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Old 08-05-2011, 03:30 AM   Top  -  End  -  #211
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Yeah I've seen that, it is very Necron-y isn't it? It's a nice model too, so if it fit in with whatever new snazzy stuff the Necrons get on their new release then I'd probably pick up some.

Yes, I'm assuming Necrons are going to be updated in the next 6 months.
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Old 08-05-2011, 12:40 PM   Top  -  End  -  #212
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Quote:
Originally Posted by evisiron View Post
It's for grand entrances. It's likely she has seen this. (specifically around the 2:20ish mark)
Heheh, possibly.

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Originally Posted by Craftworld View Post
Is it the Double Headed Aquila? If so then how is it bad?
Nope. Just.. A dove. a glorified pigeon.


...Which reminds me, I really need to do a bit of converting to get my unworkable bricks ladies all WYSIWYG'ed up for tomorrow's tourney..

I'm fielding imagifiers! Why would I do that, you ask? FLAMER DOMINIONS! It's gonna be delicious barbeque alllll day.
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Old 08-05-2011, 12:51 PM   Top  -  End  -  #213
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Mattarias, King. View Post
Heheh, possibly.



Nope. Just.. A dove. a glorified pigeon.


...Which reminds me, I really need to do a bit of converting to get my unworkable bricks ladies all WYSIWYG'ed up for tomorrow's tourney..

I'm fielding imagifiers! Why would I do that, you ask? FLAMER DOMINIONS! It's gonna be delicious barbeque alllll day.
I'm slowly starting to hate your army more and more.

Also, maybe it's her pet? Is there any reason some commanders will bring Vutures to the battlefield when Vultures can't do anything? It's just cosmetic.
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Old 08-05-2011, 01:29 PM   Top  -  End  -  #214
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Tychris1 View Post
Also, maybe it's her pet? Is there any reason some commanders will bring Vutures to the battlefield when Vultures can't do anything? It's just cosmetic.
It could do stuff! Like prevent infiltrators, and score d3 S3 hits at I5. Or some jazz. That'd be cool, right? Right?
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Old 08-05-2011, 01:41 PM   Top  -  End  -  #215
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

A pidgeon that is as strong as an imperial guardsmen and hits faster then it?

Also, how would it stop infiltrators?
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Old 08-05-2011, 01:45 PM   Top  -  End  -  #216
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Tychris1 View Post
A pidgeon that is as strong as an imperial guardsmen and hits faster then it?

Also, how would it stop infiltrators?
I believe he's referencing the various bird familiars that certain characters can use. In this case, Njal Stormcaller's Nightwing has the listed effects.
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Old 08-06-2011, 02:57 PM   Top  -  End  -  #217
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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It could do stuff! Like prevent infiltrators, and score d3 S3 hits at I5. Or some jazz. That'd be cool, right? Right?
She could give it to an enemy which then couldn´t attack this turn
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Old 08-08-2011, 12:41 AM   Top  -  End  -  #218
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Does anyone have any experience with running assault marines without their jump packs?

I want to start a new marine army with either drop pods or razorbacks and have it based around assault marines. So I'll probably just use the blood angels codex.
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Old 08-08-2011, 02:43 AM   Top  -  End  -  #219
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Does anyone have any experience with running assault marines without their jump packs?
Yes. It's called Black Templars. Space Wolves also works.

If you're set on Blood Angels (or are you really set on Razorspam? ), then you still take Stormravens. You can fit ten of them inside (and two ICs, hello Priest!), and the Stormraven has Assault Vehicle, which foot-Assault Squads need. Or use Land Raiders. Y'know. The -35 Points thing is pretty good.

The only other reason to play foot-Assault Squads is for Razorbacks. And at that point your army isn't based around Assault Marines, it's based around Razorbacks - which is totally different.
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Old 08-08-2011, 08:54 AM   Top  -  End  -  #220
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Cheesegear View Post
Yes. It's called Black Templars. Space Wolves also works.

If you're set on Blood Angels (or are you really set on Razorspam? ), then you still take Stormravens. You can fit ten of them inside (and two ICs, hello Priest!), and the Stormraven has Assault Vehicle, which foot-Assault Squads need. Or use Land Raiders. Y'know. The -35 Points thing is pretty good.

The only other reason to play foot-Assault Squads is for Razorbacks. And at that point your army isn't based around Assault Marines, it's based around Razorbacks - which is totally different.
I thought blood angels would be the best for a few reasons. You can take assault squads as troops, they have a chance of getting furious charge and and they have sanguinary priests so they are even harder to kill. I guess it would be a razor spam list but my intention was to take assault marines. Is there anything wrong with a razorspam list, I notice you have an angry face?
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Old 08-08-2011, 09:11 AM   Top  -  End  -  #221
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Ricky S View Post
I thought blood angels would be the best for a few reasons. You can take assault squads as troops, they have a chance of getting furious charge and and they have sanguinary priests so they are even harder to kill. I guess it would be a razor spam list but my intention was to take assault marines. Is there anything wrong with a razorspam list, I notice you have an angry face?
I think the angry face is due to the fact that Cheesegear disapproves of Razorspam.

