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Old 07-16-2011, 12:45 PM   Top  -  End  -  #1
Kuroimaken
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Default [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain!

Created as a successor to the original Bleach ITP, Reborn started as a reboot, returning to the lower-powered roots of canon Bleach. We've been going for a while, but we still welcome new players.

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A while ago we chose Central 5, a group of five people who work as a governing body for the Soul Society. They are currently Kuroimaken, Sucrose, Frozen_Feet, KnightDisciple and Prime32. They are tasked with such tasks as deciding Captain promotions and upholding laws of Seireitei. Details can be found below.

In the second last thread people voted and decided that there would not be a Quincy vs Shinigami war before the actual start of the story/roleplay unlike in canon. It was also decided through a vote that Quincy arrows would destroy souls as they do in canon through a vote. People are open to the possibility of future conflicts between the two factions and the Quincy learning how to purify souls with their arrows. Learning how to do so would likely be a significant plot point.

Quincy players have decided that anyone that makes a Quincy should write up a description of their family/clan's history.

Souls that are fully absorbed and become part of a hollow permanently fuse with it. When a hollow is purified the souls it absorbed are not split up. They are reborn as a single entity.

Frozen_Feet's proposed take on this:
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Soul Society and the inhabitants of Las Noches (The King of Hollows, the Epsada and their underlings) have a truce between each other at the start of the game/story but both sides want to break as soon as they gain a substantial upper hand on the other.

People that want to make captain entries should write up a history for their preferred division including duties, a past captain or two and whatever else you might think important to add. It can be significantly different from canon.

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Translators: Word Reference is a pretty good one for English to Spanish. Just don't translate phrases with it.
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Old 07-16-2011, 12:51 PM   Top  -  End  -  #2
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Default Re: [BitP:R] Bleach Style Ultimate Technique: Big words cause more pain!

Forgot to number it, it's 17. Also, first possibly.
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Old 07-16-2011, 01:01 PM   Top  -  End  -  #3
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Default Re: [BitP:R] Bleach Style Ultimate Technique: Big words cause more pain!

Gah! Good catch.
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Old 07-16-2011, 01:44 PM   Top  -  End  -  #4
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Color me curious if there are any "existing" styles people might think fit Masaru. He'd only have much strength in one specialized style, I think. Preferably something kick-based. So he can still slice faces with his swords.
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Old 07-16-2011, 03:17 PM   Top  -  End  -  #5
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smile Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

*Gasp*

I am on the first page of a BitP OOC thread! First milestone reached!

On another note, how do spiritual powers work in mortals? Reading further on in the manga showed that there is apparently more to it than simply being able to see and fight Hollows and Shinigami.

I am aware that Kido and the like are quite likely outside their power, but is there anything they can do beyond seeing and punching Hollows without becoming Shinigami, Hollows or so on?
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Old 07-16-2011, 03:25 PM   Top  -  End  -  #6
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

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Originally Posted by KnightDisciple View Post
Color me curious if there are any "existing" styles people might think fit Masaru. He'd only have much strength in one specialized style, I think. Preferably something kick-based. So he can still slice faces with his swords.
Exalted martial arts (and thus, the Higher Hakuda Styles they have inspired) kinda go beyond simply just "kicking". What you're proposing would be a Lower Hakuda Style, equivalent to a mortal martial art.

Higher Hakuda Styles really need thematics, and more importantly some degree of emulation, sometimes of a completely fictional concept.

I could see Masaru practising newly-made styles such as Immaculate Commander Style or Thousand Correct Actions Style. If you're dead set on kicks though, rustle me up an animal that kicks frequently, and I can brew something up.
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Old 07-16-2011, 03:29 PM   Top  -  End  -  #7
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Stubborn Ass style? XP
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Old 07-16-2011, 03:31 PM   Top  -  End  -  #8
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Kangaroo Style!

Edit: Not official. This was made by Revlid.
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Old 07-16-2011, 03:34 PM   Top  -  End  -  #9
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

But kangaroos don't kick, they box.

