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Old 07-31-2011, 11:20 AM   Top  -  End  -  #31
Caiphon
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Default Re: GitP PrC Contest Chat Thread IV

Hey guys!
I just got a great idea for this contest, it would be basically someone that builds himself a suit and upgrades himself by adding steampunk parts of outsiders, aberrations, or constructs (I will think of it later).
It would be some sort of incarnum-steampunk-graft, sort of guy.
Anyway, it will be my first contest entry, so what do you think?
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Old 07-31-2011, 02:18 PM   Top  -  End  -  #32
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Hey guys!
I just got a great idea for this contest, it would be basically someone that builds himself a suit and upgrades himself by adding steampunk parts of outsiders, aberrations, or constructs (I will think of it later).
It would be some sort of incarnum-steampunk-graft, sort of guy.
Anyway, it will be my first contest entry, so what do you think?
That sounds like an awesome mix of incarnum, steampunk, and xenoalchemy. I love it!
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Old 07-31-2011, 03:34 PM   Top  -  End  -  #33
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That sounds like an awesome mix of incarnum, steampunk, and xenoalchemy. I love it!
Ok, so... I'm open to suggestions on this, but I'm thinking on making an entire new set of grafts for your xenoalchemist, based on every monster I can find of the aberration, outsider, plant or construct type and make 4 prestige classes, each one focusing on a different type of grafts. I hope I can get this done,
But I'm not going to dissapoint you, you big...giant....crazy....homebrew lord....magical....dinosaur....err.....thing
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Old 07-31-2011, 06:01 PM   Top  -  End  -  #34
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Default Re: GitP PrC Contest Chat Thread IV

Might just have an idea for this.

What happens when an artificer with no talent for incarnum suffers a horrible tragedy, discovers incarnum can be used to fuel a time machine and decide to go take that essentia from anyone he can?

I'll tell you what happens: mad watchmaking.


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Old 07-31-2011, 06:58 PM   Top  -  End  -  #35
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Ok, so... I'm open to suggestions on this, but I'm thinking on making an entire new set of grafts for your xenoalchemist, based on every monster I can find of the aberration, outsider, plant or construct type and make 4 prestige classes, each one focusing on a different type of grafts. I hope I can get this done,
But I'm not going to dissapoint you, you big...giant....crazy....homebrew lord....magical....dinosaur....err.....thing
I'd stick to one prestige class for the contest, but feel free to use anything in the xenoalchemy material to make this work. It sounds really sweet.
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Old 08-03-2011, 09:02 PM   Top  -  End  -  #36
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Default Re: GitP PrC Contest Chat Thread IV

Hope there are entries floating out there. Steam punk sadly doesn't seem to be doing too well in either contests. My entry there is lonely; not many finished other than mine. Kellus, your work here is MASSIVE, that's awesome!

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Old 08-03-2011, 10:04 PM   Top  -  End  -  #37
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Hope there are entries floating out there. Steam punk sadly doesn't seem to be doing too well in either contests. My entry there is lonely; not many finished other than mine. Kellus, your work here is MASSIVE, that's awesome!

-X
Yeah, it's pretty big. I'm working at it in stages, but I should easily be done for the 20th.

I'll do a full review of the other one probably tomorrow. It's pretty kick-a**!
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Old 08-04-2011, 07:37 AM   Top  -  End  -  #38
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Default Re: GitP PrC Contest Chat Thread IV

Posted my (almost complete) entry, the Inevitable Agent.
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Old 08-13-2011, 10:49 PM   Top  -  End  -  #39
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Default Re: GitP PrC Contest Chat Thread IV

So who is still writing/working on their next class? I'm curious because we've only got a few entries this time and I'm curious as to why. Obviously, steam punk hasn't proven to be very popular, so howsabout people who have a good idea send me a PM about one contest idea they thing would be cool? Hybrid Theory and Gish went really well, and a couple others as well too. Just looking for hits here, I love seeing our threads being busy busy busy.

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Old 08-13-2011, 10:50 PM   Top  -  End  -  #40
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Default Re: GitP PrC Contest Chat Thread IV

Well, Seeing as I was late on the base class contest, I'll try getting necroclock devices complete enough to make a PRC for them in time to make it into this contest. Hopefully I'll make it in time.

