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Old 01-24-2012, 10:51 PM   Top  -  End  -  #151
CockroachTeaParty
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Default Re: Shadows of Anmer OoC

How many wolves could Melchia get in a 20-25 ft. cone-shaped emanation? Ideally none of his allies would be in this cone; if there are, could he move 30 ft. in such a way that his allies would not be in range?

Just trying to figure out if it would be worth it to manifest a Disable this round.
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Old 01-24-2012, 11:22 PM   Top  -  End  -  #152
mucco
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Default Re: Shadows of Anmer OoC

At the moment, You can only see Otrino and Rubido, and one wolf next to Otrino and you. You know Selia is nearby, you don't see her. You need two Listen checks to pinpoint the two other wolves ((1d20+1)[20] success, (1d20+1)[15] fail).

You are quite sure of where Rubido's wolf stands. You could move in a square from which you could hit both wolves and no allies, but it would cause an AoO from the wolf. The wolf might be able to trip you, blocking you in place.

Last edited by mucco : 01-24-2012 at 11:24 PM.
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Old 01-24-2012, 11:41 PM   Top  -  End  -  #153
CockroachTeaParty
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Default Re: Shadows of Anmer OoC

Rassafrassin' Obscuring Mist...

Hmm... How would you rule fear-stacking with the Demoralize power? Would manifesting it again cause the shaken wolves to be frightened?
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Old 01-25-2012, 08:29 AM   Top  -  End  -  #154
zimmerwald1915
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Default Re: Shadows of Anmer OoC

Quote:
Originally Posted by mucco View Post
At the moment, You can only see Otrino and Rubido, and one wolf next to Otrino and you. You know Selia is nearby, you don't see her.
Fog notwithstanding, why is the map secret? Also, how did I get within five feet of Rubido and Melchia? I laid out my bedroll on the edge of the area lit by the fire, and have not moved from that spot. Nor have Melchia and Rubido moved all that drastically from their starting positions.
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Old 01-25-2012, 09:36 AM   Top  -  End  -  #155
mucco
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Default Re: Shadows of Anmer OoC

Here's the Map. It's just me being too bored to make one, lol. I put you some 3 squares away from the others, who have moved now. You only see Melchia.

CTP: conditions from the same source don't stack, so no. You wouldn't make them Frightened.
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Old 01-25-2012, 10:54 AM   Top  -  End  -  #156
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Default Re: Shadows of Anmer OoC

Blast, fear stacking was my best option. I don't know what to do...

Melchia will delay; depending on what anybody else manages to do, maybe that will give me an idea or opportunity to take advantage of.
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Old 01-25-2012, 11:15 AM   Top  -  End  -  #157
zimmerwald1915
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Originally Posted by CockroachTeaParty View Post
Blast, fear stacking was my best option. I don't know what to do...
Well, I'm going to begin a summoning. Dazing that wolf threatening the two of us (on the map square H19) would be an enormous help. I guess you could try that after I post, since Melchia might not know Otrino's plans before he states them. Or he might. He's a psion after all.
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And remember, whoever captures the fox and brings it under their control first gains ownership and accompanying property rights over the wild beast.
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Old 01-25-2012, 11:27 AM   Top  -  End  -  #158
CockroachTeaParty
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Default Re: Shadows of Anmer OoC

Maybe, but due to the fog I can't stun-lock anybody without also being next to them, which requires Concentration checks to manifest defensively. Plus, Daze is a pretty crappy power (which I chose for flavor reasons mostly), and it works best when we're only up against one, maybe two opponents, since it's basically Melchia trading his turn for an enemy's turn.
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Old 01-25-2012, 11:28 AM   Top  -  End  -  #159
mucco
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Psionic Daze only affects Humanoids.
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Old 01-25-2012, 11:42 AM   Top  -  End  -  #160
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Psionic Daze only affects Humanoids.
That too!
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Old 01-25-2012, 11:54 AM   Top  -  End  -  #161
zimmerwald1915
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Default Re: Shadows of Anmer OoC

Bleh. It's a bit of a waste of an emanation, but you could five-foot step and just Disable one wolf. You'd get to manifest a power and wouldn't get AOO'd.

EDIT: and apparently it's super-effective! Scratch one bandit.
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Last edited by zimmerwald1915 : 01-25-2012 at 01:10 PM.
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Old 01-25-2012, 02:31 PM   Top  -  End  -  #162
mucco
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Default Re: Shadows of Anmer OoC

Oh yes Spellcraft for SM I, DC 16.

Rubido: (1d20+5)[21]
Selia: (1d20+2)[10]
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Old 01-25-2012, 02:40 PM   Top  -  End  -  #163
zimmerwald1915
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Default Re: Shadows of Anmer OoC

For what it's worth they probably also heard Otrino's shouted explanation to Melchia. What they choose to do with the information that there's someone around who

1) knows Melchia by name;
2) feels comfortable sharing his combat plans with Melchia;
3) says without guile that he considers his actions helpful to Melchia and;
4) asks Melchia for help in return

is of course entirely up to them.
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Last edited by zimmerwald1915 : 01-25-2012 at 02:50 PM.
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Old 01-25-2012, 02:44 PM   Top  -  End  -  #164
mucco
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Default Re: Shadows of Anmer OoC

Of course, those rolls mean that Rubido also knows that you're not lying on the spell you're casting.
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Old 01-26-2012, 12:31 PM   Top  -  End  -  #165
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Default Re: Shadows of Anmer OoC

Sigh. I only thought it wasn't because someone in another game I'm in told me so. I thought I was wrong. I guess not.
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Old 01-26-2012, 12:37 PM   Top  -  End  -  #166
zimmerwald1915
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Originally Posted by Overlord Rion View Post
Ouch. I think I'm just going to be fighting defensively from now on.
Have you considered trying to bull rush the thornwolf out of the fog? There are certainly problems with this tactic (it's probably got a higher bonus than you, for one), but the rewards are potentially great.

