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With an elbow nudge to Wilian, Bugbear whispers "A little entrance music, if you please."
Spoiler
OOC: I'm thinking Wilian could use his Ghost Sound cantrip to have a short fanfare play above the clearing. Just a bit of theatrical silliness, not trying to accomplish anything specific.
Moving away from his companions (as to not draw attention to them), Bugbear shouts out in a booming ring-announcer voice: "CAN YOU SMELL WHAT THE BUGBEAR IS BREWING!?"
He then steps out into view and walks towards the Lizardman, smiling and waving as if there was a cheering crowd all around. "Thank you, thank you, hello everybody! Great to be here!" To the Lizardman directly, "And greetings to you, my friend! A fine day in the forest, is it not? Bugbear Boulder, Greatest Grappler in the Realms, pleased to meet ya!" Bugbear extends an open hand in greeting and continues walking towards the Lizardman.
Spoiler
Diplomacy (1d20+2)[4] to try and put the Lizardman at ease (as much as makes sense given the circumstances), or at least appear non-threatening.
Bluff (1d20+2)[8] to try and not give away the presence of Viola nearby, as well as acting like Bugbear is actually there as part of some show.
As well, Bugbear will ready a Grappling Strike for if he becomes adjacent to the Lizardman.
EDIT: Ouch. This is why Bugbear doesn't play cards.
Last edited by MiketheMountain : 10-07-2011 at 12:51 PM.
The lizardman, started by Bugbear's appearance loses its concentration. Most of the plants fall to the ground, but two of them remain. they appear to be humanoid, but they are comprised completely of vines. The lizardman utters a quick spell, and two snakes slither out from the grass. They take up a postion infront of the lizardman, rattling their tail menacingly.
Wilian, sighs at Bugbear´s suggestion and starts channeling through his staff a mild illusion targeted at the lizard, the happy tune of a fair reaching a town, only to discover it to be a grave mistake, along with letting Bugbear talk a few moments later.
"Damn. If he wasn´t hostile, now he is." He whispered to Wolfen and Mel. "Lady and Gentlemen, we´ve got more company. You should go and help Viola out there, before she is surrounded."
He sprung to action and aimed his staff right at the center, encasing the lizard and his summoned snakes in an imagined maze only they could see.
Spoiler
Move 6 squares to F14, and attack with maze of mirrors to square G6. Versus L:(1d20+6)[11] Versus S1:(1d20+6)[23] Versus S2:(1d20+6)[7]
Hit: The target is immovilized and takes a -4 penalty to attack rolls until the end of your next turn.
Miss: The target is slowed until the end of your next turn.
And thanks to my Illusion Apprentice feat, all targets hit by the spell also get a -2 penalty to the next attack roll against me before the end of my next turn.
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Viola grins to herself; she had hoped it would turn out this way. After all, the day was so hot and that lizard's blood was bound to be so cool. Letting the hunger guide her feet, she glides across the battlefield, sidestepping the thick spots of underbrush that dot the area.
As she comes up behind the lizardman, she let's her Unfettered Hunger take over -- her eyes briefly flash a deadly red and she leaps at his exposed back, attacking quickly and precisely with her fists, claws and fangs.
Spoiler
Move: Move to H5
Minor: Hunter's Gaze at L -- Until the start of my next turn, target grants CA while adj to me, +4 to next intimidate check against him
Standard: Unfettered Hunger -- close burst 1, so hits L and S2 (1d20+11)[30] v R (+2 more on L due to CA) (2d10+13)[31] damage (miss half damage)
Until the end of the encounter, I may shift my speed (6) as a move action, and I gain +2 to hit and +4 to all damage rolls
Action Point: Vampire Slam on L -- (1d20+18)[36] v R (11, +2 CA, +2 Unfettered Hunger, +3 from Wolfen for spending an action pt) (1d10+20)[30] (13, +4 UH, +3 from Wolfen for using an AP)
EDIT: also, I do +2 damage to bloodied targets, so if he bloodied with the first attack, add 2 to the second.
__________________
Thanks Gigi Digi for the avatar.
Sighing, Mel thinks, "Here we go again. Well, I do want a closer look at those vine things." Unsheathing her sword, she charges forward.
Spoiler
Move: diagonal to A12 avoiding difficult terrain.
