Homebrew DesignRoll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.
Im going to use stuff from : Base Class Challenge - The Light Beckons if this is allowed.
I still not sure of what I have in mind but it will involved the Lightbringer and/or The Twillight Caster.
Ah, the twilight caster. Glad to see people are still interested in that. Speaking of which, it has had some updates to it (as has the ethercaster). That said, anyone who has suggestions for mist form (particularly later level ones), feel free to share them with me (preferably in the ethercasting thread which I should likely bump after this post, given updates since it's last post). I've realized I have no real idea how to balance high level spells.
More on topic, I'm planning to make another PRC for my wisp fire guide base class, for those who didn't realize previously. Not sure exactly what the theme will be, possibly I'll do the crystal version I've come up with previously. Well, that or the ozodrin gish I've mused about before. I myself considered basing my entry on the aforementioned base class contest themed around light, though I then I decided if there was one class that deserved to be in a contest called the into the light, it was the wisp fire guide, and subsequently all of its PRCs.
Owrtho
__________________
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
And... Now I have even less time to work on an entry for this. Curse you for making a class that's perfect for Fogborn so that I have to write them up!
__________________
Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
If anyone else is interested In the end I won't be able to use The Twillight Cast because there's too much things not completly done (No details on Mysteries and very limited Mist choice) [I was aware of the update, good work, but still unfinish]
I will isntead use a lot of Shadow Mysteries reflavored as Revelation of Light from Mount Celestia. Still the basic idea come from the Twillight Caster.
If anyone else is interested In the end I won't be able to use The Twillight Cast because there's too much things not completly done (No details on Mysteries and very limited Mist choice) [I was aware of the update, good work, but still unfinish]
I will isntead use a lot of Shadow Mysteries reflavored as Revelation of Light from Mount Celestia. Still the basic idea come from the Twillight Caster.
Well, I'd point out mysteries are detailed in Tome of Magic, and as they aren't in the SRD, I was careful to avoid adding too much detail on them (mainly just noting where things deviated). Still there is a number of homebrewed mysteries around the boards. Particularlt noteworthy is the Descent of Shadows project. The limited mysteries on the other hand is something I've been trying to correct.
That said, feel free to work on what you'd like. I'm glad you were able to draw inspiration from the twilight caster.
Owrtho
__________________
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
The Rainbow Thaumaturgist is done. Yeah. Any critiques would be welcomed and then reciprocated in kind.
It's been so long since I have done this contest. Too long, really.
And here I thought you had entered prettymuch every contest ever on this forum!
Anyhoo, I have taken out the infusions requirement of my entry, as the only reason I added it was a class feature I had in mind, but that class feature would have become too much in combination with infusions and all that I have added so far. I've therefore bumped the spell requirements to 3rd, taken out one additional spellcaster level and added the futurely-finished new class feature at level 6.
__________________
Strawberries is thanked for being an awesome avatarist.
And here I thought you had entered prettymuch every contest ever on this forum!
Anyhoo, I have taken out the infusions requirement of my entry, as the only reason I added it was a class feature I had in mind, but that class feature would have become too much in combination with infusions and all that I have added so far. I've therefore bumped the spell requirements to 3rd, taken out one additional spellcaster level and added the futurely-finished new class feature at level 6.
Nah, only seven entries in the Prestige Contest, although I think I have entered most of the other individual contests at least once.
As for the Raysailor of Sol Invictus, the concept looks really cool. I was kind of expecting a Kamina esque "your's is the drill that will pierce the heavens!" quote, but you know, you can't have everything.
Also, how do they use Control Light as a spell-like ability if Control Light is a Psionic power? Just shift it over to being as if it were a spell?
As for the Use Light ability, maybe take a note from the Prismatic line of spells (I made some new ones, a while ago, that are of a lower level. In fact the whole Rainbow Thaumaturgist is based around using them)? You could poison the targets with Green, deal Cold damage with Blue (it's originally petrification, but that is kind of powerful), maybe a fear effect for Indigo? Regular teleportation could work for Violet. White and Black could be positive and negative energy, respectively.
