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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-27-2011, 01:31 AM   Top  -  End  -  #1
Cipherthe3vil
Ogre in the Playground
 
 
Join Date: Oct 2010
Location: 
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Gender: Female
Default [type] Thingamajig


Thingamajigs are creatures that you just don't know what they are. They're kinda.. watery, plasticy, fleshy, sometimes fury. They're completely random looking each one of them. They may have eyes for toes, or toes for ears, if you can even tell they're toes or ears or eyes. Some look intresting, some disturbing, some may even look compelling. but point remains: They're just thingamajigs.

Features:Thingamajigs have the following features, class abilities may override if more then given:
  • Roll 1d6. on a 1, creature has d4 hd. on a 2, d6; 3, d8; 4, d10; 5, d12; 6, d20.
  • Roll 1d4. on a 1, full attack progression; 2, 3/4ths attack progression; 3, 1/2 attack progression; 4, 1/4th attack progression.
  • roll d2, 1; good will. 2; good reflex
  • roll d3. 1: 8 skill points. 2: 6 skill points 3; 4 skill points


Traits: Thingamajigs possess the following traits (unless otherwise noted in a creature’s entry):
  • Blindsight 30ft, Tremorsense 60ft
  • Immunity to poison, sleep effects, paralysis, stunning, disease, and mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects).
  • Not subject to nonlethal damage. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects.
  • Immunity to any effect that requires a Fortitude save.
  • Not at risk of death from massive damage, and remains conscious until -9hp.
  • Compression. Thingamajigs can compress they're bodies into spaces four sizes smaller. they take a -2 penalty to all actions per size they're compressed.
  • Assume Skeletal Frame. Thingamajigs can eat the flesh off of a living creature, leaving only its bones, Then form around the bones to make itself appear that shape. It needs Disguise skill to appear that creature, but they still look obviously humanoid, or feline. Just.. without fur, or hair, if they do it still looks like the thingamajigs own fur/hair.
    Thingamajigs with 8 or more hit dice can appear as a generic member of the species they assumed.
    Thingamajigs with 17 hit dice can assume an exact likeness to the creature who's specific skeleton they assumed.
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Old 06-27-2011, 11:36 AM   Top  -  End  -  #2
DracoDei
Ettin in the Playground
 
 
Join Date: May 2007
Location: 
Near Atlanta,GA USA
Gender: Male
Default Re: [type] Thingamajig

Quite frankly this looks more like a hybrid* of a subtype and inherited template for aberrations. Aberration fits the fluff perfectly. One thing I will say is that figuring out the CRs would be especially tricky since it varies each time.

*Yes, there is irony.
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Best homebrew:
Grace-Gift - Taking "Defender" to a whole other level.
Falling Anvil Discipline - Loony Slapstick as a Martial Art, Mepholk - Snuggly skunk-people. , Wing Dragon Masters of flight Comment HERE, Organ Undead Mega-Thread, including two new organs!
Filk: 4000 Years(to live) . . . . For everything else see: Full list of Homebrew.
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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