Alexandria attacks the archer for a 68 chance of doing 9 damage
Mike attacks the archer for a 84 chance of doing 7 damage, and gets countered for 85 chance of doing 9 points of damage.
If they both hit, then Chelsea finishes off the archer.
Danielle moves to G3 and equips Fire tome.
Buran heals Danielle.
If Alexandria or Mike, or misses, Buran should heal Mike, and Chelsea and me down a vulenrary
That sound good to everyone?
Can I pop in for a quick bout of threat assessment?
It would be a lot easier to have somebody stab the Cultist and somebody else finish. It would be safer, and leave you less vulnerable during the enemy phase.
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Can I pop in for a quick bout of threat assessment?
It would be a lot easier to have somebody stab the Cultist and somebody else finish. It would be safer, and leave you less vulnerable during the enemy phase.
Okay plan time
Mike attacks the shaman getting a hit (100+ accuracy) for 7 points of damage. Shaman counter-attacks for a 58 chance of doing 4 damage.
Chelsea finishes the shaman.
If Chelsea misses Buran heals her. Alexandria attacks the shaman. If Chelsea hits, Alexandria attacks the Archer.
Jeniffer moves to F4 and equips Fire, either getting healed by Buran or, taking a vulenrary.
Mike attacks the shaman getting a hit (100+ accuracy) for 7 points of damage. Shaman counter-attacks for a 58 chance of doing 4 damage.
Chelsea finishes the shaman.
If Chelsea misses Buran heals her. Alexandria attacks the shaman. If Chelsea hits, Alexandria attacks the Archer.
Jeniffer moves to F4 and equips Fire, either getting healed by Buran or, taking a vulenrary.
Fine with this, and this way Chelsea get a level up.
Also nobody has asked yet how Mike's knows all their names... (he FB stalked them...)
Oh wow, Penguinator posted an update while I was posting the change in plans. No worries I'll just warp it into an RP post.
Double wow. Go go crit team!
Plan Time:
Unfortunately me and Jennifer cannot kill of Cultist 5, we deal 18 dmg total to him if Jennifer uses a sword to attack.
Chelsea and Alexandria can reach him though so here goes:
1: Alexandria moves to E4 and lances Archer 2
2: Chelsea to E5 and finishes Archer 2 off
3: Buran Heals Jennifer
4: Mike attacks Cultist 5 from E5
5: Jennifer moves to D5 either finishes of Archer 2 if either Chelsea or Alex miss or attacks or attacks on counter of shaman 5.
I do realize that Shaman 5 will attack Alex on the enemy phase, but it's nothing she cannot handle.
Good?
Also minor nitpick, civilian man vanished from map.
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Fine with this, and this way Chelsea get a level up.
Also nobody has asked yet how Mike's knows all their names... (he FB stalked them...)
Oh wow, Penguinator posted an update while I was posting the change in plans. No worries I'll just warp it into an RP post.
Double wow. Go go crit team!
Plan Time:
Unfortunately me and Jennifer cannot kill of Cultist 5, we deal 18 dmg total to him if Jennifer uses a sword to attack.
Chelsea and Alexandria can reach him though so here goes:
1: Alexandria moves to E4 and lances Archer 2
2: Chelsea to E5 and finishes Archer 2 off
3: Buran Heals Jennifer
4: Mike attacks Cultist 5 from E5
5: Jennifer moves to D5 either finishes of Archer 2 if either Chelsea or Alex miss or attacks or attacks on counter of shaman 5.
I do realize that Shaman 5 will attack Alex on the enemy phase, but it's nothing she cannot handle.
Good?
Also minor nitpick, civilian man vanished from map.
Me and archer 2 traded blows already, Alexandria, and Chelsea can both finish her by themselves. I recommand that Chelsea attacks as she can use the xp. If she misses then Alexandria attacks. But yeah we should both take on the shaman.
Me and archer 2 traded blows already, Alexandria, and Chelsea can both finish her by themselves. I recommand that Chelsea attacks as she can use the xp. If she misses then Alexandria attacks. But yeah we should both take on the shaman.
Ah yes, that way the shaman will risk a counter, probably from you :P.
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Also Penguinator, On my sheet it says I have 12 support points with Mike, is there a reason it's that high.
I think I can explain it. It came up earlier with Joran and Gerald; when one character recruits another, they receive a +10 support bonus between each other.
Also, I just want you all to know that every time this game updates, I squeal like a little girl because it means I'm that much closer to starting.
Hmm. That gives me a new idea Penguinator, can I send you a PM about it?
Hit me.
Quote:
Originally Posted by ...Eh?
I think I can explain it. It came up earlier with Joran and Gerald; when one character recruits another, they receive a +10 support bonus between each other.
Also, I just want you all to know that every time this game updates, I squeal like a little girl because it means I'm that much closer to starting.
Yes, exactly. Recruiting gives an automatic 10 support points.
...And for the squealing, that's quite the reaction.
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Heaven Team is doing quite alright for now. Another nice meat shield to hide behind would be nice considering that we have 3 glass canons and a healbot. Alexandria should get a Javelin asap.
And looking at the recruitment roster we only have one in the works. Why is Maria Reising on Heaven Team now?
