So where are we at, ship-wise? Am I right in thinking that they just wandered into the path of our torpedoes?
I updated the map. They are about 5 spaces almost directly in front of you. So sadly, yes, they are right in the line of your torpedos. To be honest you'll be stopping ~1 VU in front of them so could always ram them as well as torpedoing if you really wanted, and of course that leads onto hit-and-run checks and the like
Your bombers will be landing this phase as well so if someone/something makes a successful re-arm/re-load check they can be readied for the following turn, assuming that it hasn't been destroyed by then...
In the DH game I'm waiting for Prateus, Metanovia, Lilitias and Iacton to make their moves.
In DH, did the enforcers count as in melee (giving me the -20 to shots)? Also, for future reference, is there an option to ignore that penalty and just take the shot (and the chance you hit a friendly)? Not that Lor would do that ...
... but the Emperor might demand that sacrifices be made for the greater good.
__________________ Back to normal, I hope! Weekends/holidays remain catch-as-catch can ...
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
In DH, did the enforcers count as in melee (giving me the -20 to shots)? Also, for future reference, is there an option to ignore that penalty and just take the shot (and the chance you hit a friendly)? Not that Lor would do that ...
... but the Emperor might demand that sacrifices be made for the greater good.
In this case yes they did. While they may have been stunned the alien was using their rapidly bleeding bodies as cover. Unlucky. I'm not sure how to handle that so let me think about the ramifications if you want to ignore the -20...
In DH, did the enforcers count as in melee (giving me the -20 to shots)? Also, for future reference, is there an option to ignore that penalty and just take the shot (and the chance you hit a friendly)? Not that Lor would do that ...
... but the Emperor might demand that sacrifices be made for the greater good.
Lilitas will almost certainly be doing so if the remaining Enforcers haven't moved by the time she makes her action. She has a grenade launcher to fire, xenos to kill and a warning to deliver - collateral be damned.
Incidentally, since she's pretty much going last due to her terrible Initiative roll, I'd prefer to wait until after the Enforcers' actions - give them a chance to move and all that.
I can have her bellow a warning now if you want me to throw something up.
E1 snap out of it test (1d100)[2]TN 35
E2 snap out of it test (1d100)[46]TN 35
E1 is planning to withdraw as he's bleeding profusely, E2 is still rooted with fear and E3 is going to pop his shock maul to try and save his friend....
Unless people shout out other instructions at them...
Iacton might. Considering a full burst with his pistol, given that I imagine the alien's pretty likely to be able to dodge single shots.
...So I'll probably wait for them, too, if they respond to Lilitas' words. Not so much to save them, but to keep them from soaking up any of his shots...
Quote:
Originally Posted by DrK
I updated the map. They are about 5 spaces almost directly in front of you. So sadly, yes, they are right in the line of your torpedos. To be honest you'll be stopping ~1 VU in front of them so could always ram them as well as torpedoing if you really wanted, and of course that leads onto hit-and-run checks and the like
One square is also close enough for a boarding action. Why ram and risk hurting our ship when we can sidle up next to them? Invite the Deathwatch crew along to kill some heretics, of course. I don't know if they'd have a little scene of their own, or if they'd be a mechanical bonus, or if they'd just be flavor if they deigned to come along. Mechanically, it's just an Opposed Command check, but I think there's a lot of good opportunities for the PCs to describe what they do in that opportunity.
I don't have a good mind's view of the DH battle going on. How far is the beast from our stalwart acolytes? How far are the hybrids? When it comes to stewed prunes, are three enough? Are four too many?
__________________ Back to normal, I hope! Weekends/holidays remain catch-as-catch can ...
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Still, there's a good chance it'll still be within the blast radius. Particularly since, if I understand correctly, the Xeno is still in the cramped tunnels, which is going to stop the grenade scattering too far in certain directions.
Supposedly, the GM rolls for scatter. Lemme know if you want me to do it instead DrK.
Still, there's a good chance it'll still be within the blast radius. Particularly since, if I understand correctly, the Xeno is still in the cramped tunnels, which is going to stop the grenade scattering too far in certain directions.
Supposedly, the GM rolls for scatter. Lemme know if you want me to do it instead DrK.
By all means feel free to roll for scatter
A Map
Right here is a little map of the Catwalk, access ladder and immediate vicinity.
Spoiler
Each square is approx 1m. The catwalk is ~2m wide. To the left he catwalk reaches the side wall and turns 90 degrees in ~10m and there are some access ladders and a couple of bulkheads ~40m away. To the right in ~20m you reach the side wall. And ~30m down that side there are some shattered portholes and a door of some sort into a control room.
The dark stuff is the ground level of the hangar strewn with metallic objects (read cover). And there a 7 mutants converging on you that are currently ~50m away in the darkness.
The alien (A), Lor and Markus are standing beside ladders.
