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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 06-30-2011, 01:18 PM   Top  -  End  -  #1
Cipherthe3vil
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Join Date: Oct 2010
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Default [Base Class]The Dreamwalker

Just something I was fiddling with.



The Dreamwalker



"What better thing then a fight in which no one dies?" - Hypnos the Dreamwalker



Adventures: Dreamwalkers adventure for the sake of adventuring. For Discovery, and Exploration, and enjoy all the little aspects of it.

Characteristics: Dreamwalkers... are people who explore the world without ever leaving bed. They can enter the dreams of others, discover they're secrets, link minds and share dreams.

Background: Dreamwalkers can stem from anywhere. But typically the most common Dreamwalkers are those tramped in comas, or otherwise held captive by they're own body in bed, such as due to crippling. Regardless, they all seem share a sort of spirit of freedom, and exploration.

Game Rule Information

Abilities: Charisma is most important to the Dreamwalker. They're abilities stem from having a high capability of coaxing others, and easing they're way into the mind...

Hit Die: d6

Class Skills: The Dreamwalker’s class skills are... Survival (Wis), Diplomacy (Cha), Bluff (Cha), Knowledge: Religion (Int), Knowledge: The Planes, Nobility & Royalty, Arcana, History (Int), Intimidate (Cha), Sense Motive (Wis), Use Magic Device (Cha), Gather Information (Cha), Listen (Wis), Spot (Wis), Spellcraft (Int), Concentration (Con).

Skill Points at 1st Level: ( 4+ Int Modifier) x 4

Skill Points at Each Additional Level: 4+ Int Modifier

LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialMax Spell Level
1st
+1
+0
+0
+2
Dreamlink 3/day1
2nd
+2
+0
+0
+3
Daydream 1/day1
3rd
+3
+2
+1
+3
Dreamlink 4/day2
4th
+3
+2
+1
+4
Daydream 2/day2
5th
+4
+2
+1
+4
Dreamlink 5/day3
6th
+5
+2
+2
+5
Daydream 3/day3
7th
+6
+2
+2
+5
Dreamlink 6/day4
8th
+6
+2
+2
+6
Daydream 4/day4
9th
+7
+3
+3
+6
Dreamlink At will5
10th
+8
+3
+3
+7
Daydream 5/day5
11th
+9
+3
+3
+7
Dreams +36
12th
+9
+4
+4
+8
Daydream At Will6
13th
+10
+4
+4
+8
Dreams +47
14th
+11/1
+4
+4
+9
Dreamlord +17
15th
+12/2
+5
+5
+9
Dreams +58
16th
+12/2
+5
+5
+10
Dreamlord +28
17th
+13/3
+5
+5
+10
Dreams +69
18th
+14/4
+6
+6
+11
Dreamlord +39
19th
+15/5
+6
+6
+11
Waking Nightmare9
20th
+15/5
+6
+6
+12
Dreamlinked9

Class Features: All of the following are class features of the Dreamwalker class.

Weapon and Armor Proficiency: Dreamwalker are proficient with Light Armor, no shields, and Simple weapons with a single martial weapon chosen at start.

Domains:

The Dreamwalkers have access to the following domains:

The Dreamwalker selects 1 new domain every five levels. 1st,5th,10th,15th, and 20th.

Spells: A Dreamwalker casts divine spells, which are drawn from the Dreamwalker spell list. She can cast any spell she knows without preparing it ahead of time.

To learn or cast a spell, a Dreamwalker must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a Dreamwalker’s spell is 10 + the spell level + her Cha modifier.

Spells Known: A Dreamwalker begins play knowing any spell in her spell list as Spontaneous casting. You can cast a number of spells per day from that spell level a number of times per day equal to x3 your Charisma modifier -spell level. For example, if you had +5 Charisma, you'd cast 1st level spells 14 times a day, or 5th level spells 10 times a day.