Guess there's always Darting Grasshopper or Ravenous Locust Style.
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Old 07-16-2011, 03:51 PM   Top  -  End  -  #10
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Do we know if Wahrheit's active at the moment? He hasn't posted with Rex for a while.
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Old 07-16-2011, 04:07 PM   Top  -  End  -  #11
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Last I heard of him, he'd just had some troubles and apologized he hadn't been able to post. This was roughly a week ago, and that's the last time he's logged on to the boards as well.
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Old 07-16-2011, 05:08 PM   Top  -  End  -  #12
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

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Originally Posted by Keveak View Post
On another note, how do spiritual powers work in mortals? Reading further on in the manga showed that there is apparently more to it than simply being able to see and fight Hollows and Shinigami.

I am aware that Kido and the like are quite likely outside their power, but is there anything they can do beyond seeing and punching Hollows without becoming Shinigami, Hollows or so on?
Depends on what kind of powers they have. Some fall into specific power-sets (Quincy or Living Vizard/Hollowlings, for example), while others are more unique (Ken and Kaito come to mind). Overall, each Medium has a different way to affect spiritual beings, and they don't have to be at all the same. As much as Ken and Kaito are "similar," their powers are completely different as well. They're both examples of Mediums that can take different approaches. Nakahiro takes another approach all together, and Sayaka another. It's really up to you if you go for a Mortal World character. Even in canon, Orihime's powers are still completely unique, and there's also Karin and Jinta with their "use blunt objects" plan.
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Old 07-16-2011, 05:35 PM   Top  -  End  -  #13
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Guys, I don't mean to be a party-pooper, but let's try not to go too crazy on the Higher Hakuda? Remember that A) they're supposed to take lots and lots of dedication to learn and B) they're on the same level of learning as effin' Shunkou. Granted, it's perfectly possible that there are multiple levels of efficiency/danger even within that same category, but if everybody and their uncle has a form of Higher Hakuda or another... well, they lose some of their charm.

Remember, even within Lower Hakuda one can go pretty crazy. (Just consider that techniques such as the Iron Palm in Kung Fu would probably fall into the Lower Hakuda category.)

Heck, I can totally see Taro performing Jinniku Shirahadori.
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Old 07-16-2011, 06:57 PM   Top  -  End  -  #14
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

I'm alright with the 4 techniques that Edge suggested in the last thread. I'll be surprised if Taiki uses 1 of those, ever, and he's supposed to be quite good at Hakuda.
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Old 07-16-2011, 07:44 PM   Top  -  End  -  #15
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Sennen Goroshi! *stabs fingers upwards*
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Old 07-16-2011, 07:55 PM   Top  -  End  -  #16
Kuroimaken
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Seinen yubikiri! *slashes fingers off*
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Old 07-16-2011, 10:26 PM   Top  -  End  -  #17
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Quote:
Originally Posted by Kuroimaken View Post
Guys, I don't mean to be a party-pooper, but let's try not to go too crazy on the Higher Hakuda? Remember that A) they're supposed to take lots and lots of dedication to learn and B) they're on the same level of learning as effin' Shunkou. Granted, it's perfectly possible that there are multiple levels of efficiency/danger even within that same category, but if everybody and their uncle has a form of Higher Hakuda or another... well, they lose some of their charm.

Remember, even within Lower Hakuda one can go pretty crazy. (Just consider that techniques such as the Iron Palm in Kung Fu would probably fall into the Lower Hakuda category.)

Heck, I can totally see Taro performing Jinniku Shirahadori.
I was under the impression that Shunkou was equivalent to the mastery technique of a Higher Hakuda discipline. Thus, being able to perform Higher Hakuda would be akin to being a black belt, whereas Shunkou would be the equivalent of being a ninth-degree, almost as far from those who can use a couple of basic Higher Hakuda as those who can use Higher Hakuda are from a rank novice in hand-to-hand.

If I'm mistaken, then I'm willing to downgrade some of Goro's techniques to Lower Hakuda, or just state that he's only capable of some of the techniques of the Five Tides style.
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Old 07-16-2011, 11:36 PM   Top  -  End  -  #18
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

It's just that part of the Shunkou schtick is that it's very hard to master. Sure you can have more techniques than just "power-up, punch, everybody dies", but if that's hard to do, imagine how hard it is to, I dunno, turn your Reiatsu into armor (kinda like Kenpachi does, but not by releasing so much energy that it makes Chernobyl look tiny). Shunkou is supposed to be stupidly hard to control, and that's just to keep a certain measure of it flowing around outside your body. Being able to use it beyond that, it follows, would be even harder.

