toliudar
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Togo, do I get the impression that the mercenaries didn't hear Godot at all, could hear but not understand, or understood but are unaffected? She's not used to being ignored.

I understand the challenges of using diplomacy checks in combat, but I thought that she was making a fairly persuasive point about what actually served their self-interests best at this point.
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Old 06-19-2011, 05:33 PM   Top  -  End  -  #143
Obrysii
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Was my attack ignored?
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Old 06-19-2011, 06:10 PM   Top  -  End  -  #144
Togo
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Togo, do I get the impression that the mercenaries didn't hear Godot at all, could hear but not understand, or understood but are unaffected? She's not used to being ignored.

I understand the challenges of using diplomacy checks in combat, but I thought that she was making a fairly persuasive point about what actually served their self-interests best at this point.
You did, you reckon they probably heard you, and yes you're self-aware enough to know you were very pursuasive.

So something else is going on? Either they know something about their chances that you don't, or they're more concerned about their mission than their own self-interest, or they're being mind controlled, or they're fanatics hoping to die in battle, or etc. etc. etc.

But yeah, you'd be expecting them to be talking to you right now. They're not.
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Old 06-19-2011, 06:15 PM   Top  -  End  -  #145
Togo
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Was my attack ignored?
Sorry I should have posted some description there. I've added some to one of the previous posts.

You did hit, and you clearly did damage, and the undead spider now looks more hurt than it was.

On its action it broke free from the tentacles. It didn't have any more actions, so it couldn't attack you, but it looks like it's about to.
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Old 06-19-2011, 06:44 PM   Top  -  End  -  #146
Ifni
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Looking for information on the Iron Tower, do I know if they have any kind of honor code that requires them to die rather than fail in a mission, or something similar?

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Old 06-20-2011, 04:41 PM   Top  -  End  -  #147
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It's a lawful neutral githyanki military organisation. They will likely be highly disicplined, to put it mildly. The githyanki are very big on death before dishonour, death after dishonour, and death on matters of honour. Suicide attacks would be not be typical behaviour, however.

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Old 06-20-2011, 04:54 PM   Top  -  End  -  #148
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It's a lawful neutral githyanki military organisation. They will likely be highly disicplined, to put it mildly. The githyanki are very big on death before dishonour, death after dishonour, and death on matters of honour. Suicide attacks would be not be typical behaviour, however.
Did you just describe feudal Japan?
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Old 06-20-2011, 05:14 PM   Top  -  End  -  #149
Togo
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Default Re: Togo's Planar Adventure set partly in Sigil (OOC)

Derk, sorry, in my smmary I didn't mean to imply that you hadn't reached your destination. I need to be more careful in my summaries. Next battle, I'll try and have a proper map ready.

Waiting for Godot (and Umbriel).

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Old 06-20-2011, 05:27 PM   Top  -  End  -  #150
Autopsibiofeeder
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Derk, sorry, in my smmary I didn't mean to imply that you hadn't reached your destination. I need to be more careful in my summaries. Next battle, I'll try and have a proper map ready.

Waiting for Godot (and Umbriel).
No worries, it is really working out ok for me like this.
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