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Old 06-30-2012, 05:24 PM   Top  -  End  -  #361
mucco
Ogre in the Playground
 
ClericGuy
 
Join Date: Jan 2010
Default Re: Shadows of Anmer OoC

Yes, yes you did, but nobody else agreed to freeing him so I assumed there was no consensus yet.

By the way, nobody wants to talk to my cute NPC?
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Old 07-07-2012, 04:56 PM   Top  -  End  -  #362
CockroachTeaParty
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A pie factory.
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Default Re: Shadows of Anmer OoC

Before I post my actions for the round, where is Melchia in relation to the crocodile and the druid(?)? If he's within biting distance of the croc he'll want to put some space between him and the beastie, but if not he'll want to close the distance between himself and the caster, ideally within 30 ft. If possible.
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Old 07-07-2012, 06:06 PM   Top  -  End  -  #363
mucco
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Default Re: Shadows of Anmer OoC

He is at 40 feet from the caster, in difficult terrain, at 10 feet from the crocodile with Rubido in between.

Might post a map shortly.
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Old 07-08-2012, 01:38 AM   Top  -  End  -  #364
PersonMan
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Duitsland
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Default Re: Shadows of Anmer OoC

I don't know why I didn't choose Command before, fluff-wise it's perfect for Selia's voice-power thing.

So, if this works Rubido (and maybe Melchia, depending on the croc's route) get an AOO and its turn is wasted. That should give us an advantage.
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Old 07-09-2012, 10:59 PM   Top  -  End  -  #365
CockroachTeaParty
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Default Re: Shadows of Anmer OoC

Gah, with Mythweavers down I can't really post anything decisive. *belch*

I'll wait until tomorrow, I 'spose.
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Old 07-10-2012, 07:24 PM   Top  -  End  -  #366
mucco
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Default Re: Shadows of Anmer OoC

Mythweavers back up. :)

I've updated the last IC post. This round the druid managed to dish out quite some damage!
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Old 07-14-2012, 10:31 PM   Top  -  End  -  #367
Overlord Rion
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Default Re: Shadows of Anmer OoC

Hell yeah he did. I'm hoping he doesn't have too much more damage in him.
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Old 07-19-2012, 09:28 PM   Top  -  End  -  #368
mucco
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Default Re: Shadows of Anmer OoC

So, today we discovered that crocodile-themed druids do craploads of damage. Eager to see you get out of this one!

Luckily for you this is the summon and the ball's last round, but the druid is still unscathed.
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Last edited by mucco : 07-19-2012 at 09:30 PM.
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Old 07-20-2012, 04:22 AM   Top  -  End  -  #369
PersonMan
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Default Re: Shadows of Anmer OoC

I would go berserker mode on him (punching dagger of doom!) but I'm kind of dying.

...Wait a second, I'm the only one with healing spells in the party. Which means that I'll be unconscious for several days while I heal 7 HP naturally.
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Old 07-20-2012, 06:18 AM   Top  -  End  -  #370
Overlord Rion
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Default Re: Shadows of Anmer OoC

THE HEALER IS DOWN.

I repeat.

THE HEALER IS DOWN.





Damn crocs.
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Old 07-20-2012, 07:50 AM   Top  -  End  -  #371
mucco
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Default Re: Shadows of Anmer OoC

You might have some healing potions? Check your sheets.
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Old 07-20-2012, 10:06 AM   Top  -  End  -  #372
zimmerwald1915
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Default Re: Shadows of Anmer OoC

Quote:
Originally Posted by mucco View Post
You might have some healing potions? Check your sheets.
Alternatively, the druid might have healing potions. Let's be sure to loot his corpse.
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Old 07-20-2012, 10:30 AM   Top  -  End  -  #373
CockroachTeaParty
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Default Re: Shadows of Anmer OoC

Just because we need every advantage here that we can, mucco, you do know that the duration of Produce Flame goes down by a minute every time he throws a ranged touch attack, yes?

Now, to think of some actions...
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Old 07-20-2012, 11:57 AM   Top  -  End  -  #374
CockroachTeaParty
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Default Re: Shadows of Anmer OoC

Sorry for the double post, but it looks like I've got a critical confirmation roll to make, since that was a natural 19.

Crit confirmation: (1d20+3)[16]
Extra damage: (1d8+1)[7]
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Old 07-20-2012, 01:56 PM   Top  -  End  -  #375
mucco
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Default Re: Shadows of Anmer OoC

Quote:
Originally Posted by CockroachTeaParty View Post
Just because we need every advantage here that we can, mucco, you do know that the duration of Produce Flame goes down by a minute every time he throws a ranged touch attack, yes?

