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Old 08-10-2011, 12:53 AM   Top  -  End  -  #241
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Tychris1 View Post
My thoughts exactly incomp. Why are you beating up a seal? Of all things a seal? That's just cruel and jerkish.

Also what's so good about Razorbacks?
They're cheap, carry twelve, and can be taken as dedicated transports.
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Old 08-10-2011, 12:54 AM   Top  -  End  -  #242
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

How cheap exactly?
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Old 08-10-2011, 01:31 AM   Top  -  End  -  #243
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by HalfTangible View Post
They're cheap, carry twelve, and can be taken as dedicated transports.
Razorbacks can only carry 6. So a unit of 5 and an IC.
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Old 08-10-2011, 01:52 AM   Top  -  End  -  #244
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Zorg View Post
My thoughts on Rasorspam:

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I...I love you. Nothing, ever, will be as good as this. Ever. You have won all past and future threads, forever. I am slightly disappointed that you mention BoLS and Kirby, but not YTTH/Stelek - who should at least have a reference in this song considering the rest.

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Originally Posted by Tychris1 View Post
Also what's so good about Razorbacks?
Err...

Well, Here's why Rhinos are bad. But, Blood Angels also get cheaper Razorbacks that're also Fast to boot.

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Originally Posted by Tychris1 View Post
How cheap exactly?
Cheap enough to be better than anything else in Codex game.
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Old 08-10-2011, 01:59 AM   Top  -  End  -  #245
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Soooo, they're just cheaper Rhinos? I don't see why a transport would be broken or any trouble at all considering it's... well a transport.

And again, how cheap are they?
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Old 08-10-2011, 02:00 AM   Top  -  End  -  #246
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Tychris1 View Post
And again, how cheap are they?
Did you even read this that I already linked?
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Old 08-10-2011, 02:01 AM   Top  -  End  -  #247
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Soooo, they're just cheaper Rhinos? I don't see why a transport would be broken or any trouble at all considering it's... well a transport.

And again, how cheap are they?
55 points if i remember correctly.

And they're trouble because Razorbacks all get weaponry and are still vehicles, so they'll be able to get a BUNCH of rounds off before you can bring 'em down. If you unload your units as well...

Well, kiss something's butt goodbye.
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Old 08-10-2011, 02:09 AM   Top  -  End  -  #248
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Yes, yes I did, but I don't know how much a Tactical Squad Marine costs, or how much the two weapons on the Razorback cost (or if they cost anything at all), and thus can't take away the proper numbers to get at how much they cost by themselves.
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Old 08-10-2011, 04:12 AM   Top  -  End  -  #249
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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My thoughts exactly incomp. Why are you beating up a seal? Of all things a seal? That's just cruel and jerkish.
Cruel and jerkish like for example running a BAzorback-spam list perhaps...?
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Old 08-10-2011, 04:13 AM   Top  -  End  -  #250
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Razorbacks are good because...

For 55 points you can put a vehicle with a Twin linked heavy weapon on the board. For 85 points, you can make it a lascannon. This is exactly the same as a scout squad with missile launcher but it'll be a bad day if it doesn't hit as it's twin linked and BS4.

Blood Angels Assault squads, if they take their jump packs off, get a 35 point discount therefore, even if it's just a standard RB with Heavy Bolters or a T/L Heavy Flamer (rerolls to wound) you get this vehicle for 20 points, 50 if you splash on bigger guns.

Blood Angel RB's are also fast, they can go 18 inches, pop smoke and then be in your face next round, and that's assuming you're not playing Dawn of war and they start halfway up the table. They can also move 12 inches and still fire their primary weapon (only an issue with Las / plas, but still...)

Because they're so cheap, you'll be facing at least 6 of them. Plus another 6 for elites and fast attack possibly. That's a lot of tanks. Looking at my main 1500 point tournament list, I can maybe, if everything goes right and I get first turn, kill 4 of them before the rest turn up. And that's just the tanks, not their contents.

Also, because they're so cheap, there's a lot of room for other things in there. Considering that a fully tooled, 6 Razorback loaded with assault marines Troops choice selection comes in at 800 - 900 points roughly, figure another 150 or so for a HQ, that, in a lot of tournaments, leaves you 450 points for something big. Like a Gunship, or more Razorbacks toting Devastators that hug the baseline and throw lascannon shots at you.

