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Old 06-15-2011, 10:11 PM   Top  -  End  -  #1
tgva8889
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Default Magic the Gathering X: Deal X damage to target thread.

Yet another Magic thread by me, Shas'aia Toriia! 'Cause I'm sure you weren't sick of looking at me yet!
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It's the 10th official Magic: the Gathering thread on Giantitp forums!
This is the place for everything regarding the game - rules questions, your own card creations, decks, reports, rants about recent sets/cards/rules changes, the storyline, favorite cards/colors/sets/characters/pros/articles, the absolute glory/terrible creation that is Elder Dragon Highlander Commander, or any other awesome Magical exploits.
And definitely don't be shy if you're new to the game or think about starting. We would love to bring more players in, and help you get started!

If you want, you can post decks and have them placed here in a list similar to the one below! Shoot me a PM if you're interested and I don't have my Ivory Mask.
The Deck Gallery:
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Please include lots of info on how to play the deck so that others can partake in the fun that is whatever deck you have destroyed the Multiverse with.
Also, it should be noted that this list was maintained by Squark, tgva (that me!) and Johnny Blade before Shas.
Also, if anyone wants to drop/update any of these decks, let me know.
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Old 06-15-2011, 10:12 PM   Top  -  End  -  #2
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Past topics since the first post takes up too much space:


List of MtG-related websites put together by Johnny Blades and others:
Spoiler

GITP Magicgroup play-by-post

GITP Magic: The Gathering Freeform RP

Requested: A short commentary on sorting your deck, by tgva8889:
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There are many, many, many cards that reference this title. It was time. We went for the Blaze.

Also, please let us know if you want something in the first post added, edited or removed.
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Old 06-15-2011, 10:19 PM   Top  -  End  -  #3
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Default Re: Magic the Gathering X: Deal X damage to target thread.

So how do you pay mana cost for a thread?
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Old 06-15-2011, 10:25 PM   Top  -  End  -  #4
tgva8889
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You tap your Posts for mana.
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Old 06-15-2011, 10:40 PM   Top  -  End  -  #5
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Or you use Wizard's latest uber broken, super expensive mythic rare that Donald Trump has to take a loan out to buy that costs 0 and allows you to pay X life to gain 2 times X mana of any color combination of your choice that can be used to pay the cost of everything, even threads.
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Old 06-15-2011, 10:55 PM   Top  -  End  -  #6
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My knew EDH deck has drawn some hate....

My general is Arcum Dagsson, and I usually use him to fetch Darksteel Forge, then Myr Incubator. After I did that once (and ended up dying first, mind you), I played a second game. I never fetched the Myr Incubator until late in the game, instead getting Darksteel Forge, Mycosynth Lattice, Omen Machine, and Finally Timesifter.

Timesifter seemed really fun to me, and in fact it was fun and hilarious to most of us, but two players got really upset and bitchy.

Is that really that bad, considering one of the players who got bitchy spends **** tons of money on cards and has all uber tournament grade decks?
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Old 06-15-2011, 10:57 PM   Top  -  End  -  #7
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Default Re: Magic the Gathering X: Deal X damage to target thread.

So, I've got a new EDH deck for PbP. What do you guys think? Any necessary obvious fixes or bits of stupidity on my part?

EDH - Harvester of Sorrow
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Old 06-15-2011, 10:57 PM   Top  -  End  -  #8
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Wut.

Anyway, my artifact deck, for the decklist.

Call it "Troll 'em".
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Old 06-15-2011, 11:02 PM   Top  -  End  -  #9
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Can't be any worse then me. I have a deck that runs four coppies of Tinker. Yes, I did just say four copies of TINKER, a card thats banned in basicly every format. Then again, in my playgroup I am known for playing extremely annoying/hate-worthy decks so what you did can't be any worse then some of the stuff I have pulled....and if you have somebody using money cards like that they I personally believe your justified in what your doing. Using strategy, dastardly deck desgines and evil combos is perfectly fair in my book. You found the combo and/or made the deck, so you have a right to use it. Using your upper-class spoiled brat status to buy your way to victory? Not so much. So your totally justified in using it, though remember....this is advice from the guy whom is dubbed lawful evil by friends and plays a deck with 4 coppies of tinker...so I may not be the most qualified person to go to...