No. It must directly use light in some fashion, be it literally or figuratively.
Well, I'm not sure I'll use it, but would someone who uses light to create darker shadows (and in doing so enhances the strength of shadows and darkness) qualify?
Owrtho
__________________
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
The Dawn Breaker is completed. I will go back to try to correct as much grammer and spelling mistake I may have made. I still need to finish the encounter section and give the stats of the Soldiers of Light (probably warrior level)
I'm working on a thing. It seems like it will have unique abilities, and also combat abilities. I would like to make some overlap between the two, but we'll see.
Concept: Quite nice; I've always liked your prismatic line.
Prereqs: Not too hard; easy access for the aspiring color-obsessed mage.
Skills: Ahem..? I can't say anything, because I don't have mine up yet.
HD: Higher than the usual d4 for caster PrCs, but since you can enter from the Cleric, it would be a step down in that case... besides, it just means an average of +10 HP, which isn't much really.
Reading the Rainbow: Nice. Very flavorful. Only problem I can see is that the Spellcraft boost is untyped; all [Light]-loving Incantatrix's love you now; of course, can't judge from the highest, and all that.
Chromatic Strength: A non-scaling bonus to CL for one school, and a couple spells outside it? I would feel better if 2nd level lost a CL, instead of 3rd; of course, that's actually just because I LOVE symmetry.
Perception Filter: Signature Spell with ALL of the Illusion school? Gnomes now love this class (Ah, Shadowcraft Mage, how you stack with this class!). Might want to tone this down to maybe 1~2 spells/spell level.
Don the Rainbow: Quite nice; of course, putting a range/area of effect for the Mantle's effect would probably be for the best. Also, fix the table; it says " the Rainbow"
Eyes of Light: Quite nice; of course, until 10th level, you can lower the See Invisible effect, but you can't raise it again. Fix that, won't you?
Wield the Rainbow: Interesting; however, unless you have other spells that increase damage. This assumes you want to take all levels in this class and also get 9th level spells; if not, you can dip more than 1 level of an Initiator class, and thus gain some nice maneuvers. Finally, I hope you are proficient in Longswords... I assume you can produce multiple Rainbow-Swords (for TWF purposes, of course.)
Master of Variegation: This is really nice; of course, you don't get this feature until you hit level 13~14, and it only helps out a small number of spells; however, everyone would just use this to get an 8, so keep that in mind.
Taste the Rainbow: I would never use this; I get to heal 7-42 HP, and then can't cast spells for 3 rounds! By the way, Darkness doesn't actually make it dark; use Deeper Darkness instead.
Corona: You might want a note preventing them from using the Natural Sunlight(TM) produced by this ability to trigger the Fast Healing... Unless that was intended.
I would suggest that you might want to dial some abilities up or down. Such as Taste the Rainbow.
If it is done well I won't mind. Dragoon Wraith did something similar for the Deadwood which got very good reviews.
It got very mixed reviews. Some loved it, some hated it. If it's done well, people can ignore the headache that goes with the mixed mechanics and fluff, but otherwise it's going to hurt your class. The Deadwood class worked well as it covered the transformation that the class was, describing the process and flow of the events. That worked for a class when the person was literally turning into another being, but I don't know how it would work when applied to a development of skills. Tread carefully when doing this.
__________________ Xykon avatar by Elagune. Innistrad, coming soon to a D&D 3.5 game near you!
So what do people think of a PrC which uses light from the Far Realm to corrupt both the minds and bodies of others, turning them into gibbering aberrations?
So what do people think of a PrC which uses light from the Far Realm to corrupt both the minds and bodies of others, turning them into gibbering aberrations?
Extra points to you if you do this contest using Ozodrin with that idea
Hey Errant, check yer own website, I left you feedback.
__________________
Quote:
Originally Posted by Chilingsworth
Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
How much would everyone yell at me if I wrote all of the rule text in first person?
Huh, it's an interesting read. Quite strange to read ability descriptions in first person, though not bad. Oddly, your class is almost the opposite of the class I plan to do, which creates light to make darker shadows, then forms features from said shadows.