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Old 08-14-2011, 01:12 AM   Top  -  End  -  #41
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Default Re: GitP PrC Contest Chat Thread IV

I think it may be less the contest idea and more the time of year. It's vacation season, so people generally aren't here, instead doing more interesting things than thinking up PrCs.
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Old 08-14-2011, 03:59 AM   Top  -  End  -  #42
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In my case it was a combination of thing, I was really busy with my template project and steampunk didn't really inspire me. Maybe next time.
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Old 08-14-2011, 04:13 AM   Top  -  End  -  #43
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Don't worry, I haven't forgotten about this! Still working on the etherjammer, and I'll at least have all the Tome of Magic mysteries finished for the 20th (and as many Descent of Shadows mysteries as I can get to)!

I think it's a combination of vacation and also people splitting their ideas between the base class and prestige class contests. That being said, I like some of the class ideas a lot. The inevitable agent is especially neat, I think my very first prestige class I ever made on the boards was something along the same lines. Inevitables are cool.
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Old 08-14-2011, 09:53 AM   Top  -  End  -  #44
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I think it may be less the contest idea and more the time of year. It's vacation season, so people generally aren't here, instead doing more interesting things than thinking up PrCs.
Yeah, you're probably right actually. I didn't really think of that. And that's yet another reason why we keep you

-X
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Old 08-14-2011, 10:29 AM   Top  -  End  -  #45
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Would this be the right place to comment on entries? I'm liking the Spellcore Adept, but it's hard to figure out just how much power it has. If you just count up how much "market value" of items he can create in a day based on the flux points in the table, it's pretty weak, even when effectively doubling them with Flux User. It took me a second read to notice that the class also advances infusions at every level, which means the flux points are more of a bonus instead of the meat of it's power. Then I noticed it could give up infusion slots to get more flux points, but it's hard to tell when and how often it can be done: can a person specialize only in flux and give up all their infusions, or are they limited to giving up one at each class level (or character level)? Once you know the average and upper bounds of the flux points you can figure out exactly what they can do compared to an artificer or another similar homebrew, but it's hard to tell.

I just wanna be able to use golems without burning all my cash or using a 9th level summon spell. Is that too much to ask!? *weeping*
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Old 08-15-2011, 10:06 AM   Top  -  End  -  #46
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Default Re: GitP PrC Contest Chat Thread IV

Still working on mine as well. All that's left is to finish the Tools section for the Inevitable Agent.
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Old 08-15-2011, 10:29 AM   Top  -  End  -  #47
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Would this be the right place to comment on entries? I'm liking the Spellcore Adept, but it's hard to figure out just how much power it has. If you just count up how much "market value" of items he can create in a day based on the flux points in the table, it's pretty weak, even when effectively doubling them with Flux User.
It's not measured in market value, its mainly measured by XP, with one Flux Point equaling 10xp for use on the magic item, which, using standard rules, is roughly equivalent to 250gp, although this varies with item. Still, XP cost is what matters with Flux Points, not gold cost.
Quote:
It took me a second read to notice that the class also advances infusions at every level, which means the flux points are more of a bonus instead of the meat of it's power. Then I noticed it could give up infusion slots to get more flux points, but it's hard to tell when and how often it can be done: can a person specialize only in flux and give up all their infusions, or are they limited to giving up one at each class level (or character level)?
The first. Basically, although it can only be done when gaining a level in Spellcore Adept, an Artificer/Spellcore Adept can sacrifice as many infusion slots as they wish when they do so, and gain an according number of Flux Points instead.
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Once you know the average and upper bounds of the flux points you can figure out exactly what they can do compared to an artificer or another similar homebrew, but it's hard to tell.
The capabilities really vary with which spellcores are chosen and how it's used. For example, without any infusion-sacrifices, a Spellcore Adept 10 has 108 Flux Points, meaning they have 1080XP in temporary items. If an Artificer goes all out, enters at 5th level, and converts all of its infusion slots into Flux Points, at 10th level it should have around 288 Flux Points. If taken from 10th level till 20th and all infusion slots are converted, Artificer's Flux Pool ends up being 360 Flux Points.
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I just wanna be able to use golems without burning all my cash or using a 9th level summon spell. Is that too much to ask!? *weeping*
Heh. Don't worry. Even without converting Infusion slots into Flux Points, you can still create a Flesh Golem or a few low-cost golems from that Dragon magazine article.
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Old 08-15-2011, 09:25 PM   Top  -  End  -  #48
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Default Re: GitP PrC Contest Chat Thread IV

Well, it isn't complete by any means, but I got a start made on my entry. Looking at it, I can't help but feel the class itself is doomed to look rather dull, relying on the character using interesting necroclock devices...

