Two of em actually... I think the one on the left, based on his boss battle sprite looks better, but the one on the right, based on his map sprite is probably more recognizable.
Yup, generally I send mounted units to visit as their higher move speed means that they can run back and save the situation should something hit the fan...
In any case, I have no particular problem with either visiting.
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Awesome FE sprites done by Penguinator
Yup, generally I send mounted units to visit as their higher move speed means that they can run back and save the situation should something hit the fan...
In any case, I have no particular problem with either visiting.
I think it'd be funnier to have Danielle visit the village. It'll be like what happened if an enemy visited.
Quote:
Originally Posted by Admiral Harkov
If Jennifer is multiple personalities, a support with her is actually several supports. Two As, three Bs and five Cs.
There's one comic strip by Quino:
A man goes to the psychiatrist and says (each - or > is a line to the talk bubble):
> Doctor, sometimes we are two personalities, what can we do?
>
>>
>>>
>>>>>
────── >Only sometimes? You're lucky, it's all the time for us.
>>>>>
>>>>
>>>
>>
>
Since everyone is injured, I suggest we run like chickens
Danielle moves to D3 and visits the village. If we get Mike he'll draw the shaman. But if a monk can't handle a shaman, sucks to be him. As long as he pops up on D4 then only the shaman can reach him.
Alexandria moves to G1 and waits
Buran moves to F1 and heals Alexandria
Chelsea moves to either F2 if she wants to be completely safe, or F3 if she wants to attack Archer 1 and make next turn easier.
The attack would go like this Archer 1 attacks Chelsea with a 68 hit chance for 7 points of damage, but 3 chance for a crit. Chelsea counter-attacks for an 88 chance to deal 10 points of damage, for a 1 percent chance of critting for 30 points of damage.
I'd prefer Chelsea to stay at F2, but I'm aware I'm just being paranoid and perhaps that's overly cautious.
Illven I don't think I can reach Jennifer this turn with the forest in the way.
Also, I've been sometimes wondering if I should have made a demon PC who looks like this one demon I saw on DeviantArt. Can't link however, might not be appropriate for GitP
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Sharkguard avatar done by Darth Raynn!
Also, I've been sometimes wondering if I should have made a demon PC who looks like this one demon I saw on DeviantArt. Can't link however, might not be appropriate for GitP
Angel/Demon PCs aren't something I'm promoting. It's humans for the players.
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Illven I don't think I can reach Jennifer this turn with the forest in the way.
Also, I've been sometimes wondering if I should have made a demon PC who looks like this one demon I saw on DeviantArt. Can't link however, might not be appropriate for GitP
You can reach Jeniffer but can't canto back to the original spot.
Angel/Demon PCs aren't something I'm promoting. It's humans for the players.
I had the feeling that would be the case. Ah well, maybe I can somehow find another way around that...
Quote:
Originally Posted by Illven
You can reach Jeniffer but can't canto back to the original spot.
Well that depends, is Chelsea on a wood area? If so then I can't reach Danielle, otherwise I can provided Mike moves, but then I worry I might be in range of the archer...
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Sharkguard avatar done by Darth Raynn!
I had the feeling that would be the case. Ah well, maybe I can somehow find another way around that...
Well that depends, is Chelsea on a wood area? If so then I can't reach Danielle, otherwise I can provided Mike moves, but then I worry I might be in range of the archer...
No you wait for me to post so that I'm closer, then you canto back.
And the game has given a clear sign that doing so isn't going to work.
Nah, we had Gerald try to hold the line and it bit him in the ass with a nasty critical. He's in no condition to be fighting until he can heal, so there's no point in keeping him on the front line right now.
And the game has given a clear sign that doing so isn't going to work.
Nah, we had Gerald try to hold the line and it bit him in the ass with a nasty critical. He's in no condition to be fighting until he can heal, so there's no point in keeping him on the front line right now.
So just play tag while both of you run away?
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Awesome FE sprites done by Penguinator
You literally cannot be critted this turn, you have 4 luck, the shaman has 2 crit chance, and the archer has 4, after subtracting your luck, the eney has a -2 chance, and a 0 chance.