Course... I might just be getting too stubborn about this. Provided we keep a reasonable limit on how many characters use it, that should be okay.

EDIT: Also, just because it's called "Lower" Hakuda doesn't mean it's inherently inferior. But it uses the body more than it uses Reiatsu.

Kazuma, for example, could be considered an expert on a form of Lower Hakuda he likes to call Soushou (Twin Impact), which basically consists of hitting something so as to produce two nigh-simultaneous impacts - one of which neutralizes the inherent physical resistance of an object, while the other delivers the actual force of the blow, causing the damage to radiate like a wave. Despite the fancy explanation, it basically means his strikes have a lot of impact/force behind them. Of course, the impact itself still has to overcome the hardness of the target, and the damage still has to spread as far as actual tissue. But you guys get the idea.

NOTE: This was just an example. Kazuma doesn't actually possess said technique unless everyone agrees it's okay. Also, cookie for whoever gets the reference.
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Old 07-16-2011, 11:36 PM   Top  -  End  -  #19
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

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Old 07-17-2011, 01:11 AM   Top  -  End  -  #20
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Interesting style, Nicklance, and quite evocative, but I have a few concerns:
1.) This seems to be an enhancement to existing zanjutsu skill; the higher hakuda techniques are, to my understanding, a way for CQC fighters to reasonably keep up with their sword-wielding peers, and an extension of the existing nigh-magic Hakuda techniques (Shunkou, Sokatsu). There is no such precedent for zanjutsu-based nigh-magic effects beyond sword release, and the rewards of zanjutsu mastery are already present in the spiritual gifts exemplified by shikai and bankai.

2.) The wording of some of the effects of abilities of the style seems absolute. Bend With the Wind seems to imply Tai Chi masters' 'stickiness' exaggerated to the extent that it is physically impossible for an opponent of a user of this style to affect the range at which the battle is fought. The combination of Bend With the Wind, Inhale and Exhale, and The River Meanders seems to be intended to make it impossible for anyone, no matter how much they might technically outskill Konpaku Aya, to land a meaningful physical blow.

3.) The effects are always on. Higher Hakuda techniques require some form of activation, and require spending energy in excess of simple physical techniques. This, on the other hand, seems to be an exaggerated portrayal of efficient fundamental fighting expertise. If you wish to do that, then you should just outright say in her character bio that 'Konpaku Aya is impossibly skilled at avoiding damage from blows, moving quickly, and redirecting force.'

4.) On a thematic level, I don't see how Bend With the Wind is part of some dualistic theme, nor The River Meanders. They fit with each other, but not the other two techniques.

Edit: Kuroi, that would be the ultimate technique of Sanosuke Sagara from Ruroni Kenshin, Futai no Kiwami. I object to anyone in this game having it, not necessarily from any balance considerations, but just because even while I watched it the first time (and I did like the show), the technique always seemed completely absurd to me: it makes absolutely no physical sense, even on an intuitive level. No matter how close two blows are to each other, the first does not negate the physical toughness of an object for the second. At best, you could create some sort of resonance in the waves of atomic motion through the object caused by your blow.
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Old 07-17-2011, 03:34 AM   Top  -  End  -  #21
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

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Interesting style, Nicklance, and quite evocative, but I have a few concerns:
1.) This seems to be an enhancement to existing zanjutsu skill; the higher hakuda techniques are, to my understanding, a way for CQC fighters to reasonably keep up with their sword-wielding peers, and an extension of the existing nigh-magic Hakuda techniques (Shunkou, Sokatsu). There is no such precedent for zanjutsu-based nigh-magic effects beyond sword release, and the rewards of zanjutsu mastery are already present in the spiritual gifts exemplified by shikai and bankai.
These styles are usable bare-handed

Quote:
2.) The wording of some of the effects of abilities of the style seems absolute. Bend With the Wind seems to imply Tai Chi masters' 'stickiness' exaggerated to the extent that it is physically impossible for an opponent of a user of this style to affect the range at which the battle is fought. The combination of Bend With the Wind, Inhale and Exhale, and The River Meanders seems to be intended to make it impossible for anyone, no matter how much they might technically outskill Konpaku Aya, to land a meaningful physical blow.
I would soften those terms. The 'stickiness' is not a means to always remain in constant contact with the enemy, sometimes it is far better to roll with the blow to stay far ahead, particularly when facing a stronger and faster opponent. As such, Bend with the Wind is preferable to standing there and taking it in the face.