Oh, and since we're on an artifact binge, I may as well post up the infamous Tinker deck for the lolz..

Spoiler


Yeah, a nasty, nasty deck indeed. Oh, and this is also my archenemy deck of choice. It pairs nicely with the scheme deck from "Assemble the Doomsday Machine." Also, don't tell me 22 lands are too few. This deck runs fine with 22 lands, mostly due to all the absurd excell options it has.
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Old 06-15-2011, 11:07 PM   Top  -  End  -  #10
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Originally Posted by Maho-Tsukai View Post
Can't be any worse then me. I have a deck that runs four coppies of Tinker. Yes, I did just say four copies of TINKER, a card thats banned in basicly every format. Then again, in my playgroup I am known for playing extremely annoying/hate-worthy decks so what you did can't be any worse then some of the stuff I have pulled....and if you have somebody using money cards like that they I personally believe your justified in what your doing. Using strategy, dastardly deck desgines and evil combos is perfectly fair in my book. You found the combo and/or made the deck, so you have a right to use it. Using your upper-class spoiled brat status to buy your way to victory? Not so much. So your totally justified in using it, though remember....this is advice from the guy whom is dubbed lawful evil by friends and plays a deck with 4 coppies of tinker...so I may not be the most qualified person to go to.
Haha, well basically it got to the point where there was NO turn order at all. And nobody could draw. Also, all my stuff was indestructable and my general could snipe out any creature.

Now, the myr incubator combo puts about 40 1/1 indestructable myr under my control.

I actually won the second game too, at 6 life. I used shennanigans with Clock of Omens, Summoning Station, and Mycosynth Lattice.
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Old 06-15-2011, 11:17 PM   Top  -  End  -  #11
Maho-Tsukai
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Sounds fun. Do you happen to have the fabled "Great Machine" infinent combo in your deck? If so, have you ever mannaged to get it out? I always wanted to play in a game in which somebody was actually able to get that combo online just due to how ridicilous it would be to see it do it's thing.

Also, another deck for the pot....my "Necromancer deck" aka Mono B Reanimator!

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Old 06-16-2011, 12:07 AM   Top  -  End  -  #12
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Quote:
Originally Posted by BladeofOblivion
So, I've got a new EDH deck for PbP. What do you guys think? Any necessary obvious fixes or bits of stupidity on my part?

EDH - Harvester of Sorrow
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Seriously, does anyone have some constructive critiques, ideas, or just yelling at me for being stupid?
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Old 06-16-2011, 01:37 AM   Top  -  End  -  #13
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I made a decklist for my Savra EDH deck, and I'd be thankful for some advice, constructive criticism, etc...

Spoiler


I've done a few fish games, and the deck seems fun in theory. Some ideas on how to make it better would be great. I'm hoping to have this up and running before my store's release weekend event .
Reposting. I really have no idea if I'm doing this right/wrong, and would be quite happy for some feedback.

I mocked it up on mtgdeckbuilder, so you can look through the various cards. The list may be a tad inaccurate, but I'm pretty sure I got everything in.
http://mtgdeckbuilder.net/Decks/ViewDeck/115058
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Or you use Wizard's latest uber broken, super expensive mythic rare that Donald Trump has to take a loan out to buy that costs 0 and allows you to pay X life to gain 2 times X mana of any color combination of your choice that can be used to pay the cost of everything, even threads.
Which is, of course STILL less expensive than JtMS
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Old 06-16-2011, 04:41 AM   Top  -  End  -  #14
tgva8889
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Frankelstein: It looks like your deck isn't 99 cards + Savra. Maybe I can't judge size just by looking. I didn't count. Also, don't include Savra as part of your list, put her at the top and label her your General. If you are playing Commander, Savra won't start in your starting deck, she'll hang out in the Command Zone until you cast her. The rest of your deck should consist of 99 cards. It's generally better to sort that way, trust me.

