Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
The hellish landscape seems to get to Jon, who breaks out in a nervous sweat and begins unconsciously scanning for escape routes. His aim isn't affected, though, and his shot blasts a chunk from the zombie's midsection. The undead miner responds with a clumsy attack, which the shaken paladin dodges.
Tyr's slashing sword lops a zombie arm clean off at the elbow, but the freshly-pruned corpse takes no notice. The undead advance on the gunslinger with more powerful swings, but Tyr proves too elusive.
The spellcaster controlling the zombies advances a few more steps into the flickering light of the nearby bonfire, revealing a gray-skinned little humanoid, completely bald, with over sized eyes that are nearly all pupil. His bizarrely deep voice rumbles forth once more, and a kaleidoscopic shell of chaotic shapes and colors springs up around him.
Knowledge (local) DC 10
From descriptions you've heard back on Avistan, this humanoid greatly resembles a Svirfneblin. The secretive subterranean race is renowned for its resistance to magic and powerful innate casting abilities.
Mika finally reaches the battle, pulling up just behind her gunslinger allies.
There's a malignant illusion covering most of the battlefield, you'll need to make a DC 17 Will save or be shaken. Genevieve will arrive next round
*: damaged zombie
-everything left of the salmon line is inside the illusion.
Jon steps back again, the zombies blows finding only air. His voice is strained as he calls out to the newly arrived Mika. "We have the dead things, take the other one. Careful though, its resistant to magic. And don't trust your eyes." I hope she is actually here, not another figment.
He quickly lets loose another holy blast from his revolver, looking to finally re-bury his assailant, His other hand touching his wounds.
"Oh, Shelyn! What is that thing? And it has spell defense and you want me to attack it? I'll...I'll try." Mika gives a small gulp and charges forward past the front zombies. Getting close holds out her hands and launches a blast of electricity towards the unknown creature.
move of 60 ft to L5
cast burning hands. Since I am shaken I have to make a concentration check of (17 from shaken DC+1 level of spell). I have (3caster level+4 charisma bonus+2 for focused mind)
concentration check (1d20+9) vs DC 18 or loss the spell
reflex half DC 15
Fearing discovery, Huril quickly went about laying something nearby on it's side, as though it was knocked over by him, thus making the noise, then sitting down next to a barrel and looking like he was asleep. At least he could feign waking up as they came near.
Tyr relieves his undead opponent of yet another hand, avoiding two more wide swings in the process. Meanwhile, John unloads a shot into his opponent, blowing a hole straight through the thing's head. It falls to the ground as Mika sprints past and unleashes a sizzling wave of electricity into the enemy caster.
The svirfneblin stumbles forward, little whisps of smoke trailing from singed clothing, and unleashes an attack of his own. A wave of darkness emanates from an obsidian disk in the humanoid's little hand, washing over Tyr and Mika and seeming to siphon off their very life.
11 damage, DC 10 Will save for half
Just then Genevieve finally reaches the fray, emerging from the darkness and confusion into the clear spot around the battle.
"Weren't you with that sorceress? Your friends bolt at the first sign of trouble, and now you're sleeping on the job. Just get out of my sight." The guard lashes out with a leg, dealing no damage, but sending Huril over the edge of the dock and into the chest-deep water.
Lucky for you, the guards sense motive is also terrible. Their attack bonus is pretty good, though.
@Everyone, regarding XP
You've completed your original mission without being caught. 800 XP apiece.
(that was close)
Huril sputtered as he fell into the water, righting himself as he went down, but still submerged entirely in the river."Hey, aw what the hells man, can't let a fella get some rest. Wait, where'd th' others go, why ain't they guardin' th' boat?" He said as he stood up, grumbling a bit about being soaked to the bone. He pulled himself onto the dock, half expecting to be pushed right back into the river.
Jon moves toward the small mage. "End these spells and surrender. You will not escape. Tell us why you are attacking this place." His revolver is ready and leveled, the now familiar glow growing in the barrel. He moves with steady confidence, hiding the fear and uncertainty brought by the illusion under a mask of stone.
Move to F-5, swift for focused aim, readying action to shoot if the snivfbelwhatsit does anything but freeze. Using 2 grit
attack (1d20+6) touch attack w/ point blank shot & shaken factored in
damage (1d8+11) (assuming evil, if non-evil subtract 6, PBS included)
"Someone help me against this thing. We need to take it out." A slight tingle of fear can be heard from her voice. The fear is starting to have an affect on her, though. Mika does not want to stress herself again with spellcasting.
elemental ray attack vs touch AC (1d20+1)
"They've run off to see to the fire and abandoned their posts, half of them with their pay still in pocket. I'll be taking their share as well as yours, 30 pieces in all, then you'll be following them," responds the guard as he reloads his crossbow.
Tyr's latest strike hits the mark, and the zombie falls in two twitching pieces. His other opponent unleashes a mighty haymaker, but the agile gunslinger sidesteps once more.
The diminutive spellcaster ignore the paladin's warning, though out of ignorance or indifference you can't be sure. Mika and Genevieve both fire at the man, but bullet and ray both ricochet harmlessly off his kaleidoscopic shield. Jon's shot pierces the magical defense, inflicting a grievous blow.
The svirfneblin grasps at the bullet wound, then points at the offending gunslinger and utters a rumbling litany. Jon's vision swims as he tries to fend off the thing's malignant curse.
DC 16 fortitude save or blinded. Remember the shaken save penalty.
A cloud passes over Jon's eyes, but he quickly shakes it away as he heals himself again. Finely tooled revolver dropping till taught on it's leather strap, Jon's saber flashes free of its scabbard as he leaps forward, blade arcing toward his diminutive foe. "You had a chance. You will fall for your wickedness."
Move to H6 (less than 1/2 speed, so no acrobatics check needed if blind)
attack (1d20+7) (charge and shaken canceling)
damage (1d6+3) miss chance 50% if save failed (1d2) miss on 1
crit if needed (1d20+7)
"Ah, tis a shame you can't rely on my friends more, here, I shall recompense for my absent mates," Huril said, pulling his coin purse and taking out what they owed before rushing off to the fire, drawing his scimitar with flourish as he did so.
Glaring at the creature like it personally offended her, Genevieve tucked away her gun as she charged the creature. True, her hands were shaking but it was no great obstacle as she drew her rapier with practiced grace, and tried to lay into the wicked dwarf.
Charging up in front of it in a direct line to H7. Attacking! (1d20+6), and (1d6+1) damage if it connects.
Sadly, the thing is quicker than it looks, and her blade catches only empty air.
Awesome avatar by Kpenguin. ALL HAIL DOCTOR DIRE!
Last edited by Lost Demiurge : 12-08-2011 at 10:10 AM.
How can those two get close like that? Come on...if they can, you can do this...Maybe just a little further back. The fear begins to become too much for Mika to stand. She points at the creature releasing another blast of energy then moves away from it.
elemental ray attack vs touch AC (1d20+1)
move action to R5
Jon and Genevieve close with the spellcaster and hack away, but their blades find no purchase as it dodges out of their way. Mika seems more fortunate, hitting the enemy squarely in the chest, but her electrical ray withers away to a cold spark as it strikes him, doing no damage to speak of. Tyr's luck is no better, as he slices wide of his undead opponent.
The nimble svirfneblin hops back, once more grasping at the obsidian disk on its neck and unleashing a shadowy wave of negative energy.