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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 07-03-2011, 07:56 PM   Top  -  End  -  #1
Agent_0042
Orc in the Playground
 
 
Join Date: Oct 2009
Default Event Horizon (3.5, Discipline, PEACH)

“Hey, Raban. What's up?”
“Whichever direction we want it to be, Halvar.”
“Fair enough.”

- Two Event Horizon practitioners

There are many warriors who are content to operate within the laws of physics. This is not the discipline for them. Though incapable of doing it from a distance, practitioners of the Event Horizon discipline learn to alter the force of gravity through their bodies, their weapons, and pretty much anything else they can get their hands on. Hilarity and carnage ensues.

Key Skill: Jump
Key Attribute: Strength
Event Horizon Weapons: Greataxe, greatclub, greatsword, heavy mace, heavy pick, and warhammer. Weapons from other sources that are two-handed and/or use their weight to inflict damage can also be included.
Saving Throws: Unless otherwise specified, the saving throw DC for an Event Horizon maneuver is 10 + ½ initiator level + initiator's Strength modifier.
Special: All Event Horizon maneuvers are supernatural abilities unless otherwise mentioned.

Synchronicity: All Event Horizon maneuvers and stances are tagged as either Heavy (those which amplify gravity) or Light (those which negate or redirect gravity). When the initiator uses a Heavy maneuver while in a Heavy stance, or a Light maneuver while in a Light stance, the two are “in sync” and the maneuver is enhanced in some form.

List of Maneuvers
Spoiler

Maneuver Descriptions by Level
Spoiler


Event Horizon Feats
Spoiler
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Shugenja (3.5 Base Class, Redux, Mostly Complete, Orders and Extra Material WIP)
Planar Thaumaturge (3.5 Prestige Class, Complete)
Event Horizon (3.5 Discipline, Mostly Complete)

Reposting the Martial Compendium (All the material I could recover from the old Wizards forums)

Last edited by Agent_0042 : 03-26-2013 at 12:02 PM.
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Old 07-03-2011, 08:00 PM   Top  -  End  -  #2
Agent_0042
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Join Date: Oct 2009
Default Re: Event Horizon (3.5, Discipline, PEACH)

So, my first complete discipline! This one is partially inspired by the Weight Warrior and Gravity Warrior, and is part of (at least) a planned trio of disciplines that make physics cry, the other two being dimension- and time-based. The main thing that concerns me is the power levels of the various maneuvers -- I'm not sure everything is level-appropriate. Any feedback on that, or on other aspects of the discipline, is appreciated.

{EDIT} Associated feats will be up in the next couple of days.
__________________
Shugenja (3.5 Base Class, Redux, Mostly Complete, Orders and Extra Material WIP)
Planar Thaumaturge (3.5 Prestige Class, Complete)
Event Horizon (3.5 Discipline, Mostly Complete)

Reposting the Martial Compendium (All the material I could recover from the old Wizards forums)

Last edited by Agent_0042 : 07-03-2011 at 08:06 PM.
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Old 07-03-2011, 08:43 PM   Top  -  End  -  #3
Cipherthe3vil
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Join Date: Oct 2010
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Default Re: Event Horizon (3.5, Discipline, PEACH)

This... this almost made me giggle like a school girl. wait, I've got another year left before I can say that.

anyway, you've just made me want to play a Maneuver based character, congrats. I wasn't very attracted to them until now.
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Old 07-04-2011, 01:15 AM   Top  -  End  -  #4
Epsilon Rose
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Join Date: Aug 2010
Default Re: Event Horizon (3.5, Discipline, PEACH)

Quite the fun set of manuevers, and I'm looking forward to your promised followups.

As for power level, I'm a bit worried about Touch of Syncope. It's noticeably better than either of the 9th level powers, since it effectively has the same outcome, except that if you're in a light stance (and why wouldn't you be) they don't get a save before dieing (effectively, there's not much the enemy can do once they're unconscious).
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Old 07-04-2011, 01:46 AM   Top  -  End  -  #5
Agent_0042
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Default Re: Event Horizon (3.5, Discipline, PEACH)

Quote:
Originally Posted by Cipherthe3vil View Post
This... this almost made me giggle like a school girl. wait, I've got another year left before I can say that.

anyway, you've just made me want to play a Maneuver based character, congrats. I wasn't very attracted to them until now.
Glad I could be of service!

Quote:
Originally Posted by Epsilon Rose View Post
Quite the fun set of manuevers, and I'm looking forward to your promised followups.

As for power level, I'm a bit worried about Touch of Syncope. It's noticeably better than either of the 9th level powers, since it effectively has the same outcome, except that if you're in a light stance (and why wouldn't you be) they don't get a save before dieing (effectively, there's not much the enemy can do once they're unconscious).
Mmm, you're right. Three options, as I see it:

1) Modify all the "Touch of X" maneuvers so that instead of not having a save when in sync, they inflict a lesser status on a successful save.

2) Replace Syncope with another maneuver.

3) All of the above.

Thoughts?
__________________
Shugenja (3.5 Base Class, Redux, Mostly Complete, Orders and Extra Material WIP)
Planar Thaumaturge (3.5 Prestige Class, Complete)
Event Horizon (3.5 Discipline, Mostly Complete)

Reposting the Martial Compendium (All the material I could recover from the old Wizards forums)
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Old 07-04-2011, 07:49 AM   Top  -  End  -  #6
Draken
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Default Re: Event Horizon (3.5, Discipline, PEACH)

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Originally Posted by Agent_0042 View Post
Glad I could be of service!