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Originally Posted by PersonMan View Post
Sigh. I only thought it wasn't because someone in another game I'm in told me so. I thought I was wrong. I guess not.
It'd only be worth another point of AC, but would Selia be averse to receiving a Mage Armor spell? It might make the difference between being AOO-locked til the end of the fight and...not.
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And remember, whoever captures the fox and brings it under their control first gains ownership and accompanying property rights over the wild beast.
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Last edited by zimmerwald1915 : 01-26-2012 at 12:57 PM.
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Old 01-26-2012, 01:33 PM   Top  -  End  -  #167
PersonMan
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It'd only be worth another point of AC, but would Selia be averse to receiving a Mage Armor spell? It might make the difference between being AOO-locked til the end of the fight and...not.
Eh. I need to move to avoid being AOO-locked, which is the problem, as I can't 5-foot-roll, oddly enough. Just because I have a 5% higher chance of not being munched into the negatives doesn't mean I'll want to take the chance.
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Old 01-26-2012, 01:40 PM   Top  -  End  -  #168
Overlord Rion
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Out of nowhere pops a 20...except these things seem too plantlike to not be immune to crits.
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Old 01-26-2012, 01:43 PM   Top  -  End  -  #169
mucco
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Quote:
Originally Posted by SRD
Crawling
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.
One of the tactics devised by our group in such cases is to induce an AoO from the enemy on someone else, so that then the prone ally may safely crawl away. Stupid enemies often fall for it, and Combat Reflexes is relatively rare. Our Druid loved summoning something fast that could absorb AoOs around, leaving the party free to move.
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Old 01-26-2012, 01:43 PM   Top  -  End  -  #170
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Eh. I need to move to avoid being AOO-locked, which is the problem, as I can't 5-foot-roll, oddly enough. Just because I have a 5% higher chance of not being munched into the negatives doesn't mean I'll want to take the chance.
Hmm...well, you could stand, provoking an AOO but not a trip attempt, and then Withdraw somewhere southwest on the next turn.

Actually, Mucco, can you Withdraw while prone? You move double your speed (which in this case would be 5 ft, doubled to 10 ft) and do not provoke AOOs from creatures threatening your starting square.
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And remember, whoever captures the fox and brings it under their control first gains ownership and accompanying property rights over the wild beast.
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Old 01-26-2012, 01:45 PM   Top  -  End  -  #171
mucco
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Yes, Withdraw would probably work for moving 10 feet too. RAW is fuzzy on prone combat, but I'd say it would.
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Old 01-26-2012, 01:46 PM   Top  -  End  -  #172
zimmerwald1915
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Quote:
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Out of nowhere pops a 20...except these things seem too plantlike to not be immune to crits.
Miss chance also needs to be rolled
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And remember, whoever captures the fox and brings it under their control first gains ownership and accompanying property rights over the wild beast.
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Old 01-26-2012, 01:52 PM   Top  -  End  -  #173
mucco
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Default Re: Shadows of Anmer OoC

I will feel so guilty now, if I'll ruin Rubido's attack because of concealment...

Concealment (1-80 hit): (1d100)[46] hit (phew lol)

Also not rolling to confirm because regardless of the result the wolf goes down.

Last edited by mucco : 01-26-2012 at 01:53 PM.
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Old 01-26-2012, 02:11 PM   Top  -  End  -  #174
Overlord Rion
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I keep forgetting the miss chance! Now we're down to two wolves, booyah!
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Old 01-26-2012, 02:15 PM   Top  -  End  -  #175
zimmerwald1915
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Originally Posted by Overlord Rion View Post
I keep forgetting the miss chance! Now we're down to two wolves, booyah!
In case you were interested, Rubido has now killed six creatures over the course of the campaign so far. Congratulations. For the sake of completeness, Melchia's killed two, and Selia and Otrino have not killed any.
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And remember, whoever captures the fox and brings it under their control first gains ownership and accompanying property rights over the wild beast.
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Old 01-26-2012, 02:29 PM   Top  -  End  -  #176
mucco
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lol, are you keeping track?
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Old 01-26-2012, 02:30 PM   Top  -  End  -  #177
zimmerwald1915
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lol, are you keeping track?
I guess I am.
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Quote:
Originally Posted by Anarion View Post
And remember, whoever captures the fox and brings it under their control first gains ownership and accompanying property rights over the wild beast.
Old Avatars:
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Humanized stick figure Twilight Sparkle by me. Find the full set here.
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Old 01-26-2012, 02:33 PM   Top  -  End  -  #178
mucco
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That's cool, man. I love random statistics.
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Old 01-26-2012, 02:33 PM   Top  -  End  -  #179
PersonMan
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Default Re: Shadows of Anmer OoC

Quote:
Originally Posted by mucco View Post
Yes, Withdraw would probably work for moving 10 feet too. RAW is fuzzy on prone combat, but I'd say it would.
So...I can "withdraw" 10 feet, but not just roll out of the wolf's reach?
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Old 01-26-2012, 02:35 PM   Top  -  End  -  #180
zimmerwald1915
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So...I can "withdraw" 10 feet, but not just roll out of the wolf's reach?
Apparently. Moving five feet while prone is a move action. Withdrawing in any state, upright or prone, is a full-round action.

EDIT: nothing to see here, folks, move along...
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And remember, whoever captures the fox and brings it under their control first gains ownership and accompanying property rights over the wild beast.
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Last edited by zimmerwald1915 : 01-26-2012 at 02:39 PM.
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