Iacton tries to snap out of it, WP 53 (1d100)[13]
EDIT: I think the dice-roller hates Iacton. People shoot at him with a 01, he keeps rolling 100s. The warp has it out for him.
Okay, so waiting on Praetus and Metanovia for movements to complete the turn, right?
Tome, I think DrK said you could roll for scatter ... so scatter into it's mouth!
DrK - text in RP Post 103 says E1 is running screaming towards Lor, but the map shows him hauling arse towards Iacton and Lilitas (running towards the artillery is as good a reason as any!) ... I'm guessing the map will take precedence? (Not trying to be nitpicky ... but I guess I am, so nevermind ...)
For a boarding opportunity, I'm all for the DW getting in there and mixing it up. Even better if they're no challenge! Of course, getting called in on an alien infestation threat would be neat, too ... Conall HATES dem aliens!
Did I mention that I'm enjoying this game?
PS - Intro's comment on dodging made me start thinking (ow, my brain!). I don't have the rules in front of me, but do folks normally only get a single dodge per turn, or is it one per attack sequence? Besides full auto, what are the other methods to circumvent a highly agile opponent from dodging every blow/bullet?
__________________ Back to normal, I hope! Weekends/holidays remain catch-as-catch can ...
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
For a boarding opportunity, I'm all for the DW getting in there and mixing it up. Even better if they're no challenge! Of course, getting called in on an alien infestation threat would be neat, too ... Conall HATES dem aliens!
Did I mention that I'm enjoying this game?
Figured that might be a popular option. DrK, what's the protocol for the captain here? Request their presence herself, go through the Inquisitor, etc?
Quote:
Originally Posted by Starbin
PS - Intro's comment on dodging made me start thinking (ow, my brain!). I don't have the rules in front of me, but do folks normally only get a single dodge per turn, or is it one per attack sequence? Besides full auto, what are the other methods to circumvent a highly agile opponent from dodging every blow/bullet?
One reaction (Dodge or Parry) a turn, barring qualities/talents that let you take multiple. Not much you can do to avoid it at range, but in melee there's the option to Feint - opposed WS half action to keep the target from being able to do either on your next attack.
@Intro - Thanks. Looks like my options are to fire early and often to force the dodge for y'all, or delay and risk getting torn up later if I surrender the initiative.
@Tome - Um, max scatter ... I don't have the scatter chart, but I hope it didn't just fly in our direction! While I appreciate Lilitas' lack of concern for collateral damage from and RP perspective, overshooting and taking out four of her allies might seem a little counterproductive What's the blast radius on the shell?
__________________ Back to normal, I hope! Weekends/holidays remain catch-as-catch can ...
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
@Tome - Um, max scatter ... I don't have the scatter chart, but I hope it didn't just fly in our direction! While I appreciate Lilitas' lack of concern for collateral damage from and RP perspective, overshooting and taking out four of her allies might seem a little counterproductive What's the blast radius on the shell?
Assuming my prior statement about the '8' position on the chart being oriented towards Lilitas is correct (it's a pretty terrible chart to be honest, I'd much rather just roll a scatter die) then it's gone into the wall next to the Genestealer alien. Blast radius is 4 meters, so anyone at least 9 meters away is safe.
Depending on how DrK rules the whole "scattered through the wall" thing though, it might end up winging the beastie anyway.
So it could:
a) skip off the wall and scatter in our direction
b) lodge in the wall and provide a tamped blast towards the alien
c) lodge into the wall and do no effective damage to anyone
d) bounce off the wall and off the catwalk onto the floor below
e) bounce back and forth between the wall and the alien before finally wedging itself in the beast's maw.
Here's hoping for e)!
__________________ Back to normal, I hope! Weekends/holidays remain catch-as-catch can ...
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
@DrK: Markus is in the other direction if you wanted to make him dead as gunslinger revenge ;)
Don't tempt me
Quote:
Originally Posted by Intro
Figured that might be a popular option. DrK, what's the protocol for the captain here? Request their presence herself, go through the Inquisitor, etc?
To get them to do something Commander Korvin has the rank to meet with them and give them a mission. While the DW can refuse if they think its not in their purview they will normally not as killing xenos and heretics is exactly what they should be doing.
Though they appreciate the formality of her requesting their help in person.
With the marines you have 2 choices:-
1. Apply them as a standard Hit'n'Run giving you a +30 and a paragraph each in the a spoiler tag in the regular Sin of Pride IC thread.
2. You launch the DW team and do it properly as battle rages outside the enemy ship. If that's case then all Commander Korvin has to is issue the Deathwatch guys with a Primary Objective and (if she wants a selection of secondary and tertiary objectives) and we'll introduce a DW thread as well and start with the Requisition of kit and an Oath taking and get cracking with an IC thread.