Standard: Charge to E7, MBA against S1 AC - (1d20+13)[18]
Damage - (1d8+7)[14]
Free Action - Mark S1 and V1
When you get close to the snakes, their rattle affects yo with an unnatural fear, disrupting your attacks. You take a -2 to attack rolls within 2 squares of the snakes..
Wil's attack seems to quite confuse S2, but the others seem just dazed by it.
Viola does quite a bit of damage to the two reptiles, and seems to almost kill the lizardman.
Mel's attack just barely misses the snake, as her arm was quivering with fear.
Wolfen hits the snake solidly, but it twists to avoid any serious damage.
The lizardman backs up, and unleashes a cloud of gas onto Wolfen and Mel
Attack VS Fort: (1d20+9)[12]
Damage: (2d8+4)[16] Poison damage, and dazed until the end of the lizarman's next turn.
S2 Slithers over to Mel, and bites her with its fellow.
VS AC:
Attack 1 (1d20+8)[18], [roll]16+4[/roll] damage, and it makes a secondary attack VS FORT (1d20+6)[15] [roll]1d8+2 Poison damage, and ongoing 5 poison (save ends)
Attack 2 (1d20+8)[14], [roll]16+4[/roll] damage, and it makes a secondary attack VS FORT (1d20+6)[19] [roll]1d8+2 Poison damage, and ongoing 5 poison (save ends)
One of the vine creatures attack Wolfen, while the other rushes to Bugbear.
Attacks VS AC:
Attack VS Wolfen (1d20+8)[17](1d8+4)[8] damage.
Attack VS Bugbear (1d20+8)[26](1d8+4)[7] damage.
Map:
Spoiler
x
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Me
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Wo
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L= Lizardman
S= Snake
V= Vine Monster
Bu= Bugbear
Vi= Viola
Me= Mel
Wo= Wolfen
Wi= Wil
P= Thick Plants. Difficult Terrain.
V1's Space is also P.
Viola smirks wickedly as the lizardman attempts to escape her. She is close on his heels, dancing through the combat with unearthly grace. Once again, she approaches her quarry and leaps at it with fangs bared. Just before she bites in, she whispers to the lizardman, "I'm going to enjoy this..."
Spoiler
Minor: none
Move: shift to E3 (Unfettered Hunger allows me to shift up to my speed)
Standard: Taste of Life (1d20+13)[14] v F (1d8+17)[25] necrotic damage, and I gain 6 temp hp
__________________
Thanks Gigi Digi for the avatar.
Wilian sends a mighty shock that makes contact with the snakes that bit Mel and troubled her strike.
Spoiler
Move to E 12 Attack with Shock Sphere at square H8:
Area burst 2 within 10 squares
Target: Each creature in the burst
Attack: Intelligence (1d20+6)[16]vs. Reflex
Hit: S1:(2d6+6)[13]
S2:(2d6+6)[10]
Miss: Half damage
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Bugbear's jaw drops open when he sees the petite drow unleash a ferocious attack on the Lizardman. "So much for a damsel in distress!" he thinks.
Bugbear snaps out of it when one of the vine creatures smashes him in the chest. Turning to face his attacker, he pauses for a moment, trying to figure out exactly what part of the mass of writhing vines to grab. Finally, he lashes out with an open hand, burying his fingers deep into what seems to be the head.
Spoiler
Standard Action: Grappling Strike vs V2. Attack: (1d20+11)[18] vs AC
Damage: (1d6+6)[8], and the target is grabbed.
V2 is marked by Bugbear.
(If successful) Relevant Features and Feats: Inescapable Hold: Escape attempts are made against Bugbear's Fortitude (24 with Wrestler's Gloves). Iron Body Ki Focus Property: Bugbear has resistance 3 to all of Darter's attacks until the end of Bugbear's next turn.
Feeling a touch woosey from the snake's bite, she attacks all in her reach rather than one blurry target. Swinging her sword in several large arcs, the primal energy trails off in ribbons, slicing into foe and friend alike. While the foes wince in pain, the friends only smile.
Spoiler
Take 5 ongoing poison (reduced by resist 2)
Move: nope
Standard Action: Strongskin Clash
Encounter Primal, Weapon
Standard Close burst 1
Target: Each enemy you can see in burst
Attack: Strength vs AC
Hit: 1[W] + Str modifier (+5) damage, and each ally in the burst gains resist 2 + your Wis modifier to all damage until the end of your next turn
Attack vs S1 AC - (1d20+12)[32]
Attack vs S2 AC - (1d20+12)[23]
Attack vs V1 AC - (1d20+12)[32]
Mark all 3
Damage: (1d8+7)[14]
Wolfen gets Resist 5 All until the end of my next turn.