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Old 08-16-2011, 07:20 PM   Top  -  End  -  #49
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Default Re: GitP PrC Contest Chat Thread IV

Ok. Main thing I need before I post my PrC now is a name. Although at least in theme it is starting to look very similar to Owrtho's idea. Heck, it even has a template "Clockwork Corpse". Name suggestions are welcome. (As I said on the previous page of the thread the idea is someone who augments undead by adding clockwork components to them.)
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Old 08-16-2011, 07:56 PM   Top  -  End  -  #50
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Ok. Main thing I need before I post my PrC now is a name. Although at least in theme it is starting to look very similar to Owrtho's idea. Heck, it even has a template "Clockwork Corpse". Name suggestions are welcome. (As I said on the previous page of the thread the idea is someone who augments undead by adding clockwork components to them.)
Huh, in a way it's almost the opposite of my class. It improves the dead with clockwork parts, while mine improves clockwork with dead parts, though it then uses that to improve itself.
For name ideas, possibly something like a corpse winder, referencing how clockwork is generally wound to be powered.

In other news, I updated my entry with an ability to damage ones self with positive or negative energy. I'll note though that's less stupid than it sounds when you realize that necroclock grafts can absorb positive or negative energy damage being dealt to you to make themselves temporarily stronger for the round (the amount they absorb being limited by the amount of undead pieces powered by that energy type).

Feedback on both the class and necroclock devices would be appreciated (though things specific to the devices may be better mentioned in the necroclock devices thread).

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Old 08-18-2011, 11:06 PM   Top  -  End  -  #51
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Default Re: GitP PrC Contest Chat Thread IV

Ok. The Necrotic Gearlord is now up. PEACHing is welcome. I'll try tomorrow to peach the other PrCs if I can. (Right now a quick glance through suggest they all look pretty awesome. No obvious issues stand out.)
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Old 08-19-2011, 12:56 AM   Top  -  End  -  #52
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Ok. The Necrotic Gearlord is now up. PEACHing is welcome. I'll try tomorrow to peach the other PrCs if I can. (Right now a quick glance through suggest they all look pretty awesome. No obvious issues stand out.)
Well, I took a cursory look at your entry, and likely will look at it more in depth later, but from what I say it looks good.

Anyway, thought I'd see if anyone might have suggestions for a capstone or other abilities for the necroclock knight? I find it somewhat difficult to come up with ones due to most things it does being granted by equipment it uses.

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Old 08-19-2011, 07:47 AM   Top  -  End  -  #53
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Anyway, thought I'd see if anyone might have suggestions for a capstone or other abilities for the necroclock knight? I find it somewhat difficult to come up with ones due to most things it does being granted by equipment it uses.

Owrtho
An obvious additional ability would be a reduction in the cost for them to make necrolock devices. But since the Necrolock devices don't have their costs yet decided figuring out how much that should be might be tough. A lot of Necrolock devices seem to require animate dead to make. A reasonable ability would be to get a supernatural ability to be treated as being able to cast animate dead for purposes of making devices. Or maybe have a gradual progression to including all the relevant spells (Animate Object, Animate Dead and Gentle Repose)?

As to a capstone- perhaps some sort of benefit that you get from the number of necrolock devices you have? Like maybe get +2 hit points for each? Not sure what the fluff would be for that but you could probably work something out.



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Old 08-19-2011, 11:25 AM   Top  -  End  -  #54
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An obvious additional ability would be a reduction in the cost for them to make necrolock devices. But since the Necrolock devices don't have their costs yet decided figuring out how much that should be might be tough. A lot of Necrolock devices seem to require animate dead to make. A reasonable ability would be to get a supernatural ability to be treated as being able to cast animate dead for purposes of making devices. Or maybe have a gradual progression to including all the relevant spells (Animate Object, Animate Dead and Gentle Repose)?

As to a capstone- perhaps some sort of benefit that you get from the number of necrolock devices you have? Like maybe get +2 hit points for each? Not sure what the fluff would be for that but you could probably work something out.
Well, I'd considered such actions early on when I first started typing the class, but it doesn't actually fit all that well. The necroclock knight is intended to be good at utilizing necroclock devices, and have some ability upgrading them. It is not however intended to actually be able to make them itself. That said, it might be more obvious had I managed to make my entry for the base class contest, which would be focused around making necroclock devices.
Though necroclock knights should perhaps get a bonus on adding and removing necroclock devices.

