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Old 07-16-2011, 09:10 PM   Top  -  End  -  #1
ArenaManager
Bugbear in the Playground
 
 
Join Date: Aug 2007
Default Arena Waiting Room XVIII

The Arena Tournament
Waiting Room

Thirty posts a page, fifty pages a waiting room, seventeen past waiting rooms. That makes 25,500 arena tourney related posts! And that's only the waiting room.

Welcome to the Waiting Room, current and future gladiators! Here, you may discuss anything about the Arena Tournament, whether it's just a simple question, a match you just won, or even a new rule you want to propose. If you wish to view any previous matches, no need to ask; simply visit the archives, found here. The guidelines for character creation are not listed in this thread, but are kept in the recruiting thread.

Note that any rules listed in grey italics are only proposals, and are not yet incorporated.

Rules of the Arena

General
  • You may only have up to four characters at once.
  • A fifth bonus character is permitted if at least one of your active characters is 3rd level or higher.
  • What a High Referee says, goes.

Preparing for a Match

Standard Guidelines
  • Characters and their companions start with full health, no temporary health, and no nonlethal damage. If you died in the previous round, then your character is revived with no penalties.
  • Characters and their companions start with all non-permanent conditions, both positive and negative, purged from them.
  • Characters and their companions start with all permanent negative conditions purged from them.
  • Characters and their companions start with all of their special abilities (such as rage) at max and ready to use.
  • Mundane preparations are already accomplished. This means that armor is donned properly, any items you may have can be in either hand, rods can be pre-tucked into belts, crossbows and slings are loaded, riding animals can be mounted, etc.
  • However, a character may not start with any temporary effect, such as a Mage Armor spell or a barbarian's Rage, currently operating i.e. no pre-combat buffing.

Spell-caster Guidelines
  • Spell-casting characters start with all spell slots recharged and prepared.
  • A Wizard or similar spellcasters does not have to carry his spellbook with him. It can be left outside the arena with no fear of getting it stolen or destroyed.

Psionic Guidelines
  • Psionic characters starts with power points at max.
  • A Psionic character may start with Psionic Focus.

Other Guidelines for Supernatural Abilities
  • Soulmelds, vestiges, or any similar abilities are properly prepared and ready for use.

During a Match

Standard Guidelines
  • You may not change your character sheet in any way after the first action your character takes in a match. This remains in effect until the match is officialy called.
  • Combatants are required to post each action their character takes, so that referees can make sure the combatants don't take more actions than they are allowed.
  • You may bring your Familiar, Animal Companion, or other companion granted by a class feature into the arena with you.
  • You may not bring any attack animals, mercenaries, undead, bound outsiders, or other allies with you into the Arena.
  • You may bring only a single riding animal with you into the arena. Riding animals must be trained either for riding or combat riding, as per the Handle Animal skill discription.
  • You must post within three days of the creation of a match, or within two days after it becomes your turn in the match. If you do not do so, your character is considered unable to continue and is immediately disqualified from that match. Referees are not required to remind you about your match. It is your responsibility, not the refs, to constantly check the standings and/or subscribe to your match.
  • Regarding the above rule, you may notify a referee of an upcoming absence, which cannot be for more than one week. During that time, your character(s) will not be disqualified because of your absence. If you abuse this rule, your character(s) will be disqualified from their current rounds.
  • You may view your opponent's character sheet at any time.
  • You may use your opponent's items, if you can somehow gain access to them during a match.
  • Destroying your opponent's gear is legal. Items destroyed during a match are not replaced automaticly, so characters are responsible for replacing their own destroyed gear. Note: riding animals are considered part of your gear.
  • Gear damaged during a match, but not destroyed, is repaired for free. This does not apply to charges spent from a magic item such as wand or staff.
  • Any items that a player does not wish to be brought into a match may be left outside the arena with no chance of being lost or stolen. Such items do not count towards a character's encumbrance.