Wolfen shifts to C7 and uses Viper's Strike on V1 (if they shift before the start of my next turn, Melhved gets an AoO on them). Attack: (1d20+11)[18]. Damage: (1d10+6)[14].
The lizardman manages to twist itself as Viola comes in, sender her to wards the ground, where she bites a rock.
Wil's attack also misses, the snakes weaving in and out of the lightning.
Bugbear is also unlucky, as the vine creature simply sinks its head into its body.
Mel, however, smashes into both both snakes and the vine creature, the primal energy healing and protecting her allies.
Wolfen, however, misses the vine creature, his strike barely missing.
One of the snakes slithers over to Wolfen and bites him, it's fellow closer to Viola, but still wary of Mel, biting her.
S1 Shifts to E6
S2 Shifts to F6
VS AC:
Attack VS Mel (1d20+8)[19], (1d6+4)[10] damage, and it makes a secondary attack VS FORT (1d20+6)[15] (1d8+2)[4] Poison damage, and ongoing 5 poison (save ends)
Attack VS Wolfen (1d20+8)[28], (1d6+4)[6] damage, and it makes a secondary attack VS FORT (1d20+6)[19] (1d8+2)[3] Poison damage, and ongoing 5 poison (save ends)
The lizardman, near death, stabs at Viola with its spear.
Attack VS AC (1d20+7)[10]
Damage: (1d8+2)[7]
Lizardman recharge Roll: (1d6)[3]
The vine creature near Bugbear attacks him with whipping vines.
Attack VS AC: (1d20+8)[13]
[roll]18+4[/roll] damage.
The entire area erupts with vines, restraining everyone except Wil.
Attack VS Reflex
VS Mel: (1d20+10)[28]
VS Wolfen: (1d20+10)[24]
VS Bugbear: (1d20+10)[25]
VS Viola: (1d20+10)[20]
You're restrained and take 10 ongoing. (Save ends both.)
Map:
Spoiler
x
A
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Wo
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V1
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L= Lizardman
S= Snake
V= Vine Monster
Bu= Bugbear
Vi= Viola
Me= Mel
Wo= Wolfen
Wi= Wil
P= Thick Plants. Difficult Terrain.
V1's Space is also P.
"Gah, this is like trying to wrestle the ring instead of the fighter!"
Bugbear lashes out again grabbing as much of the vine creature as he can, while trying to kick free of the vines coming up from the forest floor.
Spoiler
Takes 10 damage from vines. Standard Action: Grappling Strike vs V2. Attack: (1d20+11)[18] vs AC
Damage: (1d6+6)[8], and the target is grabbed.
V2 is marked by Bugbear.
(If successful) Relevant Features and Feats: Inescapable Hold: Escape attempts are made against Bugbear's Fortitude (24 with Wrestler's Gloves). Iron Body Ki Focus Property: Bugbear has resistance 3 to all of Darter's attacks until the end of Bugbear's next turn.
Saving throw to escape vines: (1d20)[8]
Last edited by MiketheMountain : 10-16-2011 at 06:12 PM.
Gritting her teeth against the pain of both the poison coursing through her and the vines constriction, she uses the energy of her next swing the damage one of the snakes and restore her vitality.
Spoiler
Takes 12 damage
Move - restrained
Standard - Healing Strike vs S1 AC - (1d20+12)[28]
Damage - (2d8+7)[21]
Warlord's Strike against S1. Attack: (1d20+9)[10] Damage: (2d10+4)[19]. If hit, every ally gets +2 to damage rolls against S1 until end of my next turn.
Saving Throw for the Snake Venom (not that he needs to pass it, since his amulet of health resists all the damage): (1d20+1)[15]
Saving Throw for the Restraint and ongoing damage: (1d20+1)[20]
The Vine creature once again dodges Bugbear's grab.
Viola pulls the snake creature towards her, it's head swaying.
Mel's strike against the snake who ignored her connects solidly.
Her next strike against it kills it. S1 is dead.
Wolfen's strike is ineffectual, since S1 is already dead.
The remaining snake bites at Viola.
VS AC:
Attack VS Viola (1d20+8)[27], (1d6+4)[9] damage, and it makes a secondary attack VS FORT (1d20+6)[20](1d8+2)[5] Poison damage, and ongoing 5 poison (save ends)
One of the Vine Creatures lashes out at Mel, while the other attacks Bugbear.