Quote:
3.) The effects are always on. Higher Hakuda techniques require some form of activation, and require spending energy in excess of simple physical techniques. This, on the other hand, seems to be an exaggerated portrayal of efficient fundamental fighting expertise. If you wish to do that, then you should just outright say in her character bio that 'Konpaku Aya is impossibly skilled at avoiding damage from blows, moving quickly, and redirecting force.'
I think I missed the bit about Higher Hakuda techniques requiring some form of activation aka Shunko. I'd put this as a constant consistent drain of reiryoku, which will make it on par with the other Higher Hakuda techniques.

Quote:
4.) On a thematic level, I don't see how Bend With the Wind is part of some dualistic theme, nor The River Meanders. They fit with each other, but not the other two techniques..
The dualistic theme remains. Bend With the Wind is an expression of resistance through submission. Resistance in this case as a goal of not incurring too much damage to oneself and to survive, so by going with the flow and not against it, the force that is you, is still alive to have a go again.

The River Meanders symbolizes the exponent as a center of balance, and punishes those who exert excessive force by aiding that force to go out of control. Those who put too much into offense finds themselves losing the ability to control or go into defense.
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Old 07-17-2011, 08:17 AM   Top  -  End  -  #22
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

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Also, cookie for whoever gets the reference.
Rurouni Kenshin. Anji teaches it to Sanosuke, who uses it for a while before developing his own version.
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Old 07-17-2011, 11:16 AM   Top  -  End  -  #23
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

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These styles are usable bare-handed



I would soften those terms. The 'stickiness' is not a means to always remain in constant contact with the enemy, sometimes it is far better to roll with the blow to stay far ahead, particularly when facing a stronger and faster opponent. As such, Bend with the Wind is preferable to standing there and taking it in the face.



I think I missed the bit about Higher Hakuda techniques requiring some form of activation aka Shunko. I'd put this as a constant consistent drain of reiryoku, which will make it on par with the other Higher Hakuda techniques.



The dualistic theme remains. Bend With the Wind is an expression of resistance through submission. Resistance in this case as a goal of not incurring too much damage to oneself and to survive, so by going with the flow and not against it, the force that is you, is still alive to have a go again.

The River Meanders symbolizes the exponent as a center of balance, and punishes those who exert excessive force by aiding that force to go out of control. Those who put too much into offense finds themselves losing the ability to control or go into defense.
For points 3 and 4, your explanation/modification seems reasonable. For points 1 and 2, though, I'm afraid that you are missing the point of my critique.

For point 1, Higher Hakuda techniques require, well, mastery of Hakuda. They are the strongest expression that we presently have for Hakuda (aside perhaps from some of the more effective Lower Hakuda forms). Allowing someone who specializes in a different form of combat to gain essentially the same effects, along with the benefits of their own style, unbalances the different schools, regardless of whether said effects can 'also' be performed bare-handed.

Konpaku Aya is already achieving Bankai, possessed of a relatively powerful Shikai, and routinely performing level 50+ Kido in combat. She should not be able to also make use of techniques that are essentially equal to some of the best that Hakuda has to offer, since she is stated to be only passable at Hakuda, with her agility accounting for most of her apparent skill.

For point 2, I was referring to this passage:
Quote:
Furthermore, this ability also helps in 'sticking' to the opponent either via weapon to weapon contact, or hand to hand contact. This allows the exponent to remain in close contact with his opponent even the latter exerts great strength to shove, push or blast the opponent away.
Making it much more difficult to drive the 'exponent' away would be reasonable, but this seems to be an absolute statement. If the character gets in close contact, they can stay in close contact 'even if the latter exerts great strength to shove, push, or blast the opponent away.' That may not be its primary purpose, but it's an exceedingly strong secondary.

