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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 07-30-2011, 02:59 PM   Top  -  End  -  #1
Strormer
Orc in the Playground
 
 
Join Date: Dec 2010
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Texas
Gender: Male
Default [3.5 base class] The Incarnate

Right, so here's the setup. The magic system I am putting into place does not allow for a sorcerer, so I'm having to retool my original Incarnate class to adjust for that system.
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The original was merely a spontaneous divine caster with a few more "wrath of god" type spells.
The new one, I'm trying to base on the Warlock (which replaced the sorcerer in my setting), but I don't want to just copy/paste the Warlock into a divine template.
Right now I know that I want to have a form of attack that channels either pure negative or positive energy (based on alignment just like the cleric) that works similarly to the Eldritch Blast and I'm going to have the Turn/Rebuke Undead feature involved like I did for the sorcerer variant.
I've been playing with it, but it always comes out feeling like a white magic Warlock rather than a separate divine caster.
The question I'm putting to the forum is this: does anyone have any ideas to make a more unique divine caster based on the Warlock, or should I just let the fluff be the differentiation and leave the mechanics very similar? The reason I'm concerned is I don't want the setting to be black and white like that, having the Incarnate be good and the Warlock be evil as I've always loved the evil Paladin and good Warlock thing. Not that it should always be that, but that your class choice shouldn't dictate your alignment and attitudes.

Alright, that was a mouthful, so here's what I've got so far.
  • Divine spell-like abilities
  • Turn/Rebuke Undead
  • Cleric BAB/Save progression
  • Weapon/Armor Training
  • Wrath of the gods style magic, only minor healing

Thanks for any suggestions.
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Last edited by Strormer : 07-30-2011 at 03:03 PM.
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Old 07-30-2011, 03:44 PM   Top  -  End  -  #2
eftexar
Barbarian in the Playground
 
Join Date: Jun 2011
Default Re: [3.5 base class] The Incarnate

You could set up a divine channeling ability sort of like eldritch blast. Maybe make it 'divine' or 'profane' damage (based on your alignment) that deals extra damage against certain types of foes.
You could then add in turn/rebuke undead and allow it to be channeled through your divine blast. On top of this you could grant bonus feats, specifically the ones that modify or use turn/rebuke undead, allowing them to be channeled through the divine blast as well. in this way you could avoid the use of invocations and still retain the 'feel' of the warlock.
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Old 07-31-2011, 02:09 AM   Top  -  End  -  #3
Strormer
Orc in the Playground
 
 
Join Date: Dec 2010
Location: 
Texas
Gender: Male
Default Re: [3.5 base class] The Incarnate

Quote:
Originally Posted by eftexar View Post
You could then add in turn/rebuke undead and allow it to be channeled through your divine blast. On top of this you could grant bonus feats, specifically the ones that modify or use turn/rebuke undead, allowing them to be channeled through the divine blast as well. in this way you could avoid the use of invocations and still retain the 'feel' of the warlock.
How would you channel the turn/rebuke through the blast. Like any undead struck by your Sacred Blast would be turned/rebuked and then alter the blast like Warlock blast shape invocations?
Also, I still want to have powers, but not quite the same as the invocations. I'm thinking of making specific lists for deity-granted powers. Like there are communal powers that all deities grant, and then there are powers that each Incarnate has based on their deity, so it would work like a pool of invocations plus a domain invocation, but they wouldn't need to be selected, each Incarnate just has access to them. The only thing I worry about there is if I make the pool too large of the communal powers, then the Incarnate would be too powerful to balance with a Warlock. Maybe I should step down their combat prowess if I increase their selection of powers, but I feel like that doesn't fit either.
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