Format of a Match
  • Characters must declare any purchase made since the match thread was posted, but are under no obligation to notify their opponents of purchases made before that.
  • Characters roll inititive at the begining of the match to determine turn order.
  • Characters must declare what their gladiator holds in hand at the beginning of a match (this can be in a spoiler if LoS is blocked at the beginning of a fight)
  • Combat officially begins for a player once his character takes his first action of the match.
  • Combatants will then post their actions in turn order until one is considered unable to continue or has surrendered.
  • Any actions done without LoS are posted in spoilers. Also, if one character is hiding and the other fails his Spot check, the hiding character gets to post in spoiler blocks, but gets to peek in the spotting character's actions as well. This is an honor system, so integrity is very important. Any accusations of cheating will be investigated by the High Referees.
  • Actions should be posted in the following format:
    Spoiler

Conditions of Loss
  • Going more than 130 feet above +0 feet in the arena, unless otherwise specified.
  • Moving or being moved out of the arena bounds by any means. (The parts of the Ethereal Plane and the Plane of Shadow that are coexistant with the arena are included in the arena, so moving to these areas does not disqualify you.)
  • Being rendered unable to continue fighting, usualy by being killed or rendered unconcious by being reduced to negative hit points. This also can include such conditions as being rendered dominated (but not Charmed), permanently incapable of acting, or other effects.
  • Surrendering.
  • Not posting within the given time limits.

After a Match
  • The victorious character wins XP and GP, as listed in the first post of your match.
  • Losers do not recieve any sort of GP or XP compensation, so don't base a strategy entirely off of consumable items.
  • A character cannot level up during a round. Once the current round is over, a character immediately levels up if he has the experience to do so. You may not choose to not level up, even for the purposes of item creation.
  • For winning first place, and in most matches second place as well, you will get an additional GP prize, and a hand-crafted sigatar-medal. There is currently a backlog of medals while we find a new artist, so the medal may be some time in coming.
  • Any items that may have been stolen, borrowed, dropped, or thrown (and not destroyed) from/by your character are returned, if possible.

In-Between Matches
  • You may change your character's alignment in between rounds (but not in between matches). The character's alignment must still be valid for any and all of his classes or the character suffers all penalties from improper alignment. For example, a paladin that changes alignment from lawful good loses all his class abilities.
  • Characters may be retrained, as by the Player's Handbook II Retraining Rules. This can only be done at level up.
  • As additional retraining options, Characters may add or remove 1 Flaw (and an appropriate feat), change an existing Flaw for another legal Flaw, add or remove one Trait from their character, or change an existing Trait for another legal Trait as their retraining option for a given level. The normal limit of 2 Flaws and 2 Traits still applies.
  • Animal Companions, Familiars, riding animals, and any similar pets may be switched in-between matches, with the usual costs and penalties (such as the XP loss from dismissing an existing familiar). Animal Companions and Riding Animals are always fully trained in any tricks the owner wishes, provided he has a Handle Animal modifier at least equal to [the DC required to teach the trick - 20].
  • You may purchase items from any source in-between matches. Purchases can be changed until you post your first action in your next match; then all transactions are final.
  • Characters with item creation feats may create magic items as per the feat's individual rules.
  • Characters with ranks in Craft skills may purchase any item that could be crafted by their particular craft skill at half market price, provided that the DC of the Craft check needed to create the item is no more than 10 + the character's Craft skill modifier.
  • Players are required to keep a record of all purchases for each of their characters along with a record of all their winnings, either on their character sheets or on some other reasonable alternative.
  • Character may only own a single riding animal at any time.
  • Items are sold at half market price, unless otherwise instructed by a ref.
  • Items may be traded, sold, or purchased from other characters of another player. Transactions must be of equal value in gold piece cost. Value is defined as the normal market price of such an item.
  • Spellbooks cannot be traded or sold. You may learn spells from another player's character, provided he is willing to allow you to learn the spell, but you must pay all the normal costs for scribing a new spell into your spell book.
  • You may upgrade magic items with multiple versions, such as some Gloves of Dexterity +2, from a lesser version to a better version. For example, a pair of Gloves of Dexterity +2 may be upgraded to Gloves of Dexterity +4. The only exception to this rule is that you may not upgrade a weapon or armor from normal to masterwork or from masterwork to dwarvencraft.
  • Partially charged staffs and wands can be bought, but they must have at least 25 charges. You cannot craft a wand or staff with less than maximum charges.
  • All current character sheets are linked in this thread, and can be checked at any time by our referees. A non-referee may challenge the correctness of any character sheet, but such findings must be authenticated by a referee before those errors are considered official. A character sheet is assumed to be correct until an error is found in it.

Terminology
  • Tournament - used in general to refer to the Arena Tournament as a whole or to refer to a type of tournament in general. Example: tag team tournament, free for all tournament, The Tournament. Exceptions to this definition abound, which is the main source of confusion.
  • Round - used to refer to a particular tournament. Example: round 1, round 8, etc.
  • Match - a single combat in a tournament. Example: the first match between Jekran and Marge.
  • Mavianesque - descriptive word indicating that an action or statement is an example of remarkably correct rules lawyering.