First thing I would suggest is to adjust your mana. You definitely either want to be playing like 15+ non-basic lands or a few specific ones. I'd suggest you play more if you aren't trying to do tricky things. Some good ones you should be able to find pretty easily include various kinds of fetches, and some answers. There are also tons of other lands I can list, like the dual lands you may want, the Black mana machine of Urborg, Tomb of Yawgmoth and Cabal Coffers, as well as a bunch of rare lands that do awesome stuff. I also suggest increasing your land count from 36 to at least 39. It will make sense in a minute.

You are playing a lot of early drops. I count 25 creatures that cost 3 or less. Commander is not the kind of format where you generally want to do this. You can, there's nothing wrong with it, but you don't need to. Your starting life total is 40. You have more time to build up. And your early turns should definitely be spent playing more innocuous things, cards like Rampant Growth and Sensei's Divining Top. During the early turns, you want to be building up so that you can drop much larger, more game-changing things than Odious Trow. The reason you want to up your land count is so that you can cast awesome spells like Praetor's Counsel, Sheoldred, Whispering One, or Symbiotic Wurm, Penumbra Wurm, and other such fun bomby/splashy cards. Oh, I forgot the big ones, Reiver Demon, Plague Wind, and Decree of Pain. You will have the time to cast these cards in a general Commander game, because you should have both mana acceleration to get there and the time to draw the necessary lands. It should be a multiplayer game that provides the situation for the casting of at least a few of these cards (all of which are awesome, by the way).

Now, looking specifically at your deck, I notice you have fairly few cards that constantly produce tokens. Your Savra deck should (and apparently does) do a lot of sacrificing. You probably want some creatures to sacrifice, and you don't have great streams of creatures with which to do so without some token generation. May I suggest Worm Harvest? Not repetitive, but a nice source of guys to send to the grave. Anyways, you probably want a way to repetitively produce tokens to sacrifice.

In my experience, in EDH, big dumb creatures aren't that useful. For example, there are probably better ways to sacrifice a creature than Bloodthrone Vampire, Carrion Feeder, or Vampire Aristocrat. For example, may I suggest Greater Good, one of the best Green cards ever? How about Malevolent Awakening? Archdemon of Unx seems fun, as does Attrition. There's also Mind Slash, Sadistic Hypnotist, Quatmire Druid, Stronghold Assassin... even Perilous Forays may not be totally terrible (having a lot of mana is awesome in EDH). Also, Victimize is such an unreal card. You don't want to just play creatures that only attack and block, unless they are very, very, very good at it. You want your creatures to do something else, because you want to be getting good value out of them. Creatures like Shriekmaw and Nekrataal are sweet because you get to kill something and have a decent creature out of the deal. Even larger creatures should be doing something special, in my opinion. You just don't want random dudes like Noxious Hatchling.

Similarly, I wouldn't spend too many slots dealing with singular target creatures unless you're netting value. There should be a lot of mass-destruction going around (and you should be playing some of it, especially Nevinyrral's Disk and Oblivion Stone, as well as the reason you play GB, Pernicious Deed), so you don't need to play too much (though having it is far from bad). Putrefy is good because it's flexible. Go For The Throat is a bit less so. Bone Splinters is even worse because it's massively disadvantageous. You want to be playing Nekrataal-effects, or creatures that kill when they die, like Abyssal Gatekeeper. There are tons of Black creatures that can do this, and you can even play Artifact creatures like Duplicant if you get stuck.

I would also suggest that you play Artifact and Enchantment destruction, as they are very, very important card types to be killing. Some great options include Acidic Slime, Indrik Stomphowler, Wickerbough Elder, Woodfall Primus, Primal Command, and Brutalizer Exarch, though there are many, many more.

Finally, land searching. It's awesome. I've found myself playing Explosive Vegetation, then playing Regrowth so I could do it again because it was so awesome and important to have a billion mana. I also suggest Cultivate and Kodama's Reach, as well as some land-searching creatures like Yavimaya Elder, Civic Wayfinder, Yavimaya Granger, and Solemn Simulacrum (which is a card that I put in every EDH deck). There are many more (you're playing Sakura-Tribe Elder already). They're all probably worthwhile.

