Not sure about the xp thing, given the value of bp.
Fair enough. Again, I'm fine if you'd rather it be a 6 mote reward this time around. Just say the word when/if you decide on any future xp/bp stunt ruling.
Hm... Possibility of some manner of gossamer reward?
Quote:
However!
It has been (nearly) one year, things have happened, bp should apply. Thanks for the reminder.
Hm.
4 bp each, reflecting OOC time and whatnot.
* Raising Virtues and Willpower costs 2bp / dot post chargen as they're horrible xp sinks.
* Raising Essence is still excessively expensive and gets worse (Essence 3 to 4 is 20 bp) as it's so boringly useful.
* Charms are 3 bp, as they are utterly cheap for Fair Folk post creation. Except Martial Arts / Sorcery, of course (which is more expensive).
That'll work. Danke. Given the Tale training time, I guess all advancement needs a little trip to the Wyld-woods (or to a mortal's dreams).
Desirable objective: hoard 10 bp to bump up essence. A 50% increase in mote pool, never mind other perks, weighs enough on the 'powerful' to compensate the 'boring. But can I resist all the many cheaper, tantalizing options... >_>
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Mani: you are free to pick which of your toys you just acquired. Causality is odd like that around Essence users.
Ah. Well then. Obliged. ... I'll... try to decide on one soonish.
Och, great ! Thanks for the "X"P Meschlum. Will write down IC post during weekend.
And Raksha Behemoths are awesome sauce ! My other Raksha is Incapaciated now and the Cold Breath of Winter is pretending to be him and sweet-talks to the Wyld Hunter while doing puppet show with limp Fox !
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Youth and strenght alvays lose to age and treachery.
And aye, I look forward to having fun with behemoths. ^__^ I should have maybe considered starting off with more of them, but I do so love Oneiromancy. Gotta bust out the Stone of Circe sooner rather than later...
On which note, meschlum: are we assumed to have access to the commoners provided by Retinue (including handlers/lorekeepers), or should we wait until an appropriate plot-related reason for them comes up?
Also, I'm still unsure which Exaltation Mani 'won,' but I'm leaning toward Full Moon. In compensation for this indecision, I submit the beginning of Revlid's homebrew mutation reworking. It honestly looks pretty snazzy, so far. I don't know about using it for this game (it's not done and would require extensive reworking of characters, their stuff, and Charms, after all), but still. Raksha being in the running for -- if not present champions of -- the 'Most Frequent Use of the Mutation Subsystem' distinction, I figured you guys might like a look.
Incidentally, as his Underworld Revision actually made playing a ghost sound interesting to me, I'm looking forward to what he does with the raksha.
Fun thing is that now Fox is held prisoner, convinced he got kidnapped to Malfeas, and other player knows not that my Raksha will kill himself when he'll succeed on this damn Valor 1 roll.
First needs a hour to figure out if it's Demenesne where he is kept.
And I hired an Abyssal (other PC) to defeat Wyld Hunter were Fox to fail in this duel of his. And ... that was the most epic fail I ever saw. *sigh*
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Youth and strenght alvays lose to age and treachery.
Retinue: it exists. Bringing it into Creation means it's going to be hungry, unless you use an Evocation charm. If you just summon your minions for 1 mote, they will immediately be deprived of some number of motes and potentially starve / calcify.
Why? Because the Evocation charms should be useful, given their outrageous cost.
If you summon the same minion over and over, it will not be vulnerable to arbitrary mote loss, as it's being kept connected to local time flows - it also won't regain motes while in Elsewhere, of course - so it'll have to feed at some point.
Because this is unexpected, and you've recently been i the Wood, any minions you call up will not randomly implode. They're currently infesting the Wood and waiting for your call (which will still cost them 1 mote).
The mutation revision seems entertaining, but it can probably wait. Also, in terms of Size mutations, it's cute that you can pick up lots of points that way - but a point of Dex is probably worth as much or more than a point of Strength (and Stamina and a Health level). So that argues for mutations that are nearly neutral - where all the others are at least somewhat beneficial.
Heh, nice revision of Evocation charms Meschlum. I tended to use them as "instant maker" of stuff I needed and was capable of making in industrial quantities.