Spoiler
Example of the mission the Lady Captain may suggest:-
Primary Objective:- Disable the Goliath (the DW marines can choose between engine room or bridge or what ever they fancy)
Secondary Objective:- Download the ships logs
Tertiary Objective:- Capture a senior officer Tertiary objective:- Disable their weapons systems Tertiary objective:- Disable the launch bays
Total 56 Requisition Points (All graded as Novice Objectives)
Incidentally this is just an example. The Captain will/should set the misison objectives but be sensible about it.
Quote:
Originally Posted by Starbin
Okay, so waiting on Praetus and Metanovia for movements to complete the turn, right?
Tome, I think DrK said you could roll for scatter ... so scatter into it's mouth! DrK - text in RP Post 103 says E1 is running screaming towards Lor, but the map shows him hauling arse towards Iacton and Lilitas (running towards the artillery is as good a reason as any!) ... I'm guessing the map will take precedence? (Not trying to be nitpicky ... but I guess I am, so nevermind ...)
For a boarding opportunity, I'm all for the DW getting in there and mixing it up. Even better if they're no challenge! Of course, getting called in on an alien infestation threat would be neat, too ... Conall HATES dem aliens!
Did I mention that I'm enjoying this game?
PS - Intro's comment on dodging made me start thinking (ow, my brain!). I don't have the rules in front of me, but do folks normally only get a single dodge per turn, or is it one per attack sequence? Besides full auto, what are the other methods to circumvent a highly agile opponent from dodging every blow/bullet?
1 dodge per turn so alien can dodge the first of you guys to fire at it then everyone else gets to hose it.
Glad you're enjoying the game I am too.
As a few of you seem to be liking the the sound of DW I'll get an IC thread with up. And Commander Korvin can make a Cameo as she appears in person to talk to them.
Will you deliver them by Shark Assualt boat? Piloted by crew (so Korvin related command check) or will one of the Marines be piloting.
I'll edit my post to say he's running the other way. map is more correct than me.
It is unfortunate, but it is likely the easiest way to avoid the unfortunate situation where someone doesn't like their dice roll, so they try again... then again, as I (currently) work as a programmer, I'm well aware programmers don't always take the most logical path, just what fits specs and causes the fewest additional problems!
Question ... if I use Dual Attack, I make one roll and it determines whether I hit or miss with both weapons. What happens if one weapon has a higher rate of fire? Does the bonus for semi- or full-auto apply to the shot? How do degrees of success factor in if both weapons can fire at higher RoFs?
Just something I was considering ...
PS - nice shot, Tome! Glad one of us is doing something productive (beside the enforcers acting as meat shields!)
__________________ Back to normal, I hope! Weekends/holidays remain catch-as-catch can ...
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Question ... if I use Dual Attack, I make one roll and it determines whether I hit or miss with both weapons. What happens if one weapon has a higher rate of fire? Does the bonus for semi- or full-auto apply to the shot? How do degrees of success factor in if both weapons can fire at higher RoFs?
Just something I was considering ...
PS - nice shot, Tome! Glad one of us is doing something productive (beside the enforcers acting as meat shields!)
I think from the rules that it would suggest that both pistols would be fired on single shot. I'll say that you can semi-auto with both.
You gain the +10% from semi-auto and you get 1 hit per degree of success with the primary gun and 1 hit per 2 degrees of success with the secondary gun.
Seem fair to you?
After Lor goes its the beast's turn! (though that does mean it can't dodge as it hasn't had its turn yet!!)
PS - nice shot, Tome! Glad one of us is doing something productive (beside the enforcers acting as meat shields!)
Grenade Launchers are very hard to miss with. Particularly in cramped spaces.
Come to think of it, Lilitas should probably have handed the thing off to someone with a lower BS than her. And picked up a second pistol, what with all her dual wielding talents.
Hmm... one of the hybrids had a pistol, didn't they? I think Lilitas might want to engage in a little looting after the battle.
EDIT I'd like to second the enjoying this game thing. It's turning out pretty fun. DrK is evidently a good GM.
Oh, and I'd heartily embrace getting to do a short romp through the enemy spacecraft with our DW characters.
EDIT I'd like to second the enjoying this game thing. It's turning out pretty fun. DrK is evidently a good GM.
Oh, and I'd heartily embrace getting to do a short romp through the enemy spacecraft with our DW characters.
I'm definitely enjoying it too. The pacing is excellent, having things occurring at different rates so there's always something exciting going on with at least one group, and even if a player has one character doing less in one thread they can stay active in others. Thanks for ignoring me when I suggested to do them sequentially instead of in parallel.
Well, the captain is on her way to the Deathwatch, so getting closer to romp-time.
EDIT: Nobody can take Shooting Actions during boarding, but can they still launch and use attack craft? Or can we forestall that with quick action by the DW?