Re: Things you never noticed II: I never noticed the first thread
Here,, there are torches on the caution barrier instead of lights or reflectors in panel 10.
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Quote:
Originally Posted by martianmister
Mongolian hordes. Lots of lots of mongolian hordes. With a mongolian warrior chief. They will conquer Gobbotopia and rename it as Mongolitopia. Because that makes so much sense.
Interesting observation. I don't personally think it is that big of a change looking at the comics side by side but it certainly is noticeable. Wonder if that is what happened.
Re: Things you never noticed II: I never noticed the first thread
INNT: in comic #610 Belkar knows the time is running out because he hears the music, just like Inception! Or are they both based on something else entirely?
Re: Things you never noticed II: I never noticed the first thread
What music? He's just annoyed that mental-Shojo keeps yelling at him.
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Re: Things you never noticed II: I never noticed the first thread
Quote:
Originally Posted by iTookUrNick
INNT: in comic #610 Belkar knows the time is running out because he hears the music, just like Inception! Or are they both based on something else entirely?
Re: Things you never noticed II: I never noticed the first thread
Quote:
Originally Posted by Ranzear
Shinjo
And here I thought Shinjo was gone for good.
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Regardless of the Inception connection I always found that scene to be very cinematic in its construction. I could see the entire scene playing out in my head, and definitely have wanted to see it in some kind of actual film form since then.
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Re: Things you never noticed II: I never noticed the first thread
Quote:
Originally Posted by rewinn
In 611, Mr. Scruffy does serious damage to the caster and to the dwarf.
Sadly, no proof of that. Mr. Scruffy certainly tangled with them, but neither of them get Xs for eyes until Belkar gets to them. There is a serious (if line width matters) gash to the caster when/after Belkar flips past that is not seen while Mr. Scruffy is engaged, and Belkar's dagger is seen going into the dwarf's head.
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Spoiler
Quote:
Originally Posted by martianmister
Mongolian hordes. Lots of lots of mongolian hordes. With a mongolian warrior chief. They will conquer Gobbotopia and rename it as Mongolitopia. Because that makes so much sense.
Re: Things you never noticed II: I never noticed the first thread
Quote:
Originally Posted by rewinn
In 611, Mr. Scruffy does serious damage to the caster and to the dwarf.
Quote:
Originally Posted by Barstro
Sadly, no proof of that. Mr. Scruffy certainly tangled with them, but neither of them get Xs for eyes until Belkar gets to them. There is a serious (if line width matters) gash to the caster when/after Belkar flips past that is not seen while Mr. Scruffy is engaged, and Belkar's dagger is seen going into the dwarf's head.
I don't understand.
Rewinn said 'serious damage'. You don't get Xs for 'serious damage'. Surely he should have said, 'Mr Scruffy Kills the caster and dwarf' if that's what he had meant.
Secondly, if you take several hits, some might call that 'serious damage' even if it wouldn't stop a dragon, giant or 10th-level fighter-type.
I count no fewer than seven (7) hits on the caster by Mr Scruffy before Belkar gets involved (though some are v.small). Now, likely Mr Scruffy does very little real damage, true, but if you accept the phrase 'serious damage' as meaning in its context 'wow, loads of hits and probably quite a few hit points gone', then I think we should allow the praise for Mr Scruffy to stand.
Further, the two sets of triple lines across the dwarf are from Mr Scruffy. Whether there primarily for comic effect (of a kind) or not, they nonetheless stand for a good double hit by Mr Scruffy dealing a few hit points of damage each.
I don't think anyone is arguing that Mr Scruffy actually killed them - especially since we can clearly see that Belkar does...
Re: Things you never noticed II: I never noticed the first thread
I just noticed that in War and XPs, the Giant made Redcloak's holy symbol/Xykon's phylactery white in strips #368-376 in order to match the redesign it gets in #414 (and retroactively in SoD). However, there's also a goof because he skips #331 yet
Spoiler
bonus strip #320a has the white holy symbol/phylactery.
~R.I.P. Thog (possibly) and Durkon Thundershield (eventually)~
Spoiler
Quote:
Originally Posted by martianmister
Mongolian hordes. Lots of lots of mongolian hordes. With a mongolian warrior chief. They will conquer Gobbotopia and rename it as Mongolitopia. Because that makes so much sense.
Re: Things you never noticed II: I never noticed the first thread
Quote:
Originally Posted by Caractacus
I don't understand.
Rewinn said 'serious damage'. You don't get Xs for 'serious damage'. Surely he should have said, 'Mr Scruffy Kills the caster and dwarf' if that's what he had meant.
Secondly, if you take several hits, some might call that 'serious damage' even if it wouldn't stop a dragon, giant or 10th-level fighter-type.
I take back my prior statement to the extent that "serious damage" does not equal "death". I do not concede that several scratches constitutes "serious damage".
That being said, you are correct, I misunderstood the original post and Mr. Scruffy certainly did an impressive amount of attacks and possibly helped enable Belkar to make his attacks.
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Re: Things you never noticed II: I never noticed the first thread
Quote:
Originally Posted by Barstro
I take back my prior statement to the extent that "serious damage" does not equal "death". I do not concede that several scratches constitutes "serious damage".
Is it possible that Mr Scruffy did the same amount of damage to the caster, but the caster had enough HPs to survive the first attack. And that he died from the combined damage of two attacks, from Belkar and Scruffy together.
Re: Things you never noticed II: I never noticed the first thread
Quote:
Originally Posted by The Linker
...What?
2 isn't... natural? Huh?
Got me baffled as well. EvilSnail, when someone rolls a "natural" anything, it means that's the actual number they got on the dice before any modifications due to skills or stats are made--I'm not sure what you think it means, but a natural 2 is as possible as a natural 1, 9, or 20 (on a d20, at any rate).