Revamped by Bitzeralisis

Current Arenas:
Spoiler


Map Submission Guidelines:
Spoiler


Map Rules and Ruling Precedents
Spoiler
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Waiting Room | Recruitment thread | Archives
Avatar: "Cubicle", by Bitzeralisis

Last edited by ArenaManager : 08-26-2011 at 08:13 PM.
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Old 07-16-2011, 09:11 PM   Top  -  End  -  #2
ArenaManager
Bugbear in the Playground
 
 
Join Date: Aug 2007
Default Re: Arena Waiting Room XVIII

Current Referees

Master Referees [Usu. referred to as a high ref]

Kyeudo - GM
Sallera
Psionic Dog

High Referees

TheFallenOne
Theterran
Scorer - Medal Artist
Hustlertwo
02youeng
Candycorn
ybot - Recruiter of the Arena

Initiate Referees

Vollmond
Kobold-Bard
Bayar
AlterForm
Sanity702
RandomAction
Cute and Evil
chess435
monkeysammich
Jarian
Mysterious_A
jvluso
darkillini
Jopustopin

Retired Referee(s)
Spoiler


Joining the Reffing Staff
Spoiler


Referee Information
Spoiler
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Avatar: "Cubicle", by Bitzeralisis

Last edited by ArenaManager : 06-30-2012 at 03:21 PM.
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Old 07-16-2011, 09:12 PM   Top  -  End  -  #3
ArenaManager
Bugbear in the Playground
 
 
Join Date: Aug 2007
Default Re: Arena Waiting Room XVIII

Gladiators by Player Name
Spoiler


Ref Reminder: When creating new tournament rounds double check that all participating gladiators are on this list.
__________________
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Avatar: "Cubicle", by Bitzeralisis

Last edited by ArenaManager : 01-21-2012 at 09:09 AM.
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Old 07-16-2011, 09:13 PM   Top  -  End  -  #4
ArenaManager
Bugbear in the Playground
 
 
Join Date: Aug 2007
Default Re: Arena Waiting Room XVIII

Current Rounds

Exhibition Matches

None current.

Round 105 Matchup:

1st Place Prize: 600 GP
2nd Place Prize: 300 GP
GP Award for Each Win: 300 GP
XP Award for Each Win: 300 XP

1stPlace: nis'ladeth
2ndPlace: Skewer the Bloodtainted

Final Standings:
Spoiler


Round 107 Matchup:

1st Place Champion Prize: 1200 GP
2nd Place Champion Prize: 600 GP
Each 1st Place: 1200 XP, 1100 GP
Each 2nd Place: 400 XP, 500 GP
Each 3rd Place: 200 XP, 200 GP

1st Place: Lunaticus
2nd Place: Anisimovna

Final Standings:
Spoiler



Round 108 Matchup:

1st Place: Brumph
2nd Place: Mad Bear Cow

Lyir Mad Bear Cow vs Brumph

Final Standings:
Spoiler
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Avatar: "Cubicle", by Bitzeralisis

Last edited by ArenaManager : 10-10-2012 at 07:45 PM.
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Old 07-16-2011, 09:15 PM   Top  -  End  -  #5
ArenaManager
Bugbear in the Playground
 
 
Join Date: Aug 2007
Default Re: Arena Waiting Room XVIII

Round 109 Matchup:

1st Place Prize: 600 GP, 200 XP
2nd Place Prize: 300 GP
GP Award for Each Win: 300 GP
XP Award for Each Win: 300 XP

Goodbad & Overnight vs Blasty & Cole

Current Standings:
Spoiler


Round 110 Matchup:

1st Place Prize: 600 GP
2nd Place Prize: 300 GP
GP Award for Each Win: 300 GP
XP Award for Each Win: 300 XP

1st Place: PETA
2nd Place: ANTE

Final Standings:
Spoiler


Round 111 Matchup:

1st Place Prize: 600 GP
2nd Place Prize: 300 GP
GP Award for Each Win: 300 GP
XP Award for Each Win: 300 XP

Airin vs Jack O. Trades
Tae Bo vs Tasha
Minionomancer vs this
stuxnet 2.0 vs Karma

Current Standings:
Spoiler
__________________
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Avatar: "Cubicle", by Bitzeralisis

Last edited by ArenaManager : 10-10-2012 at 07:45 PM.
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Old 07-16-2011, 09:16 PM   Top  -  End  -  #6
ArenaManager
Bugbear in the Playground
 
