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Old 05-17-2013, 09:55 PM   Top  -  End  -  #1
Dark.Revenant
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Join Date: Jan 2013
Default [3.X] Replacement for Full Attacks (incl. parry, block, move+full attack, and more)

If anyone can suggest a better name than Combat Action, please do so. I'm using Pathfinder as a baseline, but this works for all 3.X systems with minor adjustments.

Short Version

When full attacking, you can replace your iterative attacks (including the first) with Combat Actions. The Combat Actions available at the start are:
  • Break: Combines attacks into one attack with a higher attack modifier
  • Guard: Raises your AC
  • Parry: Opposed attack roll to parry one attack, forces reroll of enemy's attack regardless
  • Protect: Raises ally's AC
  • Riposte: Parry plus counterattack, uses up two attacks

Later on, you can gain the following by taking feats:
  • Cleave: Replaces two attacks with a great cleave
  • Counter: Riposte except it uses up only one attack
  • Cripple: Full attack and called shot
  • Deathstroke: Deadly stroke as part of a full attack
  • Doublestrike: Vital strike as part of a full attack
  • Feint: Full attack and feint
  • Flyby: Full flyby attack
  • Focus: Replaces two attacks with a focused shot
  • Maim: Full attack and multiple called shots, can also combine attacks into one called shot with a higher attack modifier
  • Maneuver: Full attack and combat maneuver (like grapple), can also combine attacks into one combat maneuver with a higher CMB
  • Move: Full attack and move
  • Quadstrike: Greater vital strike as part of a full attack
  • Spring: Full spring attack
  • Shatter: Break, except you can increase critical threat instead of attack modifier
  • Triplestrike: Improved vital strike as part of a full attack

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Preface

Spoiler

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Combat Action Rules

Spoiler

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Special Weapons

Spoiler

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Combat Actions

Spoiler

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Feats

Spoiler

Last edited by Dark.Revenant : 05-21-2013 at 03:09 PM.
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Old 05-18-2013, 03:39 PM   Top  -  End  -  #2
Dark.Revenant
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Default Re: [3.X] Better Full Attacks (incl. parry, block, move+full attack, and more)

Formatting improved and additional content added. I still don't have a better name than Combat Action though.
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Old 05-18-2013, 07:24 PM   Top  -  End  -  #3
tuggyne
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Default Re: [3.X] Replacement for Full Attacks (incl. parry, block, move+full attack, and mor

Guard and Protect have a weird quirk in that a swordbreaker or sai, which are specifically designed for defense against weapons, are a lot less effective than a greataxe (and similarly for other such weapons, though less dramatically).

A lot of the feats require levels in specific classes, which doesn't seem especially necessary, or particularly desirable. (Especially since Counter Strike, of all things, cannot be taken by a Fighter, of all classes.)
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Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
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Old 05-18-2013, 07:46 PM   Top  -  End  -  #4
Dark.Revenant
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Join Date: Jan 2013
Default Re: [3.X] Replacement for Full Attacks (incl. parry, block, move+full attack, and mor

It doesn't list Fighter because by level 11 a Fighter already has a +11 BAB. Those feats are not class-restricted. Rather, some classes gain early access. There's a certain trick to using semicolons, commas, and the "or" qualifier. I do agree it should be clearer, though. How would you rewrite those prerequisites to be clearer?

Swordbreaker and Sai should indeed have bonuses, which I will probably list. However, these bonuses would be for Parry/Riposte/Counter; as these two weapons act like parrying daggers; you're not blocking the attack like in Skyrim, you're turning it aside. Light offhand weapons are more effective at parrying than anything else because you are giving up proportionally weaker attacks to do it; you've still got your main weapon to hit stuff with.
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Old 05-19-2013, 12:15 AM   Top  -  End  -  #5
tuggyne
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Default Re: [3.X] Replacement for Full Attacks (incl. parry, block, move+full attack, and mor

Quote:
Originally Posted by Dark.Revenant View Post
It doesn't list Fighter because by level 11 a Fighter already has a +11 BAB. Those feats are not class-restricted. Rather, some classes gain early access. There's a certain trick to using semicolons, commas, and the "or" qualifier. I do agree it should be clearer, though. How would you rewrite those prerequisites to be clearer?
Ouch. Upon re-reading that, I see that you're right, but it's very easy to mistake it.

Instead, I suggest just going clunky and putting "or" between each one.

Quote:
Swordbreaker and Sai should indeed have bonuses, which I will probably list. However, these bonuses would be for Parry/Riposte/Counter; as these two weapons act like parrying daggers; you're not blocking the attack like in Skyrim, you're turning it aside. Light offhand weapons are more effective at parrying than anything else because you are giving up proportionally weaker attacks to do it; you've still got your main weapon to hit stuff with.
Hmm. Well, I guess that could be worse, though I still think adding a bit of bonuses/penalties to certain weapons (for example, arming/greatswords are generally designed for a wide range of maneuvers, defensive and offensive alike, while axes are designed somewhat more to chop straight through defenses) would be a good idea.
__________________
Quote:
Originally Posted by Water_Bear View Post
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence View Post
"Common sense" and "RAW" are not exactly on speaking terms
Homebrew Sigbox and Quotebox are overflow. RACSD and Top Ten fix and highlight some 3.5 rough spots. See also Gentlemen's Agreement.

Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing
Jezrald Ceikatar · ​CitP · ​Catgirl-Killers Society
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Old 05-19-2013, 01:19 AM   Top  -  End  -  #6
Dark.Revenant
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Join Date: Jan 2013
Default Re: [3.X] Replacement for Full Attacks (incl. parry, block, move+full attack, and mor

Quote:
Originally Posted by tuggyne View Post
Hmm. Well, I guess that could be worse, though I still think adding a bit of bonuses/penalties to certain weapons (for example, arming/greatswords are generally designed for a wide range of maneuvers, defensive and offensive alike, while axes are designed somewhat more to chop straight through defenses) would be a good idea.
That's quite the challenge. While I am fairly well-versed in the intricacies of various weapons, Pathfinder's weapon list, as compared to 3.5's, is positively vast. And in addition, if these bonuses were to be anything but relatively minor +2s, the entire armory would have to be overhauled to keep a semblance of balance.
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Old 05-22-2013, 12:13 AM   Top  -  End  -  #7
Dark.Revenant
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Default Re: [3.X] Replacement for Full Attacks (incl. parry, block, move+full attack, and mor

The main post has been updated with some more content. Fairly soon I'm running some test battles (Battle-Royale style) to give this system a workout. It'll be using my other house rules, but the Combat Action system will remain as it appears here. I'll post the results here once this is done.
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Old Today, 01:09 AM   Top  -  End  -  #8
Dark.Revenant
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Join Date: Jan 2013
Default Re: [3.X] Replacement for Full Attacks (incl. parry, block, move+full attack, and mor

Results: Oh God, PvP blows hard in 3.5, but the math turned out fine. I want to erase the memories from my brain.
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