In my humble opinion, Razorspam is quite powerful. The problem with it is the fact that a lot of people bring Razorspam to the table, and it gets boring. Fast.
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Old 08-08-2011, 09:42 AM   Top  -  End  -  #222
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

I've forgotten the rules for firing from a transport. Can you not fire the Assault Marines twin Meltaguns out of a (Fast)Rhino after moving 12"?

I'd have thought of 2 meltaguns (for cheaper) as better than 3 Lasplas shots at the price.
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Old 08-08-2011, 09:45 AM   Top  -  End  -  #223
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Tarinaky View Post
I've forgotten the rules for firing from a transport. Can you not fire the Assault Marines twin Meltaguns out of a (Fast)Rhino after moving 12"?
No you cannot, being Fast lets the vehicle fire more of it's own weapons at Cruising Speed, but does nothing for the restriction on passengers firing.
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Old 08-08-2011, 09:51 AM   Top  -  End  -  #224
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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I thought blood angels would be the best for a few reasons. You can take assault squads as troops, they have a chance of getting furious charge and and they have sanguinary priests so they are even harder to kill. I guess it would be a razor spam list but my intention was to take assault marines. Is there anything wrong with a razorspam list, I notice you have an angry face?
As has been said, Razorspam is not fun to play against. Unless your metagame is pretty competitive, most folks aren't gonna want to play you in casual games.

That said, if what you want is lots of Marines on foot charging into close combat, Black Templars are the way to go.
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Old 08-08-2011, 09:54 AM   Top  -  End  -  #225
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That said, if what you want is lots of Marines on foot charging into close combat, Black Templars are the way to go.
I see no reason Blood Angels can't do it too - when you move the rhinos the full 18" and pop smoke the armament doesn't matter.
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Old 08-08-2011, 03:17 PM   Top  -  End  -  #226
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

that's true, but templars have the combination of land raider crusaders and 10 man tactical squads outfitted with 6 meet shields. if you have a lot of money to spend templars are the way to go.
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Old 08-08-2011, 04:53 PM   Top  -  End  -  #227
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

I never liked Crusaders and the value of the Neonates is diminished immensely by the way 5e Wound Allocation works.
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Old 08-08-2011, 06:22 PM   Top  -  End  -  #228
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smile Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

just a general question; what are people's opinions about using the storm raven for a codex marine army? fluff wise it makes just as much sense for codex marines to have it as it does for the blood angels. so i was wondering what the general gaming community thought about me running one in a space marine list?
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Old 08-08-2011, 06:42 PM   Top  -  End  -  #229
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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just a general question; what are people's opinions about using the storm raven for a codex marine army? fluff wise it makes just as much sense for codex marines to have it as it does for the blood angels. so i was wondering what the general gaming community thought about me running one in a space marine list?
It isn't in the codex, therefore using one is against the rules.
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Old 08-08-2011, 07:21 PM   Top  -  End  -  #230
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

He can try to take Cestus Assault Ram, though, it has better chance being accepted than Storm Raven, IMHO.
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Old 08-09-2011, 01:15 AM   Top  -  End  -  #231
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

I am building a 1000pts list purely for fluff and painting reasons. It's hardly going to be a tournament grade army. If I want to win games I will just play with my current space marine army.

-Captain, Power weapon

-Honour guard with flamers
Razorback, Storm Bolter

-Sanguinary Priest

-Assault Squad, Power Weapon
Razorback, Storm Bolter

-Assault Squad, Power weapon
Razorback, Storm Bolter

-Baal Predator, Storm Bolter
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Old 08-09-2011, 01:42 AM   Top  -  End  -  #232
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Quote:
Originally Posted by Ricky S View Post
I thought blood angels would be the best for a few reasons. You can take assault squads as troops
On foot, so can Black Templars and Space Wolves.

Quote:
they have a chance of getting furious charge
Emphasis mine.
Space Wolves have Counter-Attack for free.
Black Templars run forwards when shot at. And most units will pay 3 points to get Furious Charge and then most of them will have some other sort of bonus. 6+ Invulnerable and Immune to Pinning is quite amazing for foot-slogging.

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Is there anything wrong with a razorspam list, I notice you have an angry face?
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Originally Posted by Razaele View Post
I think the angry face is due to the fact that Cheesegear disapproves of Razorspam.
Honestly, Blood Angels Razorspam has ruined the meta-game. It is the 'Khorne Berzerker Rhino Rush' army of this edition (suddenly I feel old). When you go to a tournament, it's like going to the faire.
"You must be able to beat this list to play."

BA Razorspam is cheap to build (learn the Plasma Pistol + Boltgun = Plasmagun conversion, and then buy a pack of five meltagun bits from GW), and it's dirt cheap in points. Hell, it even works in 500 point games. And, the Law of Apocalypse fits nicely to the list; If it works in small amounts, it's broken in large amounts.

See, the thing that keeps Codex Marines from being broken is that Tactical Marines kind of suck and they don't have access to special weapons in five man squads. Space Wolves aren't broken because they don't get Sergeants (read; Power Fists attached to good models) unless you pay for them and their Razorbacks're expensive.

