Well, for that to happen we're going to need some Ps. And then some more Ps. Unless we get at least two Ps, no chance for a V.
Experience awards, subject to DM approval/disapproval:
For a non-tournament PvP match: 500 XP to the winner, 250 for the loser
For a tournament PvP match: 800 XP for the winner, 500 for the loser
Bonus XP awards will be offered based on doing something unusual or interesting that entertains the shifty and crazed Arena Manager or one of his surrogates (in other words, me). Specifics or examples won't be given, just keep in mind that creativity, extreme brutality, and other off-the-wall stuff will likely give you a shot at these boons. And chance will decide their amount; 1-2 d100 rolls.
I have resumed work on the map of Aldhaven and have officially finished Old Town and the Fortress and most of Midtown. The spoiler contains the map with the city districts in large, colorful blocks superimposed over it.
If I've helped you out, please check out some my homebrew and post in the threads. Thank you.
An OOC room is a room where you can hang out and say how awesome the DMs are and how much fun you find the game...
You can also ask any questions you have or try and organise a group, should other players care to form minigroups for any adventures and stuff.
Generally though try NOT to spill the beans on every plot you are involved and stuff as metagaming is always a threat...
Similarly remember that though not the most prevalent PvP does exist so revealing details of your build in order to get advice could see you harmed in the future :D
So it can be a "waiting room" but its not limited to that!
I can certainly see your point about revealing to much. I agree the first rule of good business is to leave the details of the job to a minimum. Too many eyes and ears in this locale for details to be discussed at this moment. But don't worry, if you would like to be a friend of mine you'll find me. And if you don't want to, well I may find you
Well I thought to finally come over to say hi. As for don't say much about the character unfornately already said an alchemist crafter so oh well. Now that only says one aspect of my character leaving the rest for a suprise to whoever meets me. But don't worry my character is nice…mostly.
Oh do ya'll use the Magic Item Signature Traits from DMGII? Mostly just for aesthetics except for if trying to identify it makes it a little bit easier. Identifying as in Bardic Knowledge and such.
Thanks to my cancer looking at one to two months left to live. Prayers are always welcome and have fun.
Live like your dying because today could be your last day.
I do have access to my laptop so can be on more often until my time is up. I do plan on making the most of it without investing into any long-term pbp.
I haven't in days. I've been quite busy myself, I'm running for an executive position in my law school's legal assistance program, so that's been taking a lot of time. That ends at the end of this week. I did get updates out tonight though so that's positive.
Here's hoping we'll hear from 'em soon.
__________________ Trials and exams and busy, oh my!
Just curious but is there some background information I can read? I'm personally fascinated by the political turmoil of the setting and would like to know as much as is permissible before actually entering the game.
I was bored tonight and tried to get into the Aldhaven mood so I wrote this, enjoy!
The inn had a sinister reputation. Not because of the gambling den in the basement. Or the adjoining brothel. It was known as a place for wealthy men to associate and negotiate business. Fortunes were made and lost here on an almost hourly basis. William Sanbourne hoped he would be one of the success stories when he petitioned to join the private members club. He owned a small, but profitable merchant fleet and had managed to establish a trading relationship with the barbarian clans across the sea. But politics and circumstance seem to conspire against him. Since the King fell ill, the Royal Navy had been neglected. Pirate cutters had been operating with near impunity. His last three shipments had been plundered and their crews slaughtered. But surely Mr. Constance would understand. After all it was his idea to route the ships through the Seven Sisters and avoid the complications of the Royal Customs office at Fortunes Find.
William found Jacob Constance sitting near the stage watching the jugglers tossing daggers at each other. While each did his best to skewer the other through his eye, they deftly plucked the blades from the air and tossed them back to each other, almost as if they were frozen in time.*
Before he could seat himself and say a word, William was hushed by Jacob. "Sshhhhh, that's my brother James on the left. He's been playing with knives since he was four. Father tried to teach him how to use a sword but he never took to them. He always said "Two blades behind your back is better than a sword in your hand." Now I took a different approach to that bit of wisdom than he did but the lesson is no less valid. But you are not here to listen to family rhetoric. Tell me of our latest business venture."
William swallowed hard. "Well Mr. Constance, the pirates have........"*
Jacob cut him off abruptly "Pirates are not my concern Mr. Sanbourne, *did your shipment reach my associate or not?"
"No Mr. Constance." William said with a heavy sigh.
"This makes the third shipment in a row William. My associate will not be pleased."
William Sanbourne protested "But Jacob it was your idea to send the ships through the Sisters. Had the fleet sailed for Fortunes Find...."
Jacob rose from the table "Then the Royal Customs office would have seized my associates cargo and it would be impossible to retrieve. Customs officials are much harder to bargain with than pirates."
William looked hopeful for the first time in four months. Had Jacob found a contact in the Sharks Tooth Syndicate? Would it be possible to ransom his cargo back? They would surely take a loss but the remainder of the fleet would remain sustainable.
William beamed with optimism. "You know someone with the Syndicate?"