As for your capstone suggestion while it seems a little weak, it does give me some ideas to fill out the class. It seems a good idea to focus on the durability that might be granted by using necroclock devices.

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Old 08-19-2011, 11:59 AM   Top  -  End  -  #55
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Default Re: GitP PrC Contest Chat Thread IV

Ok. Quick evaluations/critiques:

Etherjammer-

Balance looks good
It seems to be a bit stronger than the standard shadowcaster but since the shadowcaster is weak this shouldn't be an issue Getting a large increase in the number of powerpoints but now manifesting is an interesting approach.

Do principles increase your number of bonus feats for a shadowcaster? As written I would think so but this may unintentional. Clarifying this explicitly might be good.

I hope we'll get to see detailed descriptions for the higher level Etherjams. Right now, this looks awesome.

Spellcore Adept-

This seems in some respects to be an artificer on steroids. I'm not sure I understand the mechanical details of the Spellcores well enough to discuss their balance or say anything helpful. They seem to get a lot of options, but they aren't increasing regular spellcasting so this is probably ok for balance.

Inevitable Agent-
The lowest level you can enter the class is 8th level, yes? At that level, getting only 4th level spells at most is a bit underwhelming. And the total number of spells is very low. It might make sense to bump this up
to fifth level, and increase the number of spells on the spell list, possibly adding some more lawfully themed spells. (Maybe the Glyph of Warding line of spells or Order's Wrath? )
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Old 08-19-2011, 12:26 PM   Top  -  End  -  #56
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Well, added a slew of new abilities to the necroclock knight. It's pretty much complete at this point aside from fine tuning (huh that turns into a bad pun given all the added abilities require that grafts be tuned to work...). Any thoughts?

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Old 08-19-2011, 12:36 PM   Top  -  End  -  #57
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Well, added a slew of new abilities to the necroclock knight. It's pretty much complete at this point aside from fine tuning (huh that turns into a bad pun given all the added abilities require that grafts be tuned to work...). Any thoughts?

Owrtho
Me likey.

Tuned Survival is a very appropriate capstone. It might make sense for it to be (su) rather than (ex) but that is a minor detail.

There are now two different abilities labeled "Tuned Defence". Is that deliberate?

One other minor issue- since they have abilities that work off of positive and negative energy and some necrolock devices have deathless or undead tissue it might make sense to give them Knowledge(Religion) as a class skill.
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Old 08-19-2011, 12:49 PM   Top  -  End  -  #58
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Tuned Survival is a very appropriate capstone. It might make sense for it to be (su) rather than (ex) but that is a minor detail.
Well, I figured it's more a mechanical thing than a supernatural one. That said, I could see arguments for either side. Other opinions would be appreciated.

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There are now two different abilities labeled "Tuned Defence". Is that deliberate?
That was a typo. I'd initially gone to copy tuned durability down and was going to change it. Then got distracted typing up tuned stability, and forgot about the earlier copy.

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One other minor issue- since they have abilities that work off of positive and negative energy and some necrolock devices have deathless or undead tissue it might make sense to give them Knowledge(Religion) as a class skill.
A good point. Particularly as all necroclock devices include a bit of undead or deathless. I forgot about the knowledge (religion) being tied to those things as the setting I've come up with where necroclock exists doesn't really have any religion among the main users of necroclock devices. I actually added knowledge (the planes) due to the fact they have some manipulation of positive and negative energy (and should have knowledge of the appropriate planes to draw on it). Anyway, added that to the skill list.

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Old 08-19-2011, 09:34 PM   Top  -  End  -  #59
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Default Re: GitP PrC Contest Chat Thread IV

Inevitable Agent pretty much done. I reduced the entry requirements a bit, should be accessible 6th/7th level. Expanded spell list and added 5th level spells.
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Old 08-20-2011, 02:05 AM   Top  -  End  -  #60
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Default Re: GitP PrC Contest Chat Thread IV

And finished! The etherjammer is done, just in time. Only the Tome of Magic mystery etherjams for levels 4-9, but still very playable.

I need to go and die now after that, but afterwards I'll put up my detailed thoughts of the other PrCs tomorrow. Good job everybody that finished!
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