Question, what do You think of Thaumaturgy ? Do thaumaturgical items of Perfect quality, like potions, differ from less quality items ? Because, theoretically, with proper knowledge of "Creation Shaping" Raksha can produce these, in enough wyld location, like small factory.
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Youth and strenght alvays lose to age and treachery.
Huh, thought I made a post here around a week ago. ^_^o Whoooops.
First off, sorry to hear work's tying ya down, meschlum. I hope you get enough downtime to breathe a little, soon. And only in part because that might mean more progression to the game.
As a side-note, since I don't think I've said so (or not enough, at least), thanks for being an amazing ST. The Evocation re-ruling is another sign of how attentive you are to things. Mechanics aside, most of your descriptions are some of the more amusing and enjoyable I've ever read in an RPG. Really brings everything to life, making the world and characters (PC or no) feel awesome in a way that one just doesn't often see. (In a recent example, I greatly enjoyed the detail of a cutpurse putting back his ill-gotten gains so they wouldn't distract him)
So, thanks again, man.
Regarding the Evocation clarification: I like it. Evocation Charms felt somewhat pointless; in the face of '1 mote vs. 10 motes and a gossamer,' skipping the Charm and just making everything permanent seemed so much better an option. Granted, looking the Charm over, it looks like there are details I'd forgotten that make it more worthwhile,* but I still find it an improvement, and a better way to differentiate the two types of Evocation. Also, thank you for grandfathering in the retinues. ^_^
* unlike my remembrances, the motes are not committed (taking it from 'criminal' to 'costly' ), evoked things do not leave after a scene (taking it from 'half-useless' to 'not inconceivable' ), and it can bring in stuff that can't be made permanent, like Wyld hazards** (taking it from 'redundancy' to 'novelty').
** the only description of 'Wyld hazards' I can find is on GWM 132: "all such hazards will manifest as dangerous environmental conditions that inflict environmental penalties equal to their owners' Essence on Creation-born caught within them." Any tweaks you'd want to make for this? ... Also, I'm correct that they can't be made permanent, yes?
EDIT: And, now that you point it out, I agree, the size-thing seems... somewhat questionable in Revlid's work-in-progress Mutation system. He still seems to be tinkering with the Physical side, so hopefully any issues will be addressed. In the meantime, he's done his first draft of the Mental side. It, likewise, looks pretty nice at first glance.
Also, having not posted in any other Exalted-y thread on the GitP forums... Huzzah for Masters of Jade (including Liminal and Lunar first-peeks I've been hearing about), and the forthcoming 2.5 and Playable Sidereal Erratas!
Gaius, Meschlum is doing fine work isn't he ? Let's keep encouraging him with finding all possible holes in the Raksha Charms !
And as for Your, Wyld Hazards contain Freezing Mist. And this thing is nasty. *rubs hands together*
Time for Foxie to get slighted by someone to unleash the madness.
Also here is my revision of one Bastion of the Heart charm, awaiting criticism and evaluation. Plus some custom charms meant as a question to power-leveling these charms properly.
Bastion of the Self Heart
Cost: —; Mins: Heart 2, Essence 2; Type: Permanent
Keywords: Mutation (4), Native, Shaped-Only
Duration: Permanent
This Charm has no activation cost, but instead functions to permanently fortify the raksha against the threats of the world and his own kind. The raksha is immune to all non-magical forms of damage from any source. Against magical attacks it confers bonus to DV equal to raksha's Essence, or equal number of bonus dice to resist other magical damage effects. Stunt enhanced damage carries with it enough narrative force to count as magical for purposes of this charm. Damage in which there is used Cold Iron totally ignores this charm. And it provides no benefits versus shaping attacks of the Raksha.
Mutation benefit: The adjuration or behemoth gains the effects of this Charm as a permanent benefit.
Citadel of Reflected Stories
Cost: —; Mins: Heart 3, Essence 4; Type: Permanent
Keywords: Native, Shaped-Only
Duration: Permanent
With narrative of one's Heart growing more imposing and powerful, the little side stories are swept aside. This charm permanently upgrades Bastion of the Self Heart charm by rendering stunt enhanced damage non-magical for purposes of the Bastion charm.
