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Old 07-15-2011, 10:24 PM   Top  -  End  -  #1
Internet Flea
Pixie in the Playground
 
 
Join Date: Jul 2010
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Default Wizards WW

A focal point of magical energy has been found, and those who can sense it flock to its location. But not all who come are peaceful...



Internet Flea, The Grimmace and maybe others present...
Wizards WW

Internet Flea, The Grimmace and maybe others make no guarantee about the balance, narration quality or level of sanity to be expected during play.
Rules:
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Roles:
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(Incomplete) spell list:
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If you have a question, please ask before the game begins. We will not be answering questions after game start, in case somebody's tactics would get ruined.

Game will begin when I have twenty players and all questions have been addressed, or if we go four days without any new sign-ups.


Players:

1. banjo1985
2. Ramsus Killed Night 2
3. Xanmyral
4. TigerFang Lynched Day 3
5. bladescape Killed Night 1
6. cd4 Killed Night 3
7. billtodamax Lynched Day 1
8. Gray Mage
9. TsukikoJ
10. Tydude
11. BobTheFerret
12. Lord Loss
13. Khal
14. smuchmuch Killed Night 2
15. PirateMonk Lynched Day 2
16. Dr. Paradox
17. Narkis

Last edited by Internet Flea : 08-11-2011 at 09:38 AM.
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Old 07-18-2011, 04:47 AM   Top  -  End  -  #2
banjo1985
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Default Re: Wizards WW

Looks complicated, but I'm in!
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Old 07-18-2011, 05:02 AM   Top  -  End  -  #3
Ramsus
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Join Date: Aug 2010
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Default Re: Wizards WW

Looks amusing, I'm in.
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Old 07-18-2011, 05:50 AM   Top  -  End  -  #4
Xanmyral
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Default Re: Wizards WW

Looks entertaining, so I'm in.
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Old 07-18-2011, 07:17 AM   Top  -  End  -  #5
TigerFang
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Default Re: Wizards WW

Sounds like fun. I'm in.
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Old 07-18-2011, 08:32 AM   Top  -  End  -  #6
bladescape
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Default Re: Wizards WW

*Boing*

What're you all looking at me for?

There should be a Bladescape Constant, any werewolf game that appears, I will immediately join.

*Boing*

...Unless, of course, I'm narrating it. But then, I've auto joined, haven't I? Oh, and that's an 'IN' to IF and Grimmace.
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Old 07-18-2011, 11:19 AM   Top  -  End  -  #7
cd4
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Default Re: Wizards WW

I think I will join.

Can you clarify that I have this right in the description I am using the word mana to indicate spell points as it helps clarify things better:

Day

Players vote for a lynching.
Players gain 1 mana which they publically announce in the thread who gets the mana.
Some players (evil and neutral) get more points that they keep or PM the narrators with who gets the extra points.

End of Day

Delayed spells get cast
Player is lynched or day-baned.

Night

Players redeem Mana for spells.
Players may choose to have the spell cast now or delay until the next day.
Players may instead pay 1 mana and keep the remaining mana for the next night.

End of Night

Night spells get cast.
Someone might die.

Spell casting

Will cause interference if two players cast the same spell in the same phase (Day or Night). If one spell is augmented more than the other it will dispel the other and have a proportional chance of failing itself. Augmented spells improve the chance of the spell still working.

Questions:

If two players cast the same spell with neither augmenting it which spell wins the interference?
Is the barrier's bane spell (1 mana) and pilgrim's bane spell (4 mana) equal in strength and likewise for the other spell casters with affinity for a spell?
If a pilgrim augments their scry spell by 1 (5 mana used) is this enough to penetrate the disguise of the second sorcerer who is not augmenting his spell (1 mana used)?
With the unchecked is the ability that their vote is worth three in the tallying or that they can point once in thread and PM the narrators with two other players to get a lynch vote? Can the unchecked turn this ability off when they want to?
If mana are lost each night then how will a villager be able to cast a spell without several people trusting a complete unknown?
Can a player post in the thread that they are giving the mana to Player A and then PM the narrators and actually say they are giving the mana to Player B?
Do spells cast at night interfere with spells cast that night but delayed until the day?
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Old 07-18-2011, 08:19 PM   Top  -  End  -  #8
billtodamax
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Default Re: Wizards WW

I'll be in.
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Old 07-18-2011, 11:08 PM   Top  -  End  -  #9
Internet Flea
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Default Re: Wizards WW

Quote:
Can you clarify that I have this right in the description I am using the word mana to indicate spell points as it helps clarify things better:
...I'm sad that I didn't think to do that.

I'm using point to refer to mana, and vote to refer to lynching. (I think I am, anyway.)