Quote:
Originally Posted by JoshuaZ
Hmm, light... light... all good and cheery.
So what do people think of a PrC which uses light from the Far Realm to corrupt both the minds and bodies of others, turning them into gibbering aberrations?
That sound fun. Look forward to seeing it if that's what you decide on.
Owrtho
__________________
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew
Concept: Quite nice; I've always liked your prismatic line.
Thanks! I dunno about the food ones though, they seem kind of off theme on the others, but whatevs.
Quote:
Originally Posted by Amechra
Prereqs: Not too hard; easy access for the aspiring color-obsessed mage.
Okay.
Quote:
Originally Posted by Amechra
Skills: Ahem..? I can't say anything, because I don't have mine up yet.
Oh shoot! I knew there was something I forgot.
Quote:
Originally Posted by Amechra
HD: Higher than the usual d4 for caster PrCs, but since you can enter from the Cleric, it would be a step down in that case... besides, it just means an average of +10 HP, which isn't much really.
Yeah, that was the point. I was trying to keep it halfway between cleric and wizard, and since they get Wield the Rainbow, they need some hit points so they don't just automatically die if they try to fight in melee.
Quote:
Originally Posted by Amechra
Reading the Rainbow: Nice. Very flavorful. Only problem I can see is that the Spellcraft boost is untyped; all [Light]-loving Incantatrix's love you now; of course, can't judge from the highest, and all that.
Insight, maybe? Insight seems like the best bonus type, from the ability's fluff.
Quote:
Originally Posted by Amechra
Chromatic Strength: A non-scaling bonus to CL for one school, and a couple spells outside it? I would feel better if 2nd level lost a CL, instead of 3rd; of course, that's actually just because I LOVE symmetry.
Not a bad idea, I dare say. Mostly, I was just wanting to keep the caster level loss low so it wouldn't become "take the class until they lose a caster level then ditch it" but I always do that and make the first level without a caster level increase, and I wanted to break the pattern.
Quote:
Originally Posted by Amechra
Perception Filter: Signature Spell with ALL of the Illusion school? Gnomes now love this class (Ah, Shadowcraft Mage, how you stack with this class!). Might want to tone this down to maybe 1~2 spells/spell level.
Maybe the illusion spell is one level lower than the spell slot? The main problem was Clerics, who would be kind of screwed if they wanted to use Illusions, since they get like none on their spell list, and the Trickery domain can only go so far, since they already need the Rainbow domain and I don't know of any gods with both Rainbow and Trickery (although I also don't know any with rainbow, but whatever).
Quote:
Originally Posted by Amechra
Don the Rainbow: Quite nice; of course, putting a range/area of effect for the Mantle's effect would probably be for the best. Also, fix the table; it says " the Rainbow"
Good point. I will fix 'em.
Quote:
Originally Posted by Amechra
Eyes of Light: Quite nice; of course, until 10th level, you can lower the See Invisible effect, but you can't raise it again. Fix that, won't you?
Oh yeah. I saw that when I was writing it, but I figured that anyone would get the intention behind the wording. I will reword.
Quote:
Originally Posted by Amechra
Wield the Rainbow: Interesting; however, unless you have other spells that increase damage. This assumes you want to take all levels in this class and also get 9th level spells; if not, you can dip more than 1 level of an Initiator class, and thus gain some nice maneuvers. Finally, I hope you are proficient in Longswords... I assume you can produce multiple Rainbow-Swords (for TWF purposes, of course.)
Oh, good points! I will add some details (the idea was only one longsword, but I will also add something about two shortswords instead [since shortswords are better for two-weapon fighting]).
Quote:
Originally Posted by Amechra
Master of Variegation: This is really nice; of course, you don't get this feature until you hit level 13~14, and it only helps out a small number of spells; however, everyone would just use this to get an 8, so keep that in mind.
Oh! Good catch. That was not my intention at all. I will change it so you can only get one result. Thanks.
