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I think this is where we shout about themes. It could be interesting to see a "one spell wonder" contest. Or a PrC focused on a specific weapon... though that could be pretty restrictive.
New contest, in honor of our sister contest in the Base Class contest, I like the idea, so we're going to have concurrent themes. Maybe you've entered the base class contest or are working on one? Well, if you are, great! Make a prestige class based on your base class if you'd like! I'm totally okay with that this time.
I'm not sure if it matches the theme, but I was thinking of a Warforged PrC that was 'inspired' by an Ozodrin to try and alter itself into an eldritch abomination. x3
It's kinda steam-punky in execution (or, rather, feels that way to me what with the Magitek concept of 'modding' yourself) but then I have odd tastes.
I'm not sure if it matches the theme, but I was thinking of a Warforged PrC that was 'inspired' by an Ozodrin to try and alter itself into an eldritch abomination. x3
Build a steam engine and a mess of clockwork into it? Otherwise, I've allowed the Ozodrin before.
This is an interesting theme... troublesome for me at the moment. I usually like to build my stuff to be as setting-independent as possible, (with some exceptions, of course) and knee deep in the "mutable flavor" end of things. This is... tricky to do so with.
I do have an idea I like so far, though.
Things in this world do not happen at random. There is an inner clockwork to everything, ticking along slowly, driving the forces that make up everything. Life, death, and everything in between all happen according to this grand design. There are those with the will and the know-how to create a similar clockwork device - a Simulacrum of the world itself. These inventors become oracles of sorts, interpreting each gear tick and hiss of steam as another event yet to come. These are the Clockwork Seers.
Errant that was such a foolish decision...now whoever is not into steampunk is locked out of BOTH contests...as if being locked from one is not enough...
I mean, how much steampunk CAN you get into DnD with it's rules making anything more mechanically complex then a lock be overly complicated?
I'm out of this one unless a sudden stroke of mechanical wisdom strikes me...
Irony-getting an idea during a rant of the concept being out of your field...
Now just to see if the base class contest will allow the rather odd thing I got planned...(its a race, class, and a bunch of items rolled into one!)
I mean, how much steampunk CAN you get into DnD with it's rules making anything more mechanically complex then a lock be overly complicated?
This is a part of the problem I'm having with concepts. In a standard DnD setting, magic is available, and does what steampunk devices would do just fine. Anyone with the brains to put together a crazy clockwork device could also muddle through spellbook tomes just fine. If I go in assuming low-magic, though, then it doesn't fit into many campaigns other than straight steampunk, since steampunk is pretty out of place anywhere other than, well, steampunk. Even if I just assume a more technologically advanced Faerun or what-have-you, then something closer to Eberron's magitech makes more sense, since magic always does it better.
But I'm going to push through. I like my Clockwork Seers idea, and that kind of character would adapt fairly easily to a lot of settings. Going to keep toying with ideas, though.
I'm thinking of making a joke PrC which includes as many Steampunk stereotypes that I can think of. I was going to do this with the Base Class Contest, but I think it might be easier as a PrC.
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This is an interesting theme... troublesome for me at the moment. I usually like to build my stuff to be as setting-independent as possible, (with some exceptions, of course) and knee deep in the "mutable flavor" end of things. This is... tricky to do so with.
I do have an idea I like so far, though.
Things in this world do not happen at random. There is an inner clockwork to everything, ticking along slowly, driving the forces that make up everything. Life, death, and everything in between all happen according to this grand design. There are those with the will and the know-how to create a similar clockwork device - a Simulacrum of the world itself. These inventors become oracles of sorts, interpreting each gear tick and hiss of steam as another event yet to come. These are the Clockwork Seers.
I dig the idea, I'm looking forward to seeing the execution of this.
Quote:
Originally Posted by boomwolf
Errant that was such a foolish decision...now whoever is not into steampunk is locked out of BOTH contests...as if being locked from one is not enough...
I mean, how much steampunk CAN you get into DnD with it's rules making anything more mechanically complex then a lock be overly complicated?
I'm out of this one unless a sudden stroke of mechanical wisdom strikes me...
Irony-getting an idea during a rant of the concept being out of your field...
Now just to see if the base class contest will allow the rather odd thing I got planned...(its a race, class, and a bunch of items rolled into one!)
Wow, that's a little... well, much. I'm sorry you don't like steam punk. I have a little list of themes and ideas and steam punk was near the top of it. I saw that the base class one was the steam punk so I thought it would be a good idea. I think calling me foolish for doing so is a little harsh. For what its worth, I'm sorry if you can't come up with a good idea for the contest, but there is always next contest. This one just happened to line up.