You have the Day/Night pattern right, yes. Keep in mind that spells delayed until the day must follow the caster's public point or vote during that day (which one it will be following should be specified during the night. "Scry +1, linked to tomorrow's vote", for example.)
Quote:
Originally Posted by cd4 View Post


Questions:

1. If two players cast the same spell with neither augmenting it which spell wins the interference?
2. Is the barrier's bane spell (1 mana) and pilgrim's bane spell (4 mana) equal in strength and likewise for the other spell casters with affinity for a spell?
3. If a pilgrim augments their scry spell by 1 (5 mana used) is this enough to penetrate the disguise of the second sorcerer who is not augmenting his spell (1 mana used)?
4 With the unchecked is the ability that their vote is worth three in the tallying or that they can point once in thread and PM the narrators with two other players to get a lynch vote? Can the unchecked turn this ability off when they want to?
5. If mana are lost each night then how will a villager be able to cast a spell without several people trusting a complete unknown?
6. Can a player post in the thread that they are giving the mana to Player A and then PM the narrators and actually say they are giving the mana to Player B?
7. Do spells cast at night interfere with spells cast that night but delayed until the day?
1. If two spells of the same strength interfere with each other, they both fail (but still have the Augmented chance of success if they were augmented).
2. Yes. An affinity spell and a standard spell are equal in strength, the only difference is the cost of casting.
3. A pilgrim putting five mana into Scry means they are casting Scry +1, which is not enough to penetrate a base Disguise. (I should probably lower that success number to +2, though.)
4. The unchecked gets two hidden votes that they can use on whomever they wish. They can have 3 votes on one person, 2 votes on one bandwagon and one on another, or one vote on three separate wagons. Since two votes are hidden and not necessarily related to the public vote, I don't see a reason for them to turn it off.
5. That's much of the point of the setup; every day you choose who you trust least and lynch them, and you choose who you trust most and give them powers.
6. All players must cast one vote and pass one point of mana publicly. This cannot be changed by PM, but can be changed in thread until the end of the Day by crossing out and pointing at someone else.
7. Spells delayed until the day will only interfere with other spells delayed until the day.
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Old 07-19-2011, 09:04 PM   Top  -  End  -  #10
Gray Mage
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Join Date: Jun 2010
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Default Re: Wizards WW

You may count me in.
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Old 07-20-2011, 09:54 AM   Top  -  End  -  #11
TsukikoJ
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Default Re: Wizards WW

Me please :)
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Old 07-20-2011, 11:05 AM   Top  -  End  -  #12
Tydude
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Join Date: Jul 2010
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Default Re: Wizards WW

I'm actually not in any WW games right now so I'll join.
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Old 07-20-2011, 05:23 PM   Top  -  End  -  #13
BobTheFerret
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Join Date: Jun 2007
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The Syslab
Default Re: Wizards WW

There may well be cliché adventurers meeting inside me at this very moment, because I am inn!
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Old 07-20-2011, 05:26 PM   Top  -  End  -  #14
Zjoot
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Yes.
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Default Re: Wizards WW

Quote:
Originally Posted by BobTheFerret View Post
There may well be cliché adventurers meeting inside me at this very moment, because I am inn!
Oh the joys of terrible puns.
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Old 07-21-2011, 08:39 PM   Top  -  End  -  #15
Lord Loss
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Default Re: Wizards WW

I would like to join, if I may!
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Old 07-21-2011, 11:32 PM   Top  -  End  -  #16
Internet Flea
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Default Re: Wizards WW

Quote:
Originally Posted by Lord Loss View Post
I would like to join, if I may!
You may indeed. That leaves eight spots.

I'm looking at the current setup, and I'm thinking it would work better if the points generated was always equal to the starting number of players, and get redistributed when players die. (So a game of twenty people would always have twenty points even if there are only seven players still alive.)

What do people think?
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Old 07-22-2011, 12:04 AM   Top  -  End  -  #17
Ramsus
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Default Re: Wizards WW

That sounds interesting and seems like it would still let a side with only non-power roles against all power roles have a fighting chance at victory.
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Quote:
Originally Posted by Murska View Post
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Theme song Vesth made for me.
My overly long signature

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Old 07-22-2011, 01:45 AM   Top  -  End  -  #18
Khal
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Join Date: May 2011
Default Re: Wizards WW

I'll join, if at all possible.
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Old 07-22-2011, 10:18 AM   Top  -  End  -  #19
Internet Flea
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Default Re: Wizards WW

Quote:
Originally Posted by Khal View Post
I'll join, if at all possible.
While technically possible, it requires gathering the head, arms, legs, tail and torso of the Immortal Warrior from their respective shrines, then reassembling him using the power of love--and ludicrous amounts of duck tape--in time to fight the Eternal Evil. Assembling his hands and feet are optional but recommended.