Now, to think of some actions...
Yup, I do. I believe he just threw his last one, but I'll double check. And sorry, but you don't confirm the threat.
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Last edited by mucco : 07-20-2012 at 01:57 PM.
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Old 07-22-2012, 05:54 PM   Top  -  End  -  #376
Overlord Rion
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Default Re: Shadows of Anmer OoC

Okay, so, how much space is between me and the druid?
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Old 07-22-2012, 06:14 PM   Top  -  End  -  #377
mucco
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ClericGuy
 
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Default Re: Shadows of Anmer OoC

Move action distance. Can't charge for the difficult terrain.
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Old 07-23-2012, 07:43 PM   Top  -  End  -  #378
mucco
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Default Re: Shadows of Anmer OoC

Confirmation roll: (1d20+6)[19]
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Old 07-24-2012, 08:49 AM   Top  -  End  -  #379
PersonMan
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Default Re: Shadows of Anmer OoC

Yay! Now I can move again, I just need to make a DC 20 Strength check... This is a joke, by the way.
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Old 07-24-2012, 10:32 AM   Top  -  End  -  #380
CockroachTeaParty
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Default Re: Shadows of Anmer OoC

Rubido should use a maneuver, yes? I'm surprised he didn't use one last round...
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Old 07-24-2012, 10:34 AM   Top  -  End  -  #381
mucco
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Default Re: Shadows of Anmer OoC

His +1d6 maneuver is currently expended. The other ones he has are: attack two enemies with one strike; roll concentration in place of will save. So, not much point in using a maneuver right now.
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Old 07-24-2012, 10:36 AM   Top  -  End  -  #382
CockroachTeaParty
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Default Re: Shadows of Anmer OoC

I thought the +1d6 was just from Punishing Stance, which he's had up the whole time?
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Old 07-24-2012, 10:38 AM   Top  -  End  -  #383
mucco
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Default Re: Shadows of Anmer OoC

Yup. He has a (currently expended, I believe) maneuver, Sapphire Nightmare Blade or something, which adds yet another d6 on, uh, a concentration check making the enemy's AC? And makes the target flat-footed. Something like that.
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Old 07-24-2012, 11:05 AM   Top  -  End  -  #384
PersonMan
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Default Re: Shadows of Anmer OoC

Hey, if I die during the fight, can I get some last words in afterwards?
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Old 07-24-2012, 11:44 AM   Top  -  End  -  #385
mucco
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Default Re: Shadows of Anmer OoC

Sure, but, I'm quite sure you won't.
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Old 07-25-2012, 03:00 PM   Top  -  End  -  #386
Overlord Rion
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Default Re: Shadows of Anmer OoC

Actually I should have regained that one while I was fighting the summoned croc. Just a swift action followed by an attack right?
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Old 07-25-2012, 06:47 PM   Top  -  End  -  #387
mucco
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ClericGuy
 
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Default Re: Shadows of Anmer OoC

Correct - and yes, you had recovered your maneuvers last round. So, feel free to use it now if you want. Post additional rolls here.
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Old 07-26-2012, 01:38 AM   Top  -  End  -  #388
PersonMan
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Default Re: Shadows of Anmer OoC

Don't worry, if this doesn't work I can make a DC 20 Strength check to move over to the druid and use my Bleed special ability!

Bleed (Ex): You bleed, taking 1 damage and dealing 88d4 damage to any creatures in your space.

I got this, don't worry.
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Old 07-27-2012, 05:59 AM   Top  -  End  -  #389
mucco
Ogre in the Playground
 
ClericGuy
 
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Default Re: Shadows of Anmer OoC

Congrats on winning this fight - it looked quite grim at a certain point! I guess you roll high when you need it the most

You are free to take any actions you deem necessary, as in the next few days nothing will happen. You can get to the target town and ask around for whatever reasons, shopping included. I will answer everything when I get back. The items on the druid are: Mwk sickle; Mwk hide armor; Mwk large wooden shield.

I am going on vacation for, uh, not sure how long. But I should definitely be back for the 15th of august, if I don't die before... Going to do a 1100+ km cycling trip! Chances of death are above 0%, that's for sure.
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Old 07-27-2012, 06:56 AM   Top  -  End  -  #390
PersonMan
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Default Re: Shadows of Anmer OoC

Quote:
Originally Posted by mucco View Post
I am going on vacation for, uh, not sure how long. But I should definitely be back for the 15th of august, if I don't die before... Going to do a 1100+ km cycling trip! Chances of death are above 0%, that's for sure.
You know, they always are.

Well, have fun with your cycling! I think that, until you get back, we can always take some time to play out all those hours and hours of walking along a trail we normally skip.
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