 
Join Date: Aug 2007
Default Re: Arena Waiting Room XVIII

Unchecked Gladiators

Level 1:


HCL - Murry-V2 - Misc mod to melee attack rolls should be -2 - next 1v1
HCL - Bandit Keith Brolaf - Worship of Elder Evils for the purpose of obtaining free feats is banned. ACP not applied. You get one more 1st level spell in your prayerbook - next FFA
A_S - Marvin - Damage Reduction should be 4/adamantine, -5 armor check penalty not applied. Slam attack should deal 1d4+2 damage. Misc mod to jump should be an extra -6 on top of ACP. - alpha
theterran - Kyle - List Languages. - Caution: No Holy Symbol. - alpha

Eric Scott - Sven - no purchase log, attack stats not listed, D&D wiki is not a valid source(powerful build feat), powerful build does not stack with monkey grip next 1v1
Jvluso - cultist 3 - not checked
Psionic Dog - Tiefling - uses 30 point buy, languages not listed, no purchase log
Reb46 - Zookmaos - Expanded soulmeld capacity and Incarnum-fortified body are not incarnum feats; they do not grant essentia or count for hitpoints next alpha
Gotham - Regnillus Skullspeaker - [i]not checked
SwordChucks - Gulmdak Stonechipper - not checked next alpha

MPG - Sotek - checks out (but sheet host is down)
NineThePuma - Dyth - checks out
Fitz - Bardur - checks out
Sallera - trace - checks out
the geekish one - Krank any


Level 2:

Ybot - Brumph - not checked next Gamma

Scorer - Mariachi Orco - checks out - any

Level 3:

Mavian - Todd - should have 46hp, should have 12 skill points
Psionic Dog - Mad Al - not checked - replace Dense in Epsilon
TheFallenOne - Luncaticus - not checked Epsilon(place first to check out)
TheFallenOne - Cinder - not checkedEpsilon(place first to check out)

02youeng - Farkis Dardanos - checks out
hustlertwo - Battle Janitor - checks out
Master_Rahl22 - Morekal 2.5 - checks out


Rounds Under Construction

Remember that if you are re-submitting an old character, you must post them on the Recruitment Thread again, with the round you want to enter. New characters also need to list their round preference in the Recruitment Thread.
Ref Reminder: When creating a new round please double check that all gladiators included are listed on the Gladiators by Player Name roster.

Level 1 Matches:

Round Alpha XXVI Always Classic 1v1 Next @: Trenches
- candycorn - Bald Bull
-
-
-
-
-
-
-

Round Beta XVIII (FFA @ Glass)
- jvluso - Brutus
- ybot - UxVorastrix
- Scorer - Ranko
-
-
-
-
-

Level 2 Matches:

Round Gamma VI (2v2 @ Lava)
- candycorn - Mountie
- Sallera - Squirrel
- Scorer - Aguacatl
-
-
-
-
-

Round Delta III Always Classic 1v1 Next @: Barn Yard
- candycorn - Wendy
- Scorer - Abogralia2
- Sallera - Gallows
-
-
-
-
-


Level 3 Matches:

Round Epsilon I (1v1 @ Temple)
- Psionic Dog - Dense
- RandomAction - Sparks
- Kyeudo - Drago
- Scorer - Kiranova
- AlterForm - McToughy
- Sallera - Teravel
- (TheFallenOne - Sturmherz[Placeholder for Lunaticus])
-


Characters on Hold

Criminally Truant Characters (Chronic Bench-warmers):
Spoiler
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Waiting Room | Recruitment thread | Archives
Avatar: "Cubicle", by Bitzeralisis

Last edited by ArenaManager : 10-10-2012 at 07:49 PM.
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Old 07-16-2011, 09:20 PM   Top  -  End  -  #7
Sallera
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Join Date: Feb 2009
Location: 
Canada
Default Re: Arena Waiting Room XVIII

LoS please.
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Spoiler
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Old 07-16-2011, 09:26 PM   Top  -  End  -  #8
Mysterious_A
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GnomeWizardGuy
 
Join Date: Oct 2010
Location: 
The Universe (probably)
Default Re: Arena Waiting Room XVIII

LoS here could be useful.
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-Plato, The Republic
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Old 07-16-2011, 11:19 PM   Top  -  End  -  #9
Chess435
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Join Date: Aug 2010
Location: 
Hoquiam, Washington
Gender: Male
Default Re: Arena Waiting Room XVIII