That's just a few suggestions. I didn't even mention many of the Artifacts you could consider, for example. And there's so many directions you could go. Commander is fun because of that. I would definitely take to heart the main elements of Commander as a format, though:
  • Mana Acceleration and Land Search are Key
  • Creatures should do more than just attack and block
  • Kill permanents besides creatures
  • Go Big or Go Home

I hope you enjoy yourself playing some Commander! I suggest purchasing one of the Commander decks (probably Devour for Power for this particular deck) to get some good cards and perhaps more of a feel for what kinds of cards this format is all about.
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Old 06-16-2011, 11:18 AM   Top  -  End  -  #15
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Bandil's annoyed rant...
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Also, Maho... You sound like a very cruel person... I like it.
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Old 06-16-2011, 12:36 PM   Top  -  End  -  #16
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If the key component was for a major combo, killing it was the right play. Even if Vorinclex is out, you, he's merely dangerous. An Infinite Combo will probably kill you and your emperor in one fell swoop. Killing the other dude... Depends on what it was.

EDIT: Also, If I'm building an Intet, the Dreamer EDH deck, should I run stuff like Earthquake and savage twister, even if they're wasted cards if Intet turns them over?
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Old 06-16-2011, 12:44 PM   Top  -  End  -  #17
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Bandil, thanks for the complement.

Anyway, I am still awating the EDH starters, espcially the R/W/B one. I already have planes for my "wrath of tarel" EDH deck that will combind Tariel's reanimation effect with loads and loads of mass board wipes and cards that love fat graveyards like Debtor's Knell, Necromancer's Covenant, Scion of Darkness ect...Heck, maybe even Mortivore will find himself among the deck's ranks. If only there was some obscure, old burn spell that dealt damage to a player equal to the number of cards in their graveyard...

As for Earthquake and Savage Twister, I would say add them. A board wipe is a board wipe and board wipes are good, espcially in EDH. Though take this with a grain of salt as my "signature card" is damnation.
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Old 06-16-2011, 12:51 PM   Top  -  End  -  #18
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Quote:
Originally Posted by Squark View Post
If the key component was for a major combo, killing it was the right play. Even if Vorinclex is out, you, he's merely dangerous. An Infinite Combo will probably kill you and your emperor in one fell swoop. Killing the other dude... Depends on what it was.

EDIT: Also, If I'm building an Intet, the Dreamer EDH deck, should I run stuff like Earthquake and savage twister, even if they're wasted cards if Intet turns them over?
How much library manipulation do you have? If you have plenty, running them is fine. If you don't have much, I'd look at other sweepers, but would still run them if you're out of other sweeper options and still need more.

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Old 06-16-2011, 01:53 PM   Top  -  End  -  #19
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Quote:
Originally Posted by Lhurgyof View Post
My knew EDH deck has drawn some hate....

My general is Arcum Dagsson, and I usually use him to fetch Darksteel Forge, then Myr Incubator. After I did that once (and ended up dying first, mind you), I played a second game. I never fetched the Myr Incubator until late in the game, instead getting Darksteel Forge, Mycosynth Lattice, Omen Machine, and Finally Timesifter.

Timesifter seemed really fun to me, and in fact it was fun and hilarious to most of us, but two players got really upset and bitchy.

Is that really that bad, considering one of the players who got bitchy spends **** tons of money on cards and has all uber tournament grade decks?
Arcum Dagson is a pretty comborific general. He'll get quite a bit of hate. I mean once a Darksteel Forge is on the table why not go get a nevinyrral's disk and blow everything up, every turn? Another pretty hard lock is Mycosynth lattice and March of the Machines assuming you have some artifact mana out.
Both of these are pretty easy to get with Arcum. With enough fodder its pretty easy to do all at once too if you get a Puppet Strings or something earlier.
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Old 06-16-2011, 02:11 PM   Top  -  End  -  #20
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Quote:
Originally Posted by Maho-Tsukai View Post
Bandil, thanks for the complement.

Anyway, I am still awating the EDH starters, espcially the R/W/B one. I already have planes for my "wrath of tarel" EDH deck that will combind Tariel's reanimation effect with loads and loads of mass board wipes and cards that love fat graveyards like Debtor's Knell, Necromancer's Covenant, Scion of Darkness ect...Heck, maybe even Mortivore will find himself among the deck's ranks. If only there was some obscure, old burn spell that dealt damage to a player equal to the number of cards in their graveyard...