A tac squad with Powerfist, Plasma gun and Plasma cannon is 210 points. Assault marines with a powerfist and melta gun and a Las / plas (ie the most expensive option) razorback is 225 points. For that extra 15 points, you get a vehicle with 2 very good guns (that don't overheat) albeit you lose a few ablative wounds.
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Old 08-10-2011, 06:03 AM   Top  -  End  -  #251
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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My thoughts exactly incomp. Why are you beating up a seal? Of all things a seal? That's just cruel and jerkish.
I'm not sure about @Zorg's particular area, but at my store, 'Clubbing a Seal' is vernacular for taking a Razorspam or similar-strength list against a fluff list or new player.
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Old 08-10-2011, 06:35 AM   Top  -  End  -  #252
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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I'm not sure about @Zorg's particular area, but at my store, 'Clubbing a Seal' is vernacular for taking a Razorspam or similar-strength list against a fluff list or new player.
The song Zorg posted used a lot of vernacular and phrases that veteran and Internet players use...And I loved it. Made my day.
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Old 08-10-2011, 06:49 AM   Top  -  End  -  #253
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Marines got Razorbacks, Guard got lascannons. I fail to be particularly concerned by Razorspam, at least the variations on it that I've seen attempted in my metagame.

Anyway, I picked up a second Hellhound and a Basilisk at Gen Con. What are you converting that Basilisk into, I hear you say? Nothing! My metagame dictates that I require AP3 and the ability to fire directly, since everyone and their brother deep strikes power armored stuff inside 24" of my vehicles. I'm trying to rig a way to use an autocannon mount from my Aegis defense lines to make it switchable between Basilisk and Hydra, but honestly the terrain autocannon mounts just look ugly on a vehicle. Maybe that's just me, but I don't know. Also, is the Basilisk kit supposed to not have a heavy bolter hull mount in it?
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Old 08-10-2011, 06:53 AM   Top  -  End  -  #254
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Marines got Razorbacks, Guard got lascannons.
Guard are one of the few armies out there able to beat Razorspam reliably. Basically by having either (or both of!);
1. More Las- and Auto- Cannons than they have Razorbacks. At least by 50% or even 100% more. After you destroy their tanks, Razorspams are down to five-man squads which are easily picked off by Lasgun fire.
2. More Vehicles than Razorspam that also pack anti-everything weapons.

...I like Guard.
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Old 08-10-2011, 06:59 AM   Top  -  End  -  #255
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Guard are one of the few armies out there able to beat Razorspam reliably. Basically by having either (or both of!);
1. More Las- and Auto- Cannons than they have Razorbacks. At least by 50% or even 100% more. After you destroy their tanks, Razorspams are down to five-man squads which are easily picked off by Lasgun fire.
2. More Vehicles than Razorspam that also pack anti-everything weapons.

...I like Guard.
Yeah, well. Sadly, the newest Marine player likes to centerpiece his Razorspam with a Land Raider Redeemer that will not die.
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Old 08-10-2011, 07:11 AM   Top  -  End  -  #256
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Yeah, well. Sadly, the newest Marine player likes to centerpiece his Razorspam with a Land Raider Redeemer that will not die.
*cough*Meltavets*cough*Outflank them*cough*Gunships are awesome*cough*.

Other options include, but are not limited to;
Manticore Rockets, Medusas (Bastion-Breachers are slightly unfair), Devil Dogs and Leman Russ Demolishers and/or Battle Tanks with Melta sponsons because Lumbering Behemoth is the best.
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Old 08-10-2011, 07:16 AM   Top  -  End  -  #257
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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*cough*Meltavets*cough*Outflank them*cough*Gunships are awesome*cough*.

Other options include, but are not limited to;
Manticore Rockets, Medusas (Bastion-Breachers are slightly unfair), Devil Dogs and Leman Russ Demolishers.
I had two Chimeras of meltavets and a Demolisher. Sadly, my Demolisher decided to get blown sky high by a single krak missile from a scout (who was barely in the side arc) and the meltavets were slow on reserve and got de-meched when they showed, so it didn't work out too well. No room for the Manticore in the list that week; it was a team game that I believe I've already posted about. Regardless, the LR did eat melta (and DCCW); it just always rolled two or three for penetration.
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Old 08-10-2011, 10:16 AM   Top  -  End  -  #258
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

ANYWAY, enough of my kvetching about Land Raiders. Tournament on the 20th. My initial list idea, modified from a list I used in a campaign a couple months ago. The modifications consist of dropping a heavy weapons squad from the platoon and changing to the Basilisk from a Manticore to get 120 points, which I spent on a Devil Dog. Thoughts welcome.