Attack VS AC:
Attack VS Bugbear: (1d20+8)[19], (1d8+4)[9] damage.
Attack VS Mel: (1d20+8)[22], (1d8+4)[9] damage.
Map:
Spoiler
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Wo
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V1
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Bu
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L= Lizardman
S= Snake
V= Vine Monster
Bu= Bugbear
Vi= Viola
Me= Mel
Wo= Wolfen
Wi= Wil
P= Thick Plants. Difficult Terrain.
V1's Space is also P.
Bugbear, annoyed with trying to get a grip on the writhing mass of vines, leans down and throws his shoulder into the center of the creature while kicking at it's "legs".
"GET! OFF! ME!!" Bugbear shouts as he attempts once again to tear the crushing vines off of himself. These things are starting to hurt more than he expected!
Spoiler
Move Action: None Minor Action: None Standard Action: Bull Charge against V2
Attack: (1d20+11)[13] vs Fortitude
Damage: (2d6+6)[8] Secondary Attack: (1d20+11)[22] vs Fortitude
V2 is knocked prone
If the initial attack hits, Bugbear also throws an elbow into the Vine creature's face (or where the face should be). Stone Fist Flurry of Blows: V2 takes 8 damage
V2 is marked by Bugbear.
(If successful) Relevant Features and Feats:
Bugbear gains 1 Temporary hit point. Iron Body Ki Focus Property: Bugbear has resistance 3 to all of V2's attacks until the end of Bugbear's next turn.
Wilian looked at Bugbear and his brawl with the vines, and Viola, attacked by the last snake. She was covered with the chains of the swamp while he was escaping from them, but both of them were not looking good. Wilian could not help both at the same time. Or could he? He took out a healing potion from the pouch that held it, and rolled it to Bugbear´s position.
"Bugbear! Take this! It will give you the strength to end the fight!"
He then focused his attention at the snake, shooting a frigid ball at his long tail while it was distracted.
Spoiler
Minor action: Roll a potion to Bugbear. Athletics roll (1d20+4)[22]
Standard action: Cast Freezing Blast at E5
Area burst 1 within 10 squares
Target: Each creature in the burst
Attack: Intelligence (1d20+8)[12]vs. Reflex
Hit: (1d6+6)[11] cold damage.
Getting out the potion and rolling it may be two different actions, but if that is the case, I´m giving up my move action or the action point.
__________________ New avatar by Dirtytabs! 20% better than expected!
Viola looks to be pretty beat up. She grits her teeth and stares balefully at the snake in front of her. One of them would likely fall soon. Feeling backed into a corner, she unleashes everything she's got on it. Her wounds begin to heal even as they land on her heavier than before.
Spoiler
Viola starts the turn bloodied, 18/43 hp.
She regenerates 4 hp, then takes 15 ongoing damage.
7/43 hp
Minor: Darkflame on snake (1d20+8)[17] v R (12-4 from restrain + aura)
On a hit target grants CA until end of next turn
Move: Restrained
Standard: Feral Assault (1d20+9)[10] v R (add 2 from CA if Darkflame hits)
Damage: (2d12+17)[32] Viola spends a healing surge to do an additional (2d8)[5] damage
Saves:
Bloodthread Armor gives +2 to AC and Saves while Bloodied, so...
Save v restrain + og10 (1d20+2)[15] I really need that to succeed.
Save v poison (1d20+2)[22]
what a long turn!!
EDIT:
Spoiler
Well, since I critically miss again with my attack, I guess I don't spend the healing surge. At least I saved from the ongoing effects.
__________________
Thanks Gigi Digi for the avatar.
Seeing that Viola is being bitten better than she is bitting, Mel launches a charging attack against the offending snake, trailing Primal energies behind her as she moves.
Spoiler
Move: nope
Standard: Charge to E5
MBA vs S2 AC = (1d20+11)[22] (-2 aura already accounted for)
Damage = (1d8+7)[12]
Mark S2
Wolfen shifts to D6 and makes a Commander's Strike against S2, allowing Viola to make a melee basic attack. Attack: (1d20+13)[20] vs Reflex. Damage: (1d10+20)[21]. Finally, Wolfen uses Inspiring Word, allowing Viola to spend a healing surge and gain an extra (1d6)[6] hp.