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Old 08-26-2011, 11:26 PM   Top  -  End  -  #151
HalfTangible
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Default Re: Murphy's Law 7: ...Maybe?

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In OotS and Murphy's Law, there are no players. There are only characters. Every one of them has lived a full life, and didn't just appear out of the blue when the game started.
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Originally Posted by legomaster00156 View Post
Well, except Belkar. But only because he's the OOTSverse's version of the ultimate, shameless Munchkin.
Of course not. They just appeared out of the blue when the comic started.

Something i'm curious about, Coffee - how many of these characters' backstories 'wrote themselves' for lack of a better word after initial character creation?
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Old 08-26-2011, 11:35 PM   Top  -  End  -  #152
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Default Re: Murphy's Law 7: ...Maybe?

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Something i'm curious about, Coffee - how many of these characters' backstories 'wrote themselves' for lack of a better word after initial character creation?
Pretty much everybody's, actually, especially with Matt and Janine.
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Old 08-28-2011, 03:01 PM   Top  -  End  -  #153
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Default Re: Murphy's Law 7: ...Maybe?

Sorry for the double post, but here is the next comic!

#151: She's Not Kidding
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Old 08-28-2011, 03:06 PM   Top  -  End  -  #154
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Default Re: Murphy's Law 7: ...Maybe?

Fir is definitely one of the coolest critters ever to get a speaking part.
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Old 08-28-2011, 06:12 PM   Top  -  End  -  #155
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Default Re: Murphy's Law 7: ...Maybe?

OK... This is now interesting. Can I make a suggestion? I can't see a lot of the finer stuff going on, could you please make the buildings a different shade of black? Otherwise, these last few have got me very interested in the storyline, and less so in the jokes. Keep it coming.
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Old 08-28-2011, 07:34 PM   Top  -  End  -  #156
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Default Re: Murphy's Law 7: ...Maybe?

If I were to guess, we're about to see even more Fantastic Racism against Plavaan. He will probably get barely acknowledged, if they let him demonstrate at all.
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Old 08-28-2011, 10:06 PM   Top  -  End  -  #157
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Default Re: Murphy's Law 7: ...Maybe?

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If I were to guess, we're about to see even more Fantastic Racism against Plavaan. He will probably get barely acknowledged, if they let him demonstrate at all.
Maybe. But I think they'd probably accept Serrin's word if she backs him up. Now lets just hope whatever he's about to do doesn't backfire.
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Old 08-28-2011, 10:25 PM   Top  -  End  -  #158
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Default Re: Murphy's Law 7: ...Maybe?

I'm betting it just happens to be the protaganist detection spell already created for the Pekane family.
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Old 08-29-2011, 06:23 AM   Top  -  End  -  #159
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Default Re: Murphy's Law 7: ...Maybe?

No, it will be a divination spell that will reveal Peakane's darkest secret.

That or a kidnapping attempt to get to Lloyd.
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Old 08-29-2011, 07:53 AM   Top  -  End  -  #160
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Default Re: Murphy's Law 7: ...Maybe?

While I do my college work, here's a fun little tidbit about Aequarian magic.

There's no psionic magic in Aequar. The oldest form of magic is Arcana, and it's the most scientific. The youngest is Druidic magic, although its only the youngest by a century or two, tops.
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Old 08-29-2011, 08:00 AM   Top  -  End  -  #161
legomaster00156
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Default Re: Murphy's Law 7: ...Maybe?

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Originally Posted by CoffeeIncluded View Post
While I do my college work, here's a fun little tidbit about Aequarian magic.

There's no psionic magic in Aequar. The oldest form of magic is Arcana, and it's the most scientific. The youngest is Druidic magic, although its only the youngest by a century or two, tops.
Isn't "no psionic magic" a staple of D&D homebrew worlds, anyway? "They're too powerful. Banned!"
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Old 08-29-2011, 08:04 AM   Top  -  End  -  #162
Draconi Redfir
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Default Re: Murphy's Law 7: ...Maybe?

did something happen offscrean? i don't remember Serrin getting that cut or have any idea what they are talking about.
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Old 08-29-2011, 09:59 AM   Top  -  End  -  #163
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Default Re: Murphy's Law 7: ...Maybe?