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I plan to deploy the Basilisk in a corner away from any objectives, to deny the enemy the chance to take out the heavy artillery and grab an objective in one go. The one thing that makes me uncomfortable is a lack of troops to spread around objectives; if I intend to bubble-wrap my artillery, for instance, I have to use meltavets on objectives. I think that between the Demolisher, meltavets, and Devil Dog, I should have any pesky heavy armor potentially taken care of. Had I ten more points I'd think about getting a Bane Wolf instead, but the only ten point thing I could easily cut is the power weapon in the blob, and I'd rather keep it in there.
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Old 08-10-2011, 10:22 AM   Top  -  End  -  #259
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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I...I love you. Nothing, ever, will be as good as this. Ever. You have won all past and future threads, forever. I am slightly disappointed that you mention BoLS and Kirby, but not YTTH/Stelek - who should at least have a reference in this song considering the rest.
I mentioned BoLS and Kirby because I was posting on BoLS with it originally and Kirby rhymed better. BoLS comments also censor Stelek's name to ****** (seriously) so while he would have worked in context it wasn't an option.


As Arcanoi mentioned "clubbing a baby seal" is common slang amongst WAAC/Tourney players to table a n00b or 'casual player' with an uber-death tourney list - ie not hard, cruel and a jerkface thing to do. Thus, why it's his scandal.
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Old 08-10-2011, 01:27 PM   Top  -  End  -  #260
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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My thoughts on Rasorspam:

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At start i finded it funny, now i am a little scared. Also sing that one and put it on youtube.

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Originally Posted by Tychris1 View Post
My thoughts exactly incomp. Why are you beating up a seal? Of all things a seal? That's just cruel and jerkish.

Also what's so good about Razorbacks?
Gunz! And higher armor i think.
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Old 08-10-2011, 01:37 PM   Top  -  End  -  #261
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

The good thing about razorbacks is cheap access to good weaponry in an armored platform.

With GK, you get str 6 heavy bolters for what, less than 120 points?

Lascannon+Plasmagun razorbacks pack pretty considerable firepower while being cheap.
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Old 08-10-2011, 02:25 PM   Top  -  End  -  #262
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

that....that was
absolutely BEE-YOO-TEE-FUL zorg
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Old 08-10-2011, 07:15 PM   Top  -  End  -  #263
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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I mentioned BoLS and Kirby because I was posting on BoLS with it originally and Kirby rhymed better. BoLS comments also censor Stelek's name to ****** (seriously) so while he would have worked in context it wasn't an option.
Wow. People hate Stelek. Who knew?

Still, something about 'Yes, The Truth Hurts' wouldn'tve been censored, right?
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Old 08-10-2011, 08:16 PM   Top  -  End  -  #264
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

Incidentally, before I glue a hull weapon to my Basilisk, is a heavy bolter or heavy flamer generally better for artillery? If infantry gets close enough that I can't shoot the cannon at it then I probably want a flamer, but if I suffer a weapon destroyed I'd rather not have to mad-dash all the way across the board just to be able to shoot anything. Thoughts?
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Old 08-10-2011, 09:40 PM   Top  -  End  -  #265
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Incidentally, before I glue a hull weapon to my Basilisk, is a heavy bolter or heavy flamer generally better for artillery? If infantry gets close enough that I can't shoot the cannon at it then I probably want a flamer, but if I suffer a weapon destroyed I'd rather not have to mad-dash all the way across the board just to be able to shoot anything. Thoughts?
Heavy bolter. You shouldnt be around enemy infantry and your infantry should be protecting your basilisk from deepstriking/outflanking units. If you get a weapon destroyed and have a flamer then you risk losing your entire unit by driving it up to the enemy. In kill points that is not something you want.


