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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 08-16-2011, 11:49 AM   Top  -  End  -  #1
Cipherthe3vil
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Join Date: Oct 2010
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Default The Pirate- straight up pirate.

The Pirate

When does a man die?
When he is hit with a bullet? No.
When he suffers a disease? No.
When he ate a soup made out of poisonous mushrooms?
NO. A man dies when he is forgotten!!



Abilities: A Pirates most important ability... is what he chooses. It all depends on your individual, Pirates aren't conveyor belt copy/pasta reprints, they've got choice.

Organization: Pirates are in they're own right an Organization. Most Pirates know about many other pirates, and from there have they're own opinion on them. Two pirates could easily be companions, or throat-tearing enemies.

Alignment: A Pirate can be of any alignment, but the life of a Pirate isn't one most Lawful's choose.

Religion: Lady Luck, Sea Witch, Davy Jones. Pirates each have they're own believe, but there are also a array of pirate beliefs shared that each eventually comes to know, if they don't believe it themselves.

Background: Pirates come from all walks of life. Common routes lead from oppressed souls who take to the sea to escape, and eventually to grow away from kingdom's rule.

Other Classes: For some reason Pirates just can't seem to get along with Ninjas. Or most other lawful, traditional, or "cookie-cutter" classes.


Level Base Attack Fort Reflex Will Special Talents
1st
+0
+2
+0
+2
Pirate Proficiencies, Personal Code 4
2nd
+1
+3
+0
+3
Booty 8
3rd
+2
+3
+1
+3
12
4th
+3
+4
+1
+4
Code 16
5th
+3
+4
+1
+4
20
6th
+4
+5
+2
+5
Booty 24
7th
+5
+5
+2
+5
28
8th
+6/1
+6
+2
+6
Code 32
9th
+6/1
+6
+3
+6
36
10th
+7/2
+7
+3
+7
Booty 40
11th
+8/3
+7
+3
+7
44
12th
+9/4
+8
+4
+8
Code 48
13th
+9/4
+8
+4
+8
52
14th
+10/5
+9
+4
+9
Booty 56
15th
+11/6/1
+9
+5
+9
60
16th
+12/7/2
+10
+5
+10
Code 64
17th
+12/7/2
+10
+5
+10
68
18th
+13/8/3
+11
+6
+11
Booty 72
19th
+14/9/4
+11
+6
+11
76
20th
+15/10/5
+12
+6
+12
Code 80

Hit Die: d10

Skill Points: 6+Int (x4 at first level).

Class Skills: Select any four, +1 per int or wis or cha mod.

Starting Gold: 4d6x10

Starting Age: As Rogue

Pirate Proficiencies: A Pirate is proficient with any weapon he examines for one full round action per enhancement bonus (Minimum 1), As well as proficiency with Light armor, and Light shields. This needed study turns to hours on a Pirate who hasn't taken a Level in pirate twice in a row. and days if the Pirate hasn't taken a pirate level for five levels in a row. However, Every Pirate may start play with a Cutlass and Two Flintlocks (Real pirates load up on as many flintlocks as possible, reloading them is a pain) The Pirate can only know up to his Intelligence modifier of Exotic weapons at a time. -1 per level gone by without taking a level of pirate.

Personal Code: A Pirate has his own set of morals, do's and do-nots.
A Pirate cannot act against his Personal Code, but can change his code through use of the Atonement spell. This isn't just fluff however, at first level and every 4 levels thereafter on "Code" levels, the Pirate gains an associated ability.
Spoiler




Talents:
As the Pirate progresses, he gains Talents. More accurately, he gains a pool of points with which he can purchase Talents. Talents are abilities they gain ranging from wacky, useful, or stylish. They come in the form of Trees, unless otherwise specified, a Talent costs 1 Talent to purchase and is an at-will Spell-like ability.

Spoiler




Booty:
What's a Pirate without their treasure?
At every Booty level, the Pirate gains a certain increase in their overall worth. This can be in hidden or buried treasure, or a bounty on their heads. Snuggled right in with this would be the pirate's vice, a personal treasure type they love most based upon their Code.
With this increase, they gain a measure of renown or infamy that effects social interaction and the strength of their presence increases. The social skill and Stage ability benefit is based on their code. At each rank they have a universal knack for finding their treasure of choice. The social bonus is multiplied by three for a percent chance that they will find treasure specific to their taste. Such as finding an equivalent worth in diamonds rather than plain gold... or even pounds of meat rather than gold.
  • +2. Stage 1.
  • +4.
  • +6. Stage 2.
  • +10.
  • +16. Stage 3.

Last edited by Cipherthe3vil : 01-06-2013 at 09:14 PM.
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Old 08-16-2011, 11:57 AM   Top  -  End  -  #2
NeoSeraphi
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Default Re: The Pirate- straight up pirate.

What? A pirate without options to buff Bluff, Intimidate and Gather Information! Absurd!

I like the look of the class though. Perhaps a new weapon is in order? The cutlass?

Cutlass Sm 1d6 Med 1d8 One-Handed Slashing weapon Critical 18-20/x2

The cutlass can be used for and grants a +2 bonus to Disarm checks, as well as Intimidate checks made by a pirate (as long as the target of the Intimidate check is aware the wielder is a pirate)
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Old 08-16-2011, 01:15 PM   Top  -  End  -  #3
Cipherthe3vil
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Default Re: The Pirate- straight up pirate.

In case it wasn't obvious, this things not even a third done.