Mmm, you're right. Three options, as I see it:

1) Modify all the "Touch of X" maneuvers so that instead of not having a save when in sync, they inflict a lesser status on a successful save.

2) Replace Syncope with another maneuver.

3) All of the above.

Thoughts?
You could change it to inflict the Staggered condition, instead of unconscious.

Either way, looks like a nice discipline.
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Old 07-04-2011, 11:30 AM   Top  -  End  -  #7
Epsilon Rose
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Join Date: Aug 2010
Default Re: Event Horizon (3.5, Discipline, PEACH)

If you only do #1 t then that just makes it as good as singularity (or still slightly better), since it's effectively the same thing, but singularity requires a full round action (unless synced) and a normal attack.
Part of that could be fixed by upping singularity though. I'm actually not entirely sure what the ideal balance point is, though #1 definitely is a start.
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Old 07-04-2011, 06:52 PM   Top  -  End  -  #8
boomwolf
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Default Re: Event Horizon (3.5, Discipline, PEACH)

I LOVE it. not sure about how balance light is versus heavy, or why not to invest only at one of the two, but the idea of the dualistic dicipline is great.

Just my 2 cents-you should make some manuver combo well with ones from the other option, so it would be worth mixing light and heavy moves.
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Old 07-06-2011, 01:11 AM   Top  -  End  -  #9
Agent_0042
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Join Date: Oct 2009
Default Re: Event Horizon (3.5, Discipline, PEACH)

Quote:
Originally Posted by Draken View Post
You could change it to inflict the Staggered condition, instead of unconscious.
Thing is, the previous maneuver in the chain inflicts nausea, which is a more powerful status effect than staggered. I changed the whole chain so that the save is always there; being in sync just lets you inflict a lesser status ailment on a successful save.

Thank you for the suggestion, though.

Quote:
Originally Posted by Epsilon Rose View Post
If you only do #1 t then that just makes it as good as singularity (or still slightly better), since it's effectively the same thing, but singularity requires a full round action (unless synced) and a normal attack.
Part of that could be fixed by upping singularity though. I'm actually not entirely sure what the ideal balance point is, though #1 definitely is a start.
I'd really like to make Singularity always a standard action, but then I'm not sure what I'd do for the sync bonus. Also keep in mind that Singularity additionally has a utility use, since it's treated as a disintegrate.

Quote:
Originally Posted by boomwolf View Post
I LOVE it. not sure about how balance light is versus heavy, or why not to invest only at one of the two, but the idea of the dualistic dicipline is great.

Just my 2 cents-you should make some manuver combo well with ones from the other option, so it would be worth mixing light and heavy moves.
If you go all-heavy, you mostly get a collection of standard action strikes. If you go all-light, you mostly get movement boosts and a few other effects, but you don't have as much staying power or battlefield control. As for combo-ing light and heavy, that's the province of the discipline's tactical feat.

Speaking of which, discipline feats are now posted. I've also made another editing pass over the discipline. It can still use polish, and some of the maneuvers are in need of better names, but it's effectively complete aside from possible changes to Singularity.
__________________
Shugenja (3.5 Base Class, Redux, Mostly Complete, Orders and Extra Material WIP)
Planar Thaumaturge (3.5 Prestige Class, Complete)
Event Horizon (3.5 Discipline, Mostly Complete)

Reposting the Martial Compendium (All the material I could recover from the old Wizards forums)

Last edited by Agent_0042 : 07-08-2011 at 12:36 AM.
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Old 07-06-2011, 01:54 AM   Top  -  End  -  #10
Epsilon Rose
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Join Date: Aug 2010
Default Re: Event Horizon (3.5, Discipline, PEACH)

Cool feats, though I wish the light stance one did a bit more.
As for singularity, I have several suggestions for what it could do while in sync, if you want them:
  1. Allow singularity to be used for a full attack (i.e. multiple swings) while in sync.
    This might do far to much damage if every swing is allowed to hit the same target.
  2. Have a lingering rider that either disrupts ranged attacks or/and line of sight on a successful kill (and perhaps doing a bit less if they survive).
    If you were feeling particularly daring you could even have it warp the combat grid.
  3. Have it become an aoe either as a burst that hits everyone in range (or simply messes with secondary targets [like moving them closer and/or knocking them prone) or as a line from throwing the singularity.
    I like 3 B the best. Though admittedly I have been in-love with the idea of "shooting" singularities since reading The Well of Stars and thus might be a bit biased.

The problem with these (and most others, I'd imagine) suggestions is that they leaving inversion feeling a bit lack luster since it's also just another save or die that might not be an "or die" in certain environments or with certain enemies. Especially since it does nothing on a save, even while synced. But the more I think about it the more I feel that way, anyways.
It might be worth noting that, for some reason, I originally felt it was fine.
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Old 07-06-2011, 02:42 AM   Top  -  End  -  #11
Fizban
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Gender: Male
Default Re: Event Horizon (3.5, Discipline, PEACH)

Awesome discipline. I like that it sticks to it's guns, giving out plenty of spell-like manuevers and mobility options and not succumbing to the temptation of dropping tons of high damage boosts in.

One nitpick: the throwing/reverse gravitying manuevers dealing less damage depending on how far the person moved. While I could see this for the toss upward, assuming it was a sudden high burst of gravity that just acted as a throw (meaning the target is decelerating on their way up under the effects of normal gravity), the sideways smack shouldn't reduce damage as it goes, since it's not opposed by normal downward gravity. Basically, if the idea of these maneuvers is that their gravity is reoriented for several seconds, then they should always deal full falling damage.
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sheer awesomeness
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