As for Earthquake and Savage Twister, I would say add them. A board wipe is a board wipe and board wipes are good, espcially in EDH. Though take this with a grain of salt as my "signature card" is damnation.
Protip: With Intet, run a Sylvan Library. Easy mana cost, and it basically gives you Scry 3 right before your draw. Which lets you choose exactly what card you want to pull via Intet.

By the way, any comments or Ideas for my Teneb deck above?
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Old 06-16-2011, 02:14 PM   Top  -  End  -  #21
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Default Re: Magic the Gathering X: Deal X damage to target thread.

On the subject of Commander: right now, I have a Jhoira deck that's gradually evolved from cheating out bunches of big stuff with her to a U/r control deck that occasionally cheats out a Time Stretch, Thought Reflection, or Aeon Chronicler with her. I'm thinking of getting one of the Commander decks, probably the UGB one, and making two decks; a U/R combo deck with Niv-Mizzet as the general, and a U/g/b deck with ramp and lots of big, powerful spells.

For the U/r deck - I'll have Niv-Mizzet, Curiosity, and Ophidian Eye to combo with him. I'll have Vesuvan Shapeshifter and Brine Elemental for the Pickles lock. I'll have Pestermite, Deceiver Exarch, Splinter Twin, and Kiki-Jiki for that combo. Any other notable simple combos I should put in?

For the U/g/b deck - for my big (7+ mana) spells, I'm looking at the following as potential inclusions:
-Time Stretch
-Thought Reflection
-Blatant Thievery
-Praetor's Counsel
-Jin-Gitaxias
-Avenger of Zendikar
-Commandeer
-Knowledge Exploitation
-Lim-Dul the Necromancer
-Sheoldred
-Sphinx Ambassador
-Take Possession
-Tooth and Nail
-Decree of Pain
-Mindleech Mass
-Stormtide Leviathan
-Terastodon
-Tidespout Tyrant
-Vorinclex
-Yavimaya's Embrace
-Plague Wind
-Eternal Dominion

Any thoughts on these? Any big splashy spells I should include, or things on this list I shouldn't put in it?
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Old 06-16-2011, 02:18 PM   Top  -  End  -  #22
BladeofOblivion
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Ah, Eternal Dominion. Probably the only one of the Epic spells that isn't guaranteed to royally screw you over.
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Old 06-16-2011, 02:54 PM   Top  -  End  -  #23
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Quote:
Originally Posted by tgva8889 View Post
*Amazing Advice*
Wow, thanks for all of this advice.

I can definitely see myself adding more nonbasic lands (aside from some of the better fetch lands), and also replacing Go for the Throat and Bone Splinters with bigger, better board wipes (I should be able to procure Plague Wind and/or Reiver Demon with little difficulty). One thing I greatly enjoy about this deck, is that I can wipe the board simply by sacrificing whatever I have with Savra, Grave Pact, or Butcher of Malakir in play.

My reasoning behind lots of tiny creatures is hopefully having a creature advantage, mass sacrificing into an easy outlet (this is why I like Bloodthrone, Aristocrat, etc.), and swinging in hard. I do need some source of significant card advantage to work for that, though, and Greater Good seems to be perfect for that

(And OH MAH GAWD, I just realized Woebringer Demon may actually work in this deck )

As far as token production goes, the best source of that I have currently is Creakwood Liege (which I can get with Fleshwrither). Golgari Germanation and Ooze Garden also work somewhat at token generators, to an extent (since in an ideal situation, they'll net me creature advantage). I'm not entirely sure about Worm Harvest, seeing as I don't know how many lands I'll be putting into the graveyard (even with more sac-lands). If it turns out that I have more, that'll definitely be making it in.

A lot of the sacrifice outlets you recommended me seem great (<3 Malevolent Awakening), but I'm not sure I'll be able to get my hands on them. As far as sacrifice outlets go, I think I'll keep the basic structure I have now, and be on the lookout for something better.

So, I decided to take out some of the more underwhelming 1 and 2 drops, and a couple of the "dead weight" creatures that I only had in there for their green/black status. I ended up adding many of the larger drops that were recommended, as well as some better board wipes.