Mother doesn't like working on her WORK laptop, so I had to give her the desktop while I use her work laptop...
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Old 08-16-2011, 01:26 PM   Top  -  End  -  #4
NeoSeraphi
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Default Re: The Pirate- straight up pirate.

Quote:
Originally Posted by Cipherthe3vil View Post
In case it wasn't obvious, this things not even a third done.

Mother doesn't like working on her WORK laptop, so I had to give her the desktop while I use her work laptop...
It's quite obvious, Princess, don't worry about it. I just thought that Bluff would have been the skill you put down first, you being Miss Charisma and all.

Can't wait to see the finished product. Suggested SLAs- cheat (bard 1, Spell Compendium), glibness (bard 3, PHB), detect law (cleric 1, PHB), and perhaps some kind of Smite Law ability.

Edit: Chaotic classes with spellcasting normally grant some kind of immunity or bonus against compulsion effects (such as the Paladin of Freedom's Aura of Freedom). Just a suggestion I thought might work with a pirate.
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Last edited by NeoSeraphi : 08-16-2011 at 01:27 PM.
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Old 08-16-2011, 02:07 PM   Top  -  End  -  #5
Cipherthe3vil
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Default Re: The Pirate- straight up pirate. [Under Construction]

Added "Path of Fire" to the Supernatural Talents as a test-run. How does it look? need I add required minimum levels?
Should I give them more Talent Points? (They'd only get Six 4th rank abilities as it stands, by level 20 and thats if they dedicate it)
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Old 08-16-2011, 02:14 PM   Top  -  End  -  #6
NeoSeraphi
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Default Re: The Pirate- straight up pirate. [Under Construction]

It looks interesting, but you didn't say what ability modifier the DC uses.

Additionally, I think you should stick to the 6+Int thing for your skills instead of just giving 6. Without extra skill points, a pirate isn't getting rewarded for being particularly smarter than his comrades. It helps players customize their characters when the stats they choose are actually meaningful, you know?

Plus, if the pirate is a human, he doesn't have any other skills to put his extra skill point from being human into. He would have to invest in a cross class, and most players hate that.

As for Talent points...hmmm...maybe double the amount of points you give, to grant more varied approaches to a pirate? People like options.
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Old 08-16-2011, 06:08 PM   Top  -  End  -  #7
eftexar
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Join Date: Jun 2011
Default Re: The Pirate- straight up pirate. [Under Construction]

Well the system is definitely interesting. I can't say anything about balance though until more talents are in. I would need to compare what possible combinations you can get and for how much. When you say that they come in trees, am I right in the assumption that you have to buy lesser talents to gain greater ones in order?
And kudos to you for the personal code feature. I always thought it would be cool to grant a class with a code whose abilities were based off of it, but was short on ideas (the horrificness of the paladin build clouds my mind).
Pirate Proficiencies seems a bit powerful. You could, potentially, become proficient with every weapon in the book(s). My suggestion would be to allow proficiency with a certain number of weapons in this way at a time, forcing a player to forget a previous weapon to gain knowledge of a new one.
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Old 08-16-2011, 06:31 PM   Top  -  End  -  #8
Cipherthe3vil
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Default Re: The Pirate- straight up pirate. [Under Construction]

Quote:
Originally Posted by eftexar View Post
Well the system is definitely interesting. I can't say anything about balance though until more talents are in. I would need to compare what possible combinations you can get and for how much. When you say that they come in trees, am I right in the assumption that you have to buy lesser talents to gain greater ones in order?
And kudos to you for the personal code feature. I always thought it would be cool to grant a class with a code whose abilities were based off of it, but was short on ideas (the horrificness of the paladin build clouds my mind).
Pirate Proficiencies seems a bit powerful. You could, potentially, become proficient with every weapon in the book(s). My suggestion would be to allow proficiency with a certain number of weapons in this way at a time, forcing a player to forget a previous weapon to gain knowledge of a new one.

Changed Pirate Proficiency. Listed required Talents of 2nd and 3rd fire Talents to clarify.
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Old 08-16-2011, 06:57 PM   Top  -  End  -  #9
Daverin
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Join Date: Apr 2011
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Default Re: The Pirate- straight up pirate. [Under Construction]

All of your work has been pretty nice, but for some reason I really am looking forward to the completion of this. Maybe it is because you are trying to make a build-your-own class, or at least it looks like?
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Old 08-17-2011, 12:34 AM   Top  -  End  -  #10
Merchant
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Join Date: Jul 2011
Default Re: The Pirate- straight up pirate. [Under Construction]

I have to agree with Daverin. I've liked a lot of your work but this is by far my favorite. Just the code thing itself is pushing all my old favorite homebrew towards the window.

Love the quote and the One Peice picture.

I'd like the help if possible. Are you simply trying to give specific spells to the "supernatural" abilities it looks like that at the moment I was almost thinking you might go the Devil Fruit road for a sec.

I love luck and I can't wait to see what that might entail. There are tons of luck-based classes. I always found %misses pretty fun (as if objects and people were getting in the way of you getting hurt at the last minute)

Lastly, do you have any ship ideas? I was wondering if you would consider creating some ship outlines and maybe give a ship proficiency (fights better on certain ships) or just fights better while at seas. Any bonuses to profession (Captain) or (Navigator).

Perhaps treasure finding class feature. Heh sorry guess this was the last suggestion, for now.
Edit: Maybe the "Treasure" can differ depending on the pirate's Code.

Last edited by Merchant : 08-17-2011 at 12:46 AM. Reason: just an idea r
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