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Originally Posted by legomaster00156 View Post
Isn't "no psionic magic" a staple of D&D homebrew worlds, anyway? "They're too powerful. Banned!"
PFFFHAHAHAHAHAHAHAHAHAHA

Um. No. Psionics are, mechanically, the most balanced type of casting. If ANYTHING should be banned for power, it's Wizards, Clerics and Druids. Possibly also sorcerers, but they're better.

Psionics are often banned because people think they're too sci-fi ish though.

Also, I agree. Fir is awesome. xD
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Old 08-29-2011, 10:03 AM   Top  -  End  -  #164
Volthawk
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Default Re: Murphy's Law 7: ...Maybe?

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Originally Posted by Lix Lorn View Post
PFFFHAHAHAHAHAHAHAHAHAHA

Um. No. Psionics are, mechanically, the most balanced type of casting. If ANYTHING should be banned for power, it's Wizards, Clerics and Druids. Possibly also sorcerers, but they're better.

Psionics are often banned because people think they're too sci-fi ish though.

Also, I agree. Fir is awesome. xD
Thing is, the truth and what people think can be two completely different things (people ignoring the max pp spent on a power = ML rule is one thing that makes people think it's broken, also the way psionics is pretty damn good at blasting is another, if they're just using basic blasty casters).
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Old 08-29-2011, 10:45 AM   Top  -  End  -  #165
Lix Lorn
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Default Re: Murphy's Law 7: ...Maybe?

True, true. People do tend to think psionics are broken. And they may make better blasters...
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Old 08-29-2011, 10:50 AM   Top  -  End  -  #166
Draconi Redfir
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Default Re: Murphy's Law 7: ...Maybe?

i always just figured people didn't want the hassle of point-playing. If you need to manage math to figure out what you can and cant do, then it might be time to reroll.
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Old 08-29-2011, 02:37 PM   Top  -  End  -  #167
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Default Re: Murphy's Law 7: ...Maybe?

What about the nature of magic in this world? What little you know about it, anyway.

*sigh* There really aren't too many different people on here, are there?
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Old 08-29-2011, 02:44 PM   Top  -  End  -  #168
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Default Re: Murphy's Law 7: ...Maybe?

Quote:
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What about the nature of magic in this world? What little you know about it, anyway.

*sigh* There really aren't too many different people on here, are there?
*pokes* Magic is magical. Really, no explanation required Caffeinated-World-Maker.
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Old 08-29-2011, 02:47 PM   Top  -  End  -  #169
Lix Lorn
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Default Re: Murphy's Law 7: ...Maybe?

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Originally Posted by CoffeeIncluded View Post
What about the nature of magic in this world? What little you know about it, anyway.

*sigh* There really aren't too many different people on here, are there?
I think you've given an infodump on this before... but I'm sure that if I try and remember it I'll just end up looking stupid.
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Old 08-29-2011, 03:22 PM   Top  -  End  -  #170
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Default Re: Murphy's Law 7: ...Maybe?

I follow this, I just lurk a lot. Other people always beat me to whatever I want to say before I say it.
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Old 08-29-2011, 03:29 PM   Top  -  End  -  #171
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Default Re: Murphy's Law 7: ...Maybe?

I'm still here too. Just haven't had anything even relatively smart to post. "Yay! New comic!" sounds a bit dull alone.

I love Fir, btw that cat is awesome!
I also have a half finished Riley fanart lying around somewhere... hmm, it still needs a face...
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Old 08-29-2011, 03:40 PM   Top  -  End  -  #172
Dusk Eclipse
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Default Re: Murphy's Law 7: ...Maybe?

Why exactly is that Psionics don't exist in Aequar? Do you have a particular reason Coffee?

In normal (to the degree it can be normal) D&D verse, psionics seems to be a little more scientific I guess....

Also Draconi Redfir, Maths is s the BASE of everything crunch related in D&D, and if you have played any CRPG chances are that you have played a mana point system which is Power point system by other name.
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Old 08-29-2011, 09:14 PM   Top  -  End  -  #173
CoffeeIncluded
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Default Re: Murphy's Law 7: ...Maybe?

