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It takes you the most of an hour to backtrack to the destroyed camp and to follow the other trail until you find something noteworthy. The path brings you to a clearance in the forest, on a very small hill - maybe thirty yards across. The place features a well, a small hut, and several sticks and stones located in peculiar positions on the top of the hill. The wind blows and makes quite a noise in the forest, but you can make out some kind of sound coming from... somewhere in the clearance.
Annoyed that she exhausted her spells earlier, Selia checks for the bucket, or rope, of the well. If either are there, she begins to lower it down, hoping to give the trapped child something to grab onto.
Can I tell if it's a male or female voice?
Not Person_Man, don't thank me for things he did.
You can see what's happening at the bottom of the well. There are spiky rocks, and a corpse is impaled on them. An elf child stands on the corpse and tries to climb on the bucket but he's having a hard time because it's a bit high for him. Meanwhile... the corpse has animated and is now trying to kill the child, from the impaled position. It's also trying to get a hold of the bucket.
Melchia can barely see what is going on down in the well. He leaves the burning candle on the lip of the well, and looks around.
"I will check that shed nearby. Perhaps there is something of use inside."
He jogs over to the shack and tries the door, looking for rope, lanterns, or anything that could potentially help them.
Strength check if the door is locked or stuck: (1d20)
Search check of the shack: (1d20+3)
You kick the hut door because it was a bit stuck. The door slams open, and hits something behind it. It is a corpse, it's dressed with leaves and green leather, it has a sickle, and it looks at you as it falls on the ground.
The door is now open, and a zombie is inside. BRAINS...
Rubido: (1d20+7) <-- UP NOW
Child+other zombie at the end. After this battle, we'll likely have some RP/investigation.
The well was simply too small to fit in, so Rubido decided to do the next best thing. Fire crossbow bolts into it until something dropped and stayed dropped. Preferably, it would be the zombie, but mishaps happen all the time.
Rubido just looked at Melchia for a moment. "There's a what in the where? I'll take care of it." Note to self, make friends with some clerics. Until he had time to draw his blade, Rubido decided his shield would have to do. He dropped his crossbow, hoping he remembered to grab it again later, and strapped on his shield. If nothing else, he could improvise.
Dropping crossbow by the well and strapping on the shield. Moving 15 ft towards the zombie Melchia mentioned and planting myself in it's way. And if I can, going full defense.
Rubido's mighty blow cuts the zombie almost in half. Many little bones and chunks of rotten flesh fall to the ground as the monster struggles not to fall. Lastly, it regains its balance and strikes back.
To hit: (1d20+2) (crit: (1d20+2)), damage: (1d6+1) critical miss
Its attempt to get revenge at Rubido is pitiful, as it waves its limbs into the air with no success.
Selia: (1d20) <-- UP NOW