Birth of Reality Conclusion
Cost: —; Mins: Heart 4, Essence 6; Type: Permanent
Keywords: Native, Shaped-Only
Duration: Permanent
The powerful Raksha Noble's narrative is so rich that it starts to affect everything around it, imposing his reality on the surroundings. This charm permanently upgrades Bastion of the Self Heart charm by rendering charm enhanced damage sources non-magical for purposes of the Bastion charm. It also confers additional benefit of partially shielding from Cold Iron damage, conferring bonus to DV equal to raksha's Essence, or equal number of bonus dice to resist other Cold Iron damage effects.
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Youth and strenght alvays lose to age and treachery.
I'm trying to be back despite such matters as real life and so forth!
Final Size hack for Revlid's stuff: take 20 points of Small size, get +20 Dex. Sure, you have 0 Strength, but a Bad Touch attack is all you need.
I'm in no particular position to judge Rik's proposed Bastion and enhancements, but declaring "I'm immune to damage" at Essence 6 seems a bit low. Your proposed change means that no matter how crazy the attempt it, people can't hurt you. Boring.
My favorite conceptual approach to the Bastions is to give them more narrative force, not less. Instead, I'd want enhancements that give you better protection from attacks, but have customizable flaws - which you must let others know about. That way, your foes can try to figure out how to trap you in a place that is neither land nor sea nor sky, or spend time looking for the egg inside the stone inside the crown where you hid your life.
Back to the game, increasing Graces costs a lot (3/5 bp per level) past the starting boost. And training time of some sort is called for as well. Or at least opportunity to learn something new - meddling with dreaming mortals is an excellent way to pick up Oneiromantic Conjuration.
I have brought you back in proximity with one another, as a single event line is already a certain amount of work... Though you are free to scatter, of course.
I'm trying to be back despite such matters as real life and so forth !
Salutations for those who struggle with the banality !
Quote:
Originally Posted by meschlum
I'm in no particular position to judge Rik's proposed Bastion and enhancements, but declaring "I'm immune to damage" at Essence 6 seems a bit low. Your proposed change means that no matter how crazy the attempt it, people can't hurt you. Boring.
Och, and that argument is much more valid than any other, that could be summarized as whining, I heard so far. But I think You misread the charm, it makes You immune to charm-damage enhancements. Magical beings with Essence 4+ and Artifacts still hurt You. As well as Essence attacks.
The effect You described I reserved for Ishavara Panoply charm requiring Essence 8 and Heart 5. Wich would be still by-passable by Cold Iron.
Quote:
Originally Posted by meschlum
My favorite conceptual approach to the Bastions is to give them more narrative force, not less. Instead, I'd want enhancements that give you better protection from attacks, but have customizable flaws - which you must let others know about. That way, your foes can try to figure out how to trap you in a place that is neither land nor sea nor sky, or spend time looking for the egg inside the stone inside the crown where you hid your life.
Instead of immunizing one to "stunts" it reduces options of the enemies to "only woman wronged by me" followed by "Only innocent woman, wronged by me, when there is no night nor day." in Essence 6 charm and Panoply could give some weird requirement like "Maiden innocently wronged by me, when there is nor day nor night, where is nor land nor sea."
You know, I like very much Your insights into Raksha workings. Fist perfectly and, like You said, is thousand more times more interesting than anything else.
Quote:
Originally Posted by meschlum
I have brought you back in proximity with one another, as a single event line is already a certain amount of work... Though you are free to scatter, of course.
No problems, Meschlum. Will reply in days after seeing how Mani reacts. If he reacts, saying so ... would You be interested to try out Your Raksha ideas in other games ?
By the way, my Fox from other game that I kept mentioning annoyingly, committed suicide after being captured by enemies.
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Youth and strenght alvays lose to age and treachery.
Any smart Raksha who is in danger, captured, etc. will commit suicide. As often as it takes to get out, since the suicide won't take.