Quote:
Originally Posted by GoblinArchmage
I'm thinking of making a joke PrC which includes as many Steampunk stereotypes that I can think of. I was going to do this with the Base Class Contest, but I think it might be easier as a PrC.
I would really appreciate no joke classes; while yes they're funny and all to look at it, I think that it detracts from more serious efforts and I feel that is disrespectful. By all means, make a joke class and post it in the forum, but please don't post it in the contest.
This is a part of the problem I'm having with concepts. In a standard DnD setting, magic is available, and does what steampunk devices would do just fine.
Mad. They called me mad, but who's mad now that I'm holding the power? Who's mad now that I am in control? They laughed at me! They jeered and sneered behind their arcane formulae and skin-bound tomes and mocked my tinkerings, but now, now vengeance is mine, for I and I alone have unlocked the ultimate power of invention! Their spells are nothing, nothing, NOTHING! THEY SHALL KNEEL BEFORE THEIR GOD!
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Quote:
Originally Posted by Chilingsworth
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
Btw, the previous voting thread is still open, not many people have voted, and there's currently a three way tie. So um, yeah, if you are thinking or planning on voting please do so.
Hmm. I can't decide if my idea is more suitable for a PrC or a Base Class.
Here's the concept:
Either some of whatever gives the Constructed life bleeds out into the steam cloud, or a ghost inhabits it. Either way, you have something fairly similar: A living cloud of steam that can possess machines.
Any thoughts on which I should submit it to, once it's written up?
Last edited by C'nor : 07-23-2011 at 02:55 PM.
Reason: Minor typo - bleedsout to bleeds out.
Hmm. I can't decide if my idea is more suitable for a PrC or a Base Class.
Here's the concept:
Either some of whatever gives the Constructed life bleeds out into the steam cloud, or a ghost inhabits it. Either way, you have something fairly similar: A living cloud of steam that can possess machines.
Any thoughts on which I should submit it to, once it's written up?
I haven't been able to come up with many ideas of merit for this competition. The few I've had that really get my mind racing are ideas which are really too strange to ever put out there. For both this contest and the base class contest, since I really like the idea of doing a linked class.
My first thought was building a class based around building yourself a suit of steampunk armor which traps you, and being trapped drives you insane: eternal rage. The suit would monitor and control your actions so while you are raging within, you appear normally calm outside, the suit editing out the obscenities and threats that you constantly scream and only leave a halting but perfectly rational speech.
And then I snapped out of it, and said "what?" to myself. I have no idea how to build a steampunk barbarian, but that's not it.
My second thought was a binder who builds constructs and then binds vestiges into them. I still like the idea, to some extent, but I'm not sure how well I could do with a minion based class.
And then I realized why I'm having trouble thinking of ideas for both steampunk contests. It's because steampunk is more a thing, a style of technology, than it is an ability. Any "steampunk class" is one which inherently will either be based around some object, or around the building of such objects. And when I try to build classes, I try to consider unique and interesting abilities that I could build them around, and I'm really drawing a blank here.
So I'm going to continue to ruminate, in the hopes that I come up with some reasonable idea for both this and the base class contest before either deadline comes up. Looking forward to seeing what crazy and awesome ideas everyone else comes up with.
My second thought was a binder who builds constructs and then binds vestiges into them. I still like the idea, to some extent, but I'm not sure how well I could do with a minion based class.
Wow, I'm so glad I checked this thread before getting to work. I swear I had the exact same idea!
Anyway, I'm sure whatever you decide on will be cool. I loved the Auran pirate!
Hmm. I can't decide if my idea is more suitable for a PrC or a Base Class.
Here's the concept:
Either some of whatever gives the Constructed life bleeds out into the steam cloud, or a ghost inhabits it. Either way, you have something fairly similar: A living cloud of steam that can possess machines.
Any thoughts on which I should submit it to, once it's written up?
I was actually making a class for the base class challenge that constantly exudes steam and uses it for its abilities. I figure this would make a great fluff-wise combo.
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Perfect! I decided to get back into homebrewing and I liked the theme of the base class contest, but my idea was really more suited for a PrC, so this is awesome. I'll get right to work on this when I get home.
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"'There aren't any beginnings,' Burton said. 'Nor any ends.
It seems to me that man has engaged in a blind and fearful struggle out of
a past he can't remember, into a future he can't foresee nor understand.
And man has met and defeated every obstacle, every enemy except one.
He cannot win over himself.'"
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