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Old 07-18-2011, 09:06 PM   Top  -  End  -  #1
bladescape
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Default D&D 4E WW - The Castle of Illusions

D&D 4E WW
The Castle of Illusions


Narrators: Bladescape & Qwaz.
Roles written by: Bladescape with help from Qwaz

The tall spires and beauty of the Castle of Illusions was just another of it's tricks. For no matter how you looked at it, it seems to be a radiant castle with azure coloured walls, shining white and blue in the light. It looked like the most wonderful of good castles, a haven of hope, prosperity and peace. The truth was far from that. It was the lair of the Lich-King, the monster that had run over the lands with hordes of deadly warriors. Undead armies led by wraiths, creating traitors in the most unusual of places... The Lich-King's forces had swept forth, conquering left and right, taking over country after country, land after land.

But he overstepped his limits, and earned the ire of many heroes, bands of legends pushed the armies back, doggedly. Mile by mile, footstep by footstep, until the armies themselves were crushed. Though not without loss, even great warriors can be defeated by sheer numbers, and all involved would weep the loss of their comrades, but not yet. For all of their losses, here they now stood on the hill in front of the entrance to the lair of the master himself. The Lich-King and his most powerful of servants.

Standing at the front of the small ragged group was two, a man with a sword of massive preportions and one clothed in black. They would lead the charge into the Azure castle. After a moment of preparation, a small rest to recover their resolve, the group poured down the hill, a bit over a dozen legends, and charged the front gates, waiting for the first obstacle.....

*******

They found nothing, the hewn stone offered no enemies, but it was immediately obvious it was a maze. A maze, and a place of illusions. There were walls where you couldn't see them, and pathways where you thought there were walls. There were trapdoors on solid ground. But worst of all, and by far the most dangerous of all the illusions, you couldn't ever trust your eyes. Your friends could look like monsters, monsters like furniture...

Often, things would even look like themselves, but it was hard to work out when that was. The adventurers were unsure, but they wouldn't stop if possible. The only question was, when would they realise that their number had grown? For now the servents of the Lich-King stood amongst them, and the Lich-King himself, clouded in illusions. Now I ask, how do you think this tale ends? Well, you must read on, from handwritten accounts to the journals of those left behind. I am here to weave you a tale, the tale of The Castle of Illusions.

I hope you enjoy my story tonight.


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Last edited by bladescape : 08-04-2011 at 08:50 AM.
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Old 07-20-2011, 10:08 PM   Top  -  End  -  #2
Internet Flea
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

...I'm totally RPing a drunken orcish bard.

In.
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Old 07-20-2011, 10:13 PM   Top  -  End  -  #3
Gray Mage
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

I assume that the roles that don't have an alignment tag means it'll be random, yes? i'm sure hilarity will ensue.

.....

Count me in.

Edit: Are the encounter powers 1/game, 1/day or what? I couldn't find what exactly it is.
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Old 07-20-2011, 10:15 PM   Top  -  End  -  #4
Khal
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

So for those of us who have never played 4e, what do at-will and encounter mean?

In, by the way.
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Old 07-20-2011, 10:23 PM   Top  -  End  -  #5
bladescape
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Curses, thought I'd put that in. Encounters are Once per Game.(Except for the Ranger.) At-Wills are just a fluff name for a power you can use every night.

EDIT:@Gray Mage:Three do have Alignment tags. Apart from that, yes, Random.
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Last edited by bladescape : 07-20-2011 at 10:27 PM.
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Old 07-20-2011, 10:31 PM   Top  -  End  -  #6
Gray Mage
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Quote:
Originally Posted by bladescape View Post
EDIT:@Gray Mage:Three do have Alignment tags. Apart from that, yes, Random.
Which is why I said "the roles that don't have a tag".

What is the neutrals goal? Just survive? I assume the hunter must kill/outlast his target, right? Does the neutrals start in contact?

Edit: Not to nitpick, but I think you missed an "is" in the fighter's encounter power description between person and lynched.

Edit 2: What is the order that night actions are resolved?
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Old 07-20-2011, 10:39 PM   Top  -  End  -  #7
Internet Flea
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Some things;

Barbarian's normal Beast is only supposed to kill one person, correct?

Are there going to be resurrections in this game? Otherwise I don't understand the Ranger getting two encounters that only trigger upon his death.

Is the Warlock's vortex two-way, or just one-way?
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Old 07-20-2011, 11:25 PM   Top  -  End  -  #8
bladescape
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Quote:
Originally Posted by Gray Mage
What is the neutrals goal? Just survive? I assume the hunter must kill/outlast his target, right? Does the neutrals start in contact?
The Eternal Hunter's win condition is to kill his target. That is all.

The other two Must outlast each other. They don't know who each other is.

Quote:
Originally Posted by Gray Mage
Edit: Not to nitpick, but I think you missed an "is" in the fighter's encounter power description between person and lynched.

Edit 2: What is the order that night actions are resolved?
Uhh... What missed 'is'?

Lich-Lord/Voiding/Power-Ups/Vortexing/Baning/Scrying/Night-Killing

Quote:
Originally Posted by Internet Flea
Barbarian's normal Beast is only supposed to kill one person, correct?

Are there going to be resurrections in this game? Otherwise I don't understand the Ranger getting two encounters that only trigger upon his death.