Changes:
Spoiler

Updated Decklist (out of order, because mtgdeckbuilder isn't the best at that)
Spoiler


and the link: http://mtgdeckbuilder.net/Decks/ViewDeck/115058

I'd like to thank you again for the amazing advice. I greatly appreciate you taking the time to look my deck over, and it's looking a lot better now.

Can't wait to try this out
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Old 06-16-2011, 03:00 PM   Top  -  End  -  #24
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Quote:
Originally Posted by Maho-Tsukai View Post
Anyway, I am still awating the EDH starters, espcially the R/W/B one. I already have planes for my "wrath of tarel" EDH deck that will combind Tariel's reanimation effect with loads and loads of mass board wipes and cards that love fat graveyards like Debtor's Knell, Necromancer's Covenant, Scion of Darkness ect...Heck, maybe even Mortivore will find himself among the deck's ranks. If only there was some obscure, old burn spell that dealt damage to a player equal to the number of cards in their graveyard...
It's not a burn spell, but you might want to look into Guiltfeeder.
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Old 06-16-2011, 03:40 PM   Top  -  End  -  #25
DMofDarkness
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Default Re: Magic the Gathering X: Deal X damage to target thread.

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Originally Posted by BladeofOblivion View Post
Ah, Eternal Dominion. Probably the only one of the Epic spells that isn't guaranteed to royally screw you over.
No, Enduring Ideal also doesn't. If you run an enchantment deck, that is. Fetch out several Paradox Hazes, and on your 5 upkeeps search out things like Form of the Dragon, Ivory Mask, Priviliged Positions, Genju of the Realms, and other useful, powerful, enchantments.
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Old 06-16-2011, 03:50 PM   Top  -  End  -  #26
IthilanorStPete
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Default Re: Magic the Gathering X: Deal X damage to target thread.

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Originally Posted by DMofDarkness View Post
No, Enduring Ideal also doesn't. If you run an enchantment deck, that is. Fetch out several Paradox Hazes, and on your 5 upkeeps search out things like Form of the Dragon, Ivory Mask, Priviliged Positions, Genju of the Realms, and other useful, powerful, enchantments.
You left out a couple of the best lockdown enchantments - Solitary Confinement and Dovescape.

I remember having an Enduring Ideal deck for PbP play on the old WotC forums. This was before I knew what the good enchantments to get were, so I would get Honden of Seeing Winds when I first cast it, then get Words of Worship on the first upkeep to stablize, then get more Hondens and Words. That deck also had one of my best starts ever; it went like this:
Turn 1 - land, Birds of Paradise.
Turn 2 - land, Birds, 2*Llanowar Elves.
Turn 3 - land, Enduring Ideal.
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Old 06-16-2011, 04:26 PM   Top  -  End  -  #27
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Quote:
Originally Posted by Frankelshtein View Post
Wow, thanks for all of this advice.
Not at all! I'm glad someone new has shown an interest in Commander!

Quote:
Originally Posted by Frankelshtein
I can definitely see myself adding more nonbasic lands (aside from some of the better fetch lands), and also replacing Go for the Throat and Bone Splinters with bigger, better board wipes (I should be able to procure Plague Wind and/or Reiver Demon with little difficulty). One thing I greatly enjoy about this deck, is that I can wipe the board simply by sacrificing whatever I have with Savra, Grave Pact, or Butcher of Malakir in play.
Well, if you choose to play fewer nonbasics, there are some cool lands that still work well. Terrain Generator and Thawing Glaciers, for example, are nice, and if you have a ton of basics, they're pretty awesome. If you also switch to snow lands, Scrying Sheets provides even more bonus!

I should correct myself. Go For The Throat is far from terrible. It's not amazing (I mean, when you can play Shriekmaw, Bone Shredder, Faceless Butcher, and more...), but it is a good card to at least have the option of playing. That said, there are better.

You may not need nearly as many board wipes as I suggested. I mean, I have a White deck, so I play like 10 in one deck, but that's really up to you. Board Wipes are much better in terms of value than single-target removal in general.