I'll put your name on the list as a placeholder until you're finished.

(())

Last edited by Internet Flea : 07-22-2011 at 10:19 AM.
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Old 07-22-2011, 03:03 PM   Top  -  End  -  #20
Ramsus
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Default Re: Wizards WW

Does putting your heart in a jar and hiding it where no man, woman, or child can ever find it so as to be virtually unkillable count for the power of love?

Edit: Not that I did that or anything. Just asking.
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Quote:
Originally Posted by Murska View Post
I have no idea how you could possibly have convinced anyone, living or not, witch or not, to for a single second doubt that you were scum. It's scary.
Theme song Vesth made for me.
My overly long signature


Last edited by Ramsus : 07-22-2011 at 03:03 PM.
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Old 07-22-2011, 04:59 PM   Top  -  End  -  #21
smuchmuch
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Predictably Surprising
Default Re: Wizards WW

Sounds complicated and I'm probably going to be lost by day 2. But I'm kinda bored. So in, if you would have me.
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Last edited by smuchmuch : 07-22-2011 at 05:06 PM.
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Old 07-22-2011, 11:48 PM   Top  -  End  -  #22
Internet Flea
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Default Re: Wizards WW

Quote:
Originally Posted by Ramsus View Post
Does putting your heart in a jar and hiding it where no man, woman, or child can ever find it so as to be virtually unkillable count for the power of love?

Edit: Not that I did that or anything. Just asking.
You mean like Tubba Blubba? I don't think so.
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Old 07-23-2011, 11:05 PM   Top  -  End  -  #23
PirateMonk
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Join Date: Dec 2006
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Default Re: Wizards WW

I'll join this.

Quote:
Originally Posted by Internet Flea View Post
While technically possible, it requires gathering the head, arms, legs, tail and torso of the Immortal Warrior from their respective shrines, then reassembling him using the power of love--and ludicrous amounts of duck tape--in time to fight the Eternal Evil. Assembling his hands and feet are optional but recommended.

I'll put your name on the list as a placeholder until you're finished.

(())
That's sounds hard and dangerous. Can't I just join the Eternal Evil?
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Old 07-24-2011, 03:43 AM   Top  -  End  -  #24
Internet Flea
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Default Re: Wizards WW

Quote:
Originally Posted by PirateMonk View Post
I'll join this.



That's sounds hard and dangerous. Can't I just join the Eternal Evil?
You can, but it involves pillaging the head, arms, legs, tail and torso of the Immortal Warrior from their respective shrines and destroying them with the power of hate --and ludricous amounts of flammable materials-- before the Eternal Evil has to go through the inevitable climactic battle.

...have you joined this game? You should join this game.
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Old 07-24-2011, 11:16 AM   Top  -  End  -  #25
PirateMonk
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Default Re: Wizards WW

Quote:
Originally Posted by Internet Flea View Post
You can, but it involves pillaging the head, arms, legs, tail and torso of the Immortal Warrior from their respective shrines and destroying them with the power of hate --and ludricous amounts of flammable materials-- before the Eternal Evil has to go through the inevitable climactic battle.
I'll take my chances. If Khal or someone else successfully reassembles the Immortal Warrior, I can always defect again.

Quote:
Originally Posted by Internet Flea View Post
...have you joined this game? You should join this game.
Quote:
Originally Posted by PirateMonk View Post
I'll join this.
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Old 07-27-2011, 12:58 AM   Top  -  End  -  #26
Internet Flea
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Default Re: Wizards WW

5 more slots available. Recruitment ends in 24 hours, and the game itself will probably start in 48 hours.

I've only seen Ramsus post on the new spell point idea, so unless other people voice an opinion the version currently in the ruleset will be the one I use.
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Old 07-27-2011, 01:01 AM   Top  -  End  -  #27
bladescape
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Default Re: Wizards WW

I like it, and personally I think it should be used.

>.>
<.<

I totally posted this a few posts up. *Waves hand like Mage-Jedi.*
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Old 07-27-2011, 01:04 AM   Top  -  End  -  #28
Zjoot
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Default Re: Wizards WW

I think the new one would make for a more interesting game.
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Old 07-27-2011, 01:13 AM   Top  -  End  -  #29
Internet Flea
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Default Re: Wizards WW

...meh. I'll just make it a vote; points tied to individual players (so each player always has one, plus one per Sorceror) or pooled and distributed evenly to living players (so there will always be [# of starting players] points in play, plus one per Sorceror). Whichever version gets the most votes will be used. The other will be killed. Gruesomely.

Voting begins now and ends in 48 hours (at game start).
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Old 07-27-2011, 01:14 AM   Top  -  End  -  #30
billtodamax
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Default Re: Wizards WW

Pooled, rounding down.
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