Spell-List:
Spoiler



Dreamlink (Su): A listed number of times per day, the Dreamwalker an link the same listed number of sleeping creature's minds, so they all appear in a collective dream thats partially built from each of they're subconsciousness. In the Dream World, no one can die. If a creature Dies or gets seriously injured in a Dreamscape, they are inhibited from having restful sleep and suffer 1 temporary negative level that cannot become permanent. There are exceptions of course, it is still a dream if enhanced. When Dreamlink becomes at-will, there is no limit to linked creatures.
Unless you tell them prior to Linking, They must make a Wisdom based check to see if they notice anything amiss or strange DC = 25 -2 per person linked.
If they are aware, they remember everything from the dream normally. Linked dreamscapes in this manner are more detailed then normal dreams, but Dreamlinked sleepers still retain benefits of sleeping as normal.
At first level you only gain 10% experience from Dreamed-up Dreamlinked encounters.
At third level this is 20%, and continues to rise as such until you gain 50% experience when Dreamlink becomes at will.
A person gains no experience for they're own dreamed up stuff, which is still determined by the DM as the Subconscious doesn't work quite like the conscious mind.
The Dreamscape need not be totally different each time, as the same people usually have the same or similar additions to the world.
Dreamscapes are not as exclusive as one may believe, and a Linked dream world may attract unwanted attention.




Daydream (Sp): A Dreamwalker can mentally leave her body to explore for the given number of times per day. In the Dream-Walk state, things are not always perceived correctly and only general information is passed. A Castle made of Black Stone may appear to be a castle made of shadows, or black gummy bears for example. The small dog that walks across the street may have actually of been a cat. Only general information. "Small furry animal" or "Beautiful Woman" or close colors are passed. Those with True Seeing can see a generic humanoid form at this point. You can communicate basic information
At level 10, you see the world through Dream-Walking as normal, as if you were really there. And they see you. Communication is as easily as speaking, because you are. However, You cannot interact physically or cast spells that require line of effect, or your body would be out of range from.



Dreams: While Dream-Walking, you can enter the dreams of others a number of times per day equal to the given number listed on the table. Thereby they can possibly get secret information using appropriate skills and they're under the effects of Zone of Truth (Save allowed) for such effects if you do your best to keep in line with subjects dreams, and you can mimic the effects of Nightmare if you wish. However, people do not remember dreams easily, and require a wisdom check to remember warnings, messages, or to remember you wringing info out of they're dream state DC = 15 +5 per sentence of communication, or item of visual aid (Like a picture, image, or other form of shown display) Or slowly changing someones personality over time. In addition, Your body no longer exists while you Dream Walk, as its fully converted into the dreamscape. (As such, effects gained from the dreams of others last. Damage taken is actually taken, essentially its exactly as if you were actually there. because you are.)

Dreamlord: You can assume control of dreams for a number of minutes equal to the given number on the Table, for a number of times per day equal to the number given on the table. During which time you effectively you get Wish usable at will as a spell-like ability while inside a Dreamscape.



Waking Nightmare (Su): The line between dreams and reality is heavily blurred around you. Those you designate within Charisma Mod x10 feet of you are subject to a Saving throw DC = 10+1/2 Dreamwalker level + Cha mod. Failure means they are Exhausted while they remain in your aura, Dazed for 1d4 rounds, and receive a - 1/4th Dreamwalker levels to will saves against Illusions.
Success means they are fatigued, dazzled for 1d4 rounds, and receive a -1 to will saves against illusions.
creatures require a saving throw only once per 24 hours.

Dreamlinked (Ex): You can permanently establish a connection between minds so they always share they're dream no matter distance, time, or plane. Theres a 50% chance children of the linked minds also share the connection with other children of the linked characters, this decreases by 5% each generation, to a minimum of 1%.



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Last edited by Cipherthe3vil : 08-21-2011 at 01:57 PM.
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Old 06-30-2011, 01:33 PM   Top  -  End  -  #2
NeoSeraphi
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Default Re: [Base Class]The Dreamwalker

Oh crap. Now I've got to look up Adam Lamber's Sleepwalker.

Love the quote.

Are you going to be making a specific deity with a list of domains for the Dreamwalker? (As an option, not forced on her) or is she just supposed to choose five domains from her patron deity which can be anyone?

The class looks good. Can't wait to see it finished.
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Old 06-30-2011, 02:09 PM   Top  -  End  -  #3
Qwertystop
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Join Date: Mar 2010
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Default Re: [Base Class]The Dreamwalker

What is their spell list? Just the domain spells, or are those separate?