Quote:
Originally Posted by Frankelshtein
My reasoning behind lots of tiny creatures is hopefully having a creature advantage, mass sacrificing into an easy outlet (this is why I like Bloodthrone, Aristocrat, etc.), and swinging in hard. I do need some source of significant card advantage to work for that, though, and Greater Good seems to be perfect for that
The thing is, how large do you expect a Bloodthrone or Aristocrat to be? It won't be that much larger than Symbiotic Wurm or Penumbra Wurm or Woodfall Primus or Reiver Demon or Lord of the Pit or... whatever. There are too many to suggest. And you'll be suffering severe card disadvantage from them, which is even more compounded by the fact that you're playing against more players. Unless you sacrifice a lot of tokens, which you don't really quite have the way to generate yet. There are better sacrifice outlets if all you want is a sacrifice outlet. Tiny creatures in EDH should be doing something really cool and useful (like Eternal Witness), otherwise it's generally better to go bigger. I mean, Bloodthrone Vampire is all well and good, but if I'm gonna toss my guys into a larger one I'm doing it with Fallen Angel or Mortivore or something sweet like that.

Quote:
As far as token production goes, the best source of that I have currently is Creakwood Liege (which I can get with Fleshwrither). Golgari Germanation and Ooze Garden also work somewhat at token generators, to an extent (since in an ideal situation, they'll net me creature advantage). I'm not entirely sure about Worm Harvest, seeing as I don't know how many lands I'll be putting into the graveyard (even with more sac-lands). If it turns out that I have more, that'll definitely be making it in.
The thing about Worm Harvest is 1) Only G/B decks can play it and I've been wondering if it's good and 2) If you have discard outlets or pretty much any way to toss excess lands in the 'yard, it can turn all your lands into a large number of worms (even just 4 is pretty good, since they're Green/Black tokens), which you can then use to fuel sacrifice shenanigans. Worth a try. Probably not amazing, though. I just like the card.

Quote:
A lot of the sacrifice outlets you recommended me seem great (<3 Malevolent Awakening), but I'm not sure I'll be able to get my hands on them. As far as sacrifice outlets go, I think I'll keep the basic structure I have now, and be on the lookout for something better.
My best suggestion is to play a lot, see what you like and what isn't pulling its weight. Your play group may not be like mine, and we may have different experiences with the same cards.

Quote:
So, I decided to take out some of the more underwhelming 1 and 2 drops, and a couple of the "dead weight" creatures that I only had in there for their green/black status. I ended up adding many of the larger drops that were recommended, as well as some better board wipes.
I do suggest that if you're going to up the curve, you play more lands. I worry that your land count won't be enough to cast the awesome spells you just added, and as you don't have that much real acceleration, I'm not sure you'll have enough. For reference, my Sedris EDH deck plays 40 lands and 10 cards that either make mana or find more lands, as well as I think 8-10 cards that draw additional cards, and I will run into games where my mana stops at 7 for many turns. The thing about EDH is that you should always have at least something to do with your mana (cast your General), so it's not that terrible to have too many lands. A lot of your spells should be kicking butt when you cast them anyways.

Quote:
I'd like to thank you again for the amazing advice. I greatly appreciate you taking the time to look my deck over, and it's looking a lot better now.

Can't wait to try this out
Go forth and destroy! Hope you enjoy Commander, it's definitely a fun format.

Also! Gatherer is a great tool. I used it to find most of the cards I suggested. I definitely suggest taking a look if you're looking to vamp up your deck. There are tons of utility creatures I didn't even get to suggest that you might find uses for.
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Last edited by tgva8889 : 06-16-2011 at 04:30 PM.
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Old 06-16-2011, 04:36 PM   Top  -  End  -  #28
IthilanorStPete
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Default Re: Magic the Gathering X: Deal X damage to target thread.

tvga: What do you think would be a good and sufficient acceleration package for the U/G/b big stuff deck I mentioned earlier? Here's what I'm looking at:

-Coalition Relic
-Darksteel Ingot
-Simic, Golgari, Dimir Signets
-Spectral Searchlight
-Everflowing Chalice
-Mind Stone
-Dreamstone Hedron
-Sakura-Tribe Elder
-Cultivate
-Kodama's Reach
-Explosive Vegetation
-Deep Reconnaisance
-Rampant Growth
-Oracle of Mul Daya
-Yavimaya Elder
-Wood Elves
-Far Wanderings
-Mwonvuli Acid-Moss
-Reap and Sow
-Solemn Simulacrum
-Expedition Map
-Gilded Lotus