Is the Warlock's vortex two-way, or just one-way?
Correct.

If he uses his Encounter power, it only lasts until the next Night Phase. He has to predict when he dies to get the full effect out of it.

Nope, Only Subject A's power is effected.
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Old 07-20-2011, 11:43 PM   Top  -  End  -  #9
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Well you know I'm in!

Edit: Ok so the Cleric..... their encounter power.... does it stop all lynches AND all night kills the following night? If not it's pretty useless for an evil cleric as its only use would be to prevent someone on team evil from dying....only to have two die the next two days in a row.
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Last edited by Ramsus : 07-21-2011 at 12:11 AM.
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Old 07-21-2011, 01:37 AM   Top  -  End  -  #10
bladescape
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Quote:
Originally Posted by Ramsus View Post
Edit: Ok so the Cleric..... their encounter power.... does it stop all lynches AND all night kills the following night? If not it's pretty useless for an evil cleric as its only use would be to prevent someone on team evil from dying....only to have two die the next two days in a row.
If you're going to protect a certain Bad Guy from dying, why not just use the normal DayBane without chances of getting caught?

Only one or the other. Day or Night, chosen when the ability is used. The same as the At-Will. I have mentally worked out situations that team Evil would want it, it's just far more useful for team Good.
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Old 07-21-2011, 02:20 AM   Top  -  End  -  #11
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

I'm interested, I know which class I hope to play, but I'm happy with anything.
Also, with the Ardent's are they all the saem allignment?
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Old 07-21-2011, 02:22 AM   Top  -  End  -  #12
bladescape
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

All of the people who get attributed with the 'Mason' Tag will be of the Good Alignment.
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Old 07-21-2011, 04:11 AM   Top  -  End  -  #13
TigerFang
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Definitely in. This should be fun.
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Old 07-21-2011, 06:31 AM   Top  -  End  -  #14
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

In, but I'll no doubt be useless in a game with so many diverse roles and connotations floating around.

I assume Team Evil starts the game blind?
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Old 07-21-2011, 08:09 AM   Top  -  End  -  #15
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Count me in.
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Old 07-21-2011, 10:36 AM   Top  -  End  -  #16
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I will join this game.
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Old 07-21-2011, 04:54 PM   Top  -  End  -  #17
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

i am up for this
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Old 07-21-2011, 05:04 PM   Top  -  End  -  #18
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The rugged traveller entered the inn and walked up to Bladescape. In a gruff voice, he says, "I hear yer recruitin' players heroes fer a Werewolf Game Quest. Well you can count me in!"
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Old 07-21-2011, 07:26 PM   Top  -  End  -  #19
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I'm interested in playing.
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Old 07-21-2011, 08:02 PM   Top  -  End  -  #20
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I'll play! I'll play!
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Old 07-21-2011, 08:06 PM   Top  -  End  -  #21
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Quote:
Originally Posted by banjo1985 View Post
In, but I'll no doubt be useless in a game with so many diverse roles and connotations floating around.

I assume Team Evil starts the game blind?
Some roles, if given Evil Alignment, start blind. The Avenger/Assassin/Psion are all such roles. Shaman/Barbarian/Monk and co. don't.
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Old 07-21-2011, 08:10 PM   Top  -  End  -  #22
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

For the druid(Reflect Scrier), you pick a person, and then at the end of night are reported all of the roles that targetted that person.

For this, is the information given to you in the form of 'Person Y targeted Person X in the night, and Person Y is the Psion', or 'The Psion targeted Person X last night'?
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Old 07-21-2011, 08:13 PM   Top  -  End  -  #23
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Quote:
Originally Posted by Khal View Post
For the druid(Reflect Scrier), you pick a person, and then at the end of night are reported all of the roles that targetted that person.

For this, is the information given to you in the form of 'Person Y targeted Person X in the night, and Person Y is the Psion', or 'The Psion targeted Person X last night'?
It would be given in:
"Y the Psion targetted X last night."

But no Alignment at all, just roles.
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Old 07-21-2011, 09:19 PM   Top  -  End  -  #24
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

I'll give this a shot.
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Old 07-21-2011, 10:11 PM   Top  -  End  -  #25
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sign me up!
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Old 07-21-2011, 11:16 PM   Top  -  End  -  #26
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

I'm in. So, I'm guessing that good wins if they kill all the evil, evil wins if good is brought down to an equal number as them... How does neutral win?
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Old 07-22-2011, 12:01 AM   Top  -  End  -  #27
bladescape
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Quote:
Originally Posted by bladescape View Post
The Eternal Hunter's win condition is to kill his target. That is all.

The other two Neutrals must outlast each other. They don't know who each other is.
Quote:
Originally Posted by Xanmyral View Post
I'm in. So, I'm guessing that good wins if they kill all the evil, evil wins if good is brought down to an equal number as them... How does neutral win?
Already answered it when Gray Mage asked.

Clarification. They win if they live and the other died.
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Old 07-22-2011, 11:52 AM   Top  -  End  -  #28
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

In. To be honest, I'd been waiting for a link in WW Central.
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Old 07-22-2011, 07:00 PM   Top  -  End  -  #29
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Default Re: D&D 4E WW - The Castle of Illusions(Recruiting)

Alright, Five spots left.
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Old 07-24-2011, 07:40 AM   Top  -  End  -  #30
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Count me in.
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