Okay I really have no idea how to get everyone out of this.
So unless someone else wants to plan.
Chelsea moves up to K5 and attacks the Shaman. Now if the shaman misses that is best for us, but the shaman will probably hit.
Alexandria moves to K6 and attacks the shaman,
Now if the shaman misses Chelsea, Buran heals Alexandria before she attacks, if not she heals Chelsea, and we hope the fighter either attacks Jeniffer or Chelsea in melee
Jeniffer switches to the fire tome, and heals using a vulenrary.
Does anyone else have any ideas?
You could move everyone next to the town and utilizing the trees form a circle that makes Buran inaccessible. I'd move to F3, G2, H2 and F1 (Buran for the last or civilian woman if you wanna drop). Oh and everyone heals with vulneries.
You could hole yourselves up in the NE corner of the map, but that way all three enemies reach a party member somehow...
Buran can either drop the civilian in the tree (K1) or heal and it will take another turn for Cultist 1 to reach the party, but by the next turn you should be able to gang up on him... oh wait... ranged weapons >_<... Well the trees should boost your chances of dodging...
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Awesome FE sprites done by Penguinator
So yeah back to your point of a single party member getting killed... unless we can spread out the attacks so that one member only gets attacked twice...
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Awesome FE sprites done by Penguinator
So yeah back to your point of a single party member getting killed... unless we can spread out the attacks so that one member only gets attacked twice...
For the team I'm just on, I realized the civilians have an Elixer on them. Now if we only knew a way to steal...
And... strategy Illven? My guess is that if they can, the enemies would attack Alex and Buran at long range because they can't counterattack. I would probably heal Alex because of that, but we're kinda getting boxed in here...
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Since they're having the conversation I will mention about tactics for hell's turn here.
(Also shamalich 2 health's not updated in the post. Should be 9/19)
So, unless I'm having an epic mistake in the parenthesis:
Joran shoots the shamalich cantos to I14.
A) If shamalich is killed:
Egon moves to I15
Shien-tietal moves to K14
Chet moves to J14, heals Joran.
B) If not:
Joran cantos to I14
Shien-tietal moves to L14, attacks shamalich
Egon moves to K14, attacks shamalich
Chet moves to J14, heals Joran.
We should really be moving the other way, and let those guys chase us around the map. I propose:
Egon moves to Q15
Joran attacks lich 2 and moves to S14
Chet moves to R14 and heals Joran
Shien moves to R15
Diggs follows.
Edit: Do Joran first, if he misses stop the update.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
It'll probably end up being me as Joran and Shien play ranged battle with the shamaliches.
Edit: Joran has the most use against the Shamans as he hits hard over the walls, and use canto to give Shien a chance to finish without risking too much.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
I'll say it here as well since I just noticed we've been having this conversation here as well... Assuming a hit, I could have Gerald recruited next turn with zero risk. The rest of you could start on the other side and then I could either rescue Gerald and carry him closer, or he could run there on his own while I play hit and run with the soldiers (who can't touch me on their own.)
For the team I'm just on, I realized the civilians have an Elixer on them. Now if we only knew a way to steal...
And... strategy Illven? My guess is that if they can, the enemies would attack Alex and Buran at long range because they can't counterattack. I would probably heal Alex because of that, but we're kinda getting boxed in here...
There's a way for all your fighters to attack without getting in range of the archer and cultist 4. Just know, as soon as you cross the bridge, you put yourself in an even worse position.
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
I'll say it here as well since I just noticed we've been having this conversation here as well... Assuming a hit, I could have Gerald recruited next turn with zero risk. The rest of you could start on the other side and then I could either rescue Gerald and carry him closer, or he could run there on his own while I play hit and run with the soldiers (who can't touch me on their own.)
Yes but you can do a lot more damage against the liches... its up to you though, if you really want to I won't stop you.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
Eh, I've got no particularly strong feelings either way. My thoughts are just that it would be best to recruit him as soon as possible. Plus, I'd like to see the rest of you pull it off without a scratch =P.
Hey, penguinator. Two questions involving recruitment and thieves that I thought about since both are relevent to Hell team at the moment...
1) Thieves have a mug ability... Is there any disadvantage to that? I mean... is there any scenerio where it would be preferrable to steal without the attack? Does mug have like a lower chance of stealing or reduce hit chance or anything like that?
2) Is there any bonus given to support to the person who recruits a new ally?
Hey, penguinator. Two questions involving recruitment and thieves that I thought about since both are relevent to Hell team at the moment...
1) Thieves have a mug ability... Is there any disadvantage to that? I mean... is there any scenerio where it would be preferrable to steal without the attack? Does mug have like a lower chance of stealing or reduce hit chance or anything like that?
2) Is there any bonus given to support to the person who recruits a new ally?
Mug doesn't have a lower hit/steal chance. It has the same effect as steal, while adding a half-powered uncounterable attack.
Recruiter gains +10 support with the new recruit.
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Fire Emblem Spritesman Inna Playground - Let me know if you set up a game!
For the team I'm just on, I realized the civilians have an Elixer on them. Now if we only knew a way to steal...
And... strategy Illven? My guess is that if they can, the enemies would attack Alex and Buran at long range because they can't counterattack. I would probably heal Alex because of that, but we're kinda getting boxed in here...
If we kill the fighter and the shaman the enemy can't reach. At least I don't think they can.