It's what Assumption of Dreams and Passion is for, after all. And the Illusion Charm that fakes death. And giving your Heart to a minion, so they'll summon you via Elsewhere. And Ordinary Object Conjuration for a corpse, combined with escape Charms. And incarnating into the landscape while leaving a nice body if you happen to be in the Wyld (which you can be). And...
I were caught with pants down, so to speak. I ended my character so he won't spill beans about the Fox Clan, that I managed to establish and involve in some plotting.
At least they managed to flee while Exalts were butchering the innocent strangers.
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Youth and strenght alvays lose to age and treachery.
Meschlum's advices were priceless. And, unfortunately, the source material "Luna's Guide to Fair Folk" that He advised proven 300% accurate.
When You play Raksha, never ever let Creation-born decide anything about Yourself. They'll kill You from sheer envy.
Guys, on the topic of Raksha/human interactions ... what do You think of the idea that humans were made from calcified Raksha caught in the initial making-up of Creation ? Just like Jadeborn, but less focused on the goal ?
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Youth and strenght alvays lose to age and treachery.
It's possible, inasmuch as, by the book, it's possible for Fair Folk to calcify into mortals.
On the other hand, humans turned up fairly late in the making of Creation, so that makes it less likely - if all living things in Creation were calcified Wyldlings, they'd have appeared roughly simultaneously.
So the most plausible view could be that humans and other races were made out of raw Wyld stuff, and the Raksha come from the same source. Thus, when they calcify, the Fair Folk whose components resonate most with the concepts of humanity might find that Creation's touch converts everything inhuman within them into mortal essence. But that would only be possible after the notion of humanity had spread into the Wyld, to infect the flows of Chaos with itself.
That theory is as valid as mine but I base mine on the origins of the Jadeborn and notion that humanity was formed in their image. And Jadeborn were made from Raksha, by Autochton, trapped in Creation when it was formed. I think these were reliquaries or how You call the remnants of a Raksha who was powerful enough to not be utterly crushed by calcification.
And it leads me to wonder what will happen with Creation, since it was separated from Primordials from wich it was made. And humans seem to not be up to the task of keeping it going as "replacement". I guess that all Fantasies end someday.
And the prospective player, sounds like joy. I wonder how Mani deals with the humans. Personally I would do almost the same thing as he.
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Youth and strenght alvays lose to age and treachery.
Last edited by Rikandur Azebol : 03-10-2012 at 02:13 AM.
I dunno. I was always under the impression humans were a group project of the Primordials, created from whole cloth to create ideal prayer batteries, with the Jadeborn (or the Clay Man? Can't find much info on him) just acting as inspiration. Might just be fanon, of course. Though I did like the idea that Limit Breaking Primordials act against their natures (Empyreal Chaos can conceive of other worldviews mattering, She Who Lives in Her Name can act from an emotional, non-collectivist viewpoint enough to offer servitude to the Unconquered Sun and then cause the Three Spheres Cataclysm, etc.), and, seeing this as madness, they forced these on humanity in what they considered a cruel joke. The last of that is definitely fanon, at present.
Most of that is compatible with your idea, granted. I guess I just thought 'made from calcified raksha' was specifically a Jadeborn thing; humanity and every other people of Primordial make have their own, distinct origin stories.
Mani's dealings with humanity: pretty benign, or even benevolent. Certainly on the surface, and sometimes more than that. So long as the world becomes a more interesting place, he'll be pretty content. As 'interesting' often implies 'conflict,' this will not always be a plus for humankind. He could give Wyld-forged weaponry or other resources to different sides of a conflict while keeping the truth of how they work to himself. Still, he's more likely to find spirited, down-on-their luck individuals with big dreams, and give each the tools to help bring his/her own vision about; it's basically the plan he'll have for those false Exaltations. He's not exactly a nice guy, but certainly goes out of his way to act as one. In many ways, he agrees with The Shuddadvaita philosophy.
And neat to hear about a possible new player! Would be nice to see someone new to the dynamic. Keep us posted on how things develop, and what sort of character's under consideration.
Heh, care to cooperate ? I think that if we invigorate our dear Meschlum, blessed be his names, and stir ourselves for more proactive writing we might work something truly delicious.
