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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-15-2011, 03:24 PM   Top  -  End  -  #1
faus7rav3n
Pixie in the Playground
 
DwarfClericGuy
 
Join Date: May 2011
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Puyallup, WA
Gender: Male
Default [PF] Runetheurge [PEACH Please!?]

The Runetheurge

Many ages ago the Ancient Dwarven gods, the Mordinsamman, granted the gift of Rune Magic to the Dwarves. This magic was given only to the most devout of heart and strong of will. Used to defend and fortify the fortresses and strongholds, the magical runes carved into rock heralded ponderous defenses, halting many enemies before breaching the first ring of defense, causing them to flee in the face of such power! Those were the days lad! However, a new paragon had stepped into power, Torag. Soon the power of the Mordinsamman began to wane, as Torag became the new figure of Dwarven power, offering new and powerful magics. One god to rule the Soulforge. Dwarves far and wide flocked to Torag's banner and elevated him into power as deity. No sooner did the power of the Mordinsamman fail, so too did the power of the Runetheurges, the dwarves were left defenseless, save for their steel, mail and what magics Torag could muster. Imagine your enemies finding your most potent defenses weakened. Oh, they had they're way with the Dwarves at times. Many were lost during the Schism. It's been nigh four millenia since anyone with the Rune-gift has been born.

- Morsun Valduun
- Skald of Skarrenruf Maraz
Autumn, 6334th Solar Cycle, 245th Orbit

History
Spoiler


How to Become a Runetheurge
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The Runetheurge
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Playing a Runetheurge
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Advancement
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Resources used: Forgotten Realms Campaign Setting, Players Guide to Faerun, Pathfinder PHB, Complete Arcane, Complete Divine

I'm not going to go into all the fluff for NPC's and the Sample Encounter since it's not a competition build. Down below is a rebuild of Extend Spell taken from the mouth of Seerow. Thanks again. This is my first PrC 'Homebrew' posted. I hope the wording in the Rune-phrase heading isn't too confusing, I did the best I could to make it concise. Tried to keep things in balance as best I could. The original class had some things I wanted to carry over but be more versatile, like the Maximize Rune feature. I wanted to be able to apply that as several feats and not just one. I was unsure whether to go with a full casting progression or to go with a 7/10 casting progression due to the class features. Any feedback will be helpful and thanks again for viewing! Sorry I don't have a pretty picture.

Metamagic Feat
Spoiler


~faus7rav3n

Last edited by faus7rav3n : 06-16-2011 at 07:38 AM.
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Old 06-15-2011, 04:12 PM   Top  -  End  -  #2
docnessuno
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Join Date: Feb 2008
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Default Re: [PF] Runetheurge [PEACH Please!?]

The concept in nice, but the class itself is horribly overpowered (unless i midunderstood some abilities).

Reducing the metamagic cost of spell is one of the strongest (if not THE strongest) trick a full caster can get (PRCs with this ability in 3.5 are considered very strong even if they have taxing entry requirements), reducing it by 3 levels is just wrong.

Ignoring non-costly material component is ok, ignoring costly ones is not, expecially in pathfinder where XP component is replaced by cosly material components.

Now, onto the pricing of your runes:
Single use: Can be compared to a scroll, why it does cost 1/25 of it?
Charges: Can be compared to a wand, why it does cost more than 3x of it?
Charges/day: Seems ok
Permanent: Cost should increase for short duration spell as for the 3.5/PF creation rules

Rune-phrases break the action economy. You should be VERY careful when doing it. Casting one level 7 and 2 level 6 spells in a single action should be material for epic levels.
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Old 06-15-2011, 07:45 PM   Top  -  End  -  #3
faus7rav3n
Pixie in the Playground
 
DwarfClericGuy
 
Join Date: May 2011
Location: 
Puyallup, WA
Gender: Male
Default Re: [PF] Runetheurge [PEACH Please!?]

The costs of the baseline Runes save for the Runephrases and the Conditional Trigger, are directly a pull from the Runecaster PrC, I didn't make up the costs except for the Phrases and Conditional. The effects in that table, are in regards to the rune, and does not affect the spell. The Rune becomes Permanent, can be used any number of times per day. The Spell itself does not become permanent.

The Wording on Runic Casting is verbatim from the Runesmith Feat. If a spell requires a costly component it is still required to cast the spell.

Runic Metamagic - The original class effectively granted a Metamagic feat for free treating all Runes as Maximized. I figured my created ability was broken, but I'd like to see another way to include an MM feat for free or reduced cost. Maximize spell uses up a slot 3 levels higher, so I factored that in with this ability but usable on any MM feat.

Rune-phrases - I agree they are slightly broken and that's why I posted this up to PEACH this. I'd like to see this go. Maybe reduce the spell levels allowed.
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Old 06-16-2011, 07:36 AM   Top  -  End  -  #4
faus7rav3n
Pixie in the Playground
 
DwarfClericGuy
 
Join Date: May 2011
Location: 
Puyallup, WA
Gender: Male
Default Re: [PF] Runetheurge [PEACH Please!?]

Anyone else care to evaluate this? Any suggestions would be alright. I'll tone down the average spell level of Rune-phrase to 2 and 5 respectively, but I can't make the change until after I get back from work. Any suggestions on wording or possibly changing the syntax or the formula to determine spell casting level of the Rune-phrase?

~faus7rav3n

Last edited by faus7rav3n : 06-16-2011 at 07:40 AM.
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Old 06-17-2011, 12:03 AM   Top  -  End  -  #5
faus7rav3n
Pixie in the Playground
 
DwarfClericGuy
 
Join Date: May 2011
Location: 
Puyallup, WA
Gender: Male
Default Re: [PF] Runetheurge [PEACH Please!?]

Since people are viewing and no one seems interested in helping I'm just gonna start throwing more ideas out, so it seems like I'm talking to myself.

What would help balance the Rune-phrases?

1) Making it a full round action concentrating on an individual Rune-phrase completing it and triggering the spells contained with in?

2) Make each individual spell require activation thus making the Runephrase...just a way to carry multiple spells in a single Rune on an item?

What would be a good substitute for the 'Maximized Rune' effect since Runic Metamagic appears overpowered?
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