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I've been playing Fire Emblem 6 for the first time, and I would like to request that we not get any Halberdier, Berzerker or Swordmaster bosses that are on beneficial terrain. Because you can't go toe-to-toe and stall-out baddies when they get lucky crits two or three times more often than usual, resulting in unfortunate and permanent character death .
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Last edited by Shadow_Elf : 07-01-2011 at 01:14 AM.
Shadow Elf, part of that may be the fact that Swordmasters and Berserkers in FE6 had +30 crit instead of the now-standard +15 crit (and Halberdiers did not exist).
Shadow Elf, part of that may be the fact that Swordmasters and Berserkers in FE6 had +30 crit instead of the now-standard +15 crit (and Halberdiers did not exist).
Oh, that makes some sense . Modern crit-fishing promotes should be less of an issue. I am tired of getting kicked around by Berzerkers in this game; especially in the Arcadia level that I'm currently stuck on, when none of my units can run from them.
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As long as you head straight for the boss as quickly as possible you should be able to make it. Out of curiosity what do Rutger's stats look like?
He is level 19 and has a 20 skill and 19 speed. I don't have the game handy to check the rest; every time I play this level I get him up to Swordmaster, but the berzerkers circumvent him with their extra move and take down Sue who is hiding behind him. Gods, I miss modern-style Canto!
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I am actually kind of amazed that your Rutger isn't a swordmaster yet. My advice is to use flyers/mages to deal with the enemies in front of Sue and just have her move behind them, that should at least keep her safe from the berserkers, or just pick her up with a flying unit and never drop her unless you have to, but even then try to have another unit carrying her.
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LOL, I usually have Rutger upgraded really early on. Then I hold the line vs. Berserkers with him, Roy and another unit, depending on who I chose to level up earlier.(Cath/Chad is a good one, Berserkers usually have more chance to crit than actually hit them.)
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If I'm needed in a FFRP scene, or someone has an idea for one of my characters, PM me. It's more likely to be received than anything else.
And looking at the recruitment roster we only have one in the works. Why is Maria Reising on Heaven Team now?
That was covered before the IC went up. Banthesun requested that his team be changed because he didn't feel that his character would get along with the characters on the Hell Team. Noel Firpine and Maria Reising swapped teams.
Quote:
Originally Posted by Shadow_Elf
I've been playing Fire Emblem 6 for the first time, and I would like to request that we not get any Halberdier, Berzerker or Swordmaster bosses that are on beneficial terrain. Because you can't go toe-to-toe and stall-out baddies when they get lucky crits two or three times more often than usual, resulting in unfortunate and permanent character death .
You're going to hate me when you see the Archdemons/Archangels.
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i have a sinking feeling we're going to lose someone this level.
No reason we should. We've been doing pretty well so far, sure there's been a few miscalculations but we've gotten out of some really tricky situations as well.
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"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
...I didn't have an actual 0, it was makeshift. And the 1s are a normal 1 at 75% size.
(I didn't realize I had level fives, I thought the highest was a four... More xp, I suppose. ...I statted these up a while ago.
I'll probably re-stat 10 and 11 before they're a problem.)
Oh, that's all? Here.
Recolor as needed. (You know... Since you don't have a blue and green team)
The 1's are distinguishable now but I think that might be partially because we know what they are suppose to be. Sizing down may cause issue with numbers that look similar... I really think full size would be better.
Even if you do opt to reassign numbers, we may eventually encounter a map with more than nine of any single type of enemy alive at any given time... Hell, I've done it with Wyvern Riders and Pegasus Knights... Just in my case, most of them were dead before I actually started adding the numbers to the map... Lucky me I guess.
Regarding the stats... They do seem a bit high... Between 12 and 20 base damage, wielding lances against a team with only one person who doesn't attack with swords... And one of them with enough defense that the highest damage any one of us can deal to them is a whopping 4.
Granted, if it's just the two of them, we could still probably do it... But it would take as long as the entire rest of the map did to pull off safely.
Recolor as needed. (You know... Since you don't have a blue and green team)
Even if you do opt to reassign numbers, we may eventually encounter a map with more than nine of any single type of enemy alive at any given time... Hell, I've done it with Wyvern Riders and Pegasus Knights... Just in my case, most of them were dead before I actually started adding the numbers to the map... Lucky me I guess.
Yeah, actually, I got the numbers from your maps. My thought: Let's go back until we have the massive army of wyvern knights... ...Wait. No numbers. ...Gah.
Quote:
Originally Posted by TheSummoner
Regarding the stats... They do seem a bit high... Between 12 and 20 base damage, wielding lances against a team with only one person who doesn't attack with swords... And one of them with enough defense that the highest damage any one of us can deal to them is a whopping 4.
Granted, if it's just the two of them, we could still probably do it... But it would take as long as the entire rest of the map did to pull off safely.
Mkay. Soldier 10 lost 3 Hp, 2 Spd, and 1 Res. He shouldn't be too difficult.
Soldier 11 lost 2 Str, 2 Skl, and 1 Def. He's trickier, but nothing you can't handle.
That, and they've been demoted to level 4s.
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Definate improvement, though 8 defense (Soldier 10) is still rather steep. He was my biggest concern... Shien may be able to do more with magic since his res has lowered, but in melee... 4 is still the best we can hope for on him =/