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Why exactly is that Psionics don't exist in Aequar? Do you have a particular reason Coffee?

In normal (to the degree it can be normal) D&D verse, psionics seems to be a little more scientific I guess....

Also Draconi Redfir, Maths is s the BASE of everything crunch related in D&D, and if you have played any CRPG chances are that you have played a mana point system which is Power point system by other name.
How many comics of this type have psionic magic in them?

Hey, I had a lot of free time the past few days, so I'll be able to post the next chapter either late tonight or tomorrow morning!

And oohh, CWater, I can't wait for that picture!
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Old 08-29-2011, 09:22 PM   Top  -  End  -  #174
Dusk Eclipse
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Default Re: Murphy's Law 7: ...Maybe?

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How many comics of this type have psionic magic in them?

Hey, I had a lot of free time the past few days, so I'll be able to post the next chapter either late tonight or tomorrow morning!

And oohh, CWater, I can't wait for that picture!
I think there was an Eberron webcomic which did have psionics in t; but I can't remember exactly....
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Old 08-30-2011, 07:15 AM   Top  -  End  -  #175
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Default Re: Murphy's Law 7: ...Maybe?

I wanted to wait until the next page for a second update in as many days...

#152: Think Of The Potential

I really hope this gives you guys a little bit more insight into the nature of magic in Aequar. Also, before you ask, he was far from the first person to think of this idea. It's just that a critical material component of the spell turned out to be a very specific type of sulfur deposit, that is only found near his home in the Alavaan Plains.

And here you see the birth of pesticides! Or, to use the catch-all phrase in this type of thing, magitech (except here, it's called arcantech).

So what do you like about this comic? Also, guess what real-world fungus insanity mold is based off of!
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Old 08-30-2011, 07:19 AM   Top  -  End  -  #176
HalfTangible
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Default Re: Murphy's Law 7: ...Maybe?

This is all gonna blow up in his face REEEEEEAL quick.
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Old 08-30-2011, 07:19 AM   Top  -  End  -  #177
Volthawk
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Default Re: Murphy's Law 7: ...Maybe?

Huh, so not all the PHB spells are around yet, then, if Cloudkill is a new thing...

That's a pretty cool idea.
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Old 08-30-2011, 07:29 AM   Top  -  End  -  #178
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Default Re: Murphy's Law 7: ...Maybe?

When he was talking about making the vapor toxic, I was wondering why he didn't just use Cloudkill. I thought the reason was that Cloudkill would also kill most of the farmers. Now I find it was just not invented yet (very well done!)

How are they going to deal with the whole killing-the-farmers thing? And isn't it a bit too high level for random farmers to afford?
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Old 08-30-2011, 07:46 AM   Top  -  End  -  #179
CoffeeIncluded
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Default Re: Murphy's Law 7: ...Maybe?

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This is all gonna blow up in his face REEEEEEAL quick.
How?

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Huh, so not all the PHB spells are around yet, then, if Cloudkill is a new thing...

That's a pretty cool idea.
Thank you!

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Originally Posted by Qwertystop View Post
When he was talking about making the vapor toxic, I was wondering why he didn't just use Cloudkill. I thought the reason was that Cloudkill would also kill most of the farmers. Now I find it was just not invented yet (very well done!)

How are they going to deal with the whole killing-the-farmers thing? And isn't it a bit too high level for random farmers to afford?
Thanks! And he wasn't talking about using the spell in the field, he talked about using it to clear out pest infestations in storehouses, where the spell will be trapped and have nowhere to go. Though he didn't think about the last part.
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Old 08-30-2011, 07:48 AM   Top  -  End  -  #180
Volthawk
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Default Re: Murphy's Law 7: ...Maybe?

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How?
It's Cloudkill. Once people know about it, I'm pretty sure people won't just be using it to clear rodent infestations. Many people will find a spell that instantly kills level 3 or lower people in a 20ft radius without a save (and is a SoD against level 3-6s) very useful.
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