Quote:
Originally Posted by Amechra
Taste the Rainbow: I would never use this; I get to heal 7-42 HP, and then can't cast spells for 3 rounds! By the way, Darkness doesn't actually make it dark; use Deeper Darkness instead.
Hm. Would it be better if I removed the inability to cast? I just love the idea of converting light into healing, both thematically and just because it's awesome. Also, it gains a bonus equal to your caster level, which means it is at minimum 21-54. But yeah, still a good point.
Quote:
Originally Posted by Amechra
Corona: You might want a note preventing them from using the Natural Sunlight(TM) produced by this ability to trigger the Fast Healing... Unless that was intended.
Oh, yeah, good point. No, it wasn't intended.
Quote:
Originally Posted by Amechra
I would suggest that you might want to dial some abilities up or down. Such as Taste the Rainbow.
Yeah, thanks. I will get to yours tonight, most likely.
I do feel a little guilty about taking the name Illuminati. I'm also intending to PEACH other classes... when I'm feeling less lazy. Probably in a day or two.
Concept: Very interesting, very interesting indeed. Unfortunately, the idea of consuming shadow until you reflect a "light shadow" is kind of ridiculous, but I love the idea of mirroring shadow and light.
Prereqs: Quite simple. May I ask the reasoning for the Hide ranks? I cannot quite get where that is coming from. Also, you should probably include a link to the Ozodrin class, just to be easiest for the reader, so they don't have to go search it out.
Skills: Yeah, I don't think this needs mentioning. Good idea; copy and paste the Ozodrin skill list and add or remove skills as necessary. That is how I usually do it (my current entry is a special case, since there are too many entry points for it to really work).
Aura of Light Consumption: I have to say that, while I like the third person text in general, it is kind of irksome when you switch from fluff to mechanics, because my mind is just screaming "classes are metagame constructs" and "how does this character know about the game mechanics of his/her universe?!" But on to the actual ability.
I love the idea of Darklight. Can I steal that for Taste the Rainbow? That is exactly what I was thinking of when I made the ability.
Devour Light: What if there are no other sources of light within 100 feet? What if you aren't using your abilities? For the eighth level bonus, can you choose not to have certain light sources excluded from this effect?
Excrete Light: Awesome fluff.
Fade Into Light: Interesting. Not really getting the Hide in Plain Sight Bit, but I guess the other part is cool.
Lurker in My Own Darkness: This is also quite interesting. I like the addition of both the light and dark subtypes.
Fluff: I would advise removing the spaces in between the paragraphs. It would be much easier to read that way. Otherwise, quite interesting. Would you listen if I advised you that I would like the fluff more if you played up the mirroring of light and darkness? Probably not, but what the hey. In the fluff itself, it isn't very apparent that the character has such dualistic themes (OH GOD I SOUND PRETENTIOUS *slaps own face*), and although that would be kind of strangely self referential, it could be an important detail for first time potential players of the class.
Devourer of Light Concept: Very interesting, very interesting indeed. Unfortunately, the idea of consuming shadow until you reflect a "light shadow" is kind of ridiculous, but I love the idea of mirroring shadow and light.
Just thought I'd mention they consume light (which causes shadows to form) until they reflect a "light shadow".
Also, I'm curious where you would generally see people getting darkness as a spell like ability, and might suggest expanding it to include people who have it as a supernatural ability.
In other news, put up the basics of my entry. Rather incomplete, lacking most of the ability list, fluff, etc, but that will fill in with time. To summarize it though, first you gain the ability to form features from nearby shadows (with the total form point cost being regulated by how dark the shadow is and how large). Then you start gaining the ability for your wisp form to cast darker shadows from objects that block its light. Then you gain the ability to form features from light in your wisp form. Eventually gain the ability for your shadow features to swallow people whole, porting them to the plane of shadows. Also progresses shadowcasting and some of the wisp fire guide spells (specifically those that deal with light and shadows. Not the rest).
Owrtho
__________________
My Homebrew
[creature]Shiny: Monster Competition XXXVI entry.
[class]Wisp fire guide: Follow me. I have such sights to show you.
[class]Ozodrin: A class to play as an eldritch horror. other hombrew