2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Homebrew Design
Register FAQ Members List Mark Forums Read End

Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

Reply
 
Thread Tools
Old 12-27-2012, 02:20 PM   Top  -  End  -  #1
Zman
Ettin in the Playground
 
 
Join Date: Apr 2012
Gender: Male
Default Zman's Barbarian Fix(3.5)

This is part of a larger project aimed at bringing the classes to Tiers 2-4. See my Homebrew signature for the rest of the classes. This project is still very much a WIP aimed at gradually moving the classes into better balance.

The Barbarian is already a T4 class capable of dealing large amounts of damage, especially with Lion Totem. People also like to dip Barbarian for Pounce. I'm working on increasing versatility and class options while still remaining true to the core class's feel and limiting abuse by dipping Barbarian.

Summary of Changes
Spoiler


Barbarian
LevelBABFortRefWillSpecial
1st+1+2+0+0Rage 1/day, Fast Movement, Illiteracy, Savage Glare
2nd+2+3+0+0Uncanny Dodge
3rd+3+3+1+1Damage Reduction, Moment of Clarity 1/day, Trap Sense +1
4th+4+4+1+1Rage 2/day
5th+5+4+1+1Improved Uncanny Dodge
6th+6/+1+5+2+2Pounce, Trap Sense +2
7th+7/+2+5+2+2Moment of Clarity 1/Rage
8th+8/+3+6+2+2Rage 3/day
9th+9/+4+6+3+3Toughened Rage, Trap Sense +3
10th+10/+5+7+3+3Moment of Refusal
11th+11/+6/+1+7+3+3Greater Rage
12th+12/+7/+2+8+4+4Rage 4/day, Trap Sense +4
13th+13/+8/+3+8+4+4Instigate Rage
14th+14/+9/+4+9+4+4Indomitable Will
15th+15/+10/+5+9+5+5Trap Sense +5
16th+16/+11/+6/+1+10+5+5Rage 5/day
17th+17/+12/+7/+2+10+5+5Tireless Rage
18th+18/+13/+8/+3+11+6+6Trap Sense +6
19th+19/+14/+9/+4+11+6+6Ferocious Mettle
20th+20/+15/+10/+5+12+6+6Rage 6/day, Mighty Rage
Alignment: Nonlawful
Hit Die: 1d12

Class Skills:
Balance(Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Hide(Dex), Intimidate (Cha or Str), Jump (Str), Knowledge Nature(Wis), Listen (Wis), Move Silently(Dex), Ride (Dex), Spot(Wis), Survival (Wis),and Swim (Str).
Skill Points at 1st Level: (4 + Int modifier) × 4
Skill Points at Each Additional Level: 4 + Int modifier

Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn.

Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy. Any other character who gains a barbarian level does not lose the literacy he or she already had.

Savage Glare

The Barbarian uses Strength or Charisma for Intimidate Checks.


Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. (These extra hit points are lost first the way temporary hit points are.) While raging, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger (such as a wand), or spell completion (such as a scroll) to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character’s (newly improved) Constitution modifier. A barbarian may prematurely end his rage. At the end of the rage, the barbarian loses the rage modifiers and restrictions and becomes fatigued (–2 penalty to Strength, –2 penalty to Dexterity, can’t charge or run) for a number of rounds equal to the Rage's duration(unless he is a 17th-level barbarian, at which point this limitation no longer applies; see below).
A barbarian can fly into a rage only once per encounter. At 1st level he can use his rage ability once per day. At 4th level and every four levels thereafter, he can use it one additional time per day (to a maximum of six times per day at 20th level). Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.

Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.

Trap Sense (Ex): Starting at 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

Damage Reduction (Ex): At 3rd level, a barbarian gains Damage Reduction equal to 1/2 his Barbarian class level. Subtract 1/2 the Barbarian's class level from the damage the barbarian takes each time he is dealt damage from a weapon or a natural attack. Damage reduction can reduce damage to 0 but not below 0.

Moment of Clarity

At 3rd level the Barbarian can find a Moment of Clarity while raging, for one round the Barbarian can act normally and does not face the normal rage restrictions. At 7th level the Barbarian an use Moment of Clarity during each rage once.


Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking him, unless the attacker has at least four more rogue levels than the target has barbarian levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Pounce

At 6th level when the barbarian charges he can follow up with a Full Attack.


Toughened Rage

At 9th level while Raging a Barbarian's DR is equal to his Barbarian level.


Moment of Refusal

At 10th level a Barbarian can resist any one effect which can be an attack, spell, or special ability delaying its effects momentarily. The Barbarian gains an immediate action attack targeted against the offender with a bonus to hit and damage equal to the Barbarian's Level. If the opponent is not within Melee range the Barbarian, he may charge them, though the Barbarian only ever makes a single attack. The Barbarian suffers AoOs as normal during a Moment of Refusal. Once the attack is resolved the Barbarian is affected as normal. This ability is usable once per day.