I also notice that you didn't deny that the combination of the last 3 abilities seem intended to make the 'exponent' essentially impossible to harm in direct physical combat, even by those that outskill or overpower said 'exponent.'

I could possibly accept the second points, if they were a character's area of expertise. However, as Hakuda is very much not Aya's area of expertise, I do not think that she should get access to a relatively powerful style of the Hakuda format.
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Old 07-17-2011, 11:34 AM   Top  -  End  -  #24
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

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Originally Posted by Sucrose View Post

Edit: Kuroi, that would be the ultimate technique of Sanosuke Sagara from Ruroni Kenshin, Futai no Kiwami. I object to anyone in this game having it, not necessarily from any balance considerations, but just because even while I watched it the first time (and I did like the show), the technique always seemed completely absurd to me: it makes absolutely no physical sense, even on an intuitive level. No matter how close two blows are to each other, the first does not negate the physical toughness of an object for the second. At best, you could create some sort of resonance in the waves of atomic motion through the object caused by your blow.
I'm sure another reasonable explanation could be given. The point of Kazuma's technique, at least, would be to spread the force of impact over an area without dissipating it. Or controlling where the impact will actually hit (similar to techniques where martial artists hit the top of a pile of bricks and shatter only the one in the center, or the one in the bottom. I'm unaware of the name for this technique).

And okay, both Sucrose and Dorizzit get cookies. Careful, they're fresh off the oven.

For what it's worth, Aya's Bankai is such an energy hog that she can't keep it up for very long. (Keep in mind that despite what D&D tells you, 5 minutes is actually not that much time in combat, specially considering how much characters in Bleach move around.) But... yeah, there's some reason to be concerned there. Between Soushi, Kazuma and Shishiou, she'd probably kick her boyfriend's ass... HANDILY... give Kazuma a hard time, and well, annoy the crap out of Soushi. (Kazuma, she actually has a chance of beating, but Soushi just plain cheats, especially if it comes to a Bankai showdown.) And this is considering they're not that far from each other in rank.
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Old 07-17-2011, 12:13 PM   Top  -  End  -  #25
tgva8889
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Yeah, I mean, Aya is a 4th Seat. Just having Bankai is quite a bit more powerful than any 4th Seat probably should be, in my opinion.
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Old 07-17-2011, 04:25 PM   Top  -  End  -  #26
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

I'd say Aya has promotion upcoming at the end of the plot, provided she survives.
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Old 07-17-2011, 05:37 PM   Top  -  End  -  #27
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

I apologize in advance if it seems cheap that so many actions are taking place at once.
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Old 07-17-2011, 05:40 PM   Top  -  End  -  #28
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

I think I'll wait before making an attempt at a getaway, give the others time to post a response.

Also, KD, a new post in the Roux/Akane sub-plot that I admit I had pretty much forgotten about.
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Old 07-17-2011, 05:59 PM   Top  -  End  -  #29
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Far easier to hit the 10,000 hours magical number in a world where characters routinely age to 100s and yet would not show on their face.

Aya just happens to train a lot harder than her peers, and recent events have motivated her to go at it harder. But yes if she survives this would be a good discussion, if she dies then its just a moot point.

As for the Supreme Extremes Style, I'll call it a typical swordmanship style, and not tag it as a Higher Hakuda (despite the style being perfectly suitable unarmed as well), so that despite the absolute statements, Higher Hakuda styles can still blow Aya away.
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Old 07-17-2011, 08:40 PM   Top  -  End  -  #30
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Default Re: [BitP:R OOC thread] Bleach Style Ultimate Technique#17: Big words cause more pain

Edge and Tgva,

Don't forget Taro's last post, about being in front of the truck and the 16 10th Divisioner's slashing at the wheels of the truck.

I have no problem in "getting away" as a part of the lot etc., all i ask is that my posts and character's actions dont get ignored

also (and potentially related)..Edge..in one of your last post's i think you said "Goto" and i am not sure if you meant Taro (my character) or if you meant Goro (Sucrose's)

FF-i shoudl post my reply for you Monday morning...ive been busy this weekend...my family wanted me to hang with them today since my birthday is tomorrow...
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