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Level 1 Human Sorcerer (Serpentine/Draconic or Serpentine/Celestial)
Name: Raven Spellmartyr (Lawful Good)
Stats: 25 points
Cha: 18+2(Human Bonus) I Might lower this to 17 for no penalty to dex and str
Feats: Am going to be conjuring a lot and summoning after level 6
Human: Combat Casting, Improved Initiative or Toughness.
1st level: Spell Focus (Conjuration) (Augment Summoning later)
Later levels: Any recommended Meta-Magic feats? (Merciful Spell sounds fluffy for Lawful Good, not to mention +0 spell level)
Favorite Class bonus: extra Spells known from being human (HP or Skill until 4th).
The obvious ones.
Sleep or Color Spray
So for my next game (which will probably not be in a while) I was originally gonna go pure Serpentine Sorcerer but with the release of Ultimate Magic and thus Crossblooded sorcs. I was thinking of changing my character into a Serpentine plus Draconic or Celestial.
My reason for liking Draconic Serpent is that fluff wise he could wear the mark of Ouroboros and fit that image in later levels.
Celestial serpent on the other hand is really fitting because of his touch of divine from being a scion of surabar (Shackled City) and also being Lawful Good just makes it fun to roleplay.
Now the really question is... is it worth it?
Loosing one spell known each spell level isn't so much for me because I've asked my DM to allow my sorcerer to get his bonus spell a level earlier so I will at least have the bonus spells when I get to new spell levels. (DM is also a good friend, although very Lawful Evil)
So what are your thoughts? Which of the crossblood combinations would you take? any advice for my character is appreciated (feats, spells, etc).
Also any good ideas for Traits? (Scion of Surabar is free)
[Books Available: Core, APG, UM and anything Pathfinder SRD. Also GM has allowed complete books from 3.5 and well anything else from 3.5 if asked, though I want to stick to Pathfinder if possible]
If I remember, a human can swap out their favored class bonus to HP/Skills for more spells, in case you didn't already know that.
Are you planning on fighting in melee, or generally being close to enemies? Because if not, I don't see how combat casting will help that much. Toughness is alright, as more health is always nice, but could be replaced by something better I think. Improved initiative is a solid feat though.
All I got really, my knowledge is rather limited on PF for now.
Titles, Achievements, and Quotes of Honor
Infernal Teamworker - City of Shadows Wondering if anyone is still checking this... Ruler of the City - City of Shadows Hello? Anyone there? PM me if you want the Color Code. The Fallen Chessmaster - Center WW I don't really see a reason to get rid of this. The Manipulative/The Opaque - Demons WW Its kind of neat.
Thanks for your input Xanmyral, I already knew about the favored class bonus human sorcerers get, it was in the Character Info. (please see top of post's Spoiler for info on character atm)
And no I expect never to be in melee if i can help it, BUT, I've played shackled city before to a point and not wanting to be in melee was hardly ever an option (surrounded or being attacked by something with reach was pretty normal)