Greater Rage (Ex): At 11th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC Decreases to -1.

Instigate Rage

At 13th level if the Barbarian succeeds on a will save against a Mind Affecting spell he immediately enters a rage. If the Barbarian fails his will save against a Mind Affcting spell he make make an additional attempt the following round with any bonus to his will save he would have while raging. If successful the Barbarian immediately enters a Rage. Instigate Rage allows a Barbarian to enter a Rage even if the Barbarian has none remaining for the day.


Indomitable Will (Ex): While in a rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves. This bonus stacks with all other modifiers, including the morale bonus on Will saves he also receives during his rage.

Tireless Rage (Ex): At 17th level and higher, a barbarian no longer becomes fatigued at the end of his rage and gains the ability to enter multiple rages in the same encounter.

Ferocious Mettle

At 19th level gains Ferocious Mettle, while Raging the Barbarian benefits from Mettle. On any Fortitude or Will save which allows a save for half damage or effect the Barbarian suffers no damage or effect on a successful save.

As an added bonus Ferocious Mettle allows the Barbarians Instigate Rage ability to function on any Will save.


Mighty Rage (Ex): At 20th level, a barbarian’s bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC is eliminated.

Ex-Barbarians
A barbarian who becomes lawful loses the ability to rage and cannot gain more levels as a barbarian. He retains all the other benefits of the class (damage reduction, fast movement, trap sense, and uncanny dodge).

ACFs
Spoiler

Last edited by Zman : 02-19-2013 at 10:31 PM.
Zman is offline   Reply With Quote
Old 12-27-2012, 02:21 PM   Top  -  End  -  #2
Zman
Ettin in the Playground
 
 
Join Date: Apr 2012
Gender: Male
Default Re: Zman's Barbarian Fix(3.5)

Changelog:

12-27-12
Intimidate can use Cha or Str
Added Description for Moment of Clarity
Reworded and Clarified Moment of Refusal
Added Instigate Rage
Added Ferocious Mettle

1-26-13
Added Bulwark and Spell Hardened ACF's

1-31-13
Added Whirling Frenzy ACF
Added Berserk ACF
Modified Hulking ACF

2-7-13
Added Ferocious ACF.

Last edited by Zman : 02-07-2013 at 09:58 PM.
Zman is offline   Reply With Quote
Old 12-27-2012, 02:46 PM   Top  -  End  -  #3
Spiryt
Ettin in the Playground
 
 
Join Date: Jun 2006
Location: 
Poland
Gender: Male
Default Re: Zman's Barbarian Fix(3.5)

Good tweaks, some points:

Savage Glare could use can - rarely, but there can be situation when Barbarian would rather use Charisma, after all.

Moment of Refusal :

What happens when Barbarian cannot attack said offender? Because he cannot reach it, for simplest example. Clarification is needed here - generally, it seems to me that stated as written, it doesn't really allow character to be really more useful against all kinds of spell and spell-like abilities, and that's main problem with balance in 3.5....

And it seems that there's nothing about Moment of Clarity.
__________________
Avatar by Kwarkpudding
The subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.

Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
Spiryt is offline   Reply With Quote
Old 12-27-2012, 02:53 PM   Top  -  End  -  #4
Zman
Ettin in the Playground
 
 
Join Date: Apr 2012
Gender: Male
Default Re: Zman's Barbarian Fix(3.5)

Quote:
Originally Posted by Spiryt View Post
Good tweaks, some points:

Savage Glare could use can - rarely, but there can be situation when Barbarian would rather use Charisma, after all.

Moment of Refusal :

What happens when Barbarian cannot attack said offender? Because he cannot reach it, for simplest example. Clarification is needed here - generally, it seems to me that stated as written, it doesn't really allow character to be really more useful against all kinds of spell and spell-like abilities, and that's main problem with balance in 3.5....

And it seems that there's nothing about Moment of Clarity.
Ahh, I will make it CAN for Intimidate.

I agree, Moment of refusal isnt very clear. I'm having difficulty describing it well. Possible an immediate single attack charge? Im looking for an ability that gives the barbarian one attack before being effectively removed etc. or possibly used at an opportune moment.

Moment of clarity is allowing a single round of normal action during a rage, meaning the Barbarian can take all of the prohibited actions.

I'll fix these points later when I have time.
Zman is offline   Reply With Quote
Old 12-27-2012, 09:37 PM   Top  -  End  -  #5
Zman
Ettin in the Playground
 
 
Join Date: Apr 2012
Gender: Male
Default Re: Zman's Barbarian Fix(3.5)

Addd two new higher level abilities and fixed suggested errors and omissions. Thoughts?
Zman is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 03:22 AM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.