Yay, new thread! Also: The exhibition is normal gestalt, not triple gestalt.
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Old 07-16-2011, 11:38 PM   Top  -  End  -  #10
Kyeudo
Titan in the Playground
 
 
Join Date: May 2007
Location: 
Tremonton, Utah
Gender: Male
Default Re: Arena Waiting Room XVIII

I've got an idea for a new match format: rotating maps. first rounds are on one map, second rounds a different one, third rounds another, and so on. What do people think?
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Old 07-16-2011, 11:46 PM   Top  -  End  -  #11
darkillini
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Join Date: Nov 2010
Location: 
USA,illinois
Default Re: Arena Waiting Room XVIII

Sounds fantastic to me.
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Old 07-17-2011, 12:37 AM   Top  -  End  -  #12
Scorer
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Join Date: Mar 2009
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Mexico City
Gender: Male
Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by Kyeudo View Post
I've got an idea for a new match format: rotating maps. first rounds are on one map, second rounds a different one, third rounds another, and so on. What do people think?
Excelent Idea captain! Worth the try!
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Arena Tournament
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Old 07-17-2011, 12:46 AM   Top  -  End  -  #13
hustlertwo
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Join Date: Jun 2009
Location: 
Georgia
Gender: Male
Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by Kyeudo View Post
I've got an idea for a new match format: rotating maps. first rounds are on one map, second rounds a different one, third rounds another, and so on. What do people think?
Seems good. Why not do an exhibition to try it out?
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My Characters:
Spoiler

Aldhaven's Arena, open to all who love to kill and maim!
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Old 07-17-2011, 06:12 AM   Top  -  End  -  #14
TheFallenOne
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Join Date: Dec 2005
Location: 
Heidelberg, Germany
Gender: Male
Default Re: Arena Waiting Room XVIII

I'm all for it!

Now, though, sheet checks

jvluso - Gronk Strongarm should know 3 languages other than draconic and orc, 10 misc jump from wings not listed

ybot - Brumph base fort should be 2, doesn't qualify for pathetic flaw, -6 misc jump from speed missing

err, don't have all sources for the other two at hand right now. Maybe tomorrow

Scorer - Aguacatl - sling weight should be 24,75, Spell Focus needs to specify the school, +4 misc jump from speed missing

Candycorn - Anisimovna - crossbow attack should be 7, concentration marked crossclass, 1 skill point too many, spell component pouch weight is 2, ACF use only listed in other notes(should be in feats section as well), don't use 'scribe' for 'copied into spellbook', kinda confusing
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Last edited by TheFallenOne : 07-17-2011 at 06:56 AM.
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Old 07-17-2011, 07:34 AM   Top  -  End  -  #15
Psionic Dog
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Join Date: May 2007
Location: 
S.E. USA
Gender: Male
Default Re: Arena Waiting Room XVIII

LoS Please


Rotating maps sounds... pretty interesting. Still, that's 6 maps needed for classic 1v1. Would we have to preroll all six in advance, or just list the opening/final map with the stuff in between randomly selected?

+1 to exhibition idea.
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Master Ref Of the Arena Tournament!
Assorted Arena stuff:
Spoiler
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Old 07-17-2011, 08:55 AM   Top  -  End  -  #16
candycorn
Firbolg in the Playground
 
NecromancerGirl
 
Join Date: May 2010
Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by TheFallenOne View Post
Candycorn - Anisimovna - crossbow attack should be 7, concentration marked crossclass, 1 skill point too many, spell component pouch weight is 2, ACF use only listed in other notes(should be in feats section as well), don't use 'scribe' for 'copied into spellbook', kinda confusing
Crossbow - Fixed.
Concentration marked as a class skill.
Fixing concentration fixes Skill point usage (20 points spent, which is what a level 2 wizard with a 15 intelligence should have)
Component pouch weight fixed.
ACF ability listed in Feats and Special Abilities section.

Scribed - translates as "written". I've expanded it to "transcribed into spellbook", which should clarify the confusion. I personally prefer 'transcribe' to 'copy' for a medieval setting, and both are synonyms. Since it is listed as an ability unique to wizards, it should qualify as a class feature, which allows alterations to names of abilities, per PHB, p.110, under the Skills and Feats section of "Customizing your character". If it's not an ability, then the meaning should be clear enough to handle any confusion.
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and all of this will happen again.