Noticing he was drawing unwanted attention from the crowd Jacob Constance sat back down. "I don't yet, but I will. It will cost you though."
William sighed with relief "Oh thank the gods, how much to get our cargo back?"
"It will take the five remaining ships in your fleet."
Sanbourne's heart leapt into his throat "But......but......that will ruin me!"
Jacob calmy replied "I understand how you feel William but ship security was your responsibility. Your contract clearly states that. Since you neglected your end of the bargain in this matter the liability is entirely *yours."
William protested "But it was your idea to sail through the Sisters!"
Jacob raised his voice "I merely suggested the path of least resistance. You were in charge of making sure delivery was successful. Had your security measures been somewhat less than laughable then my associate would have his consignment and your fleet would be halfway back to full strength. Now I have to negotiate with very dangerous men and front a small fortune to cover your negligence!"
William stood up with great anger. "This is unfair! The cargo was not worth any where near the cost of five ships! Perhaps the magister would like to review this contract Jacob."*
"MY NAME IS MR. CONSTANCE! You will address me as Mr. Constance unless I give you leave otherwise." Jacob roared with authority. "Perhaps it was not worth that much to you, but my associate placed a high value on this shipment. You know, the whole is worth more than the sum of the parts and all. Now don't let all this trouble you. You're a capable navigator. You can surely find employment with the Longshoremens Guild or Merchants Consortium. But unfortunately our joint venture and friendship must end. I do have my own reputation to consider and our partnership has damaged my reliability. Now do not think for one moment that I am enjoying this. On the contrary I treasure our relationship. This is merely one of many failed partnerships. It happens all the time."
Almost against his nature William accepted defeat. The contract was sound. Besides Jacob had the capital to bribe the magisters if necessary. He could still build his empire again. It would take time and patience but it could be done.
Jacob rose, "Come now Mr. Sanbourne, let me see you out. If i come across any open contracts I feel you are suited for I will gladly pass them your way, but our friendship must end. We had many good times shared. I will truly miss you. But my brother, you remember brother right, said he will not miss you. You see he always felt your dedication to this operation was suspect. I tried to assuage his fears but you know how siblings can be."
The two walked out the door of the inn together in a noticeable silence. William spoke first "Mr. Constance is there any possible way......"
As they crossed the dark street Jacob stopped him. "My dear William if it were up to me we would have a long and prosperous relationship. But my associates will see me as weak and unsuited to future opportunities if I continue to do business with you. Surely you understand my position."
"I understand Mr. Constance." William said, already thinking of his next move.
"Good. I'm glad you understand that this is just business." Jacob empathized.
"I'm happy that we....." Williams next words were suddenly cut off by an arrow jutting from his chest. Jacob caught him as he collapsed and whispered into his ear "I told you that I would miss you, but my brother would not." William turned just in time to see a shadowy figure flee from the adjacent rooftop before he slipped into unconsciousness.
Jacob left the body in the alley for the guards to find and walked back into the inn as if nothing at all had happened. James was already waiting for him in the back office. Jacob handed him two letters. "Prepare two birds. Send the first letter to our friend in the Seven Sisters and arrange pickup of our cargo. The second letter goes to our friend in the Mercantile Consortium, telling him his most immediate rival has been neutralized."
James took the letters and left without a word. Jacob sat down and opened his account ledger, "I love getting paid twice for the same job."
It is my return to the forums, but unfortunately, I'm going to be cutting back on AVB drastically.
If I am your current dm and you are not a fellow dm or hustlertwo, I'm afraid that I'll be finding you new homes in the intervening week, as this latest incarnation of AVB has been a major part of my creative endeavors for nearly a whole calendar year now, and I'm reaching the end of my creative rope. The point that made me stand up and realize I needed to back off a LOT was when I noticed that all my rp in all the other games I'm in started going down the tubes because I was just drained of creative inspiration.
I am not going to excuse my 2 week dropout without any warning, as there is no way to defend it. For that, I do apologize. But if I just try to throw myself back in where I left off, I will be gone again in three days, this time for good.
It's understandable (and I'm flattered to be the exception, more than you know); one thing I liked about this game was how blisteringly fast it went compared to...every other PbP game I've ever played. We're not talking just a slight difference, but by honest-to-goodness multiples compared to the amount of posts a normal PbP thread would get in a week. But that kind of pace, being managed by such a small amount of people, with a very high threshold of quality...something had to give eventually. Especially with the constant pressure to keep expanding as more and more people continued to register. So to you, and any other DM feeling the burn, I'd say just take time as needed to lay back, collect yourself, and remember that while speed is important, it's quality and mutual enjoyment that keeps a game going long-term. I imagine most players would agree with me in that department.
Besides, when push comes to shove, it is, in fact, just a game. If it's getting too exhausting or simply not fun enough for you anymore, then it becomes more like work, and this is supposed to be the sort of thing we do as escapism from the work part of our lives (be it schoolwork or actual employment). So if it has begun to cross the line from recreation to occupation, it's time for something to change.