Re: Togo's Planar Adventure set partly in Sigil (OOC)
Okay, so with that action from Godot, what I need to know is whether Godot had line-of-sight to the guy behind the ice wall (who I think is the only rider still conscious on her action). If she's mind-controlling him, I'll glitterdust Androse's spider. If she's throwing orbs of force at spiders, I'll satisfy my own curiosity as to whether the enchantment aura on the breastplates is relevant, by trying to dispel it on the guy behind the ice wall.
My DC for the Will save on Glitterdust is 22. Togo, feel free to resolve my action and proceed with the round, if need be I'll post a text-y description to the IC later
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
I don't think Godot has line-of-sight to the last rider, due to the wall of ice. As such, I'll assume she's readying a orb of force. That further means you're casting dispel magic.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
I'm happy with the way you've adjudicated it. Consider Godot continuing to hold her readied action, unless Derk doesn't seem to want to take the lead with the spider rider.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Togo
Waiting for Godot
You've been waiting this whole time to say that, haven't you?
Anyway, before Derk gets all up in Saffron's face, I want it to be clear that she attacked BEFORE Derk asked for surrender again; I posted first and her initiative is higher than his by 8 points. The fact that Togo narrated it the other way around isn't my fault, or the character's, so please don't "have a talk" with me about how I killed him as he was about to surrender. He took an action after Godot's Diplomacy check and didn't surrender then, so she (and I) had no reason to believe a surrender was forthcoming at the time that she shot.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by SPoD
You've been waiting this whole time to say that, haven't you?
Anyway, before Derk gets all up in Saffron's face, I want it to be clear that she attacked BEFORE Derk asked for surrender again; I posted first and her initiative is higher than his by 8 points. The fact that Togo narrated it the other way around isn't my fault, or the character's, so please don't "have a talk" with me about how I killed him as he was about to surrender. He took an action after Godot's Diplomacy check and didn't surrender then, so she (and I) had no reason to believe a surrender was forthcoming at the time that she shot.
No, that's not it. Derk never believed he would surrender after the compelling statement by Godot. However, while flying up to the roof Derk came to realize that these guys had actually not done anything wrong yet (besides possessing an undead mount and perhaps violating some traffic rules since they were riding roof tops ). Derk wanted to give him an extra chance, if only to have him prove he had ill intentions.
One might (note that Derk won't, this is just hypothetical) even argue that the ones committing a crime here is us. For all we know these guys are the much feared, but legal, secret agents of some authority here.
Derk just thinks we may have gotten carried away and reacted with a bit too much brutal force, which may have led to the death of three innocent men. In the end, we are guests in a place that is very new and unfamiliar to us.
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Originally Posted by Toliudar
I'm happy with the way you've adjudicated it. Consider Godot continuing to hold her readied action, unless Derk doesn't seem to want to take the lead with the spider rider.
Derk is concerned with cleaning up the spiders and more than happy to have Godot do the talking. He is used to have things done by the persons that are best at it. Far more efficient.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Godot, please feel free to talk over Umbriel: she will gladly defer to Godot's superior expertise at talking people down, she just wanted to find out if there's anything she should know about the breastplate before it un-suppresses
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Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
I think it would be quite fun if Xiuhcoatl goes from this "Undead are violations of natural law!" idealism to a more "ends justify the means" kind of guy through the course of the game - as the cruel reality of this world alters his inborn draconic mindset.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Toliudar
Godot whispers back, as she sheathes her knife and heads over to speak with Derk and the man.
I am perhaps a bit confused, but Derk is I think standing on the North roof with a dead rider and an entangled spider. The remaining rider you want to adress is on the ground now, no?
Or did you mean something in the line of 'she heads over to the man while speaking to Derk'?
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Autopsibiofeeder
I am perhaps a bit confused, but Derk is I think standing on the North roof with a dead rider and an entangled spider. The remaining rider you want to adress is on the ground now, no?
Or did you mean something in the line of 'she heads over to the man while speaking to Derk'?
Did I miss something? I thought that the surviving rider surrendered to Derk. I'll double check IC. Sorry.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
NORTH - Derk, dead rider, spider grappled by tentacles, being slowly crushed to 'death'.
EAST - Dead rider, live spider, not doing anything. Sthrer is also on this side, further south
WEST - dead rider, live spider, not doing anything. This is the one that was chewing on Ambrose
SOUTH - live spider, live rider, rider appears to be surrendering.
I'm intending to drop out of intiative at this point, so please act freely.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Togo, what is your opinion on Wee Jas' attitude toward undead? The canon on this has changed a bit over the years - as far as I understand, all of the following have been valid at one point:
(1) Wee Jas is the mistress of death, undeath is rebellion against her dominion (and/or corruption of souls she is supposed to take to their rest), and so the undead must be sent to true death whenever encountered.