Does taking tactical marines instead of assault marines reduce the power of razorspam with blood angels?
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Old 08-10-2011, 10:10 PM   Top  -  End  -  #266
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Does taking tactical marines instead of assault marines reduce the power of razorspam with blood angels?
yes, a razor back can't carry ten models, meaning that you can't have a tactical squad carrying more then bolters. furthermore, assault marines cost the same amount and are deadly in an assault. the razorback will cost an additional 35pt if you run with the tactical squad.
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Old 08-10-2011, 11:00 PM   Top  -  End  -  #267
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

55 points for a tank with heavy weaponry. That means for every 3 Razor backs a BA player takes I can take 1 Unupgraded Carnifex, fantastic! 4/5 razorbacks I can get a Trygon/Prime. Holy crap does that sound awful.

My disposition towards the phrase "Clubbing a seal" remains the same considering that's exactly what happened to me after I first got my army and went up againt the store owners Dark Eldar Army.

But you know what? I feel like doing exactly that, so I need the forum to help me collaborate a lean mean Tyranid machine at 1500 points for a 3 round tournament.

This is what I have at my disposal
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So, grab your clubs, cause I want to squash some seal head.
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Old 08-11-2011, 06:47 AM   Top  -  End  -  #268
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Does taking tactical marines instead of assault marines reduce the power of razorspam with blood angels?
Yes.

Tactical Squad (x5) - 180 Points
+ Razorback: Lascannon and Twin-Linked Plasmaguns

Assault Squad (x5) - 155 Points
+ Razorback: Lascannon and Twin-Linked Plasmaguns

25 Points less to do it with Assault Squads. Bonus because Assault Squads can take special weapons in squads of five, whereas Tactical Marines can't. So you can an extra Melta or Flamer to cover the points. Other wargear is mostly the same so we wont count those. Then you've got Priests and Unleash Rage, which greatly benefit Assault Marines. Sure, Priests and UR benefit Tactical Marines, but not as much.

Now, if you want Tactical Marines for Razorspam, it depends how many points you want to play. Once you've got past six squads and still have points to spare it gets tricky. Basically 'depends on what you want to do'. Space Wolves and Codex Marines have more 'support', for lack of a better word for Tactical Marines in Razorbacks.
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Old 08-11-2011, 07:45 AM   Top  -  End  -  #269
Ricky S
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Join Date: Sep 2008
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Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Cheesegear View Post
Yes.

Tactical Squad (x5) - 180 Points
+ Razorback: Lascannon and Twin-Linked Plasmaguns

Assault Squad (x5) - 155 Points
+ Razorback: Lascannon and Twin-Linked Plasmaguns

25 Points less to do it with Assault Squads. Bonus because Assault Squads can take special weapons in squads of five, whereas Tactical Marines can't. So you can an extra Melta or Flamer to cover the points. Other wargear is mostly the same so we wont count those. Then you've got Priests and Unleash Rage, which greatly benefit Assault Marines. Sure, Priests and UR benefit Tactical Marines, but not as much.

Now, if you want Tactical Marines for Razorspam, it depends how many points you want to play. Once you've got past six squads and still have points to spare it gets tricky. Basically 'depends on what you want to do'. Space Wolves and Codex Marines have more 'support', for lack of a better word for Tactical Marines in Razorbacks.
I would only be playing up to 1500pts as I am not in a club so I never get the chance to play more than that anyway. Basically I am just going for marines in razorbacks and baal predators. If I ever did make this army larger than the 6 tacticals I would just add more predators to the list and another captain with honour guard.

It is completely mechanized which is opposite to my current all infantry space marine army. Sure I could do the same thing with codex marines but I like what the blood angels codex offers. Fast tanks, sanguinary priests and baal predators which have been my favourite 40k tank since 2002.

I am making up the "Vorpal Swords" chapter so I figured assault marines would suit that better but now I am just going to give all of my tactical marine sergeants a powersword (vorpal sword ).
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Old 08-11-2011, 08:08 AM   Top  -  End  -  #270
Cheesegear
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Join Date: Jan 2008
Default Re: Warhammer 40K Tabletop XIII: "Ironclads, Furiosos and Soul Grinders, oh my!"

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Originally Posted by Ricky S View Post
I am making up the "Vorpal Swords" chapter so I figured assault marines would suit that better but now I am just going to give all of my tactical marine sergeants a powersword (vorpal sword ).
But...Assault Marines do suit you better. What?
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