The way the spells known column is written makes it seem that you only ever get your highest level spells. Is it intended to be so? If it is supposed to be a normal spontaneous spellcasting progession? If so, please rewrite it a such. If not, please clarify it.
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Old 07-01-2011, 10:26 PM   Top  -  End  -  #4
Cipherthe3vil
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Default Re: [Base Class]The Dreamwalker

Finished it to the point where I normally would have posted it. (I posted it because I was rushed to get out the door and needed to put it somewhere, posting it was easiest)
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Old 07-01-2011, 10:47 PM   Top  -  End  -  #5
eftexar
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Join Date: Jun 2011
Default Re: [Base Class]The Dreamwalker

This class seems pretty cool and is one of the best attempts I have ever seen of making a class that could enter the dreamworld.
I think my favorite feature of the class is how the spells are cast. It breaks out of the normal spellcasting system and I am all for it.
The capstone is also nice and for once gives incentive to actually take the last level in a class.
The only thing I wonder about is how game-breaking some of the abilities could be, although I suppose some source-material spellcasters are way worse (oh god the entropomancer. I use orb of destruction and you die!).
I suppose my problem is that in using some of these abilities in a campaign you might force the DM to create a dreamscape on the spot and some DMs might have trouble doing that.
I suppose the DM could let the players create their own dreamscape.
I am also confused as to what "keep in line with the dreams" means on your Dream ability, but I haven't read much on dreams so it's probably listed somewhere (manual of the planes maybe?).
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Old 07-01-2011, 10:53 PM   Top  -  End  -  #6
Cipherthe3vil
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Default Re: [Base Class]The Dreamwalker

Quote:
Originally Posted by eftexar View Post
I suppose my problem is that in using some of these abilities in a campaign you might force the DM to create a dreamscape on the spot and some DMs might have trouble doing that.
I suppose the DM could let the players create their own dreamscape.
Real simple. Most dreams aren't all that detailed, you just think they are. Some don't even exist until you look a certain direction. A Dreamscape relates the the character in question, they can be as simple as a flat plane of white with the guy sitting on a sole rock playing Count the Spots of White.
Quote:
I am also confused as to what "keep in line with the dreams" means on your Dream ability, but I haven't read much on dreams so it's probably listed somewhere (manual of the planes maybe?).
Simple as well: The old pervy guy likes to dream about the ladies, ya know? So if you've gotta keep in line with the dream... Your gonna have to wear the bunny suit.
Usually it should be obvious what the dream is about. Quite class room, Pants falling down while giving talk in front of school assembly, Nails on Chalk-board. stereotypical teenager sex-dream, New shiny car, what ever.
You pretty much just gotta play to blend in with the individuals dream or they sense somethings amiss.

Last edited by Cipherthe3vil : 07-01-2011 at 11:00 PM.
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Old 07-01-2011, 11:04 PM   Top  -  End  -  #7
eftexar
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Default Re: [Base Class]The Dreamwalker

Ah so your intent wasn't to tie this into an existing dreamworld or necessarily that it had to be used with a dreams campaign. I guess I just sort of overthought things (I envisioned a mini-adventure being involved at some point).
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Old 07-01-2011, 11:15 PM   Top  -  End  -  #8
Cipherthe3vil
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Default Re: [Base Class]The Dreamwalker

Quote:
Originally Posted by eftexar View Post
Ah so your intent wasn't to tie this into an existing dreamworld or necessarily that it had to be used with a dreams campaign. I guess I just sort of overthought things (I envisioned a mini-adventure being involved at some point).
Which can still be done. I just made it more so that it can be used in pretty much any game but can still be taken into active play if the DM wishes.

I just edited to make the linked dreams more valid of a use and less of a fluff thing, and even added a not-so-inconspicuous line inviting DM's to screw with characters who DreamLink often, or just to use it as a plotkey.

Last edited by Cipherthe3vil : 07-01-2011 at 11:16 PM.
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Old 07-01-2011, 11:58 PM   Top  -  End  -  #9
Cipherthe3vil
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Default Re: [Base Class]The Dreamwalker

Notice I forgot "Dreamlinked". Added it, then switched it and Waking Nightmare (So Waking nightmare is now a 19th level ability)
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