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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 07-17-2011, 04:06 PM   Top  -  End  -  #1
Strormer
Orc in the Playground
 
 
Join Date: Dec 2010
Location: 
Texas
Gender: Male
Default [3.5 edition] Homebrew PC Races

Right, so I went and made a collection of homebrew/modified races for my new campaign setting because I was sick to death of level adjustment. I like having more variety in my campaign than human plus a few very human-like Tolkien rip offs. I decided to open up the floor with Fey and also a collection of Goblinoids. Many of these are modifications on existing races/monsters that I felt fit the setting. Obviously this is a lot of different races, but I think my setting needs the options.
My questions are these: 1) Are all of these races balanced and appropriate for a 0 LA? and 2) Are any of these so similar they would cancel each other out completely mechanically. (Fluff is not included because I'm concerned about the mechanics for right now. The fluff is all ready and waiting in a big green notebook. ^_^)
Thanks for any critiques!

PS - Some of the races listed here show skills which are not core. I use a consolidated skills system rather than the core system so these races are designed to fit. They are mainly common sense. (Stealth = hide/move silently, Persuade = bluff/diplomacy/intimidate, etc).

Nymph
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Dryad
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Centaur

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Satyr/Piper

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Gnome

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Minotaur

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Sprigg

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Faun

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Adventi (Merfolk)

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Goblinoids

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Seifans (similar to Lizardfolk or Yuan-ti)

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Nagri (Ratfolk)

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Tangre (Catfolk)

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Also included in the race options for this setting are unaltered versions of Humans, Grey Elves, and Deep Dwarves.

Thanks again!
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Old 07-17-2011, 04:20 PM   Top  -  End  -  #2
Calliope121
Pixie in the Playground
 
DrowGirl
 
Join Date: Jul 2011
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Stalker!!!
Gender: Female
Default Re: [3.5 edition] Homebrew PC Races

I found that the gnome and the satyr were a little weak. I would suggest giving the satyr the ability to cast some 0 level spell, and maybe give the gnomes a craft skill bonus? Just suggestions
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Old 07-17-2011, 10:34 PM   Top  -  End  -  #3
deuxhero
Troll in the Playground
 
 
Join Date: May 2009
Location: 
Fl-24
Default Re: [3.5 edition] Homebrew PC Races

Quote:
Originally Posted by Strormer View Post
I like having more variety in my campaign than human plus a few very human-like Tolkien rip offs.

Thumbs up!
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Old 07-18-2011, 11:19 AM   Top  -  End  -  #4
Strormer
Orc in the Playground
 
 
Join Date: Dec 2010
Location: 
Texas
Gender: Male
Default Re: [3.5 edition] Homebrew PC Races

What do you think of giving Satyr/Piper the spell lullaby 1/d and summon instrument at will and giving the Gnome prestidigitation at will and bringing back his speak with animal but making it an avian instead of a burrowing mammal?

Also, thanks! ^_^
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Eladrin War-Skald avi by Vrythas Thanks so much! ^_^

My Extended Signature, including Homebrew

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Last edited by Strormer : 07-18-2011 at 11:20 AM.
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