Blood Angels? All the upside. No downside. Broken. I understand that Matt Ward gets a lot of hate due to the fluff he writes. Honestly, I'm not too fussed with any of the rule-sets he's written thus far. Things have to get better, otherwise they just stay the same. And I've already played 3rd Ed for 10 years or so.

But, Blood Angels Razorspam exists. It is one of the single-hardest lists in the game. But, not only that, but, unlike Infantry Guard, it's cheap. So that makes it common. And that makes it a pain in the arse and destroys the meta-game because nobody will play anything but BA Razorspam, and this is why I hate The Internet.

It also doesn't help that Codex Marines and Space Wolves also do Razorspam their own way, and after a while, regardless of colour, you just feel like you're playing the same army over and over and over and over and over again? Did I mention how Razorspam ruined the meta-game?

Still, at Club, I can usually get between 2-6 games in as long as it isn't a tournament time or Necromunda Night or something (keep in mind that I never play over 1750 except for very special occaisions). If I bring a Razorspam army, I will play one game for the whole afternoon and night, and nobody will play me again.

Quote:
Originally Posted by Tarinaky View Post
I never liked Crusaders and the value of the Neonates is diminished immensely by the way 5e Wound Allocation works.
Err...Neophytes are better with Wound Allocation. When you get into combat, all the Neophytes should be dead, leaving you only with Crusaders in combat who ran forwards because all the chumps got killed.

Let's say you shoot two Plasmagun shots and a Lascannon at a Crusader squad; All the Plasmagun hits and Lascannon wounds are dealt to the Neophytes. And your Crusaders and whatever's left of the Neophytes take Bolter-rounds to the chest, and then all the good models that're left run forwards.

How is this bad?

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Originally Posted by gabado View Post
just a general question; what are people's opinions about using the storm raven for a codex marine army?
No.
You can just play Blood Angels anyway. The problem with Codex Marines, is that you've suddenly got Riflemen Dreads in Elites and Stormravens in Heavy Support, which is specifically what the BA 'dex avoids. Or you can have Thunderfires and Stormravens in the same list, etc.
No.
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Old 08-09-2011, 05:04 AM   Top  -  End  -  #233
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Quote:
Originally Posted by Ricky S View Post
I am building a 1000pts list purely for fluff and painting reasons. It's hardly going to be a tournament grade army. If I want to win games I will just play with my current space marine army.

-Captain, Power weapon

-Honour guard with flamers
Razorback, Storm Bolter

-Sanguinary Priest

-Assault Squad, Power Weapon
Razorback, Storm Bolter

-Assault Squad, Power weapon
Razorback, Storm Bolter

-Baal Predator, Storm Bolter
I think you need a chaptermaster in order to get honour guard.
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Old 08-09-2011, 05:20 AM   Top  -  End  -  #234
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Originally Posted by Ninjaman View Post
I think you need a chaptermaster in order to get honour guard.
Blood Angels are super special awesome. 'Honour Guard' means 'Command Squad' and 'Sanguinary Guard' means 'Honour Guard'. Confused? Why? It's so obvious!
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Old 08-09-2011, 06:57 PM   Top  -  End  -  #235
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Back from another ranked tournament, with mixed results.

It was 1750, with a Primary objective (normal rules) and secondary objective (second 'mission' played for 1/2 points). I brought my "eh, play with the fun units" 3 Battlewagon list with Ghazzy and Snikrot.

Short version:
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My thoughts:
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Old 08-09-2011, 07:11 PM   Top  -  End  -  #236
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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My thoughts:
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Sounds like it was fun. And yes, the Kan wall KFF and Loota list is a real beast. I can't think of a way to deal with it beyond Frag Cannon, Heavy flamer Drop pod Furioso to kill the lootas before they kill my Gunships and even then, the 4+ cover save on the rapidly advancing Kans isn't going to go away. It doesn't help that the owner of said orks is the spawniest person alive with his cover save rolls. May take (shock horror) some vanguard next time I play against this list and go DoA, it's something I've been meaning to try for a while.
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Old 08-09-2011, 10:36 PM   Top  -  End  -  #237
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Quote:
Originally Posted by evisiron View Post
Back from another ranked tournament, with mixed results.

It was 1750, with a Primary objective (normal rules) and secondary objective (second 'mission' played for 1/2 points). I brought my "eh, play with the fun units" 3 Battlewagon list with Ghazzy and Snikrot.

Short version:
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I'm happy that I play where I play. I never see any of these cookie cutter lists...wait...nope, never...just guys that know how to play their armies and win without being broken.
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Old 08-09-2011, 10:58 PM   Top  -  End  -  #238
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Honestly, Blood Angels Razorspam has ruined the meta-game.
My thoughts on Rasorspam:

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Old 08-09-2011, 11:13 PM   Top  -  End  -  #239
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Quote:
Originally Posted by Zorg View Post
And when I'm clubbing a seal,
...

...

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Old 08-10-2011, 12:52 AM   Top  -  End  -  #240
Tychris1
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

My thoughts exactly incomp. Why are you beating up a seal? Of all things a seal? That's just cruel and jerkish.

Also what's so good about Razorbacks?
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