(2) Wee Jas' power over death extends to power over the undead; if keeping them undead rather than truly-dead serves the purposes of her followers, that's just fine.
(3) Choosing undeath for oneself, as in the case of liches and other intelligent undead, is rebellion against Wee Jas (like (1)) except in very special circumstances, but raising mindless undead is okay (like (2)).
(4) Choosing undeath for oneself is fine, but raising undead from bodies obtained unlawfully or against the wishes of the original creature (if intelligent) is against the rules.
I've been trying to keep this ambiguous so far, but Jasidan doctrine on this point will significantly affect Umbriel's reaction to the discussion of the spiders' fate. If you don't mind and just want me to pick one, I can do that too.
EDIT: Please assume Umbriel relays all communications via the Message spell to all PCs - anyone speaking into the Message will have their words transmitted on to the entire party. I'm just avoiding posting IC until I know whether Togo has an opinion on Wee Jas' attitude to undead, since Umbriel is going to follow her religion's doctrine precisely in this regard.
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I must not argue on the Internet.
Internet argument is the mind-killer.
It is the little death that brings total aggravation.
I will face my annoyance.
I will permit it to pass over me and through me.
When it has gone past I will turn my inner eye to see its path.
Where the irritation has gone there will be nothing. Only I will remain.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Feel free to pick one for Umbriel to take as cannon. Just let me know which one.
You may, of course, take more than one as being the position of the church of Wee Jas. Many churches have internal disagreements, particularly when different branches of the church start in different dimensions.
Whatever you choose should be reconcilable with the fact that Wee Jas grants access to the Death Domain, including Animate Dead and Greater Create Undead. I'd have thought that this would be hard to reconcile with 1, but I'm happy to be convinced otherwise.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Sorry to bulldozed this forward, folks. I'm happy to go with majority opinion on how best to deal with our not-quite-yet prisoner. Um, as long as it doesn't involve lying to him, accepting his surrender, and then slitting his throat. Your thoughts?
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Accept the damned surrender already.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Toliudar
Sorry to bulldozed this forward, folks. I'm happy to go with majority opinion on how best to deal with our not-quite-yet prisoner. Um, as long as it doesn't involve lying to him, accepting his surrender, and then slitting his throat. Your thoughts?
The man can live and go his way, for all Derk cares, as long as it becomes clear who ordered him to be here. It seems that the greatest unjustice being done here is having them sent to us. His friends lasted for what....12 seconds? It seems to me that they were sent here to die.
The mounts....well, Derk really needs a good reason to let them go. Derk thinks it is his God-given duty to rid the world of them .
So...what is the Tower, what do they do (and why) and why on earth do they use undead mounts?
Anywho...I think you are doing fine and agree with what you did so far. And am happy you're doing the talking.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Incidently, it looks like the first fight was a bit too easy for you. It was intended as a warm up, but even so... Those guys would have been very nasty if they got into melee range, but simply weren't tough enough to get through to you.
Don't worry, the battles are intended to different from eachother, and I'm presently busy making the next one much more deadly, just for you...
Re: Togo's Planar Adventure set partly in Sigil (OOC)
First fight? Whatever are you talking about?
P.S. I kid, I kid. I like having different leveled encounters across the game. It's more realistic than the "always appropriate leveled encounters" approach.
P.P.S. It's fine, Toliudar. I'm sure if anyone would oppose, they would. Or so I think.
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Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Toliudar
Godot instinctively flinches away from the blade, but smiles uncertainly up at Derk.
"Ah! I mean, ah. Thank you. But why don't you, ah, hold onto that."
She murmurs into the link.
"Umbriel? You seemed interested in those breastplates. If you'd like to, erm, remove one for study or something, you might want to do it soon. Sthrer is getting antsy. I think I heard a rattle."
Sorry, Toliudar. It seems we managed to post simultaneously there. I figured you did not want to accept the blade before you got your answers, so I sort-off retracted my post through spoilers. If it works for you like this, I just remove the spoilers again.
Re: Togo's Planar Adventure set partly in Sigil (OOC)
Quote:
Originally Posted by Autopsibiofeeder
Sorry, Toliudar. It seems we managed to post simultaneously there. I figured you did not want to accept the blade before you got your answers, so I sort-off retracted my post through spoilers. If it works for you like this, I just remove the spoilers again.
No, that's me not being clear. I meant that Godot was recoiling when DERK offered it to her. I meant for you to keep it, not him. thought you dealt with that beautifully.
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