Och, and my Foxie is a true Hannya "traitor" and a glimmer of home for Creation-tainted Raksha who dream of returning to the Wyld. Main theme of my character is his very elastic approach to everything. While keeping enough of key thematics solid enough to grow his Clan's legend into Ishavara, eventually.
We had Fomorian Dream, an Ishavara Unshaped.
We had Prince Lashee Morningstar and Prince Balor of Terrible Gaze, the Shaped Ishavara.
Why not having a "Court" communally acting as Ishavara as well ?
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Youth and strenght alvays lose to age and treachery.
And Ishvara-hood is always a commendable objective. Mani isn't explicitly shooting for it, but his long-term drive is to outdo or replace Luna herself: becoming an Ishvara is very plausible, if he gets close enough to pulling it off. An entire court as Ishvara is an interesting notion; I'd always heard them as individual Fair Folk by definition, but since all rules don't exist anyway, not really any reason it can't come to be.
Also, 2.5 appears to be out. I've been curious what impact its changes have on the Fair Folk. Behemoth natural weapons getting recalculated and the loss of perfect weapons are obvious, the end of 'perfect-spam as viable tactic' and the boost to social combat are gains for them, and Glamour Combos (presumably) just become like regular Combos.
On a related note, a few raksha Charms were updated, but I'm not sure what the changes were. Anyone catch them?
For the Ishavara, with a little cheating on the side we can pull it off. It starts with us making people believe our lies to be truth. Believing them ourselves.
*bang*
Ishavara !
*ERRORATA*
As usual we Raksha are nerfed hard.
Glamour combos become meaningless loss of Gossamer. Most other charms didn't changed much from the previous Errata as far as I know. All in all, lovely and we still run around and spam minions to take hits for us.
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Youth and strenght alvays lose to age and treachery.
I put my views up on the Exalted thread. Basically, not much change except for the fact that the random and nerf bats have had a busy day dancing together.
According to the list of changes and my checking, some permanent Charms are now Obvious (armament of Flesh), Soul Consuming Hunger has been clarified as not killing the target, and (maybe) the feeding charm intervals have been mildly tampered with.
The "Behemoth as a weapon, via Assumption of the Person's Heart" hack is doing fine, and is now even more overpowered since the Raksha natural weapon boosters are unchanged. Again, my post in the Exalted thread has an illustration.
Is it possible to reach the 'perfect' tier of crafting options when doing Ring Crafting? I say yes. Creation is an even sadder place when advanced First Age fighter planes cannot be spawned by the Wyld (and awe the world with their ground-shaking, errata-meriting 30 mph!).
Game-wise, I'll get a repsonse out within ~24h, if Rik wishes to contribute. Geredyne has been quite successfully bamboozled, I can tell you that much...
I agree on Errata, Meschlum ... and think that the developers have poor ideas as for what Raksha should be capable of. "We" are basically unlimited in our creativity sans being hit repeatedly with iron.
And typical reaction is :"Look what they can do ! Kill em'." That's my personal opinion on mixed games with Exalts.
I don't wish to try stealing the show from Mani. Merely interrupt any tense situation with a awkward action if it turns against Him. Thus feel free to continue as You should and let Moon that Could Have Been have his way.
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Youth and strenght alvays lose to age and treachery.
Last edited by Rikandur Azebol : 03-19-2012 at 02:20 AM.
To make up for it, a bit of insight I picked up from the Hippo.
Most Raksha charms that allow increases to Rate specify that they cannot be used for clinches. However, there is no text making this claim in Armament of Flesh. Therefore, it's possible to have a Clinch attack with Rate 3+ so long as you're a Fair Folk.
Apologies for another crazy delay. >_< Frustrating for me as much as you guys.
And by all means, Rik, thoughtful though it is of you, feel free to fling the Fox into the fray. There's a decent chance of the bandit band forcing his paw, anyway.
As I apparently neglected to post despite thinking I had, insightful things to hear on the errata's tweaks. Particularly Armament of Flesh's clinch shenanigans. Because clinch attacks just weren't enough of a bad touch by themselves.
Also: there's a hippo involved, now? That's worrying. They're unstoppable killing machines of endless hunger!