Last edited by IthilanorStPete : 06-16-2011 at 04:40 PM.
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Old 06-16-2011, 05:07 PM   Top  -  End  -  #29
Silviya
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Speaking of EDH, do any of you have any advice on how to cut down EDH decks to the right size? I'm working on a B/W EDH deck with Vish Kal, Blood Arbiter as the general, and it currently has 83 non-land cards. Are there any tricks to cutting cards that'll make it easier?

Also, have any of you seen the prices that Starcitygames is charging for EDH singles? I personally think that some of them are a bit high. And interestingly enough, when I added up the prices of the cards in each deck (including the non EDH only cards, but not including cards worth under $1.00), Political Puppets turned out to have the most valuable cards in it, not Devour for Power. Chaos Warp and Flutterstorm are both priced at $20.00, and they're in Political Puppets. I have no how accurate the added up prices I got were, but Political Puppets beat Devour for Power by about $23.00.
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Old 06-16-2011, 05:29 PM   Top  -  End  -  #30
tgva8889
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Default Re: Magic the Gathering X: Deal X damage to target thread.

Quote:
Originally Posted by IthilanorStPete View Post
tvga: What do you think would be a good and sufficient acceleration package for the U/G/b big stuff deck I mentioned earlier? Here's what I'm looking at:

-Coalition Relic
-Darksteel Ingot
-Simic, Golgari, Dimir Signets
-Spectral Searchlight
-Everflowing Chalice
-Mind Stone
-Dreamstone Hedron
-Sakura-Tribe Elder
-Cultivate
-Kodama's Reach
-Explosive Vegetation
-Deep Reconnaisance
-Rampant Growth
-Oracle of Mul Daya
-Yavimaya Elder
-Wood Elves
-Far Wanderings
-Mwonvuli Acid-Moss
-Reap and Sow
-Solemn Simulacrum
-Expedition Map
-Gilded Lotus
Well, you don't need to go overboard, unless you have lots of ways to spend excess mana. 24 is a lot. That said, none of the cards you have listed are expressly bad mana accelerants. It really depends on a lot of things, like your General, your game plan, what kinds of deck manipulation you have available, and what your "curve" looks like. You are playing Blue, which means you should have good card drawing/selection cards, so your mana should be even better than most decks.

I suggest cutting the ones vulnerable to artifact destruction, like Spectral Searchlight and the Signets, because they'll probably become collateral damage when you need to drop an Oblivion Stone, and you'll wish you just had lands instead. Rampant Growth is still awesome, and if you're playing Duals you can always play other, similar cards like Farseek, Nature's Lore, and Skyshroud Claim (which is awesome). I'm not a fan of Dreamstone Hedron or Gilded Lotus in Green decks because they're worse accelerants than most of the Green land-search cards (they're expensive and prone to being destroyed). Since you're playing Blue you also probably don't need the card draw.

Expedition Map is good only if you have specific lands you're searching for. On the other hand, if you have specific lands you're searching for, it's the best card ever. I still have to find space in Darien, King of Kjeldor's deck for it.

Quote:
Originally Posted by Silviya View Post
Speaking of EDH, do any of you have any advice on how to cut down EDH decks to the right size? I'm working on a B/W EDH deck with Vish Kal, Blood Arbiter as the general, and it currently has 83 non-land cards. Are there any tricks to cutting cards that'll make it easier?
Well, how is your deck sorted? It's best to sort by card function, so that you can see whether you have, for example, too many counterspells or Wraths or whatnot, rather than just by Creatures and Non-Creature Spells and Lands. From there, it just comes down to making the painful decision to cut cards and going with the flow. It really is the hardest part of the game. It's why I prefer playing fewer colors in EDH, personally. I may be able to provide suggestions if you can provide a list of cards on the chopping block. There are definitely cards you should never ever cut from a list (like Debtor's Knell in BW). Take out the 20 or so of those cards and put up a list of cards you're thinking of cutting and I think some people here can give you a hand.
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