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Old 07-17-2011, 09:27 AM   Top  -  End  -  #17
Scorer
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Mexico City
Gender: Male
Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by TheFallenOne View Post
Scorer - Aguacatl - sling weight should be 24,75, Spell Focus needs to specify the school, +4 misc jump from speed missing

Fixed
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Old 07-17-2011, 11:32 AM   Top  -  End  -  #18
ybot
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EvilClericGuy
 
Join Date: Jun 2011
Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by TheFallenOne View Post
ybot - Brumph base fort should be 2, doesn't qualify for pathetic flaw, -6 misc jump from speed missing
I fixed it
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Old 07-17-2011, 12:18 PM   Top  -  End  -  #19
jvluso
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OldWizardGuy
 
Join Date: Oct 2009
Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by TheFallenOne View Post
jvluso - Gronk Strongarm should know 3 languages other than draconic and orc, 10 misc jump from wings not listed
fixed.

And need LoS here.
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Old 07-17-2011, 01:00 PM   Top  -  End  -  #20
TheFallenOne
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Join Date: Dec 2005
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Heidelberg, Germany
Gender: Male
Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by candycorn View Post
Fixing concentration fixes Skill point usage (20 points spent, which is what a level 2 wizard with a 15 intelligence should have)
It's still one too many. The displayed total at the bottom is 20, but actually there are 21. mythweavers can't handle partial skill points, the 2.5 in Hide is read as 2

rechecks of corrected sheets sometime later
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Old 07-17-2011, 01:14 PM   Top  -  End  -  #21
candycorn
Firbolg in the Playground
 
NecromancerGirl
 
Join Date: May 2010
Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by TheFallenOne View Post
It's still one too many. The displayed total at the bottom is 20, but actually there are 21. mythweavers can't handle partial skill points, the 2.5 in Hide is read as 2

rechecks of corrected sheets sometime later
Ah, will correct in a sec.

That said, I'm not sure about an exhibition for Kyeudo's idea. The only way to implement it is to do a whole exhibition ROUND. After all, the only difference is changing maps between rounds. Otherwise, it's a series of standard matches.

If we're gonna set up an entire round of play, it makes sense to at least make it an official round, so that the people that spend the months this will take get XP for it. If it doesn't catch on, we can always retire the match type afterwards, but exhibitions seem more suited to testing a map, or a new match type... Not a new round type.
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Old 07-17-2011, 09:09 PM   Top  -  End  -  #22
Scorer
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Default Re: Arena Waiting Room XVIII

I agree with Candycorn, the try out for rotating maps should be within an official Round
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Old 07-17-2011, 09:33 PM   Top  -  End  -  #23
hustlertwo
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Default Re: Arena Waiting Room XVIII

You could also do an official exhibition round. Pair it with the Gestalt, maybe a NPC class only or Core-only round. Two birds with one stone.
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Old 07-18-2011, 06:02 AM   Top  -  End  -  #24
candycorn
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Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by hustlertwo View Post
You could also do an official exhibition round. Pair it with the Gestalt, maybe a NPC class only or Core-only round. Two birds with one stone.
That, I can see. If we incorporate it into something we're doing anyway, it seems efficient.
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Old 07-18-2011, 11:09 AM   Top  -  End  -  #25
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Default Re: Arena Waiting Room XVIII

LoS requested here

Thanks
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Old 07-19-2011, 06:57 AM   Top  -  End  -  #26
Fitz
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Default Re: Arena Waiting Room XVIII

Gobsui should now be fixed

happy to have either character in whichever round needs players

cheers
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Old 07-19-2011, 12:57 PM   Top  -  End  -  #27
Sallera
Titan in the Playground
 
 
Join Date: Feb 2009
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Default Re: Arena Waiting Room XVIII

LoS please.
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Old 07-19-2011, 11:15 PM   Top  -  End  -  #28
candycorn
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Default Re: Arena Waiting Room XVIII

Opponent needs LOS here.
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Old 07-21-2011, 08:17 AM   Top  -  End  -  #29
TheFallenOne
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Default Re: Arena Waiting Room XVIII

[url="http://www.myth-weavers.com/sheetview.php?sheetid=234964"]Candycorn - Anisimovna/URL] - checks out

Scorer - Aguacatl - checks out

though the 'Habilidades' of the riding dog raise eyebrows

ybot - Brumph - armor check penalty not included in skills(misc column), should have 6 int

jvluso - Gronk Strongarm - checks out
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Old 07-21-2011, 10:18 AM   Top  -  End  -  #30
ybot
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Default Re: Arena Waiting Room XVIII

Quote:
Originally Posted by TheFallenOne View Post
ybot - Brumph - armor check penalty not included in skills(misc column), should have 6 int
I fixed it
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